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Type 5 Heavy review - why this tank is extremely bad for the game, very poorly balanced and Edited i...

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leggasiini #1 Posted 23 September 2017 - 05:29 PM

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Life footage of WG (the tall building) watching as their creation, Type 5 (the Godzilla) is destroying everything in its way at expense of giving WG money and making it stronger (for some time), beginning with the Tier 8s and game balance. The other buildings represents playerbase - they will be eventually destroyed too, and when they are gone - its just WG left, which will go down as well...unless the Godzilla is stopped. Of course this picture is bit over-exaggeration as Type 5 is definitely not the only problem in-game but it certainly is one of the most retardely balanced tanks in the game.

 

Ahh yes, the Japanese heavy tanks. Honestly probably most controversial types of tanks right after the big fat A themselves, aka the arties, arta, artillery, SPG, Edited, Edited or whatever you want to call them, and for a very good reason. Be it them being OP, bad, broken, poorly balanced, unfun to play or unfun to play against, they have caused lots of controversy since they were introduced pretty much exactly two years ago now. 

 

Back in 2015 - as hard as it is to believe now, the Japanese HT line was probably the most requested line in the game after the Chieftain (which, still isn't here lmao). Even thought there were significantly more information regarding the Japanese TDs (which also still arent here) and those were probably planned to arrive before the heavies, WG decided to bring the HTs solely because of "high amount of requests". Lets be honest, the tank themselves wouldn't have been any worse than other vehicles. People were expecting a line of KV-5 - E 100 hybrid kind of heavies with powerful, high penetrating guns, thick but flat armor, very high HP and good depression, and obviously bad mobility. Technically thats what happened...except, it went worse than that.

 

Instead of making them like unique, twisted super-heavy versions of the E 100/KV-series with big guns with good penetration, they suddenly decide to do something...quite stupid. The only super-heavy with known detailed armor layout is the O-I, which has kinda silly armor layout with no weakspots and is practically unangleable. It also has a 15 cm howitzer, which is well...problematic. If it was a single "meme" tank at a tier 7 (better tier for the O-I than tier 6 anyways), it would have been fine. The higher tiers have made up armor layouts anyways, so you would have easily made an armor layout that has weakspots but reward angling. None of those had derp guns, either, but instead E 100-like guns with less alpha but potentially very nice AP penetration. But WG then went full dumbass mode and copy-pasted the derp guns and armor layouts to the tier 7-8 as well, latter trait for the tier 9 and 10. 

 

15 cm derp with same alpha as KV-2 at tier 7-8 is not that bad yet. Not many people really considered the O-Ho or O-Ni as super problematic vehicles back then, though it was partly because they were quite rare...because well, the tier 9 and 10 were just god awful, and people rather just played the O-I, which unsurprisingly was absolutely overpowered at tier 6 (that's what you get for putting a tier 7 tank at tier 6!) when it was released. Of course, O-Ni and O-Ho still have Edited proof armor combined with derp guns which are combination that never should be together, so they still are of course not good for the game. Still, they werent that big of a problem...as everyone just played the O-I. No one played the Type 4/5 as they sucked (except me), so they obviously needed a buffs. So what was their problem? 1. Armor layout, that was just enough to be immune to AP but unangleable and completely useless against gold and 2. the 14cm gun, which was just terrible combination of poor gun handling, accuracy, penetration and DPM, making it laughably useless at some situations, especially with such a slow platform. A good fix would have been to make the non-weak parts on the armor stronger, removing the hull cheeks and giving it proper weakspots (LFP), and buffing the 14cm. Did they actually do that?

 

Of course not...

 

Anyways, before continuing this, lets review the tank itself.

 

----------------------------------

The Type 5 Heavy

 

 

As we know, the Type 5 Heavy is the tier 10 vehicle in the Japanese heavy tank branch. It features extremely thick all around armor - in fact, the frontal armor is thicker than any other heavy in the game, very high HP pool (only the Maus has higher and only slightly as of the 9.20), a great -10 gun depression, and a massive 15.2 cm naval gun with HE shells powerful enough to seriously hurt everything it meets - literally everything. How does this tank play? How to use it effectively?

 

Pros:

 

  • Stupidly high HP pool (2900), 50% higher than quite a few tier 10s and 2nd highest in the entire game.
  • Extremely thick all around armor means that angled 45 degrees gives it ~300 effective all around protection, making it practically immune to standard rounds.
  • Practically no weakspots so even unangled the AP shells has little hope of penetrating the Type 5.
  • Takes pretty pitiful damage from artillery due to thickest roof armor in the game and overall thickness.
  • Side armor is covered with very thick spaced armor, meaning that even completely unangled the 2/3 of side armor is almost immune to HEAT shells.
  • 15.2 cm naval derp gun capable of doing 450-600 damage and lots of module damage even on other tier 10 heavies if aimed correctly.
  • The premium HE shells can oneshot any tier 8 and many tier 9s that are penetrable to 75 mm of penetration.
  • Ability to freely damage hulldown or sidescraping tanks is a big advantage.
  • Very good shell velocity for a HE shell, being almost 2x as good as most derp guns. Relatively good gun handling for such a massive gun.
  • Massive weight, 4th heaviest tank in the game (after Maus, Mäuschen and its little brother Type 4). Combined with huge size, can block an entire road when destroyed, and practically immune to ramming.
  • -10 degrees of gun depression. At front, its "only" -8, but its perfectly workable.
  • The derp gun contributes fear factor and may make the enemies, especially paper armored ones panic.

 

Cons:

 

  • Terrible overall mobility. Bit faster than the Maus but not much (worse HP/ton actually).
  • Poor reverse speed, 4 km/h worse than the Maus or E 100.
  • Ammorack is durable so it wont be destroyed often but it is so large that it will be damaged fairly often. Gun also breaks quite often.
  • Huge size, nearly impossible to miss. Easy to side hug due to its height.
  • Derp gun has quite long reload and poor base accuracy (though the reload is actually stupidly good for something that has 1400 HE damage).
  • Extremely expensive to run. Even with premium account and small consumables, expect to lose 20 - 50k credits per battle.
  • 14 cm gun is useless. Dont use it.
  • With regular HE the tank is actually quite profitable for a tier 10. However, you lose whopping 40% of your damage potential. Do not use regular HE, there is literally no reason to do so.
  • Everyone will hate you for playing this tank. Playing this tank also requires from player to have pretty lacking emotional feels (like me, as a sad and pathetic person I am) because how disgusting it is.
  • Playing it means that you add 1 more Type 5 to battle and every Type 5 more makes the game worse.

 

Firepower

 

(ignore my edited tank names, you know what those tanks are)

 

The Type 5 Heavy has choice of two guns...expect it doesn't, because the 14 cm gun is probably one of the worst guns in its entire tier. Technically IS-7's gun is worse, but its platform means that the IS-7's 130 mm gun is more usable on IS-7 than the 14 cm is on the Type 5. Bad penetration, bad accuracy, bad DPM, bad gun handling, and of course, completely horrible gold penetration on a slow platform? Yeah, no thanks. 14 cm is so bad gun that using it will handicap you severely, no matter your skill level.

 

That being said, the 15.2 cm derp gun has pretty bloody impressive firepower, assuming you fire premium HE (which you should because its literally flat out ~40% damage increase with no drawbacks). With non penetrating shot, you can do anything between 0 and 800 damage, typically 450 - 600. You dont even have to penetrate in order to do that damage. However, if you find a poorly armored target, you can do whopping 1400 damage, potentially oneshotting lower tier tanks.

 

Thanks to surprisingly good gun handling (for a derp with such massive HE alpha), you can peek, shoot, and retreat. Whole progress takes only 2-4 seconds, depending on how far away the enemy is (often its only 100-200 m so you just peek, shoot and retreat). Combine this with 2,9k HP and the armor layout, you can do this quite many times. WG has been buffing alot of armor of many tanks, making many of them very tough when hulldown or sidescraping. In many cases, you cant reliably damage those tanks even with premium ammuniton (ex. Swedish heavies hulldown). Not a problem for Type 5 however - it can do 600 damage straight at Kranvagn's turret perfectly hulldown, taking 1/3 of its HP with one god damn shot and forcing it to retreat. That is because the HE splash is big enough to splash into the weak armor around the gun as well as the hull roof, increasing the damage significantly. Being able to damage any tank in any position is a huge advantage and gives Type 5 alot of opportunities to do damage. So while Type 5's effective DPM is low on paper, the damage dealing ability is actually excellent in most cases.

 

The gun is quite RNG heavy, obviously, which is a good and bad thing. The accuracy, while good for a pure derp gun, is still quite bad at 0.50, so you can miss shots that should have connected. The damage output can be quite RNG based too. You see a Grille 15 sitting there? Ouch, you hit the gun and do 0 damage. You see an Maus perfectly sidescraping? Somehow you loop onto its hull roof, high roll and do 650 damage and then set him on fire. Or maybe even hit to his literally one pixel-sized 50 mm turret ring and fully penetrate him (which is possible). While the damage dealing ability is "constinent" because you basically damage everything 99% of time when you point your gun at it (at close ranges its kinda your fault if you hit the gun, except with the Grilles which happen to have huge gun and tiny turret). The reload time is 15.8 seconds with everything mounted on. For dealing on average bit more than 500 damage, that's not completely bad.

 

While the Edited derp gun is indeed Edited and inconstinent, the overall firepower is great (if you are being Edited enough to use full gold...which you again should. Why? Because [edited] you, thats why). Being able to hit for 1400 damage against paper targets or annoying anything with armor is pretty good tools to have. Also as extra note, when you shoot something, you typically track it. This is quite a useful thing as you can easily immobilize your target and at same time damaging it. No other tank can really do this - good luck hitting a drivewheel AND damaging a medium tank going 50km/h, likely zigzagging as well. 

 

Mobility

 

Just bad, nothing to really say about it. One of only the few skill based things about the tank is to know where to take yourself. You want to go there where the biggest action happens in order to maximize your damage output. You are generally too slow to change your flanks. If you need to defend your base, try to predict in advance if the enemy is actually reaching it and try to go there as quickly as possible. Even with all of this you might not be fast enough to do damage. This is probably why WG "somehow" saw this tank being "balanced". Yeah, right.

 

Armor

 

Hah, bitch.

 

The armor is simply Edited. It has no weakspots (hold your breath, it will come soon). Its just huge slap of flat armor. This picture is against IS-7 AP shell. Isnt that cute? Ignore the yellow part above the tracks, its covered with track guards so its very hard to see and realize that you can actually pen it (if type 5 even angles this much). And even at this angle, the drivewheel is like 280 mm effective at weakest part.

 

BUT HEY! IN 9.20, WE REALIZED THAT THE TYPE 5 HEAVY IS OVERPERFORMING AND NEEDS FIXES!!!! YEAH WE ARE NOT FIXING THE GUN OPTIONS WHICH ARE THE THING THAT WHY LITERALLY EVERYONE THOUGHT THAT TYPE 5 IS UNBALANCED, Edited AND BROKEN...BUT DONT WORRY, WE GAVE IT WEAKSPOTS!!!!!111oneoneone

 

 

Yeah,Edited with your "weakspots" you stupid Edited company. And this is completely unangled Type 5 at 100m range, imagine if the range is any higher and if it angles any amount of its armor.

 

But hey, what if you simply press one key on your keyboard?

 

Oh yeah, now we are talking!  By pressing a "2" key, now you can blast through its armor and turn like 60% of the entire tank into a weakspot! Even Type 5 angled at 45 degrees can be penned from quite many places by HEAT shells.

 

That being said, if you get gold spammed, you are not hopeless. You can still try to wiggle and hope that RNG is with you so they hit your thicc tracks or get low pen roll. A risky but possibly effective last-resort trick against HEAT (and only against HEAT) is to turn your tank almost completely sideways. This way you can trick your enemy to make them shoot your side armor. However, 2/3 of the side is covered with very thick spaced armor - even almost unangled Type 5's side is practically immune to HEAT shells. However, smart opponent will just shoot your upper side or turret, but its still something. You also still have the titanic 2.9k HP and the retard launcher. To be fair, even with 0 armor Type 5 would perform quite well in some situations, because it still would have combination of an arty gun mounted on a turretted platform with 2.9k HP.

 

Other than that, the armor is super brainless. If you see tier 8s and 9s, you can just point your front to them and laugh like a Edited (which you also are for deciding to play this Edited abomination of a tank). Of course angling is always good, but it doesn't generally matter. If you see someone who actually can pen your armor, just angle and thats it. Angling turret like 20-30 degrees is optional, but generally not super helpful as it just creates more HEAT pennable zones and it is easy to overangle it, so it is often good to just not angle the turret and wiggle the hull instead. Despite the fact you have -10 depression, the Type 5 is not a very good hulldown tank. 

 

Misc.

 

View range is 400, quite basic (and still better than some of the tier 10 light tanks which is hilarous). Same for signal range that no one cares about anyways. Depression is -10 at sides and -8 at front. Really, having -8 instead of -10 is rarely problematic because you generally want to have an corner instead of a ridge, because of your huge and flat turret. And 14 cm is there but it still sucks.

 

Equipment, consumambles and crew

 

Rammer, VStabs and your choice of Vents or Optics. Other options include: Spall Liner.

 

Rammer and Vstabs are obvious choices. Vents are generally superior 3rd slot equipment. You generally don't need view range improvements as if you have good enough crew skills you still have max view range. However, for 3 marking purposes having absolutely ridiculous view ranges can be crucial to negate camo values of enemies, giving yourself a lot of surprise spots (and honestly, having 490 m view range can be hilarious at times and was helpful tool back when I 3 marked the O-Ho). Spall Liner is generally worse than either of the two (it also increases your mass and slows you down - if you are not spanked by HE shells, it is actually more a downgrade than upgrade for your tank). You already take little damage by arty, and Type 5's crew doesn't have any problems to injuries (it feels like the crew is 6 sumo fighters or something). The best use of the Spall Liner is to improve matchups against Type 5 mirrors and make it basically immune to Batchat arty. It could be bit more useful next patch as the Shitbarns will likely become a much, much more common sight, though those might as well use the AP shells against Type 5.

 

As for consumambles, classic repair kit and medkit and then your choice of AFE or food. Food helps significantly, but Type 5 does have big fuel tanks and engine has high chance of burning, so it could be a big deal if someone attacks you from behind. Besides, using food makes the tank absolutely ridiculously expensive to run. That being said, if you can afford gold spam, you should afford food too. I would say the food is better option if you have very good crew with FireFighting skills.

 

Crew skills are quite straightforward. Repairs are priority because you are heavy. You might be spotted often, but you do want to have Sixth Sense because its still unarguably the best crew skill in the game. Snapshot and Smooth Drive to help with gun handling, Situational Awareness and Recon to boost view range (which can be more helpful than you think) and Brothers in Arms when you have enough crew skills. Oh and Safe Storage, its quite important. Fire Fighting is good skill to have if you run food, but those mentioned earlier should have a priority over it. Camo is useless for obvious reasons.

 

Playstyle and how should I use the Type 5 Heavy?

 

By far the easiest tier 10 in the game to play, being pretty much arty-levels of easy to play. Nuff said. I would argue that if you take a complete newbie and give him opportunity to play a KV-1, an infamous tank for being perfect tank for a newbie, and then the Type 5 Heavy, I will promise that he will perform better with Type 5 Heavy when compared to the average performance on that tier. The tier 10 is supposely multiple times harder tier...but thats the really sad truth.

 

Really, its extremely simple. Choose the derp (BECAUSE 14 CM Edited SUCKS) and load full gold with it (there is literally no excuses to use normal HE - you can say any "excuse", and I will deny it). Pick a flank where you think the most damage will come. Go there, find a cover, blast things. Win. While Type 5 is very powerful, retarded, disgusting, broken, OP and [insert your favorite disease], it is vulnerable when its alone because its super slow and has quite a long reload.

 

When you face multiple opponents, you should prioritize your targets. The priority list goes like this:

 

  1. Tank that you can potentially pen with HE shell, no matter what it is. Yes, this is above killing a low HP tank, because you might be able to kill the low HP tank anyways with next shot and doing 1400 damage can be a big game changer.
  2. A tank that is on your kill range
  3. A gold spamming TD
  4. Any other gold spammer with +310 mm pen
  5. Another Type 5
  6. TD that refuses to fire gold
  7. Tier 10 med/HT that refuses to fire gold
  8. Lowtiers

 

Knowing where to aim is also helpful, and one of the few things that you can abuse from type 5 with actual skill. These areas are:

 

  • bottom of turret/casemate front
  • cupolas (if they are big enough), not because of their armor itself but because it will easily splash to turret roof
  • tracks, does less damage but will...track your opponent
  • at the ground under the tank (works best when the tank is quite low from the ground and only at close ranges)
  • a inner side of tracks underneath the tank to combine the high damage and tracking capabilities. Works only when your enemy angles and when its at close range. However, this is almost always best place to shoot at if he does so. You can do quite reliably 500-600 damage to an IS-7 and also track him. Even against Maus or Type 5 you will do quite alot of damage.

 

Overall verdict about the Type 5 Heavy

 

 

Completely solo minus like 3 platoon battles that AFAIK were mostly losses anyways. Keep on mind I am not good player at tier 10, compared to how I perform at other tiers. For example, my Kranvagn DPG was only less than 300 higher than my EMIL I DPG. My best performing tier 10 before I rerolled few months ago, the E 100, I had 2.7k DPG with it, I played it quite alot, had fair amount of HEAT usage and was a type of a tank that suits me the best, AKA a well armored brawler HT. I have never had any higher DPG with any other vehicle than E 100. I am not a superunicum, I am probably not even a unicum. My recent winratio is around 58%, and given I am not as good at tier 10 I should have like 55-56% winratio on a tier 10 vehicle, assuming I play it solo like the Type 5. 

 

Yet I have almost 64% winratio on the Type 5 Heavy, with average 3300 blocked damage, 4.4k combined damage (raw DPG being about 700 higher than the E100 and I dont think I am any better player than back then, my recents havent changed at all) and almost as many battles survived as being destroyed, despite I tend to play very aggressively.

 

What the actual Edited. How the hell this got through balance department? HOW? PLEASE EXPLAIN ME? This is absolutely not okay. This tank is so retarded in many ways its not even funny.

 

The problems with the Type 5 Heavy:

 

  • Its overpowered (yes it is still OP, it is above average winratio on almost every skill level, and thats at tier 10, where almost every player performs worse than their average, making the OP scale look much smaller than it actually is)
  • Its completely broken.
  • Its completely awful to play against.
  • Its not even fun to play. I am known for playing and enjoying the Japanese heavies alot, and I cant even say that I actually enjoyed playing the Type 5 Heavy during these 146 battles with it. For majority of us I can see it being just as terrible to play with as it is to play against.
  • Its P2W. Its literally the biggest P2W button in the entire game. You basically pay for ~40% damage boost. In shortly, this shortens your exposure time alot, allows you to kill much faster, makes you much scarier opponent to face so no one wants to take a hit (losing 250-450 is not end of world but 450-600 is way worse), and many more. Basically this directly helps you to win battles. I mean, you could argue that any gold ammo is P2W, and maybe it is, but there arent a gold ammo that just flat out boosts your damage output by 40% in literally every possible situation with absolutely no drawbacks. Yes, I would argue that this is practically worse P2W than buying a P2W premium tank. For example, at least the Defender has some drawbacks compared to IS-3 (like bit worse mobility, worse gun handling) and isnt just flat out better version of it. Dont get me wrong, the Defender is extremely overpowered and disgusting tank as well.
  • Due to these traits, it is extremely unhealthy for the game.

 

"BUT HURRDURR YOU WANT TO NERF TYPE 5 BECAUSE IT IS ANNOYING FOR WN8 PADDERS WHO CANT HULLDOWN HURR DURR"

 

Anyone who thinks that, Edited and go Edited yourself. Thank you. Japanese heavies are my favorite tanks as well as by far my most played tanks. I have total of like 2700 battles with the O-Ho alone if we combine my 300 battles after rerolling and 2400 before. Roughly ~1000 with O-I, ~1300 with O-I Exp, ~300 with O-Ni, ~600 with Type 4 (5/6 of those being before any buffs) and ~1300 with Type 5 (again, like ~850 of those being pre-buff). Thats 7200 battles combined with Japanese heavies. 

 

But wait, why I ranted so hard about this when I have 7200 battles and with Japanese heavies? Isnt it somewhat...ironical?

 

Well, I wanted these tanks for long time, since from like 2013 or so. I loved their retarded looks, they were exactly my kind of tanks I wanted to play. Big, fat, ugly and unpractical, but somehow so...beautiful. Then I finally got them in 2015, eventually to find out the WG balanced them in extremely terrible way when they would have been possible to balance without making them nearly as bad for the game like they are now.

 

So the reason why they are my favorite tanks and I played them alot is not because how they are in-game - its because of their concept like I already mentioned. I loved my Type 5 Heavy before the buffs for solely that reason. It was horrible piece of useless junk and among the worst tier 10s in the history, and it was admittedly depressing to play it, but despite that, it was still one of my favorite tanks in the game and I played a lot with it - a 850 battles until it got buffed. Of course when these 9.17.1 buffs were announced I was extremely hyped at first. It eventually died out, however. They have made my dear Type 5 into an abomination that became into one of the most hated things in the game by playerbase. Surely it become actually good, too good even, but now its even more depressing to play than before. After playing it yesterday, I decided that its time to stop. I cant play it anymore, I simply cant. I feel too bad in many ways whenever I play it. That's why I decided to write this review. From now on, I will decommission it until WG actually fixes it (which I am doubtful of).

 

Unlike most of you think however, the tank and the line are actually fixable. I have discussed about that many times already and its not the subject of this thread (if you want to see the somewhat outdated idea how to fix the line, click one of my signatures). However, sadly, I believe what we will see in future are absolutely pathetic excuses of changes like the 9.20 changes on the Type 5 Heavy instead of ever fixing it, so I dont think these tanks will ever be fixed, even if its possible. Which is a shame. Looking at things like the 9.20.1 Shitbarn, Rhm Panzerwagen "buffs" (even though the tank is already one of the worst tier 10s in the game, way worse than other tier 10 LTs (that are already bad) and critically needs a big buffs), and the fact WG havent fixed the tier 8 and platoon MM, which are very critical issues and should have fixed ages ago, yet after many months they are still there), I shouldnt hope for anything.

 

Edited Wargaming and their terrible way of balancing some tanks. You can disagree with me, I dont give a single Edited . Neither I care if I get banned.

 

Amen.

 

------------------------

 

TL;DR: Type 5 Heavy is broken, OP, P2W, unfun to play with and against it and extremely bad for the game.

 

 

 

 


Edited by Asklepi0s, 24 September 2017 - 11:00 AM.
This post has been edited by the moderation team due to inappropriate remarks


_Warris_ #2 Posted 23 September 2017 - 05:37 PM

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Jack_Sparroxx #3 Posted 23 September 2017 - 05:38 PM

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didnt read you WAY WAY WAY too long post. if you cant get your point across with out 50 pages of excell trying to proof you pointm then you are doing it wrong and people wont give a flying Edited. And your Header says all people needs to know about the content of you post and smells like the typical SJW professional victimhood syndrome that plagues the mindless masses in the youth theses day.. So yea,, not going waste my time reading your antic rants. 

Edited by Asklepi0s, 24 September 2017 - 11:13 AM.
This post has been edited by the moderation team due to inappropriate remarks


Effing_Drako #4 Posted 23 September 2017 - 05:41 PM

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View PostJack_Sparroxx, on 23 September 2017 - 04:38 PM, said:

didnt read you WAY WAY WAY too long post. if you cant get your point across with out 50 pages of excell trying to proof you pointm then you are doing it wrong and people wont give a flying Edited.. And your Header says all people needs to know about the content of you post and smells like the typical SJW professional victimhood syndrome that plagues the mindless masses in the youth theses day.. So yea,, not going waste my time reading your antic rants. 

 

Thats why there is something called a "TL : DR"

Edited by Asklepi0s, 24 September 2017 - 11:14 AM.


leggasiini #5 Posted 23 September 2017 - 05:43 PM

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View PostJack_Sparroxx, on 23 September 2017 - 06:38 PM, said:

didnt read you WAY WAY WAY too long post. if you cant get your point across with out 50 pages of excell trying to proof you pointm then you are doing it wrong and people wont give a flying Edited.. And your Header says all people needs to know about the content of you post and smells like the typical SJW professional victimhood syndrome that plagues the mindless masses in the youth theses day.. So yea,, not going waste my time reading your antic rants. 

 

In case you missed, there is a TL;DR at the end which will get my message out very shortly. And this is not just rant - it is a tank review combined with a rant. In fact, almost 3/4 out of this text contains a tank review instead of sole ranting.

 

No one forced you to read the entire text, or did I? I don't think so. Either way, you still cared enough to come to this topic and post here.


Edited by Asklepi0s, 24 September 2017 - 11:14 AM.


Mightymax666 #6 Posted 23 September 2017 - 05:45 PM

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This is one of the main vehicles I've based my T110E5 post off of... so Edited stupid. Wargaming need to change this thing immediately.

Edited by Asklepi0s, 24 September 2017 - 11:15 AM.
This post has been edited by the moderation team due to inappropriate remarks


Swoopie #7 Posted 23 September 2017 - 05:47 PM

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View PostJack_Sparroxx, on 23 September 2017 - 06:38 PM, said:

didnt read you WAY WAY WAY too long post. if you cant get your point across with out 50 pages of excell trying to proof you pointm then you are doing it wrong and people wont give a flying Edited .. And your Header says all people needs to know about the content of you post and smells like the typical SJW professional victimhood syndrome that plagues the mindless masses in the youth theses day.. So yea,, not going waste my time reading your antic rants. 

 

You know, you can just scroll through it and grab the main points. Probably took me about the same time to do that as what it took you to write that post.

Edited by Asklepi0s, 24 September 2017 - 11:15 AM.


Spurtung #8 Posted 23 September 2017 - 05:51 PM

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View Postleggasiini, on 23 September 2017 - 06:29 PM, said:

TL;DR: Type 5 Heavy is broken, OP, P2W, unfun to play with and against it and extremely bad for the game.

So why exactly isn't it fun to play with it?



anonym_YNch2j0j5oJ9 #9 Posted 23 September 2017 - 05:52 PM

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I really dont think anyone will read everything or even half of it
And we don't need a review, we know that the tank is for crappy noobs..

Isharial #10 Posted 23 September 2017 - 05:57 PM

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hmm.. maybe I should get one of these.. might be able to complete the heavy tank missions easily with it

 

thanks for the uhh... thought inspiring post!

 


 


 


 


 


 

that said the O-NI is just useless and I don't want to grind that pos :sceptic:



leggasiini #11 Posted 23 September 2017 - 06:00 PM

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View PostSpurtung, on 23 September 2017 - 06:51 PM, said:

So why exactly isn't it fun to play with it?

 

  1. Its slow. Not a really big problem itself at all, slow tanks can be fun to play. Its still a factor, though.
  2. Gun can be completely random and thus sometimes infuriating because of accuracy or things like 0 damage hits to the Grille.
  3. Armor layout. Knowing that you get HEAT spammed and then quite reliably penned is quite annoying, even if you are still capable of fighting. You cant blame your enemies anyhow though, because if they didnt do that I would completely Edited them.
  4. The fact its extremely expensive to run. Thats why matches where you miss alot of your shots or just dont do enough damage are especially frustating because you know how much credits you will lose, even with premium account.
  5. The fact how disgusting the tank is makes you just feel bad when you play. Its another point that sucks fun factor out of it.

Edited by Asklepi0s, 24 September 2017 - 11:17 AM.
This post has been edited by the moderation team due to inappropriate remarks


_Warris_ #12 Posted 23 September 2017 - 06:00 PM

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View Postleggasiini, on 23 September 2017 - 05:43 PM, said:

In case you missed, there is a TL;DR at the end which will get my message out very shortly. And this is not just rant - it is a tank review combined with a rant. In fact, almost 3/4 out of this text contains a tank review instead of sole ranting.

 

No one forced you to read the entire text, or did I? I don't think so. Either way, you still cared enough to come to this topic and post here.

 

Can a multi-page essay still be called a rant at this point anyway. Just glancing at it shows that there has been put thought and care in the structuring of the text. His point was disproved before anyone got to respond to him, no worries. :P

ZlatanArKung #13 Posted 23 September 2017 - 06:01 PM

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View PostJack_Sparroxx, on 23 September 2017 - 05:38 PM, said:

didnt read you WAY WAY WAY too long post. if you cant get your point across with out 50 pages of excell trying to proof you pointm then you are doing it wrong and people wont give a flying Edited .. And your Header says all people needs to know about the content of you post and smells like the typical SJW professional victimhood syndrome that plagues the mindless masses in the youth theses day.. So yea,, not going waste my time reading your antic rants. 

 

Point: The Type 5 is an OP p2w tank which is bad for game and gameplay.

 

And he is correct aswell.


Edited by Asklepi0s, 24 September 2017 - 11:16 AM.


Spurtung #14 Posted 23 September 2017 - 06:03 PM

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View Postleggasiini, on 23 September 2017 - 07:00 PM, said:

 

  1. Its slow. Not a really big problem itself at all, slow tanks can be fun to play. Its still a factor, though.
  2. Gun can be completely random and thus sometimes infuriating because of accuracy or things like 0 damage hits to the Grille.
  3. Armor layout. Knowing that you get HEAT spammed and then quite reliably penned is quite annoying, even if you are still capable of fighting. You cant blame your enemies anyhow though, because if they didnt do that I would completely Edited  them.
  4. The fact its extremely expensive to run. Thats why matches where you miss alot of your shots or just dont do enough damage are especially frustating because you know how much credits you will lose, even with premium account.
  5. The fact how disgusting the tank is makes you just feel bad when you play. Its another point that sucks fun factor out of it.

 

LOL, ok. I feel so bad when playing it, or the KV2 for that matter. Such slow tanks.

Edited by Asklepi0s, 24 September 2017 - 11:18 AM.


leggasiini #15 Posted 23 September 2017 - 06:08 PM

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View PostSpurtung, on 23 September 2017 - 07:03 PM, said:

 

LOL, ok. I feel so bad when playing it, or the KV2 for that matter. Such slow tanks.

 

KV-2 also has bad armor, doesn't have ridiculous HP pool, isn't P2W, isn't always top tier and doesnt have gun stats like Type 5 (even if Stalin does sometimes guide the shots :trollface: )

FluffyRedFox #16 Posted 23 September 2017 - 06:08 PM

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give it the  Maus treatment, nerf the hull bottom armour and take off 200hp, then  its completely fixed :trollface:

tajj7 #17 Posted 23 September 2017 - 06:14 PM

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You might get in trouble for the swearing Legga, hopefully the mod will just put a few *edited* in rather than shut down the whole thread.

 

Completely agree, I hate playing against all the Japanese heavies, they are a broken concept and ruin the game IMO. High alpha HE is a complete bain on armoured tanks, which is why arty was so stupid, and other tanks that are similar like the T49 and the Japanese heavies because you can basically be doing everything right, in a very tough position for enemies to pen, even with premium ammo and a derp gun comes along and goes 'f*ck you and your armour' and they take like 400-500 damage from you which is a fairly standard amount of damage for tier 10 tanks and you are basically there thinking what is the point? Why bother angling, going hull down, sidescraping etc. if anyone can pretty much auto-aim your tank and take say 20% of your HP in one shot with zero effort required.

 

You then add in that those very same tanks that can do that, you can't effing pen anywhere with standard ammo, and you have the single most Edited concept ever introduced into World of Tanks after arty IMO (arty being Edited  HE alpha coupled with indirect fire for easy mode gameplay of the highest order, yeh that was never going to cause problems)

 

I generally feel I am a good brawler and heavy tank player, and generally better in those than mediums, but the Japanese heavies take the fun out of it completely. You got to a spot, get in a good position, out play your enemies and then a Japanese heavy turns up to just crap all over your fun because whatever you do, apart from basically hide from them (hmmmn just like arty) they are going to take HP from you and they are probably going to trade better than you because they always do damage, whilst you have to actually pen and even with premium ammo these tanks can troll.  And a hiding heavy tank is a pointless heavy tank.

 

IMO they need taking out of the game and bringing back in a completely re-vamped fashion.

 

The Type 5 in particular also, much like the Maus needs a bloody side armour and side turret armour nerf so if you get angles on these things you can pen with regular ammo. Fed up with flanking Type 5s and because the shot is not completely flat I bounce of the side armour. 


Edited by Asklepi0s, 24 September 2017 - 11:20 AM.
This post has been edited by the moderation team due to inappropriate remarks


leggasiini #18 Posted 23 September 2017 - 06:27 PM

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View Posttajj7, on 23 September 2017 - 07:14 PM, said:

You might get in trouble for the swearing Legga, hopefully the mod will just put a few *edited* in rather than shut down the whole thread.

I dont personally care what will happen, though yeah hopefully they just put a few edited instead of shutting down the whole thread.

 

View Posttajj7, on 23 September 2017 - 07:14 PM, said:

IMO they need taking out of the game and bringing back in a completely re-vamped fashion.

 

Or just implement the completely overhauled line over the current line. They have completely overhauled LT and arta lines in past so its doable. If you completely removed the line, there would be some problems with garage slots, crews, statistics, and so on if you just removed the entire line (they have never completely removed anything without right away replacing it with something, which is another problem). It also would mean need to re-grind the branch. Technically you dont need to make that massive changes to actually fix the line. All you really need to do is to remove derps (atleast from hightiers), buff the AP guns and rework the armor layout bit more like...most other HTs in the game (AKA strong enough spots on front to resist even gold so you cant just point and aim and pen with gold, while having a hideable weakspots pennable by AP shells, and armor becoming actually stronger by skillfully using it). For example, make the armor layout somewhere between E 100 and Maus, and then make it focus slightly more on hulldowning and slightly less on sidescraping (however not minmaxing, just bit better there and bit worse there) to give them more unique traits over them.

 

Maybe "lock" the branch so that more people cannot unlock Japanese HTs who doesnt have them before the line is reworked.



FluffyRedFox #19 Posted 23 September 2017 - 06:41 PM

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View Postleggasiini, on 23 September 2017 - 06:27 PM, said:

I dont personally care what will happen, though yeah hopefully they just put a few edited instead of shutting down the whole thread.

I wasn't even aware that you could type [edited]or [edited]without it getting auto-corrected to [edited]

 

 

kek 


Edited by fishbob101, 23 September 2017 - 06:42 PM.


japtank #20 Posted 23 September 2017 - 06:47 PM

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Type 5 sucks.

I never play mine, it's boring and expensive.

A HE tank is needed though, it's a counter to heavy armor.






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