Jump to content


The new IS-7 LT


  • Please log in to reply
29 replies to this topic

SandDanAdua #1 Posted 20 September 2017 - 10:34 AM

    Corporal

  • Player
  • 9237 battles
  • 127
  • Member since:
    12-11-2016

So last night i had a game on himmelsdorf in my E50 M and to my amusement an IS-7 was not only keeping up with me but passing me...

Was this change really necessary ?

Was it really needed to make it faster than most medium tier 10 tanks but still keep the fool-proof turret, side spaced armor and upper hull ?

What's the point now in playing a MT that isn't B-C or TVP when IS-7 can do it's job better ?


Edited by SandDanAdua, 20 September 2017 - 10:38 AM.


lord_chipmonk #2 Posted 20 September 2017 - 10:41 AM

    Field Marshal

  • Player
  • 33208 battles
  • 10,207
  • [-HOW-] -HOW-
  • Member since:
    12-23-2012
IS-7 has had a high top speed for ages...

Homer_J #3 Posted 20 September 2017 - 10:45 AM

    Field Marshal

  • Beta Tester
  • 27652 battles
  • 29,000
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View Postlord_chipmonk, on 20 September 2017 - 10:41 AM, said:

IS-7 has had a high top speed for ages...

 

Since early beta it has never able to use it, even downhill.

PaiNzzz #4 Posted 20 September 2017 - 10:46 AM

    Corporal

  • Player
  • 16472 battles
  • 141
  • Member since:
    07-23-2011
It bleeds a lot of speed when turning and isn't maneuverable all around, IS-7 just has a high speed when going straight. It's camo should also be way worse than that of the equivalent mediums.

Search_Warrant #5 Posted 20 September 2017 - 10:49 AM

    Major General

  • Player
  • 26690 battles
  • 5,875
  • [LEWD] LEWD
  • Member since:
    02-08-2011
Its engine got buffed last patch right? like..by allot along with a aimtime buff or somet.

commer #6 Posted 20 September 2017 - 10:50 AM

    Lieutenant

  • Player
  • 38081 battles
  • 1,995
  • Member since:
    06-14-2011
IS7 has terrible ground resistances so it will be as fast as meds only on hard ground. 

Lord_Edge #7 Posted 20 September 2017 - 10:51 AM

    Warrant Officer

  • Player
  • 5951 battles
  • 821
  • Member since:
    11-26-2016

View PostSandDanAdua, on 20 September 2017 - 10:34 AM, said:

Was this change really necessary ?

The issue was, due to the way WG set up the tech tree lines the IS-7 follows on from the T-10, which was a generation ahead of it and arguable the best HT the USSR ever produced.  As a result of this the IS-7 despite it's troll-tanium armour felt a lot worse in numerous areas, notably maneuverability, and so WG decided to buff it's acceleration.


Edited by Ubersonic, 20 September 2017 - 10:51 AM.


sgtYester #8 Posted 20 September 2017 - 10:52 AM

    Lieutenant

  • Player
  • 53425 battles
  • 1,516
  • [RANGF] RANGF
  • Member since:
    04-10-2011
it got overbuffed cause we cant have bad heavy ruski tank.  they should focus more on is-4 and other tanks than buffing the same tank again and again.

SandDanAdua #9 Posted 20 September 2017 - 10:54 AM

    Corporal

  • Player
  • 9237 battles
  • 127
  • Member since:
    12-11-2016

View PostSearch_Warrant, on 20 September 2017 - 10:49 AM, said:

Its engine got buffed last patch right? like..by allot along with a aimtime buff or somet.
Spoiler

"increasing the power-weight ratio from 15,4 h.p/t to 19 h.p/t"

 

love how they conveniently leave this change out of the picture

 

 


Edited by SandDanAdua, 20 September 2017 - 10:55 AM.


lord_chipmonk #10 Posted 20 September 2017 - 10:55 AM

    Field Marshal

  • Player
  • 33208 battles
  • 10,207
  • [-HOW-] -HOW-
  • Member since:
    12-23-2012

View PostHomer_J, on 20 September 2017 - 10:45 AM, said:

Since early beta it has never able to use it, even downhill.

 

Fair enough. Never played it. 

Thrael7 #11 Posted 20 September 2017 - 10:56 AM

    Lieutenant

  • Player
  • 22983 battles
  • 1,912
  • [T-D-U] T-D-U
  • Member since:
    11-17-2012

It's overbuffed? Good, maybe now I can reach 50% in it.

 

In other words it also needs someone to handle it adequately.



Homer_J #12 Posted 20 September 2017 - 11:05 AM

    Field Marshal

  • Beta Tester
  • 27652 battles
  • 29,000
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View Postcommer, on 20 September 2017 - 10:50 AM, said:

IS7 has terrible ground resistances so it will be as fast as meds only on hard ground. 

 

It was the ground resistance that always held it back, and this was done to balance it in the early days.  I don't understand why they didn't just tweak that rather than messing with the power.  Unless of course the balance department has forgotten how the game works.

Igor_BL #13 Posted 20 September 2017 - 11:08 AM

    Second Lieutenant

  • Player
  • 37431 battles
  • 1,162
  • Member since:
    06-10-2015
this pw/t change almost means nothing... is7 is not that faster than before, at all.
GR are eating those HP...

Chinese HT are faster tanks then is7.

Bora_BOOM #14 Posted 20 September 2017 - 11:16 AM

    Major

  • Player
  • 21456 battles
  • 2,704
  • [WJDE] WJDE
  • Member since:
    08-23-2014

When you are not hull-down (basically in any city) and you face Type 5, Maus or E100 (and maybe some more tanks) you better think what to do next.

Although gold might help, your DPM is still down. And they will likely more easily pen your hull or LFP.

Getting somewhere first, relocate or simply GTFO is what IS-7 is all about compared to above tanks (unless hull-down) - hence the speed.


Edited by Bora_BOOM, 20 September 2017 - 11:18 AM.


commer #15 Posted 20 September 2017 - 11:17 AM

    Lieutenant

  • Player
  • 38081 battles
  • 1,995
  • Member since:
    06-14-2011

View PostHomer_J, on 20 September 2017 - 11:05 AM, said:

 

It was the ground resistance that always held it back, and this was done to balance it in the early days.  I don't understand why they didn't just tweak that rather than messing with the power.  Unless of course the balance department has forgotten how the game works.

 

Nah the buff to hp/t makes more sense than lowering the GR's. Why? Because the tank will excell in cities where heavies brawl anyway but will suck on open ground where softer ground will slow it down.

commer #16 Posted 20 September 2017 - 11:18 AM

    Lieutenant

  • Player
  • 38081 battles
  • 1,995
  • Member since:
    06-14-2011

View PostBora_BOOM, on 20 September 2017 - 11:16 AM, said:

When you are not hull-down (basically in any city) and you face Type 5, Maus or E100 (and maybe some more tanks) you better think what to do next.

Although gold might help, your DPM is still down. And they will likely more easily pen all shots into your hull or LFP.

Getting somewhere first, relocate or simply GTFO is what IS-7 is all about compared to above tanks (unless hull-down) - hence the speed.

 

Gold on the is7 isn't super reliable given heat is better than ACPR against flat slabs of armor on superheavies and you only get 300mm of premium ammo.

Bora_BOOM #17 Posted 20 September 2017 - 11:42 AM

    Major

  • Player
  • 21456 battles
  • 2,704
  • [WJDE] WJDE
  • Member since:
    08-23-2014

View Postcommer, on 20 September 2017 - 10:18 AM, said:

 

Gold on the is7 isn't super reliable given heat is better than ACPR against flat slabs of armor on superheavies and you only get 300mm of premium ammo.

 

300 mm is good enough to pen weak-spots*.

Some at least.

If you can hit them.

 

* Someone should send a memo to WG about these almost extincted species...



tumppi776 #18 Posted 20 September 2017 - 11:45 AM

    Captain

  • Player
  • 41374 battles
  • 2,269
  • [GG_EZ] GG_EZ
  • Member since:
    01-27-2014
Maybe it should have some advantage as its hull armor is almost crap?

cro001 #19 Posted 20 September 2017 - 11:48 AM

    Lieutenant

  • Player
  • 28787 battles
  • 1,888
  • Member since:
    10-21-2012
I'm more interested why it had to have its turret bloom buffed to 0.06. To make a reference snapshot gods, T-62 and M48 Patton, have 0.08.

Homer_J #20 Posted 20 September 2017 - 12:43 PM

    Field Marshal

  • Beta Tester
  • 27652 battles
  • 29,000
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View Postcommer, on 20 September 2017 - 11:17 AM, said:

 

Nah the buff to hp/t makes more sense than lowering the GR's. Why? Because the tank will excell in cities where heavies brawl anyway but will suck on open ground where softer ground will slow it down.

 

And that couldn't have been done by only lowering the ground resistance for hard ground?




1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users