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Changes to UK vehicles

9.20.1 Public Test

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Ph3lan #1 Posted 18 September 2017 - 05:25 PM

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Please leave any feedback on the UK vehicle changes here. 

cmgamesro #2 Posted 21 September 2017 - 07:58 PM

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prius finnaly <3

NIborGER #3 Posted 21 September 2017 - 08:05 PM

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Not having the 120mm gun on the now stock (former elite) turret for the conqueror, is a bad decission IMO

KeyJay #4 Posted 21 September 2017 - 09:21 PM

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Overall I am pretty satisfied but here are four things:

Caernarvon - I am really glad my beloved tank got this love, but you made its DPM way too crazy I think. And then:

Conqueror - DPM, I really don't understand why you lowered its DPM, its gun was its main strength. Almost all other tier 9 heavies have better alpha damage and also have much better armor, yet you decided to increase reload time of the Conqueror. You made the Caernarvon from being weak (at least to most players) to really good and then you nerfed Conqueror's DPM, I don't get the logic. And I also don't get why you decreased its mobility - because added armor? Well then why you added mobility to the IS-7, the best frontally armored tank in the game if lower plate hidden?

 

Super Conqueror - again the DPM, that was the fun factor of the FV215b, but now that it has turret in the front, it is very similar to T110E5, but E5 still has better armor but Super Conq has only slightly better DPM, in my modest opinion I think the rate of fire of Super Conq should be at least a bit better. And second thing - since standard Conqueror has an upgraded turret (I really don't get why, the original worked fantasticly) there is little improvement in turret armor from tier 9 to tier 10. If you look at FV215b's turret, it has much better side and rear armor than T9 Conqueror as well as better view range. I think Super Conq should have better turret at sides and 410m view range, so there is some progress. Or let it stay like this and keep the Conqueror's turret as it was, no need to upgrade.

 

Those are words from a player, that loves British tanks more than any other.

And, what happened to the buff of FV4202's upper frontal plate? Not happening?

 

Edit: Conway's new premium HESH shells have 200mm, yet Charioteer with smaller gun has 210mm and FV4005/183 has 230mm of HESH pen. Conway should have 220mm, so there is progress.


Edited by KeyJay, 21 September 2017 - 09:28 PM.


Dr_Oolen #5 Posted 21 September 2017 - 09:23 PM

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- Lmao at caernarvon, just pure op memes.

- Challenger is finally gonna be good.

- Charioteer still way worse than skorpion.

- Conway with stock gun good. The top gun and its HESH is completely useless though (hesh on charioteer has 210 pen, this has 200, which is +- the same as 185 AP, which at t9 is laughable, especially given how poor the alpha increase is, also considering theres no high pen round 260 ap pen is also pretty damn terrible fr a t9 TD. Would buff AP pen to 275 and either buff HESH pen to 220 or alpha to 900, or buff pen to 210 and alpha to 850. While nerfing top speed to 45.

- fv4005 is the most broken tank ever with these changes.... makes sense to have a td with 1750 alpha that can chase down medium tanks... I cant imagine wg removing the broken gun, at the very least they could nerf the top speed to 40. But really, this tank cant ever be balanced properly.

- conqueror was made into generic bland unfun heavy tank while it used to be fun to play and still very good



Celution #6 Posted 21 September 2017 - 09:29 PM

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FV4005 Stage II

  • Added the Rolls-Royce Griffon engine. Basic technical characteristics of the engine are as follows: 
    • engine power: 950 h.p.
    • chance of engine fire: 20%
  • Removed the Rolls-Royce Meteor Mk. IVB engine 
  • Decreased dispersion on turret traverse of the 183 mm L4 gun for the FV4005 Stage II turret by 12% 
  • Changed the turret traverse speed of the FV4005 Stage II turret from 12 deg/s to 16 deg/s 
  • Changed the gun depression angle of the 183 mm L4 gun for the FV4005 Stage II turret from -5 degrees to -10  -7 degrees
  • Changed the gun traverse angles of the 183 mm L4 gun for the FV4005 Stage II turret from 45 degrees to 90 degrees on both sides 
  • Changed the ammo rack capacity of the 183 mm L4 gun for the FV4005 Stage II turret from 12 to 20 shells 
  • Changed the top speed from 35 km/h to 50 40 km/h
  • Changed the reverse speed from 12 km/h to 15 km/h 

 

Comments: It's a good idea to make the FV4005 Stage II more competitive, but you went way overboard with the changes and it makes this vehicle way too oppressive. Being able to fight ridgelines effectively with -10 gun depression is just too much together with all the other changes. The gun also really did not need any disperion buffs, nor should the vehicle cruise around the same speed as most medium tanks. Small adjustments are needed. -7 gun depression, 40 km/h top speed and reverse the dispersion and traverse buffs.

 

FV4004 Conway

 

  • Added B.L. 5.5-in. AT Gun with the ammo rack capacity of 30 shells to the FV4004 Conway turret Basic technical characteristics are as follows: 
    • gun elevation angle: 10 degrees 
    • gun depression angle: -10 -7 degrees 
    • gun traverse angles: -90/90 degrees 
    • dispersion at 100 m: 0.38 
    • reload time: 14.4 s 
    • aiming time: 2.4 s 
  • Added the AP Mk. 1 shell to B.L. 5.5-in. AT Gun Shell characteristics are as follows: 
    • damage: 600 
    • penetration: 260 mm 
    • shell velocity: 850 m/s 
  • Added the HE Mk. 1T shell to B.L. 5.5-in. AT Gun. Shell characteristics are as follows: 
    • damage: 770 
    • penetration: 70 mm 
    • shell velocity: 850 m/s 
  • Added the HESH Mk. 1 shell to B.L. 5.5-in. AT Gun 
    • damage: 770 
    • penetration: 200 mm 
    • shell velocity: 850 m/s 
  • Changed the turret traverse speed of the FV4004 Conway turret from 16 deg/s to 18 deg/s 
  • Changed the gun depression angle of 120 mm AT Gun L1A1 for the FV4004 Conway turret from -5 degrees to -10 -7 degrees
  • Changed the top speed from 35 km/h to 50 40 km/h
  • Changed the reloading time of the 120 mm AT Gun L1A1 from 7.8 s to 8.34 s
  • Changed the rate of fire of the 120 mm AT Gun L1A1 from 7.69 to 7.19

 

Comments: The addition of the B.L. 5.5" AT Gun is awesome. I love the idea of having two viable guns on tanks; more of this! However, there is no reason for this tank to be able to work ridgelines this well. -7 depression alongside with a 40 km/h top speed should more more than enough to make this tank a lot more comfortable than it is right now. Furthermore, giving the Conway more flexibility with the gun should be compensated with lower DPM. Having a fully traversable turret with good gun depression alongside the current DPM is simply put too much. I suggest lowering the DPM to around 2900-ish.

 

FV4101 Charioteer

  • Changed the gun depression angle for OQF 20-pdr AT Gun Type A Barrel from -5 deggees to -9 -8 degrees
  • Changed the gun depression angle for OQF 20-pdr AT Gun Type B Barrel from -5 deggees to -9 -8 degrees
  • Changed the gun depression angle of 105 mm AT Gun L7 from -5 degrees to -10 -7 degrees

 

Comments: There is really no reason to buff the Charioteer at all, but I understand the fact the line should be a bit more comfortable and have some sort of progression instead of set-backs. But -10 gun depression is both beyond unrealistic in this turret, and just an overall unnecessary buff to an already great tank. -7 gun depression should be more than enough, and -8 for the 20-pdr guns should make the grind a lot more comfortable.

 

Conqueror

  • Moved the 120 mm L1A1 research location in between the Conqueror Mk. II and Conqueror Mk. II ABP turrets.
  • 120 mm L1A1 characteristics for the Conqueror Mk. II turret are as follows:
    • gun elevation angle: 15 degrees
    • gun depression angle: -7 degrees
    • dispersion at 100 m: 0.37
    • reload time: 11.5 s
    • rate of fire: 5.21 rounds/min
    • aiming time: 2.4 s
  • 120 mm L1A1 characteristics for the Conqueror Mk. II ABP turret are as follows:
    • gun elevation angle: 15 degrees
    • gun depression angle: -7 degrees
    • dispersion at 100 m: 0.35
    • reload time: 11.3 s
    • rate of fire: 5.31 rounds/min
    • aiming time: 2.2 s

 

Comments: First of all, the tier IX Conqueror has a better aim time than the tier X Super Conqueror, this definitely needs to be fixed. Secondly, it is weird that the 120 mm L1A1 can't be mounted in the historical Mk. II turret, so this should be addressed as well. It makes both the grind more logical and less painful. The gun characteristics in the Mk. II should be slightly worse than the ABP turret, hence the stat difference. The characteristics for the ABP turret should definitely be tuned down a bit, otherwise the Conqueror is going to be too oppressive with the armor buffs it received. I suggest a reduction in accuracy from 0.33 to 0.35 and an aim time increase from the current 1.9 s to 2.2s. This also fixes that the Super Conqueror has worse aim time values.

 

FV221 Caernarvon

  • Added OQF 32-pdr Gun Mk. II with the ammo rack capacity of 50 shells to the Centurion 32-pdr. turret Basic technical characteristics are as follows:
    • gun elevation angle: 18 degrees
    • gun depression angle: -10 degrees
    • dispersion at 100 m: 0.34
    • reload time: 6.5 s 8.0 s.
    • rate of fire: 7.5 rounds/min
    • average damage per minute: 2100 (previously 2585)
    • aiming time: 2.3 s
  • Added OQF 20-pdr Gun Type A Barrel with the ammo rack capacity of 60 shells and research cost of 16 400 experience to the Centurion Mk. II turret.
  • Basic technical characteristics for the Centurion Mk. II turret are as follows:
    • gun elevation angle: 18 degrees
    • gun depression angle: -10 degrees
    • dispersion at 100 m: 0.33
    • reload time: 7.5 s
    • rate of fire: 8 rounds/min
    • average damage per minute: 1840
    • aiming time: 2.3s
  • Basic technical characteristics for the Centurion 32-pdr. turret are as follows:
    • gun elevation angle: 18 degrees
    • gun depression angle: -10 degrees
    • dispersion at 100 m: 0.33
    • reload time: 7.1 s
    • rate of fire: 8.5 rounds/min
    • average damage per minute: 1955
    • aiming time: 2.3s

 

Comments: Great to see the Caernarvon get some love and finally made competitive. But these changes are just overboard and also make the stock grind a horrible experience. I suggest returning the 20-pdr Type A Barrel to both the stock and elite turret with the characteristics as shown above. Furthermore, the DPM currently live on the test server is way too ridiculous and makes the Caernavon outright overpowered. Once again, all the changes together are too much. Please tone them down to approximately 2100 base dpm.

 

Chieftain/T95

  • Changed the reloading time of the 90 mm Gun T208 (rifled) from 8.3 s to 7.85 s.
  • Changed the rate of fire of the 90 mm T208 (rifled) from 7.23 rounds/min to 7.6 rounds/min
  • Changed the average damage per minute of the 90 mm Gun T208 (rifled) from 1735 to 1835
  • Changed the view range of the Chieftain/T95 turret from 380 m to 390 m.
  • Changed penetration of the AP M318 shell for the 90 mm Gun T208 (rifled) from 202 mm to 222 mm.
  • Changed penetration of the APFSDS T320 shell for the 90 mm Gun T208 (rifled) from 238 to 258 mm.

 

Comments: While never really amazing, the Chieftain/T95 really fell into the shadows ever since the buffs to the Centurion Mk. I and FV4202. It is time to make this vehicle a bit more competitive. The vehicle sports overall decent armor with mediocre mobility, with a huge cupola that makes using the otherwise fantastic turret armor difficult. The vehicle also lacks behind in in DPM and the penetration does not cut it for a medium tank that is unable to flank effectively. A boost in DPM and penetration should ease frontal engagements and allow this tank to face heavily armored targets more effectively. The increase in view range makes sense the way it did for the 59-Patton a couple of patches ago: a huge and weak cupola should have some positive aspects to it.

 

AT 15

  • Changed the research cost of the OQF 20-pdr AT Gun Type B Barrel from 45 000 experience to 25 000 experience.
  • Added OQF 32-pdr AT Gun Mk. II with the ammo rack capacity of 50 shells and research cost of 16 400, between the OQF 32-pdr AT Gun and Tortoise (forced research).
  • Basic technical characteristics are as follows:
    • gun elevation angle: 10 degrees
    • gun depression angle: -10 degrees
    • gun traverse angles: -25/+25 degrees
    • dispersion at 100 m: 0.33
    • reload time: 6.5 s
    • rate of fire: 9.23 rounds/min
    • average damage per minute: 2584
    • aiming time: 2 s
  • Added the APCBC Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
    • damage: 280
    • penetration: 220 mm
    • shell velocity: 878 m/s
  • Added the APDS Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
    • damage: 280
    • penetration: 252 mm
    • shell velocity: 1098 m/s
  • Added the HE Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
    • damage: 370
    • penetration: 47 mm
    • shell velocity: 878 m/s

 

Comments: The AT 15 could definitely use the new 32-pdr gun with 280 alpha damage, as a good alternative to the 20-pdr it has now. In addition, there is really no reason for the OQF 20-pdr Gun Type B Barrel to have such an astronomical high research cost.

 

Tortoise

  • Changed the research cost of the OQF 20-pdr AT Gun Type B Barrel from 45 000 experience to 25 000 experience.
  • Moved the OQF 20-pdr AT Gun Type B Barrel out of the main research line (no longer a forced research).
  • Added OQF 32-pdr AT Gun Mk. II with the ammo rack capacity of 60 shells and research cost of 16 400, between the OQF 32-pdr AT Gun and 120 mm AT Gun L1A1 (forced research).
  • Basic technical characteristics are as follows:
    • gun elevation angle: 10 degrees
    • gun depression angle: -10 degrees
    • gun traverse angles: -20/+20 degrees
    • dispersion at 100 m: 0.33
    • reload time: 5.45 s
    • rate of fire: 11 rounds/min
    • average damage per minute: 3080
    • aiming time: 1.7 s
  • Added the APCBC Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
    • damage: 280
    • penetration: 220 mm
    • shell velocity: 878 m/s
  • Added the APDS Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
    • damage: 280
    • penetration: 252 mm
    • shell velocity: 1098 m/s
  • Added the HE Mk. 3 shell for OQF 32-pdr AT Gun Mk. II. Shell characteristics are as follows:
    • damage: 370
    • penetration: 47 mm
    • shell velocity: 878 m/s

 

Comments: Adding the new OQF 32-pdr AT Gun Mk. II to the AT 15 means it should be added here also. It also makes more sense to have this gun in the main research line over the OQF 20-pdr AT Gun Type B Barrel. I'd personally like to see the entire Tortoise rebalanced as a whole, since a lot of these numbers are pretty silly. But that is for another time.

 

Centurion Mk. 7/1

  •  Changed the research cost of the OQF 20-pdr Gun Type B Barrel from 45 000 experience to 25 000 experience.


Comments: Nothing much to say other than that there is really no reason for this gun to have such an astronomical high research cost.

 

 


Edited by Celution, 04 October 2017 - 04:17 PM.


tajj7 #7 Posted 21 September 2017 - 10:51 PM

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View PostDr_Oolen, on 21 September 2017 - 08:23 PM, said:

- Lmao at caernarvon, just pure op memes.

- Challenger is finally gonna be good.

- Charioteer still way worse than skorpion.

- Conway with stock gun good. The top gun and its HESH is completely useless though (hesh on charioteer has 210 pen, this has 200, which is +- the same as 185 AP, which at t9 is laughable, especially given how poor the alpha increase is, also considering theres no high pen round 260 ap pen is also pretty damn terrible fr a t9 TD. Would buff AP pen to 275 and either buff HESH pen to 220 or alpha to 900, or buff pen to 210 and alpha to 850. While nerfing top speed to 45.

- fv4005 is the most broken tank ever with these changes.... makes sense to have a td with 1750 alpha that can chase down medium tanks... I cant imagine wg removing the broken gun, at the very least they could nerf the top speed to 40. But really, this tank cant ever be balanced properly.

- conqueror was made into generic bland unfun heavy tank while it used to be fun to play and still very good

 

What this guy said basically.

 

Not sure the fv4005 needed that many buffs, maybe just turret + gun depression, not the speed.

Conqueror DPM and gun handling needs to come back.

Super Conqueror is just bland and has lost the 215bs specialness. I don't see what this tank offers over an E5, the Superheavies, IS7 and a WZ5A.

 

Conway top gun pen is too low on both rounds, 260 AP is not enough for a TD in today's superheavy meta, can't pen a Type 4 or 5 at all, needs to go to similar to Jagdtiger and T30 at 275 plus and the HESH round at 200 is far too low, might as well just use HE cos you are only penning paper stuff. Also 7200 credits for it is insanely stupid. The E100 and the T110E4/E3 pay around 5k credits for 750 alpha premium rounds that have over 330 pen, but a round that more often than not will not penetrate costing 50% more for only 20 alpha more is a rip off and just fleecing money from people. The 813s HESH rounds with 30 more pen and 3 times the alpha are only 800 more credits.

 

 



H311fi5h #8 Posted 21 September 2017 - 10:58 PM

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Centurion Action X is awesome now. Almost impenetrable when hull down using full gun depression. Not so good on flat ground. I like that change.

Stage II buff is a little too much. It feels like a medium tank now, but with a gigantic gun. The buff is going in the right direction, but overshot the goal a bit.

Conqueror doesn't need changing at all. It is just fine as it is on the live server. There is no good reason to touch it. 


Edited by H311fi5h, 21 September 2017 - 11:00 PM.


ares354 #9 Posted 22 September 2017 - 12:55 AM

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Way to little buffs to British Nation WG

FV stage II need -14 gun dep, reload buff to 20 sec, acc 0,34, aim time buff to 2,5 sec. Top speed is too low, give him 65. Engine is too weak, 1150 HP is needed, its way to slow uphill. Make him Grille 15 pre nerf TD, you are close to do so. 

OFC Cownway with 120 mm gun with -10 is too weak too, how can this tank have so bad gun dep ? Give him Emil 1 level to make up for bad armor WG! 

Fv 4202 240 mm turret dont bounce too much, I think 270 to 290 will fix this tank. Buff it. 

Caernarvon dpm is too low. Give him at least 3 k base, come on WG. We need more [edited]buffs. 

Now Fv 4005 can take 15 hesh, and 5 AP....great idea WG. Give us reason why we should play Fv 215 183 ? To have generic 12 shoots ? And armor that is useless vs premium ammo spammers ? Fv 4005 is now derp king. 

Centuion X, good changes. You buff it Patton turret, STB turret, 140 turret, AMX 30b mantlet. What about Skoda t50\51 ? should this tank have weak turret ? I dont think so, you need to buff it. What about BC ? Leopard 1 ? E50m ? When turrets of those tank get buff ? 

KosmetskiTigar #10 Posted 22 September 2017 - 01:28 AM

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FV is so OP. I think it can ruin this game.

ogremage #11 Posted 22 September 2017 - 05:51 AM

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Conqueror DPM nerf is unneeded. It is OK now as is.

puiet #12 Posted 22 September 2017 - 06:07 AM

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How about Black Prince? It's worst heavy in it's tier and worst than many T6... Give it a better gun because that gun can't do anything and armor is like paper!

Edited by puiet, 22 September 2017 - 06:08 AM.


deadman_38 #13 Posted 22 September 2017 - 06:38 AM

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I have played the new Caernarvon Its great, but little to much great so u could nerf the dpm by 200-400 dpm and buff the disspersion to 0.31 or 0.32. So u can have 3k dpm with improved Equipment, BIA, Pudding and tea and orderly ammo rack. Or maybe 2400 -2500 base dpm

Edited by deadman_38, 22 September 2017 - 06:46 AM.


rintsi #14 Posted 22 September 2017 - 07:33 AM

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View Postpuiet, on 22 September 2017 - 05:07 AM, said:

How about Black Prince? It's worst heavy in it's tier and worst than many T6... Give it a better gun because that gun can't do anything and armor is like paper!

 

This was my question also. Why you didn't buff the Black Prince? That is the only reason why I don't grind the British heavy tank line further. BP is the worst heavy tank I have played. It doesn't have any good thing about it compared to other tier 7 heavies. 

 

I started again grind the line again that I would get the FV215b, but after 3-4 games I needed to stop to stay somewhat sane...

 



anonym_YNch2j0j5oJ9 #15 Posted 22 September 2017 - 09:41 AM

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From over-buffing Maus, to Type5, to broken FochB, and now the FV4005 Stage II, good job WG, u suck... it is the most broken tank ive seen in my life... nerf the bloody tank wth.....................

10 depression should be 6 or 7

gun traverse angle should stay 45 or max 60

nerf engine power so it doesnt get 50kmh that fast

tanks with 1750 dmg guns shouldnt even exist.. nevermind being faster than some meds and one shotting all the lower tiers



H311fi5h #16 Posted 22 September 2017 - 09:59 AM

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I would like to see the alpha on the extreme side toned down a bit in general. 750 für 150 mm guns is fine, but I think 900 for JP E and 1000 for 183 guns is enough, with compensation in reload and gun handling of course.

The HESH round should get a complete rework. I don't have a definitive answer on the how. But if anything it should do lower damage then the AP, but more reliable. Maybe make it an HE round with 0 penetration but slightly higher damage than the regular HE round. Or make it work like an HE round with lower damage than the AP, but only slighlty lower pen and much better normalization. Just don't make it something that can oneshot tanks and is a complete rng fest.



ktistai #17 Posted 22 September 2017 - 10:01 AM

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I tried both the tier 9 and 10 UK heavy and these are my conclusions:

Tier IX Conqueror

- I know that Tier 9 Conqueror isn't a brawler, it's not a first line tank used to push and stuff. So basically we're talking about a support/second line tank. A HEAVY Support or a HEAVY Second Line, which is a contradiction in terms. The problem is that you don't have an exceptional gun, rof/acc, dep in order to be useful as a second line support. Doesn't feel like a tier 9 heavy. Feels more like a tier 8 heavy.

You said that UK Heavy line it's not appealing enough and people don't grind or use them anymore. It's right, but you just didn't change that with this update.

 

 

Tier X S-Conqueror

- Doesn't even worth to be spoken of: now when you have so many other better options, more enjoyable and funny heavy tanks to grind, like IS7, 50B, T11E5, T57, Maus, E100, WZ5A, 260, IS4, Pz.Kpfw. VII and so on. In fact I wouldn't choose to grind this S Conqueror even if I would have all those tanks in garage and I'd feel like grinding :)
There are just no real reasons, I can't think of any, to grind this S Conqueror.

One way or another, everyone is trying to grind some tanks that have an advantage over others, that can help them to prevail, that are just at least a little bit OP compared to the others. 

Well, Conq and  S Conq are both UP compared to the other tier 9 and 10 Heavies, are no fun so I can't think of any reason to grind them.

 

What would help? Better mobility and / or much better depression, increased hull front angles.


Edited by ktistai, 22 September 2017 - 10:16 AM.


puiet #18 Posted 22 September 2017 - 10:09 AM

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View Postrintsi, on 22 September 2017 - 06:33 AM, said:

 

This was my question also. Why you didn't buff the Black Prince? That is the only reason why I don't grind the British heavy tank line further. BP is the worst heavy tank I have played. It doesn't have any good thing about it compared to other tier 7 heavies. 

 

I started again grind the line again that I would get the FV215b, but after 3-4 games I needed to stop to stay somewhat sane...

 

 

do like me... enter battle, go forward, dead, start again... at least you don't lose to much time! hilarious tank compared with T29... or any other vT7 heavy! When i think that BP gun will be for another 50k experience in T8-T10 battles... WTH?

Edited by puiet, 22 September 2017 - 10:11 AM.


H311fi5h #19 Posted 22 September 2017 - 10:12 AM

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View Postktistai, on 22 September 2017 - 10:01 AM, said:

I tried both the tier 9 and 10 UK heavy and these are my conclusions:

Tier IX Conqueror

- I know that Tier 9 Conqueror isn't a brawler, it's not a first line tank used to push and stuff. So basically we're talking about a support/second line tank. A HEAVY Support or a HEAVY Second Line, which is a contradiction in terms. The problem is that you don't have an exceptional gun, rof/acc, dep in order to be useful as a second line support. Doesn't feel like a tier 9 heavy. Feels more like a tier 8 heavy.

You said that UK Heavy line it's not appealing enough and people don't grind or use them anymore. It's right, but you just didn't change that with this update.

 

You know what the funny part is? I 3-marked the Conq playing it super aggressive, always being in the front line pushing forward. With the high hp pool an DPM you can bully people hard.

*Edited I really don't see what the issue is with the Conq that we have right now.

Not every tank of class X has to fall into an exact template of that specific class. I'm fine having some slow mediums with good armor, and some mobile heavies with not so good armor.

"But that is not noob friendly" I can hear people say. Well, not every tank has to be right? There is a wide selection of tanks that are. Keep the unique character of the few tanks that aren't. Or add an ingame armor viewer so people can find out for themselves how they will have to play the tank.


Edited by Nohe21, 25 September 2017 - 09:23 AM.
* This post has been edited by the moderation team due to non-constructive content.


Dr_Oolen #20 Posted 22 September 2017 - 10:23 AM

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View PostH311fi5h, on 22 September 2017 - 09:59 AM, said:

I would like to see the alpha on the extreme side toned down a bit in general. 750 für 150 mm guns is fine, but I think 900 for JP E and 1000 for 183 guns is enough, with compensation in reload and gun handling of course.

The HESH round should get a complete rework. I don't have a definitive answer on the how. But if anything it should do lower damage then the AP, but more reliable. Maybe make it an HE round with 0 penetration but slightly higher damage than the regular HE round. Or make it work like an HE round with lower damage than the AP, but only slighlty lower pen and much better normalization. Just don't make it something that can oneshot tanks and is a complete rng fest.

 

I think i already proposed somewhere that all HE could be reworked so that there isnt any /2 dmg, but that the dmg is directly lowered by the amount of armor hit, while reducing alpha of HE shells to balance it out. Basically removing RNG from HE where theres a huge difference between pen and non-pen.

 

So in case of these cancertanks you wouldnt have 1750 alpha and oneshot tanks if rng says so or when rng doesnt say so you hit for 500. The alpha would simply be nerfed to 900 and pen could stay the same or be nerfed to whatever, even close to 0, if you hit and penned youd do 900, if you didnt pen youd still do 550-850 depending on what you hit. Meanwhile AP would have 1k alpha, but would have the 310 pen. Also, the tanks would get better gun handling to compensate.

 

One could simply make it so that both HE and HEAT have the same mechanism, but HE would keep the 40-80 pen while HESH would have almost AP levels of pen (lets say 20-25% lower than AP on the same tank).

 

tldr something like this:

- FV HESH with 900 alpha and 230 pen, hitting for 500-900, ap 1000 alpha with 311 pen

- IS7 HE with 450 alpha and 50 pen hitting for 100-450, ap 490 alpha with 250 pen. 

 






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