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Ranked - How much effort is needed?


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The_Georgian_One #1 Posted 20 September 2017 - 11:55 AM

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Question to the players that invested time in previous season - how well do you have to do to get to, say, 2nd league?

 

 

I guess getting to rank 5 every week is not enough? How many vehicles you have to rank up to secure place in 2nd or 3rd league?


Edited by The_Georgian_One, 20 September 2017 - 11:55 AM.


xx984 #2 Posted 20 September 2017 - 11:58 AM

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Im not sure. But dont do this to yourself, Dont put yourself through the pain that is ranked.

 

You have so much to live for! :(



HaZardeur #3 Posted 20 September 2017 - 11:59 AM

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I think you should rephrase you title into "How much pain are you willing to suffer in Ranked Battles"...

The_Georgian_One #4 Posted 20 September 2017 - 12:05 PM

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View PostHaZardeur, on 20 September 2017 - 11:59 AM, said:

I think you should rephrase you title into "How much pain are you willing to suffer in Ranked Battles"...

 

This is the other way of asking the same question. Or rather, trying to understand what I sign up for. I'd love to get some bonds, but I'm also interested (if not more interested) in gold, premium time AND credit boosting reserves.

Shaade_Silentpaw #5 Posted 20 September 2017 - 12:15 PM

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It was a huge pain in the [edited]for me personally, just getting to rank 4 for the credit boosters in beta. (that's all I really cared about)

So much so that I'm probably never going to play ranked again.

It basically just sucked all the fun out of playing for me.

 



clixor #6 Posted 20 September 2017 - 12:17 PM

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Last season this was my score 7 - 7 - 5 - 6 (could be one less somewhere) and i made bronze which wasn't even enough for one piece of improved equipment. And for that i almost played every day for several hours.

laulaur #7 Posted 20 September 2017 - 12:17 PM

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Considering how hard and slow is to get to rank 5 this season i am tempted to say that this could be enough for a 3'rd league maybe.

But all depends on the number of people who will play, as all leagues are % calculated.

In first season if i recall correctly were some 900 players in 1'st league, now i think there would be 200 - maybe less.

 

This second season is a big fail, and almost all changes made by WG were bad:

-bad maps

-slower rank gaining

-less chevrons distributed overall

-MM still does not mirror tanks, even if WG says it does (i got game on Malinovka with just one team having a light, 2 Maus and a Type mirrored vs 3 113..)

-limiting arty to 2 not a big difference, we all asked for 1 or none....

 



The_Georgian_One #8 Posted 20 September 2017 - 12:31 PM

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View Postclixor, on 20 September 2017 - 12:17 PM, said:

Last season this was my score 7 - 7 - 5 - 6 (could be one less somewhere) and i made bronze which wasn't even enough for one piece of improved equipment. And for that i almost played every day for several hours.

 

That is the specific answer I was looking for.

View Postlaulaur, on 20 September 2017 - 12:17 PM, said:

Considering how hard and slow is to get to rank 5 this season i am tempted to say that this could be enough for a 3'rd league maybe.

But all depends on the number of people who will play, as all leagues are % calculated.

In first season if i recall correctly were some 900 players in 1'st league, now i think there would be 200 - maybe less.

 

This second season is a big fail, and almost all changes made by WG were bad:

-bad maps

-slower rank gaining

-less chevrons distributed overall

-MM still does not mirror tanks, even if WG says it does (i got game on Malinovka with just one team having a light, 2 Maus and a Type mirrored vs 3 113..)

-limiting arty to 2 not a big difference, we all asked for 1 or none....

 

 

Thanks. Agree with all the items from 'this is a fail' list, I'm particularly pissed by arty and maps thingy...I'm still tempted to give it a go though, as there's no other thing I can focus on right now in WOT (maybe grinding conqueror, but that can wait).

Homer_J #9 Posted 20 September 2017 - 12:49 PM

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View PostThe_Georgian_One, on 20 September 2017 - 12:05 PM, said:

 

Or rather, trying to understand what I sign up for. I'd love to get some bonds, 

 

Get one win, be in the top 10 by exp, quit until next week.  That's 300 bonds.



CoDiGGo #10 Posted 20 September 2017 - 01:02 PM

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If they give me 907 for entering league 2 (would be harder), still would not try it because uncertainty

 

Back to real ranked,  amount of work needed for such low reward is just not good deal imo



Coldspell #11 Posted 20 September 2017 - 01:17 PM

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It's a mode that brings camping to a new level...  don't be surprised to see a few meds and E100 parked beside your arty. Personally I tried a few more games of it and I can't stomach it.... The camp really is next level crap.

Gvozdika #12 Posted 20 September 2017 - 01:25 PM

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I got to league 2 last time - but never again.

 

- To maintain enough points to be in the top 50%, much less the next 20% or so - required virtually daily grinds in Ranked. To hit Rank 5 each week took about 60 battles (inc. long losing/winning runs of going up and down in chevrons). 

 

- In order to maintain parity with your bling-flinging opponents and to smack those Ob 907s, Maus and Types reliably - you had to load up on lots of APCR/HEAT. A 200K loss of credits per evening was not unusual (without premium mind you). 

 

- To game the chevron system I had to play like an [edited]. A really selfish, cowardly, feckless [edited]who used his team as a meatshield and who did his best to basically stay alive and keep shooting all game. That is not how I normally play, it isn't how any T10 player in this game should play - but if you want to get those magic XP numbers you have to steal kills, stay alive and generally chase points. Those who pushed from the front often got killed/damaged first - often losing chevrons despite being key to the team's win.

 

- Once I hit Rank 5 - I then had to grind away to get vehicle ranks in order to maintain my position on the leaderboard. No ifs, no buts. Notice the word 'grind' - getting 5 vehicle ranks in the E-50M was not so much a result of skill as it was just hammering away each evening. Such skill....

 

- Each week the thing reset like the world's least enjoyable game of snakes and ladders - so the whole grind began afresh. Due to the way the leagues were calculated and the min point requirements needed - if you didn't want to disappear off the bottom into the non-prize league you HAD to grind more. By week 3 I'd already invested enough time and energy into battling my way up the ranks - so I kind of felt I had to keep playing and scoring points to make it worthwhile.

 

Now if that sounds like a soul-destroying grindfest - it's because it is. Bear in mind in season 1 everyone was having a go - so naturally it was 'easier' to progress due to lots of people at the bottom of the chain (the lowest 50%). Season 2 will have a lower population - so it'll be even harder to be in the final top 50% where you get the decent rewards. 

 

 

  



truoste #13 Posted 20 September 2017 - 02:08 PM

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Too much.

 

If there was no 50% cutoff point I believe more people would play the mode but as it is now, you cannot know before how much you need to grind and cannot estimate if you have time for it... and then you still need to be insane to play the mode which sucks donkey kong balls. 

 



AngelofAwe #14 Posted 20 September 2017 - 02:12 PM

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Considering how badly ranked has gone for me it's obvious that it's going to take me all the time available to have any chance to get there. 

I mean... sure I'm still rusty after not having touched the game between May and September but come on, THIS bad?
Maybe maybe I'm just terrifyingly unlucky but still I struggle like a mofo and even dropped out of rank 3 and had to climb back yesterday. Rank 2 is pretty easy now though, way "weaker" players there.

You could even ask how the hell I'm rank 3 with that WR.
I haven't lost many chevrons, I tend to always be top 5 but I'm just not winning. And I probably play too aggressively too as I play the same way I do in randoms and keep dying. 

 

Spoiler

Edited by AngelofAwe, 20 September 2017 - 02:19 PM.


clixor #15 Posted 20 September 2017 - 02:16 PM

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View Postlaulaur, on 20 September 2017 - 12:17 PM, said:

Considering how hard and slow is to get to rank 5 this season i am tempted to say that this could be enough for a 3'rd league maybe.

But all depends on the number of people who will play, as all leagues are % calculated.

In first season if i recall correctly were some 900 players in 1'st league, now i think there would be 200 - maybe less.

 

This second season is a big fail, and almost all changes made by WG were bad:

-bad maps

-slower rank gaining

-less chevrons distributed overall

-MM still does not mirror tanks, even if WG says it does (i got game on Malinovka with just one team having a light, 2 Maus and a Type mirrored vs 3 113..)

-limiting arty to 2 not a big difference, we all asked for 1 or none....

 

 

Well, leagues are all relative, so all changes apply to everybody. What it probably does mean though is that, as it's harder/impossible to 'farm' ranks, chevron winrate will be more important as you get more players just stuck at rank 4 or 5.

 

You could even argue that's it's mathematicially impossible to get to rank5 unless you get really really lucky with team rng. Take a 60% wr (non-padded) player for instance. At tier10 such a player will have a lower winrate in general. And as you will face some stiff opposition in rank3 already this will gravitate the winrate to 50% even more. Then even the best players won't make top10/5 every single battle, which then means that you could reach a certain rank but simply can't progress (unless, again, you are lucky with team/map/tank rng, but even that wont last for the required 7 or 9 last rank chevrons).

 

edit: and i think that with this chevron system, the fact that you can lose ranks should be removed.


Edited by clixor, 20 September 2017 - 02:19 PM.


Geno1isme #16 Posted 20 September 2017 - 02:55 PM

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It's very tricky to predict:

- League 1+2 are top 25% of players within the leaderboards, so it depends on how many people get to/beyond rank 4 regulary in all stages. As requirements for that increased significantly compared to last season that number will drop a lot. How much remains to be seen.

- Less people in leaderboards will likely result in harder competition for the few league spots

- Requirements for farming vehicle ranks have dropped a bit, but chevron requirements are harder, so all in all farming points has become a bit harder.

 

Rank 5 in all stages will certainly be mandatory for a league spot, that's already a minimum of 75 chevrons to gain. Each leaderboard point over 15 adds another 5 chevrons to that.

Number of battles then depends on how effectively you can gain chevrons. So required battlecount for league 2 is almost certainly somewhere beyond 200, or a minimum of 70 per week / 10 per day. But it can easily be much more than that depending on the competition, your effectiveness and of course luck.

 

Also some WG guy posted some interesting numbers of season 1: http://forum.worldof...8#entry14760148


Edited by Geno1isme, 20 September 2017 - 03:12 PM.


niksa83 #17 Posted 20 September 2017 - 04:15 PM

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Rewards

League 1 -  4750 bonds  - personal reserves 10 (4.97€ - gold 2000 (8.09€ - premium days 7 (5.25€ Overal worth 18.31€

 

 

League 2 - 2250 bonds - personal reserves 5 (2.48€ - gold 1000 (4.25€ - premium days 7 (5.25€ Overal worth 11.98€

 

 

League 3 - 750 bonds - personal reserves 5 (2.48€ - gold 500 (2.25€ - premium days 1 (1.09€ - garage slot 1 (1.35€ Overal worth 7.17€

 

 

Obviously we cant buy bonds right now so feel free to put a price tag on those. These rewards are hardly worth playing for. Bonds or not

clixor #18 Posted 20 September 2017 - 04:32 PM

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750 bonds for league 3.. really? seriously? lol.

eponymous #19 Posted 20 September 2017 - 04:47 PM

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Too much. Dont bother to play it. It is worse than even before...

Jumping_Turtle #20 Posted 20 September 2017 - 05:01 PM

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View PostHomer_J, on 20 September 2017 - 12:49 PM, said:

 

Get one win, be in the top 10 by exp, quit until next week.  That's 300 bonds.

 

Did they change that ? Wasnt it 100 bonds for rank 1 in the first seson and 300 for rank 2 ?




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