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Gold Rounds

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tenker1 #1 Posted 21 September 2017 - 03:48 PM

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Gold rounds need a nerf or atleast make em that 

 

Apcr- less damage

HEAT- Less alpha damage and more module damage

Or make them Gold only



BravelyRanAway #2 Posted 21 September 2017 - 03:55 PM

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Warzey #3 Posted 21 September 2017 - 03:55 PM

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  1. There are so so many topics about premium rounds, please refrain from opening more.
  2. Premium rounds were gold only a few years ago and they were changed to the current state because it was unfair.
  3. Premium rounds don't make a huge amount of difference, it's just that you get annoyed when you see yellow rather than gray in your damage report. 


ZlatanArKung #4 Posted 21 September 2017 - 04:12 PM

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View PostWarzey, on 21 September 2017 - 03:55 PM, said:

  1. There are so so many topics about premium rounds, please refrain from opening more.
  2. Premium rounds were gold only a few years ago and they were changed to the current state because it was unfair.
  3. Premium rounds don't make a huge amount of difference, it's just that you get annoyed when you see yellow rather than gray in your damage report. 

 

It makes a huge difference when fighting against certain tanks (Jap heavy line above T6, Maus, Defender) that they are a problem.



OreH75 #5 Posted 21 September 2017 - 04:25 PM

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teView Postnker1, on 21 September 2017 - 03:48 PM, said:

Gold rounds need a nerf or atleast make em that 

 

Apcr- less damage

HEAT- Less alpha damage and more module damage

Or make them Gold only

Did it hurt?



NUKLEAR_SLUG #6 Posted 21 September 2017 - 04:47 PM

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View PostWarzey, on 21 September 2017 - 03:55 PM, said:

  1. There are so so many topics about premium rounds, please refrain from opening more.
  2. Premium rounds were gold only a few years ago and they were changed to the current state because it was unfair.
  3. Premium rounds don't make a huge amount of difference, it's just that you get annoyed when you see yellow rather than gray in your damage report. 

 

I like seeing yellow when I'm in something with zero armor, it makes me feel valued. :)

Joggaman #7 Posted 21 September 2017 - 04:52 PM

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View Posttenker1, on 21 September 2017 - 04:48 PM, said:

Gold rounds need a nerf or atleast make em that 

 

Apcr- less damage

HEAT- Less alpha damage and more module damage

Or make them Gold only

 

My credit card is ready!!



K_A #8 Posted 21 September 2017 - 04:54 PM

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atlasapl #9 Posted 21 September 2017 - 05:22 PM

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Is this really a big problem? Its way too expensive to shoot only gold. It takes 119,000 credits (240+ gold) to fill my KV-1S with only gold rounds. Thats not sustainable for the majority of players.

I always carry 4 gold rounds, just incase I am bottom tier and come across something much bigger than me.

If you are a player who has no social life and just sits on his backside and plays WoT all day, fine. Knock yourself out, shoot gold. But most of wont.

Getting blown to pieces is part of this game. How I get blown up, my mistake or a gold round is irrelevant. Gold rounds are too ingrained into this game and wont go anywhere, anytime soon.

MeetriX #10 Posted 21 September 2017 - 05:30 PM

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View Postatlasapl, on 21 September 2017 - 05:22 PM, said:

Is this really a big problem? Its way too expensive to shoot only gold. It takes 119,000 credits (240+ gold) to fill my KV-1S with only gold rounds. Thats not sustainable for the majority of players.

 

That's cute. T2 light 100% prem. is 480k. :rolleyes:

 

 

PS. Too rich for me. That's why I load only AP.:(



Mimos_A #11 Posted 21 September 2017 - 05:41 PM

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The only time I'm annoyed by gold rounds is when some tryhard pens my Mathilda when I'm sealclubbing shaking off some meh games. Other than that, I really don't see the problem.

 

Especially since the introduction of fun vehicles like the vk10001p who you can't even pen in the side with tier 6's and some tier 7's without premium...



Crow_Eschatologist #12 Posted 21 September 2017 - 05:44 PM

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Premium (not gold, not really for a long time) ammunition does have balance issues, but it's more to do with inter-tank balance than anything else. I.e. the Object 416 has access to tier 10 grade HEAT rounds while the TVP is stuck with a distinctly poor 235 APCR round. Why? Because reasons. It's particularly egregious because it removes the weakness of a tank by loading premium ammunition, but only for some tanks. The Centurion 1 for example, goes from 226 regular AP to 258 APCR which is a small improvement and has worse normalisation, you don't get a great deal of bang for your buck. Meanwhile the Object 416 is laughing at Maus turrets by pressing '2'.


Edited by Crow_Eschatologist, 21 September 2017 - 05:45 PM.


Dava_117 #13 Posted 21 September 2017 - 05:46 PM

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View PostMimos_A, on 21 September 2017 - 05:41 PM, said:

The only time I'm annoyed by gold rounds is when some tryhard pens my Mathilda when I'm sealclubbing shaking off some meh games. Other than that, I really don't see the problem.

 

Especially since the introduction of fun vehicles like the vk10001p who you can't even pen in the side with tier 6's and some tier 7's without premium...

 

you can't pen 135mm of flat armor in a tier 6?

K_A #14 Posted 21 September 2017 - 05:51 PM

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View PostMimos_A, on 21 September 2017 - 04:41 PM, said:

The only time I'm annoyed by gold rounds is when some tryhard pens my Mathilda when I'm sealclubbing shaking off some meh games. Other than that, I really don't see the problem.

 

Especially since the introduction of fun vehicles like the vk10001p who you can't even pen in the side with tier 6's and some tier 7's without premium...

 

git gud and learn to sealclub shake off some meh in T67 :trollface:

Thuis001 #15 Posted 21 September 2017 - 06:09 PM

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best advice, play either a light, a WT or a barely armored med, and laugh at try hards shooting your a*s with gold. (they would have penned anyway) But indeed, the concept of paying more (either creds or gold, doesn't matter) to get better rounds (mostly pen) is pay-to-win and kinda impossible to balance, especially given the fact that tanks balanced around their armor get useless. Best way to fix it is to rework them, and instead of having some rediculous amount of extra pen have them be a second type of ammo, with the same pen/damage. (for example, most lower tier tanks use AP as standard, and APCR as prem, so instead of giving the APCR a ton of extra pen, the advantage would be that they have faster shell velocity yet lower normalisation. (and perhaps having slightly higher pen (10 or so max) but dealing only 75% of module damage.) This would make it so that you can counter different types of situations with different types of ammo. Want to snipe something in the distance, load APCR for shell velocity. Something you can't pen, load AP and keep him tracked, racking up assistance. Something that has flat armor and is close, load APCR for slightly more pen (not rediculous additions of 50 pen or so), while if it is well angled, use AP for better normalisation. HEAT would be a special case, it would get the same (or slightly lower) pen then AP rounds, keep their current, no pen loss over distance, and do less module damage, it would however get a larger chance to damage crew members. (and would be limited to 5 rounds (or 1 clip) max, to prevent HEAT spam) For this all to work, heavies, like the Maus, Type 5 Heavy and VK 100.01P need to get actual weakspots. (No, 260 flat on the Type 5 is not a weakspot, there is still NO heavy that can even semi-reliably pen that. Nerf that things frontal armor to 260 general, and 220 weakspots. Let those players get some skill involved en have them angle their tank. And nerf the LFP of the VK100 and Maus to something tanks 2 tiers lower can pen when forced to fighting them from the front.



Browarszky #16 Posted 21 September 2017 - 08:55 PM

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Tank Viagra. When more is more.

Mimos_A #17 Posted 21 September 2017 - 11:00 PM

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View PostDava_117, on 21 September 2017 - 05:46 PM, said:

 

you can't pen 135mm of flat armor in a tier 6?

 

Tanks like the VK3601(H), VK3002, Comet, T-43, and T-34-85 really struggle to hit and pen that relatively small bar at a flat angle yes, let alone at even a small angle. And for example the Skoda T-25 has a less than 50% chance to pen flat on...

Crashzi #18 Posted 22 September 2017 - 05:00 PM

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View Posttenker1, on 21 September 2017 - 03:48 PM, said:

Gold rounds need a nerf or atleast make em that 

 

Apcr- less damage

HEAT- Less alpha damage and more module damage

Or make them Gold only

 

Gold only... buddy that will be pay to win and one will want to play the game that much

better make them credits only



Dava_117 #19 Posted 22 September 2017 - 05:23 PM

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View PostMimos_A, on 21 September 2017 - 11:00 PM, said:

 

Tanks like the VK3601(H), VK3002, Comet, T-43, and T-34-85 really struggle to hit and pen that relatively small bar at a flat angle yes, let alone at even a small angle. And for example the Skoda T-25 has a less than 50% chance to pen flat on...

 

I don't know skoda T-25, but T-34-85, T-43, cromwell they all got 144mm pen. That is a good margin to reliably pen it. It's far worst the fact that same tier tank can't reliably pen turret weackspot!

Edited by Dava_117, 22 September 2017 - 05:23 PM.


TheComfyChair #20 Posted 22 September 2017 - 05:34 PM

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I disliked gold ammo once...I was then visited by the Spanish Inquisition and soundly beaten with the soft cushions and after this I thought...hey it's in a game where players refer to each other as fruit and veg while driving tanks so it's all good.





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