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Changes to vehicles (USSR, China, France, Japan)

9.20.1 Public Test

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Ph3lan #1 Posted 18 September 2017 - 05:28 PM

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Please leave any feedback on the changes to USSR, Chinese, French, Japanese vehicles here. 

Celution #2 Posted 21 September 2017 - 10:28 PM

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AMX 13 105

  • Changed damage of the OCC-105 D. 1504 shell from 360 to 390 
  • Changed damage of the OE-105-Mle. 60 D. 1504 shell from 440 to 480 
  • Changed damage of the OFL-105 D. 1504 shell from 360 to 390 
  • Changed the reloading time of the 105 mm D. 1504 from 27 s to 25 s.
  • Changed the ammo rack capacity from 30 to 33

 

Comments: It's sad to see the unique 360 average damage removed from the game. I thought it was nice and refreshing, it gave the tier x light tanks something new and not just more of the same "390 boomsticks" that are already dominant in the tier x gun pool. It would be much easier to give them a higher rate of fire (and thus dpm), which also fits the light tank branch. Faster reload times make it easier to hunt artillery and other low hp targets. Furthermore, these changes will put the AMX 13 105 even more in the shadow of the BatChat 25t.

 

And some suggestions to other vehicles:

 

110

  • Improved the armor thickness of the lower frontal glacis from 110 mm to 120 mm.
  • Improved the armor thickness of the frontal cheeks from 100 mm to 120 mm.
  • Improved the armor of the lower side plates from 60 mm to 80 mm.
  • Added 122 mm 59-122TG with the ammo rack capacity of 35 shells and research cost of 59 000 experience to the T-10 turret. Basic technical characteristics are as follows:
    • gun elevation angle: 15 degrees
    • gun depression angle: -5 degrees
    • dispersion at 100 m: 0.44
    • reload time: 15
    • rate of fire: 4
    • aiming time: 3.4 s
  • Added the Chuan bei-471 AP Shell for 122 mm 59-122TG. Shell characteristics are as follows:
    • damage: 440
    • penetration: 220 mm
    • shell velocity: 940 m/s
  • Added the Po-122 HEAT shell for 122 mm 59-122TG. Shell characteristics are as follows:
    • damage: 440
    • penetration: 280 mm
    • shell velocity: 940 m/s
  • Added the Sha Bao-472 HE shell for 122 mm 59-122TG. Shell characteristics are as follows:
    • damage: 530
    • penetration: 68 mm
    • shell velocity: 940 m/s
  • Removed the 100 mm 62-100T for the T-10 turret.

 

Comments: The 110 has lost its glory and really is not competitive in the current meta. Furthermore, it's the odd one out in the tech tree line, featuring a fast firing 100 mm gun instead of the high alpha boomsticks that the rest of the heavies have. I therefore suggest making the 110 a sort of non-premium Object 252U, but keeping things in tone to prevent it from becoming overpowered. Some armor buffs together with a new gun that fits well in between the IS-2's 122 mm D-25T and 130 mm 59-130T on the WZ-111 1-4.

 

WZ-111 model 1-4

  • Added 122 mm 59-122TG with the ammo rack capacity of 40 shells and research cost of 59 000 experience to the IS-3 turret.
  • Basic technical characteristics for the 122 mm 59-122TG for the IS-3 turret are as follows:
    • gun elevation angle: 15 degrees
    • gun depression angle: -5 degrees
    • dispersion at 100 m: 0.44
    • reload time: 13
    • rate of fire: 4.61
    • aiming time: 2.9 s
  • Basic technical characteristics for the 122 mm 59-122TG for the WZ-111 turret are as follows:
    • gun elevation angle: 15 degrees
    • gun depression angle: -5 degrees
    • dispersion at 100 m: 0.42
    • reload time: 12.3
    • rate of fire: 4.88
    • aiming time: 2.8 s
  • Added the Chuan bei-471 AP Shell for 122 mm 59-122TG. characteristics are as follows:
    • damage: 440
    • penetration: 220 mm
    • shell velocity: 940 m/s
  • Added the Po-122 HEAT shell for 122 mm 59-122TG. Shell characteristics are as follows:
    • damage: 440
    • penetration: 280 mm
    • shell velocity: 940 m/s
  • Added the Sha Bao-472 HE shell for 122 mm 59-122TG. Shell characteristics are as follows:
    • damage: 530
    • penetration: 68 mm
    • shell velocity: 940 m/s
  • Removed the 100 mm 62-100T.
  • Added the 122 mm 60-122T with the ammo rack capacity of 40 shells and research cost of 66 000 experience to the IS-3 turret, after the 122 mm 59-122TG.
  • Basic technical characteristics for the 122 mm 59-122T for the IS-3 turret are as follows:
    • gun elevation angle: 15 degrees
    • gun depression angle: -5 degrees
    • dispersion at 100 m: 0.4
    • reload time: 12.3
    • rate of fire: 4.88
    • aiming time: 2.9 s
  • Basic technical characteristics for the 122 mm 59-122T for the WZ-111 turret are as follows:
    • gun elevation angle: 15 degrees
    • gun depression angle: -5 degrees
    • dispersion at 100 m: 0.39
    • reload time: 12
    • rate of fire: 5
    • aiming time: 2.8 s
  • Added the Chuan bei-472 AP Shell for 122 mm 59-122T. characteristics are as follows:
    • damage: 440
    • penetration: 249 mm
    • shell velocity: 950 m/s
  • Added the Po-122 HEAT shell for 122 mm 59-122T. Shell characteristics are as follows:
    • damage: 440
    • penetration: 340 mm
    • shell velocity: 950 m/s
  • Added the Sha Bao-472 HE shell for 122 mm 59-122T. Shell characteristics are as follows:
    • damage: 530
    • penetration: 68 mm
    • shell velocity: 950 m/s
 
Comments: The newly added gun to the 110 (see above) should be added to the WZ-111 1-4 as well, for consistency and a less painful stock grind. Furthermore, players should have the option to mount the 122 mm 60-122T that is currently mounted on the 113 to choose which playstyle fits them better.

 

WZ-111 model 5A

  • Changed the reloading time of the 130 mm 59-130TA from 11.2 s to 12 s.
  • Changed gun the depression angle of the 130 mm 59-130TA from -7 to -5 over the front and sides of the vehicle.

 

 Comments: This tank features very high alpha damage with incredible mobility and damage per minute, solid armor and versatile gun depression. It's simply put too much. I suggest give it the current Maus DPM and reducing the gun depression from -7 to -5.

 

 

 

 

 

 


Edited by Celution, 04 October 2017 - 01:57 PM.


tajj7 #3 Posted 21 September 2017 - 10:54 PM

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Basically the tier 10 lights need more buffs, more DPM, more accuracy, more view range and take away their terrible shell drop at range. 

 

I get it you don't want people to camo snipe with lights, but then you have broken swedish TDs that do this way easier, so let the lights at least hit things at medium ranges, they are not close range vehicles unless they can find lone targets end game, early to mid game it is suicide for them to get close and they need to be able to do some damage at longer ranges, especially if they flank. Most of them can't pen a flat Maus side from like 200-300m with standard ammo, that is a joke.

 

Fix them. 

 

All 5 need multiple and substantial buffs because these 'tier 10 tanks' are not much better than tier 8 tanks at the moment. 



spuff #4 Posted 22 September 2017 - 08:03 AM

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View Posttajj7, on 21 September 2017 - 09:54 PM, said:

Basically the tier 10 lights need more buffs, more DPM, more accuracy, more view range and take away their terrible shell drop at range. 

 

I get it you don't want people to camo snipe with lights, but then you have broken swedish TDs that do this way easier, so let the lights at least hit things at medium ranges, they are not close range vehicles unless they can find lone targets end game, early to mid game it is suicide for them to get close and they need to be able to do some damage at longer ranges, especially if they flank. Most of them can't pen a flat Maus side from like 200-300m with standard ammo, that is a joke.

 

Fix them. 

 

All 5 need multiple and substantial buffs because these 'tier 10 tanks' are not much better than tier 8 tanks at the moment. 

I really wanted to make the rhm my 1st tier 10 tank after loving the German light line. The current tank does not inspire me at all to grind the ridiculously high xp cost for such a mediocre tank. Used my free xp elsewhere to unlock 121 with the recent T10 discounts instead. I doubt I shall be playing the RU251 much the way things are atm. 



H311fi5h #5 Posted 22 September 2017 - 09:47 AM

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All tier 10 light tanks need more buffs. Come on, the Batchat is basically a light tank, but it gets ~300 more hp and almost double the effective firepower. 

The Alpha damage increase and other changes are a start. But it doesn't go far enough.

Buff the accuracy to range from .34 to .4

Buff the DPM to range from 2300 to 2700. The T-100 with a low alpha single shot gun having the same base DPM as the Batchat is ridiculous. 

Buff the hit points by 150 - 200 across the board. They will remain lowest in tier.

Buff the view range by 10 meters. No tier 10 light should have a view range below 400 meters. You want them to scout, so give them the tools to do it.



leggasiini #6 Posted 22 September 2017 - 10:35 AM

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Just like before, proposing several changes to the Japanese heavy tanks. 

 

Type 95 Heavy / Type 95 Ro-Go

  •  Vehicle renamed to Type 95 Ro-Go. 

 

O-Ni / O-I design II

 

  • Vehicle renamed to O-I design II (shortened to O-I II).

 

 

O-Ho / O-I design III

  • Name changed to O-I design III (shortened to O-I III)
  • Armor scheme changed:
    • upper frontal armor plate and hull cheeks increased from 200 to 230
    • mantlet armor improved
    • lower plate armor decreased from 200 to 175
    • cupola armor on turret decreased from 200 to 150

 

  • Added Tier IX gun 12.7 cm/50 3rd Year Type with ammo rack capacity of 40 shells and research cost of 38 000 XP before the Type 4 Heavy. Base characteristics:
    • gun elevation angle: 20 degrees
    • gun depression angle: -10 degrees
    • dispersion at 100 m: 0.40
    • reload time: 15.789
    • rate of fire: 3.75
    • aiming time: 2.9 s
      • Added the Capped Common Semi-AP AP Shell for 12.7 cm/50 3rd Year Type. Shell characteristics are as follows:
        • damage: 450
        • penetration: 230 mm
        • shell velocity: 910 m/s
      • Added the Capped Common AP shell for 12.7 cm/50 3rd Year Type. Shell characteristics are as follows:
        • damage: 450
        • penetration: 258 mm
        • shell velocity: 910 m/s
      • Added the Common Type 0 HE  shell for 12.7 cm/50 3rd Year TypeShell characteristics are as follows:
        • damage: 560
        • penetration: 68 mm
        • shell velocity: 940 m/s
  • 10 cm Experimental Tank Gun Kai:
    • Gun depression on 10 cm Experimental Tank Gun Kai increased to -5 all around on front above the mini-turrets
    • Aim time on 10 cm Experimental Tank Gun decreased from 3.1 to 2.5 seconds
  • Research path of the guns changed:
    • 12.7 cm/50 3rd Year Type takes the place of the 10 cm Experimental Tank Gun Kai.
    • 10 cm Experimental Tank Gun Kai takes the place of the 15 cm Howitzer Type 96.
    • 15 cm Howitzer Type 96 comes now after the turret O-Ho.

 

Reasoning: O-Ho, now called as O-I III gets armor changes. The lower frontal plate is now a weakspot, among with the small cupolas. To encourage aiming to these weakspots, the frontal upper plate armor and cheek armor have been increased to 230 mm. In addition, the 10 cm Experimental Tank Gun now has more gun depression towards front to make it more comfortable to use. Finally, the O-I III receives a new gun: 12.7 cm/50 3rd Year Type. This gun is similar to the AP guns of the tier 9 and tier 10. It has incredible alpha damage, great penetration, but sub-par accuracy and poor damage per minute.

 

Type 4 Heavy / Type 4 O-Ro

  • Renamed to Type 4 O-Ro.
  • Research cost decreased from 177 700 XP to 158 000 XP.
  • Visual model overhauled.
  • Armor layout changed completely:
    • hull cheeks removed
    • upper frontal armor increased from 230-250 mm to 280 mm
    • upper and lower sloped parts of the lower front plate armor are ~300 mm effective
    • unsloped lower frontal plate thickness 215 mm
    • mantlet armor increased from 270 mm to 300 mm and made into spaced armor
    • size of cupola has been decreased
    • cupola armor decreased from 200 to 180
  • Removed gun 15 cm/45 41st Year Type 
    • Removed standard HE shell Common Type 0
    • Removed premium HE shell Common Type 0 Kai
  • 14 cm/50 3rd Year Type:
    • Penetration of standard AP shell 14 cm Capped Common Semi-AP increased from 249 mm to 268 mm
    • Penetration of premium AP shell 14 cm Capped Common Semi-AP Kai increased from 282 mm to 301 mm
    • Reload time decreased from 19.80 seconds to 18.80 seconds
    • Rate of fire increased from 3.03 to 3.19 rounds/min
    • Damage per minute increased from 1818 to 1914

 

Reasoning: The Type 4 Heavy, now called as Type 4 O-Ro, has undergone complete changes. It no longer carries the 15 cm naval howitzer cannon and the armor model has changed significantly. Like with the O-I III, the Type 4 O-Ro now has weakspots. To use the potential of armor in its full, the Type 4 O-Ro has to hulldown or angle its armor. However, some parts of the armor are now stronger, which encourages its opponents to aim to the weakspots. To make up for the firepower loss, the 14 cm now has higher penetration and DPM. It still has poor accuracy and gun handling characteristics, and it needs to penetrate its targets in order to do damage, unlike the 15 cm gun.

 

Type 5 Heavy / Type 5 O-Ro Kai

  • Renamed to Type 5 O-Ro Kai.
  • Research cost decreased from 257 560 XP to 212 960 XP.
  • Visual model overhauled.
  • Armor layout changed completely:
    • hull cheeks removed
    • upper frontal armor increased from 250-270 mm to 300 mm
    • upper and lower sloped parts of the lower front plate armor are ~300 mm effective
    • unsloped lower frontal plate thickness 235 mm
    • mantlet armor increased from 280 mm to 330 mm and made into spaced armor
    • size of cupola has been decreased
    • cupola armor decreased from 210 to 190
    • side armor decreased from 160 to 140
  • Removed gun 15 cm/45 41st Year Type 
    • Removed standard HE shell Common Type 0
    • Removed premium HE shell Common Type 0 Kai
  • 14 cm/50 3rd Year Type:
    • Penetration of standard AP shell 14 cm Capped Common Semi-AP increased from 249 mm to 268 mm
    • Penetration of premium AP shell 14 cm Capped Common Semi-AP Kai increased from 282 mm to 301 mm
    • Reload time decreased from 17.10 seconds to 15.60 seconds
    • Rate of fire increased from 3.51 to 3.85 rounds/min
    • Damage per minute increased from 2105 to 2308
    • Aiming time decreased from 2.5 to 2.3 seconds

 

Reasoning: The Type 5 Heavy, now called as Type 5 O-Ro kai, has gone similar changes to its little brother. It no longer carries the 15 cm naval howitzer cannon. Having a massive howitzer combined with huge health pool and monstrous armor does is just not a good combination for a tier 10 machine when it comes to balance. Talking about the armor: the armor model has changed significantly. Just like the Type 4 O-Ro, the tank now has proper weakspots. To use the armor in its full potential, the Type 5 O-Ro Kai has to hulldown or angle its armor. However, some parts of the armor are now stronger, which encourages its opponents to aim to the weakspots. In addition, the side armor has been decreased back to 140 mm. To make up for the firepower loss that was lost with the 15 cm gun, the 14 cm now has higher penetration and DPM, as well as slightly better aiming time. The 14 cm gun now has highest standard AP penetration among all heavy tanks in the game. However, it still has poor accuracy and dispersion on movement, and it needs to penetrate its targets in order to do full damage.

 

New armor model of the Type 4 O-Ro / Type 5 O-Ro Kai:

 

Spoiler

 

New model (Type 5 O-Ro Kai):

 

Spoiler

 

Reasoning behind the name changes:

 

Spoiler

 


Edited by leggasiini, 24 September 2017 - 09:43 AM.


sebastianflorentin #7 Posted 22 September 2017 - 11:06 AM

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USSR

The soviet medium tanks are good but are very easy to be set on fire.

Obj 140 tier 10 medium tank has the fuel tanks located in the front please do something about it.

T54 tier 9 medium tank has the same problem as the obj140.

T62 A tier 10 medium tank same as the T54 and obj140.

IS7 the best tier 10 heavy tank i ever seen but i think better penetration and more than 6 degrees of gun depression would be much better .

France

The tier 10 medium bat chat 25t

Increase his DPM that is very important for this tank,decrease the dispersions while stationary,moving,turning the turret,decrease the aim time,increase the gun depression and elevation angles.Many players are complaining about this tank because it doesn't have DPM like other medium tanks.

The tier 10 light tank amx13 105

Decrease his dispersions like the bat chat increase his view range to let's say 400,410 like the other light tanks.

 

 

 



Dexatroph #8 Posted 22 September 2017 - 01:49 PM

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Made a couple of games with the Type 59. Sure, it is a buff, but from my perspective its not enough.

 

This combination of the small amount of shells (34), the low AP penetration (181mm) with a slow shell velocity, bad accuracy  and sluggish mobility is a heavy load for the current Tier8 Meta.

 

My suggestion would be to reduce the accuracy from 0.39 to 0.35, allow him to carry more shells so it can be more flexible with loadouts and maybe you could add a better engine for some more h/p.

 


Edited by Dexatroph, 22 September 2017 - 03:01 PM.


kingdavid86 #9 Posted 22 September 2017 - 03:47 PM

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AMX 13 105
  • Changed damage of the OCC-105 D. 1504 shell from 360 to 390
  • Changed damage of the OE-105-Mle. 60 D. 1504 shell from 440 to 480
  • Changed damage of the OFL-105 D. 1504 shell from 360 to 390
  • Changed the ammo rack capacity from 30 to 33

 

This just looks ridiculous. It's like one of those "oh, we did a change to it" which basically changes nothing but allows you not to return to it anymore. 

  1.  First +90 dmg per clip on t10 tank???!!!! It's like,,, a slap into a face... So you increased an overall dmg capacity by how much? 270-300 dmg in good batlle?! On t10??!! Just wow...
  2. Second: this +3 shells is exactly the same... It just makes nothing. Especially if I'm playing a grand battle. 

 

This tank is almost irrelevant. It's probably the most rare tank-by-playing I saw on t10 light tanks, since I hardly see it in action, Because obviously who needs to play a crippled bat-chat if you have a real one? The bc is superior in everything that an auto-loader and scout needs: dmg capacity per clip and a view range. So just ask yourselves why will you play 13-105 if you have a tank which is much better than it? 

 

If you want to make it relevant you need to add something that BC doesn't have: a better gun-handling from a distance and accuracy while firing on the move, combined with the same or even slightly better view-range. Leave the dmg and the ammo-rack capacity as it is - those changes you are suggesting are irrelevant for the type of tank AMX is. Look at the current 13-90 which is perfect example for its class and make the 13-105 adjusted for tier 10 battles. So basically what in my opinion should be done is:

  1. Improve the gun dispersion: while stationary and while on the move making it an exact copy on 13-90 with a better battle performance suitable for tier 10 battles.
  2. Improve the tank's view-range making it a better scout comparing to the medium tanks
  3. Leave the dmg per-shot and ammo-rack capacity untouched since this is not the problem of the tank 
  4. Decrease the time of the per-shot reload equal to the 13-90 or slightly higher (0.1-0.2 sec difference)

 

As a result you will get a tank with a unique and completely different from BC and other lights game-play - a logical continuation of the line. It will be small, unprotected tank, capable of dealing an adequate amount of dmg in a very short time, a perfect chaser of a low-hp rivals and cleaning the battle-ground allowing to a much heavier counterparts switch to another job. A smaller dmg per clip capacity and penetration ratio compared to the BC won't allow it to replace the last,while harder detect chance when approaching will allow it complete the kind of the job BC won't be able to. 



McVick #10 Posted 22 September 2017 - 03:50 PM

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The T-34-3's problem was not the aim time, but the accuracy/penetration. While the new aim time of 2.9 seconds definitely feels better on the tank, it still tends to miss shots on the broadside of an E-75 at 30 meters, more often than it should. The gun is pure RNG and the T-34-3 doesn't have the luxury of being durable like the 112 or WZ-111 and it even is a bit sluggish at accelerating for a medium.

 

The T-34-3's gun needs atleast 0.4 base accuracy like the IS-3's gun, on top of it's buffed aim time of 2.9 seconds. Preferential match making throws you into tier 9 games atleast 60% of the time at the moment and the tank still has 175 mm of AP penetration and spamming HEAT doesn't do much either since it only has 250 mm, which bounces of the lower plate(!!!) of the Obj. 252 U.

 

Nobody will buy the T-34-3 for 40€ atm, and i will certainly regret buying it, until it's made playable again. You pay like an extra 15€ on the preferential MM and that feature of the tank practically doesn't exist.

As a T-34-3 driver myself, if Pref. MM just can't be implemented into the new system at all, I wouldn't mind a penetration buff (~200mm?) instead of the Pref. MM.



lolomantasss #11 Posted 22 September 2017 - 07:23 PM

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AMX 13 105 needs more traverse speed cuz Batchat being detracked still moving better...

Arxiereas_ #12 Posted 22 September 2017 - 08:56 PM

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13 105 will not become attractive to players or competitive by adding extra alpha dmg per shell. It's main issue imo is the 3-shell autoloader combined with the 25s of reloading and the interval between shots. A 4-shell clip for the same reload time would make it more effective in numerous situations where the tank currently leaves player with the bitter feeling of not completing it's task (i.e. killing 2 arties) or making it meaningless to risk a hit and run, issues which were not there with 13 90 or even 13 75. I could say it would be far better tactically with a 4-shell clip even if it had lower alpha dmg/shot.

One more thing is gun handling which feels worse than 13 90 but not 100% sure about it yet since I don't have many battles in it.


Edited by Arxiereas_, 22 September 2017 - 09:01 PM.


Freg0 #13 Posted 23 September 2017 - 08:35 AM

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The Type 59 will be fine now, but it does need more ammunition capacity, and give it back its old engine.

tajj7 #14 Posted 23 September 2017 - 10:49 AM

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View PostMcVick, on 22 September 2017 - 02:50 PM, said:

The T-34-3's problem was not the aim time, but the accuracy/penetration. While the new aim time of 2.9 seconds definitely feels better on the tank, it still tends to miss shots on the broadside of an E-75 at 30 meters, more often than it should. The gun is pure RNG and the T-34-3 doesn't have the luxury of being durable like the 112 or WZ-111 and it even is a bit sluggish at accelerating for a medium.

 

The T-34-3's gun needs atleast 0.4 base accuracy like the IS-3's gun, on top of it's buffed aim time of 2.9 seconds. Preferential match making throws you into tier 9 games atleast 60% of the time at the moment and the tank still has 175 mm of AP penetration and spamming HEAT doesn't do much either since it only has 250 mm, which bounces of the lower plate(!!!) of the Obj. 252 U.

 

Nobody will buy the T-34-3 for 40€ atm, and i will certainly regret buying it, until it's made playable again. You pay like an extra 15€ on the preferential MM and that feature of the tank practically doesn't exist.

As a T-34-3 driver myself, if Pref. MM just can't be implemented into the new system at all, I wouldn't mind a penetration buff (~200mm?) instead of the Pref. MM.

 

T-34-3 is a brawler and now has the armour to do this. It's fine, you are not supposed to fight at longer ranges effectively. 

7i7i7i7i7 #15 Posted 23 September 2017 - 03:33 PM

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E50m needs to be rebalance, it's becoming more obsolete with each new update. Almost every tier 10 medium tank was rebalance but you always forget E50M

Tallezar #16 Posted 23 September 2017 - 05:02 PM

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the patton 59 ned an update to it turret it hard to hide the commanders bicus it stik out lik it dos

 



d0uble_penetrati0n #17 Posted 23 September 2017 - 05:19 PM

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T-34-3

Certainly the aim time buff is very welcomed (it was disastrous, now it's just horrid) and also the armour buff. But let's just compare it with the STG/Guard, which is is better at everything except gun bloom (which is okish at best on the T-34-3, and doesn't need to be on the STG/Guard cause it's more of a long range beast even though they have a very similar profile). I don't mind the the horrid 0.44 dispersion, I don't even mind the aim time that much, the crap armour profile or the sluggish acceleration, but I terribly mind the gun depression, which is fundamental for a brawler, you can't give the STG/Guard (which can chose position at a distance and reposition at will) 6 degrees of gun depression, while leaving the T-34-3 with 5 degrees of gun depression, it's just not decent , it's not consistent with your own approach (T54's guns!?).... do something about this please, make it 6 degrees at least.

59 Patton

This tank is in such pains I can't even begin to describe, the whole gun mantlet is a weak spot yet you felt the need to add that insane cupola on top, why? Please do something about it, it's a joke, a bad one, it can't use its gun depression on ridges, can't do peek-a-boo even though it should (it's a Patton after all) because of it, it's impossible to hide it. Leave the penetration, just leave it... it's important but not fundamental, do something about the commanders hatch, do something about came and do something about the aim time (make it a proper Patton). Leave penetration as it is, decrees aim time (something along side what other Pattons have (<2.0 seconds), improve camo (it's a medium after all) and change the turret in some way that you remove that insane commander's hatch, please.
 

Edited by Idiosyncrasy, 23 September 2017 - 05:20 PM.


XxGiannakosxX #18 Posted 23 September 2017 - 11:16 PM

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T 34 3 is awesome with the love it took it's just a work of art in the hands of an experienced player also the changes to the Russian and French lights are what those tanks wanted

devslo #19 Posted 24 September 2017 - 09:28 AM

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View PostMcVick, on 22 September 2017 - 02:50 PM, said:

The T-34-3's problem was not the aim time, but the accuracy/penetration. While the new aim time of 2.9 seconds definitely feels better on the tank, it still tends to miss shots on the broadside of an E-75 at 30 meters, more often than it should. The gun is pure RNG and the T-34-3 doesn't have the luxury of being durable like the 112 or WZ-111 and it even is a bit sluggish at accelerating for a medium.

 

The T-34-3's gun needs atleast 0.4 base accuracy like the IS-3's gun, on top of it's buffed aim time of 2.9 seconds. Preferential match making throws you into tier 9 games atleast 60% of the time at the moment and the tank still has 175 mm of AP penetration and spamming HEAT doesn't do much either since it only has 250 mm, which bounces of the lower plate(!!!) of the Obj. 252 U.

 

Nobody will buy the T-34-3 for 40€ atm, and i will certainly regret buying it, until it's made playable again. You pay like an extra 15€ on the preferential MM and that feature of the tank practically doesn't exist.

As a T-34-3 driver myself, if Pref. MM just can't be implemented into the new system at all, I wouldn't mind a penetration buff (~200mm?) instead of the Pref. MM.

 

Exactly this. It has lost its competitiveness after the new MM was implemented. Most of the time you get a t9 or full t8 matchup nowadays. Spamming HEAT defeats the purpose of this tank - it's supposed to be an earner, not a credit sink. When before you would fire maybe 2 or 3 HEAT shells per game, now it's not uncommon I fire them all (my loadout is 7) and it's still not enough.

 

The new HD model looks beautiful, but it gets me sad at the same time. I got this awesome looking tank in the garage which I don't want to take outside since It doesn't make any sense to do so.

 

WG please listen to your faithful T-34-3 drivers and make my favourite tank competitive again. Thank you.

 

Edit: You've buffed british tanks but completely forgot about Chieftain/T95.


Edited by devslo, 24 September 2017 - 09:31 AM.


gazzer21 #20 Posted 24 September 2017 - 12:32 PM

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Type 59 buffs are welcome but why stop short of giving it a pen buff and a mobility buff.

Which is what it really needs to be comparative with every tank introduced since the type was taken off sale.

Till it gets those it will just gather dust in peoples garages like it is now.






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