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Fully aimed shots missing?


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Wartosbin #1 Posted 17 September 2017 - 10:06 AM

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Why don't you make it so that fully aimed shots go where they are aimed while you leave the buzzing of ones for when you are not fully aimed.

I'm always baffled when I aim fully and it still pisses off somewhere between me and the moon. 



Shivvering #2 Posted 17 September 2017 - 10:35 AM

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Terrible idea. This would make red-line TD's even worse to come up against. At least RNG can favour you with some bounces at the moment.

jack_timber #3 Posted 17 September 2017 - 11:48 AM

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Yep it baffles me also... But what baffles me even more is when you are 'poking the ridge line' and a full aimed shot disappears into the ground just in front of you.

Maybe the same thing mind you....



lord_chipmonk #4 Posted 17 September 2017 - 12:31 PM

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Because you can always miss a shot regardless of how well you've aimed it in real life too...

tomosten #5 Posted 17 September 2017 - 12:33 PM

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video game = real life

malachi6 #6 Posted 17 September 2017 - 12:40 PM

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View Posttomosten, on 17 September 2017 - 12:33 PM, said:

video game = real life

 

Because all shots go where they are aimed in IRL?  Manufacturing defects do not occur. Barrel wear and droop is not a thing.  Humidity, cant, tilt and wind do not factor in.  At range you do not have to factor in the Coriolis  effect.  In game RNG simulates these phenomena

Isharial #7 Posted 17 September 2017 - 12:50 PM

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View PostWartosbin, on 17 September 2017 - 10:06 AM, said:

Why don't you make it so that fully aimed shots go where they are aimed while you leave the buzzing of ones for when you are not fully aimed.

I'm always baffled when I aim fully and it still pisses off somewhere between me and the moon.

 

its all RNG, it simulates many things... can be annoying yes, but shells never went exactly where the gunner was aiming IRL either, except they could die if they missed, least on a game you respawn in a new battle...

RamRaid90 #8 Posted 17 September 2017 - 05:35 PM

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View PostWartosbin, on 17 September 2017 - 09:06 AM, said:

Why don't you make it so that fully aimed shots go where they are aimed while you leave the buzzing of ones for when you are not fully aimed.

I'm always baffled when I aim fully and it still pisses off somewhere between me and the moon. 

 

In WoT there is no such thing as a "fully aimed shot".

 

Each gun has a set value of dispersion per 100m which is simulated using an aim circle.

 

For example, A gun with 0.4 dispersion firing at 400m can disperse anywhere up to 1.6m from the aim point.

 

Penalties for moving, rotating turrets and hulls etc add up very quickly. Using the same 0.4 dispersion while moving, but not rotating the turret or hull using the dispersion values on the move from the M46 patton...

 

M46: 48 x 0.105=5.04+0.4=5.44

 

Final Dispersion Value: 5.44 m@100m

 

So the dispersion at 400m would be 22m.

 

Your shell can go ANYWHERE within this circle.


Edited by RamRaid90, 17 September 2017 - 05:52 PM.


IncandescentGerbil #9 Posted 18 September 2017 - 12:05 PM

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RNG is one of the few game mechanics that doesn't bring me out in a rash. I recognise it might be annoying to certain players, but the tanks are already so absurdly manoeuvrable and quick to aim that missing the odd fully aimed shot is one of the few concessions to realism.

Enforcer1975 #10 Posted 18 September 2017 - 01:21 PM

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View Postmalachi6, on 17 September 2017 - 12:40 PM, said:

 

Because all shots go where they are aimed in IRL?  Manufacturing defects do not occur. Barrel wear and droop is not a thing.  Humidity, cant, tilt and wind do not factor in.  At range you do not have to factor in the Coriolis  effect.  In game RNG simulates these phenomena

 

Ehhhh.....what? No.

The game doesn't simulate any effect. Imo the aiming circles simulates your inaccuracy when on the move paired with a lot of game balance since most older tanks didn't have stabilisation therefor had to come to a full stop to get a decent hit and old stabilisation systems were primitive and not a guarantee to hit anything at full speed. RNG in WoT is more like bullet deviation in most fps action games to simulate fast movement and bad aim. If you want to refer to a game that simulates weapons as they should be...ArmA would be one of them because every bullet / projectile is simulated and come out the front of the barrel.



Technocrat_Prime #11 Posted 18 September 2017 - 01:28 PM

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View PostWartosbin, on 17 September 2017 - 10:06 AM, said:

Why don't you make it so that fully aimed shots go where they are aimed while you leave the buzzing of ones for when you are not fully aimed.

I'm always baffled when I aim fully and it still pisses off somewhere between me and the moon. 

 

​Because in reality, it does not work that way, as we do not live in a perfect world. I know, because I have been a tank commander in real life. Even the great L7 of my Leopard A3 rarely shot exactly where it was aimed at, there is ALWAYS some error. Life is not a Star wars movie or Call of Duty session, you know. 

Havoc7926 #12 Posted 18 September 2017 - 01:39 PM

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View Postjack_timber, on 17 September 2017 - 10:48 AM, said:

Yep it baffles me also... But what baffles me even more is when you are 'poking the ridge line' and a full aimed shot disappears into the ground just in front of you.

Maybe the same thing mind you....

 

I was lead to believe that this is because if you are in 'sniper' mode the position of the 'camera' is not the position of the gun barrel.  Not a problem when the target is a long way away and you are behind something soft like a boosh.  The slight difference however can mean that the sniper view shows you have a shot but the barrel is actually still under the ridge line so you all you do is dig a nice hole.

 

Now that might be total BS but that's the explanation I got ages ago.


Edited by Havoc7926, 18 September 2017 - 01:40 PM.


HundeWurst #13 Posted 18 September 2017 - 01:46 PM

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View Postmalachi6, on 17 September 2017 - 12:40 PM, said:

 

Because all shots go where they are aimed in IRL?  Manufacturing defects do not occur. Barrel wear and droop is not a thing.  Humidity, cant, tilt and wind do not factor in.  At range you do not have to factor in the Coriolis  effect.  In game RNG simulates these phenomena

 

You are aware that most of the things you just named are taken into consideration in new mbts though?

 

Well ofc we are not playing with new mbts but WWII era tanks so there is a bit of a difference and with a bit I mean alot. Yet the RNG is way to high in this game. Or how to put it better. In the current meta and with the current game mechanics you can compeltly forget about the accuracy stat as it does not matter at all. Gunhandling as well as aimtime are 10 time more important.

It really does not matter whether you have a supposingly accurte 0.3 gun or a supposingly inacurrate 0.38 gun. Most engagementranges are point blank anyway and the new longer ranged engagements which are left in this game RNG takes over.

If tanks (like supposingly right now) are balanced around accuracy Leo1 and E-50m should get something like 0.1 accuracy so their shots always hit to make up for all the other shortcomings they have.



Derethim #14 Posted 18 September 2017 - 01:53 PM

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View Postlord_chipmonk, on 17 September 2017 - 12:31 PM, said:

Because you can always miss a shot regardless of how well you've aimed it in real life too...

 

This is why. WoT needs at least some degree of realism and if this were the case, high-alpha TDs would rule the day.

vasilinhorulezz #15 Posted 18 September 2017 - 02:13 PM

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View PostWartosbin, on 17 September 2017 - 10:06 AM, said:

Why don't you make it so that fully aimed shots go where they are aimed while you leave the buzzing of ones for when you are not fully aimed.

I'm always baffled when I aim fully and it still pisses off somewhere between me and the moon. 

Yea, do that, I'd instantly re-buy KV 2 and start red line sniping xD.



Taudlitz #16 Posted 18 September 2017 - 03:45 PM

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poor hitboxes and terrain modeling is more annoying. Those moments when you have clear shot but there is some invisible junk blockoing it.

Sergeant_Antaro_Chronus #17 Posted 18 September 2017 - 10:57 PM

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It's a game mechanic!!! There is a 4.2% chance that your shot will go out side the aim circle.

 

View Postmalachi6, on 17 September 2017 - 01:40 PM, said:

 

Because all shots go where they are aimed in IRL?  Manufacturing defects do not occur. Barrel wear and droop is not a thing.  Humidity, cant, tilt and wind do not factor in.  At range you do not have to factor in the Coriolis  effect.  In game RNG simulates these phenomena

Technically he isn't wrong asking that, it's an arcade game after all.

 

WoT doesn't have those parameters because it doesn't use physics and mathematics, they just use an RNG to fix that problem... or maybe the WG programmers are laizy and can't understand how to use them and implement them so they use the easy way out instead of getting humiliated.

 

Personally I'd rather have to worry about the air speed, humidity, rain, dust, heat, range, barrel drop and having to calculate MY SELF were to aim in order to hit the target (and if miss then I'm a noob) rather than having the  R E T A R D ED   RNG-Jesus to decide whether I should be a noob or not. 



denisdenikr #18 Posted 18 September 2017 - 11:48 PM

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In real life WWII tanks were far more acurate than what we have  in WoT... First things first... in real life tanks rearly engage each other at 50m range like in WoT, and even 500m range was close range... Some tanks (especially German ones) were known for high acuracy over 1km range, and in WoT you can miss with E50M on point blank range... 

RNG simulates nothing, its more of some sort of balancing factor, and noob protection... 

But as far as RNG goes... 25% is to much, and combine that with last acuracy nerf... Well you get more of lottery than arcade game....

Main problem is that WG actually kiled sinper tanks without any sort of armor, so you either go in close range and brawl, or you are fuc*ed up and highly depending on youre team and good will of RNG to lead or mislead your shots... And becouse of that you get more and more one side games where 5 tanks on one side die in 1min of battle, and that is far more anoying than RNG...


Edited by denisdenikr, 18 September 2017 - 11:56 PM.


DaSmith #19 Posted 20 September 2017 - 03:24 PM

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Go play with T49 and enjoy the countless times you miss shots when you stand literally 2 meters right next to the enemy... #WGPhysics

Dragonlordcv #20 Posted 20 September 2017 - 04:54 PM

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So rng simulates real life parameters in a game which is no simulation... its funny though when enemy hits u with every shot u lose yours.... rng or rigged to the bone?


Edited by Dragonlordcv, 20 September 2017 - 04:55 PM.





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