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Module Experience Prices


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Userext #1 Posted 01 October 2017 - 01:22 PM

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Some modules in the game are nearly worthless yet they cost a lot of experience to unlock them.

This thread is kind of an STA-1 rant thread although I'd rather if you guys would contribute the experience you had to waste on modules that didn't deserve that much exp.

 

STA-1's Tier 8 gun, the second gun, only has better penetration for 19k experience. Stock gun has 155mm.penetration. 0.38 accuracy and 2.3 aiming time on both guns...

And that penetration isn't even such high value. It's 212. Sure, STA-2 also has this gun but that gun has better rate of fire better dispersion and better aiming time. Oh on top of that, STA-2 comes full while STA-1 is stuck with 155 for at least 19k experience

 

I've ahd another case where in Ikv type 90, upgraded track only increases load limit for 8.3k at first I didn't buy it because a 50k suspension upgrade was enough but

later on I unlocked it and bought it so I can replace my torsion bars for a GLD.

 

Note: Yes, I'm aware, I'm a masochist for playing a tier 8 stock medium tank at this ungodly MM.

Note2: I'll add pictures for easy comparison later on.

 

Note3:Unless some people don't understand the point of this thread*cough*HugSeal*cough* It's to reduce the unreasonable module exp prices

Now now, let's kid ourselves, WG doesn't give a crapabout EU players and forums


Edited by Userext, 01 October 2017 - 01:33 PM.


HugSeal #2 Posted 01 October 2017 - 01:23 PM

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okay

lord_chipmonk #3 Posted 01 October 2017 - 02:54 PM

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So, you're annoyed by the STA-1 gun, but you're dressing it up as something else. Well, the gun is kinda troll, but I found myself liking the tank the more I played it. 

Userext #4 Posted 01 October 2017 - 03:16 PM

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View Postlord_chipmonk, on 01 October 2017 - 02:54 PM, said:

So, you're annoyed by the STA-1 gun, but you're dressing it up as something else. Well, the gun is kinda troll, but I found myself liking the tank the more I played it. 

 

No, I'm not dressing it up as something else. I'm talking about the modules that don't deserve experience price tag put on them. I gave Ikv 90 as an example where the tracks cots 8.5k exp yet it only increases load limit and that's just 2.5more tons. It doesn't give better traverse speed. You pay 8.5k experience for 2.5t increase and the only reason I gave my torsion bars up was because I needed the GLD due to how terrible aiming time was for unarmoured TD with small alpha

 

I'm not complaining about the gun's statistics, I'm complaining about the 19k experience I have to give this gun. It's madness to pay such high amount for only a little more penetration. At least the tier 9 gun has better RoF and better dispersion. Also, that tier8 gun is needed for STA-1 to be competetive in matches instead of just being beating bag.



lord_chipmonk #5 Posted 01 October 2017 - 03:46 PM

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View PostUserext, on 01 October 2017 - 03:16 PM, said:

 

No, I'm not dressing it up as something else. I'm talking about the modules that don't deserve experience price tag put on them. I gave Ikv 90 as an example where the tracks cots 8.5k exp yet it only increases load limit and that's just 2.5more tons. It doesn't give better traverse speed. You pay 8.5k experience for 2.5t increase and the only reason I gave my torsion bars up was because I needed the GLD due to how terrible aiming time was for unarmoured TD with small alpha

 

I'm not complaining about the gun's statistics, I'm complaining about the 19k experience I have to give this gun. It's madness to pay such high amount for only a little more penetration. At least the tier 9 gun has better RoF and better dispersion. Also, that tier8 gun is needed for STA-1 to be competetive in matches instead of just being beating bag.

 

So, you're complaining that you want to pay less xp for modules?

Kartoshkaya #6 Posted 01 October 2017 - 03:52 PM

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Spend free xp on modules instead of unlocking tanks you smartass

Userext #7 Posted 01 October 2017 - 04:31 PM

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View Postlord_chipmonk, on 01 October 2017 - 03:46 PM, said:

 

So, you're complaining that you want to pay less xp for modules?

 

No, more like

I want to pay the exp, modules deserve, not what they are at.

 

View PostKartoshkaya, on 01 October 2017 - 03:52 PM, said:

Spend free xp on modules instead of unlocking tanks you smartass

 

 

For one thing, I don't have only one tank line I'm grinding.

For another, getting 19k the traditional way takes long and I don't want to spend more gold


Edited by Userext, 01 October 2017 - 04:32 PM.


enu_ #8 Posted 01 October 2017 - 04:36 PM

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you pay 19k exp with time or money. your choice

Strappster #9 Posted 01 October 2017 - 04:39 PM

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View PostUserext, on 01 October 2017 - 02:16 PM, said:

It's madness to pay such high amount for only a little more penetration.

 

212mm (AP) is quite a lot more penetration than 155mm, it's a rather significant difference when you're bottom tier. Something else to bear in mind is that you can mount that gun without having to upgrade anything else (although you'll need to use suspension equipment until you unlock the tracks). That's a welcome change to those tanks which require tracks and turret upgrades before you can even start working on the xp for the next gun.



DaddysLittlePrincess #10 Posted 01 October 2017 - 04:41 PM

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If I were you (and I actually will be in your situation very soon), I'd skip 2nd gun completely and just spam gold on stock gun until I get exp for turret and top gun. 

lord_chipmonk #11 Posted 01 October 2017 - 04:42 PM

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View PostUserext, on 01 October 2017 - 04:31 PM, said:

No, more like

I want to pay the exp, modules deserve, not what they are at.

 

Any what do they "deserve"? How would you even find out?



Userext #12 Posted 01 October 2017 - 04:52 PM

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View PostStrappster, on 01 October 2017 - 04:39 PM, said:

 

212mm (AP) is quite a lot more penetration than 155mm, it's a rather significant difference when you're bottom tier. Something else to bear in mind is that you can mount that gun without having to upgrade anything else (although you'll need to use suspension equipment until you unlock the tracks). That's a welcome change to those tanks which require tracks and turret upgrades before you can even start working on the xp for the next gun.

 

except you need that 212mm pen to do anything as STA-1 and trust me it's a pain in the [edited]trying to get that gun, trying to get 19k, with 155mm penetration. Sure you could say "pack up gold" but that doesn't just hurt your economy it also isn't quite enough to get what you are paying for as your 0.38 dispersion doesn't help agains tier 9s and 10s

 

View Postenu_, on 01 October 2017 - 04:36 PM, said:

you pay 19k exp with time or money. your choice

 

no, you pay 19k exp with money and time or with longer time

 

View PostDaddysLittlePrincess, on 01 October 2017 - 04:41 PM, said:

If I were you (and I actually will be in your situation very soon), I'd skip 2nd gun completely and just spam gold on stock gun until I get exp for turret and top gun. 

 

Top gun isn't that good to go for it alone and gold is expensive AF. 4.4k for one round. Yeah, good luck going bankrupt with that

 

View Postlord_chipmonk, on 01 October 2017 - 04:42 PM, said:

 

Any what do they "deserve"? How would you even find out?

 

What do you mean? Did developers just randomly created these numbers? Of course not. Modules that don't deserve the amount they have right now should be adjusted based on serverside average xp gain on that tank.

 



Strappster #13 Posted 01 October 2017 - 05:05 PM

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View PostUserext, on 01 October 2017 - 03:52 PM, said:

except you need that 212mm pen to do anything as STA-1 and trust me it's a pain in the [edited]trying to get that gun, trying to get 19k, with 155mm penetration. Sure you could say "pack up gold" but that doesn't just hurt your economy it also isn't quite enough to get what you are paying for as your 0.38 dispersion doesn't help agains tier 9s and 10s

 

I got that gun by playing other tanks until I'd earned enough free xp for it.



lord_chipmonk #14 Posted 01 October 2017 - 05:05 PM

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View PostUserext, on 01 October 2017 - 04:52 PM, said:

What do you mean? Did developers just randomly created these numbers? Of course not. Modules that don't deserve the amount they have right now should be adjusted based on serverside average xp gain on that tank.

 

I mean how do you know how much a module should cost? You've decided that modules aren't worth the price without, as far as I can see, any idea what price they should cost. Which kinda makes no sense. 



Baldrickk #15 Posted 01 October 2017 - 05:10 PM

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This is why you keep a stash of free XP around - to cover payments like this.

Don't use multiple lines as an excuse - I've had 12-14 tanks on the go almost continuously for the last for years.

You use the free XP for the first module or two you need, and then grind to the next tank

Blubba #16 Posted 01 October 2017 - 05:15 PM

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Top gun isn't that good to go for it alone and gold is expensive AF. 4.4k for one round. Yeah, good luck going bankrupt with that

 

Isn't that the point though?

To play more games to get to the top. Play more games in higher tiered tanks?

Instead of going bankrupt, the game forces you to play lower tiers. No premium?

Then it's even more games. Why should there be a way around it?

Someone's got to pay.

You have already committed yourself to hundreds of games. What's a few hundred more?

19k... so you get what 500xp on a loss and 1.5k on a win. At 50% WR that's 12 days of daily doubles?

Hardly a chore and if you have any xp multipliers it's even less.



Userext #17 Posted 01 October 2017 - 05:51 PM

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View PostStrappster, on 01 October 2017 - 05:05 PM, said:

 

I got that gun by playing other tanks until I'd earned enough free xp for it.

 

View PostBaldrickk, on 01 October 2017 - 05:10 PM, said:

This is why you keep a stash of free XP around - to cover payments like this.

Don't use multiple lines as an excuse - I've had 12-14 tanks on the go almost continuously for the last for years.

You use the free XP for the first module or two you need, and then grind to the next tank

 

Yeah, my other tank I'm grinding is swedish TD line and I badly needed to get rid of ikv 65 II so I spent 20k free exp there. It's not my fault that the swedish TD line has a terrible tank that I have to avoid if I want to keep my sanity.

Also free exp gain traditional way is very slow and as I have already said, I don't want to spend more gold on free exp

 

View Postlord_chipmonk, on 01 October 2017 - 05:05 PM, said:

 

I mean how do you know how much a module should cost? You've decided that modules aren't worth the price without, as far as I can see, any idea what price they should cost. Which kinda makes no sense. 

 

And I have already stated what price they should cost. Based on the average exp a tank gains, they should put it 10-20 battles away from getting it. Just enough for the player to get used to tank but not enough to drive them crazy. Note that I used premium account and xp boosters to get mine.

 

View PostBlubba, on 01 October 2017 - 05:15 PM, said:

19k... so you get what 500xp on a loss and 1.5k on a win. At 50% WR that's 12 days of daily doubles?

 

500 on loss, 1.5k on win?

:D

 

Go ahead, be my guest. Completely stock STA-1 in this MM settings. Try to get that %50 win rate you want without going bankrupt

No seriously, I'll ignore anymore replies from you until you do it. You can't just claim some bs like that and think it works.

 

edit: Oh also that was a reply to someone who wanted to get the last gun before 2nd gun, tier9 gun. To do that you'd need 58k exp... good luck!


Edited by Userext, 01 October 2017 - 05:52 PM.


lord_chipmonk #18 Posted 01 October 2017 - 06:05 PM

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View PostUserext, on 01 October 2017 - 05:51 PM, said:

And I have already stated what price they should cost. Based on the average exp a tank gains, they should put it 10-20 battles away from getting it. Just enough for the player to get used to tank but not enough to drive them crazy. Note that I used premium account and xp boosters to get mine.

 

That would mean that each tier had the same length grind, if it was always based on average xp earned on that tank (assuming the same coefficient anyway). Most games have longer grinds at higher tiers/levels, presumably for a reason.  



Userext #19 Posted 01 October 2017 - 06:27 PM

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View Postlord_chipmonk, on 01 October 2017 - 06:05 PM, said:

 

That would mean that each tier had the same length grind, if it was always based on average xp earned on that tank (assuming the same coefficient anyway). Most games have longer grinds at higher tiers/levels, presumably for a reason.  

 

You can disperse the amount of exp on other modules.

Edited by Userext, 01 October 2017 - 06:27 PM.


Blubba #20 Posted 01 October 2017 - 07:10 PM

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Go ahead, be my guest. Completely stock STA-1 in this MM settings. Try to get that %50 win rate you want without going bankrupt

No seriously, I'll ignore anymore replies from you until you do it. You can't just claim some bs like that and think it works.

 

 


 

Bit late. I've already done it. Sadly not with the current MM but the STA isn't the only tank in the tech trees. I am currently grinding nine tier 9's and five tier 8's and a tier 7.

I can generally come out ahead in stock tanks at tier 8 and break even at tier 9. With the number of freemiums I have and lower tier tanks I play for fun, I can easily cover the costs of any loses and upgrades. Currently WR is around 49-52% in these with the notable exception of the tier 7 which is around 42%. All these tanks I started playing as stock and research as I go (so I apologise to all the players that were in my teams at the start).

I'll assume you'll not ignore my replies and accept some bs actually works.


 


 






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