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AT-8 AT-7 AT-15 and Tortoise, are they ever going to be buffed?


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Matcorr #1 Posted 26 September 2017 - 03:53 AM

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Yes this is a whine thread, you don't need to tell me but past the AT-2 the armour and the speed just aren't acceptable. The guns on them are all fine IMO, typical British DPM guns but they need either a speed or an armour buff. Even just +5 km/h would make them enjoyable.

RamRaid90 #2 Posted 26 September 2017 - 03:56 AM

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If the british had wanted the Tortoise to be faster, they would have named it The Hare.

 

Just increasing the cupola armour would make them all far more viable, the guns are excellent on all of them.


Edited by RamRaid90, 26 September 2017 - 03:56 AM.


Dundato #3 Posted 26 September 2017 - 04:19 AM

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Nothing wrong with any of they tanks. The rof is awesome

Gremlin182 #4 Posted 26 September 2017 - 04:23 AM

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Some tanks people play because the tank is good or they just like them, others you play to get past them to another tank.

 

I played the AT8 and 7 to get to the AT15

Even so with the right crew and equipment they are pretty good.

 

 



Shaade_Silentpaw #5 Posted 26 September 2017 - 05:34 AM

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They do need a small top speed boost, +5-10 kph.

20 kph just isn't enough for a low-alpha, non-turreted TD in the current state of the game.

 

I'm guessing they will get buffed when they replace the FV215b 183 with the FV205 though.

 



Phobos4321 #6 Posted 26 September 2017 - 06:17 AM

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these 20 km/h  (by the way what country would call it kph  ? since longform would just mean "kilo per hour" or  "1000 per hour" with any unit attached...)

 

are rather defining for most british tanks  also viewing them as non turreted might not do them justice since even if there isnt a real turret they got a vertical gun arc that would put some pseudo turrets like the grille15 to shame also low alpha might be true still for a long time tort. had the highest DPM of all tanks in the game 

 

so even if do less damage than lets say a jpz E100 still that jpz would reload for 24 sec for its 1k damage  within that time a tort could have done 4x 400 damage and thats with far higher accuracy you might even be able to keep your target tracked and as such rather helpless

a tort. angling near 45° hiding its copula behind a building corner can be quite a though nut to crack (as far as pressing "2" isnt involved but that would a problem for even better armored tanks)



Spurtung #7 Posted 26 September 2017 - 06:44 AM

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View PostShaade_Silentpaw, on 26 September 2017 - 06:34 AM, said:

They do need a small top speed boost, +5-10 kph.

20 kph just isn't enough for a low-alpha, non-turreted TD in the current state of the game.

 

I'm guessing they will get buffed when they replace the FV215b 183 with the FV205 though.

 

 

Hope so, as their reasoning to buff T28s' and T95's speed was:

Block Quote

 Overall gameplay has changed a lot since the T28T28 Prototype, and T95 rolled out on tiers VIII and IX. They lack mobility in the game of today, and we’re going to give them a considerable speed boost, gearing them up for more dynamic combat.

 https://worldoftanks.eu/en/news/general-news/supertest-917-1/

 


Edited by Spurtung, 26 September 2017 - 06:45 AM.


Phobos4321 #8 Posted 26 September 2017 - 06:48 AM

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FCM  pak 40 still got its 10km/h

 

tog2 hardly reaches 16km/h  so its not like everyone of that slow tanks got a speedbuff



Spurtung #9 Posted 26 September 2017 - 06:49 AM

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View PostPhobos4321, on 26 September 2017 - 07:17 AM, said:

(by the way what country would call it kph  ? since longform would just mean "kilo per hour" or  "1000 per hour" with any unit attached...)

https://en.wikipedia.org/wiki/Kilometres_per_hour#Notation_history

 

View PostPhobos4321, on 26 September 2017 - 07:48 AM, said:

FCM  pak 40 still got its 10km/h

 

tog2 hardly reaches 16km/h  so its not like everyone of that slow tanks got a speedbuff

 

It's not like all nations have been revised either.
 

Phobos4321 #10 Posted 26 September 2017 - 07:13 AM

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do you expect the Tog 2 to be turned into a 30km/h tank ?

Spurtung #11 Posted 26 September 2017 - 07:19 AM

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View PostPhobos4321, on 26 September 2017 - 08:13 AM, said:

do you expect the Tog 2 to be turned into a 30km/h tank ?

 

No, but I wouldn't be surprised if it got 20 or 22.

Kozzy #12 Posted 26 September 2017 - 08:26 AM

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Tortoise is an odd tank.  With such a weak cupola along with many areas other areas that standard ammo goes through anyway, terrible top speed but somehow it still works.  I would love the cupola to get a buff, maybe not have the loader sit there, and buff the speed by 5km/h.  I wonder if this would make the tank too strong as even currently I get over 60% WR and nearly 2.5k damage a game.

qpranger #13 Posted 26 September 2017 - 08:30 AM

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Dunno about thw Tortoise yet and don't remember about the lower tier ones anymore, but AT 15 is a beast. Even when I drive it.

Hukkeli #14 Posted 26 September 2017 - 08:46 AM

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I think Tortoise need serious buff in the gun mantlet  becauce what happened me in last game I played it.

 

Guard, new soviet premium med hit me twice (STG and Guard penetration 212/248/61) and both time penetrate my gun mantlet which should be 504mm thick. So it´s "virtually impenetrable" as was writen in Wot wikipedia. So I am wondering how this is possible and it should be buffed what I have experienced.

 

 


Edited by Hukkeli, 26 September 2017 - 08:46 AM.


qpranger #15 Posted 26 September 2017 - 09:03 AM

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View PostHukkeli, on 26 September 2017 - 09:46 AM, said:

I think Tortoise need serious buff in the gun mantlet  becauce what happened me in last game I played it.

 

Guard, new soviet premium med hit me twice (STG and Guard penetration 212/248/61) and both time penetrate my gun mantlet which should be 504mm thick. So it´s "virtually impenetrable" as was writen in Wot wikipedia.

 

 

 

I think "virtually" is the keyword here :)

a_noob_in_his_ #16 Posted 26 September 2017 - 09:21 AM

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i'm currently grinding the AT 15

what i've found is...

yes, it's painfully slow but would be ok if the armour mattered, and at tier 8 and up it just doesn't

one bounce and people just double tap the "2" key, then your only real strength is rendered irrelevant

and God forbid if anything gets close to you because whatever it is it will outmaneouver you (tier 10 lights, anyone?)

 

i'm finding it really frustrating (thanks to the MM being heavily weighted towards putting tier 8 tanks as bottom tier)

 

maybe it's just me

 

peace



qpranger #17 Posted 26 September 2017 - 09:24 AM

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View Posta_noob_in_his_, on 26 September 2017 - 10:21 AM, said:

i'm currently grinding the AT 15

what i've found is...

yes, it's painfully slow but would be ok if the armour mattered, and at tier 8 and up it just doesn't

one bounce and people just double tap the "2" key...

 

Angle the armour well because the horizontal gun angles allow it,

and then most enemies will have a bounce fest even with premium ammo.



a_noob_in_his_ #18 Posted 26 September 2017 - 09:31 AM

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View Postqpranger, on 26 September 2017 - 08:24 AM, said:

 

Angle the armour well because the horizontal gun angles allow it,

and then most enemies will have a bounce fest even with premium ammo.

 

i do

and they don't seem to have many problems penning, even with standard ammo

unless i'm top tier, which doesn't seem to be very often (confirmation bias alert)

 

maybe it just doesn't suit me, i don't know

 

peace

 

 



tajj7 #19 Posted 26 September 2017 - 10:04 AM

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If anything the Tortoise needs an armour buff, and they need to take the 'loader' out of the cupola because he was not a loader just a machine gun guy.  Just take the crew down to 5 for the line. 

 

Buff the roof to at least 50mm so it doesn't get overmatched by 76mm guns FFS and then buff the frontal armour to about 240-250 effective straight on  (it's currently about 210 - 220 effective), keep the weakspot, then the Tortoise will be able to angle using it's gun depression and gun arc to increase it's effective armour values and then at least would be able to bounce most tier 9 and 10 guns with correct use. 

 

Currently, even using full gun depression and full gun arc you still only get about 230-240 effective on most parts of the frontal armour. 

 

Speed for the whole line could go to 25kph, aside maybe the At-2, which is probably a bit good and doesn't need a change. 

 

The AT-15 could also get the 32pdr the Caravan just got but with super high DPM, like 3.1 - 3.2k base, making it a mini Tortoise with scary DPM. 

 

Hopefully there will be a re-work when the new tier 10 comes in. 



Search_Warrant #20 Posted 26 September 2017 - 12:53 PM

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View Posttajj7, on 26 September 2017 - 09:04 AM, said:

If anything the Tortoise needs an armour buff, and they need to take the 'loader' out of the cupola because he was not a loader just a machine gun guy.  Just take the crew down to 5 for the line. 

 

Buff the roof to at least 50mm so it doesn't get overmatched by 76mm guns FFS and then buff the frontal armour to about 240-250 effective straight on  (it's currently about 210 - 220 effective), keep the weakspot, then the Tortoise will be able to angle using it's gun depression and gun arc to increase it's effective armour values and then at least would be able to bounce most tier 9 and 10 guns with correct use. 

 

Currently, even using full gun depression and full gun arc you still only get about 230-240 effective on most parts of the frontal armour. 

 

Speed for the whole line could go to 25kph, aside maybe the At-2, which is probably a bit good and doesn't need a change. 

 

The AT-15 could also get the 32pdr the Caravan just got but with super high DPM, like 3.1 - 3.2k base, making it a mini Tortoise with scary DPM. 

 

Hopefully there will be a re-work when the new tier 10 comes in. 

 

This. but the thing is, the platforms are just.. SO BAD the guns are SO BAD and the million roof weak spots make them useless. slow, turn sluggish, they have not a single redeemable feature, at least it fits well with the nation as a whole eh? being worthless.




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