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About umbalanced maps


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CoDiGGo #1 Posted 25 September 2017 - 03:46 PM

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First think yourself if there is stronger/favourite side in next maps

 

Cliff

 

IMO the most umbalanced map currently being south the stronger side. Because better TD positions, F2 low rock and E3 strong hulldown you usually control that side. You could also push 1 line later with building protection. F2 up rock give you some middle control. Because this also is safier to climb to the lighthouse, and lighhouse position is stronger also for south. North tds will group camp A5 and everybody know that, just dont feed them and gg.

 

Fjords

 

Not so onesided like last map, but I will call 1 the weak side. The problem imo is that the only legit atack place is up hill at e4, but probably you will need mates to cover your arse, usually that is much to ask... so the average wot player will try to atack in other place of the map and probably lose the fight, while 2 side average wot player will camp safely c4 or j4. So I will call 2 side more noob frinedly and usually that is the key for their victory


Edited by CoDiGGo, 25 September 2017 - 04:06 PM.


OreH75 #2 Posted 25 September 2017 - 03:56 PM

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View PostCoDiGGo, on 25 September 2017 - 03:46 PM, said:

First think yourself if there is stronger/favourite side in next maps

 

Cliff

 

 

IMO the most umbalanced map currently being south the stronger side. Because better TD positions, F2 low rock and E3 strong hulldown you usually control that side. You could also push 1 line later with building protection. F2 up rock give you some middle control. Because this also is safier to climb to the lighthouse, and lighhouse position is stronger also for south. North tds will group camp A5 and everybody know that, just dont feed them and gg.

For me biggest issue for south side being OP is getting on hill is much safer from that side, when you go uphill from northside you can be shot from south base while north base has only 1 or 2 slight chances to shoot scout going uphill.  

Furthermore the topside E/F3 position are also in favor of the south side but can be countered by enemy arty, oh and dont forget the high  rock in the upper corner of G2/3 which is a very strong position for a fast tank.


Edited by OreH75, 25 September 2017 - 03:57 PM.





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