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STRV nerf


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Bennie182 #1 Posted 02 October 2017 - 09:50 AM

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No this is not one of those usual cries about nerfing a tank to the ground. I just think that those 3 high-tier swedish td's need a nerf on soft stats. To be precise: accuracy. I've had so many times myself and seen it happen to others that those guys make b*llshit snapshots and destroy people flanking them or popping around the corner, no aim and auto-hit. Maybe the traverse speed should get a little nerf as well in siege mode.

 

Those tanks are already really annoying because of their so-called "bad armor" which seems to hold off most of the time (except for UDES of course which IS actually paper, not only in stats).

 

WG probably won't care, but I'd just give it a try and see what others think about this.


Edited by Bennie182, 02 October 2017 - 09:50 AM.


Hedgehog1963 #2 Posted 02 October 2017 - 10:04 AM

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There are four.

Dis4ster #3 Posted 02 October 2017 - 10:07 AM

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Or you get one yourself and see how map dependent they are and that they need this accuracy because they have to stay as far as possible from the enemies.

Edited by Dis4ster, 02 October 2017 - 10:09 AM.


Search_Warrant #4 Posted 02 October 2017 - 10:45 AM

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View PostDis4ster, on 02 October 2017 - 09:07 AM, said:

Or you get one yourself and see how map dependent they are and that they need this accuracy because they have to stay as far as possible from the enemies.

 

This. they are the least flexible tanks in game and a TD that even a tier 1 can bully if it gets tracked. they are a 1 trick pony and very hard to play. they rely 100% on stupid wonkey overmatch mechanics and a tier 6 with a 122mm can pen you but a 50 120 can bounce a whole clip on you. stupid design.

 

You should fear the WZ-120FGT more. its like a UDES with seriouse armor at tier 8 with a more derpy but major nasty gun to boot.



Dis4ster #5 Posted 02 October 2017 - 12:08 PM

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View PostSearch_Warrant, on 02 October 2017 - 10:45 AM, said:

 

This. they are the least flexible tanks in game and a TD that even a tier 1 can bully if it gets tracked. they are a 1 trick pony and very hard to play. they rely 100% on stupid wonkey overmatch mechanics and a tier 6 with a 122mm can pen you but a 50 120 can bounce a whole clip on you. stupid design.

 

You should fear the WZ-120FGT more. its like a UDES with seriouse armor at tier 8 with a more derpy but major nasty gun to boot.

Well the WZ-120-1GFT has great camo and thats it, but the gun is way to derpy, aimtime and dispersion after moving are awful. The gun traverse angle is way to small, you have to turn the tank all the time, reducing your camo and throwing off your aim, you keep missing all the opportunities to shot peeking enemies because of 5+ sec aiming after moving.

The armor is trollish, sometimes it trolls you and sometimes the enemy, i had IS3's penetrating me while shoting from below me, the angle should have increased the armor above the gun to something around 250mm but didn't work, but when face hugging an other WZ-120-1GFT, on the same ground level, we bounced on each other 2 times each(with 248mm pen) until started shoting heat.

I wouldn't recommend it, Its like a worse version of the Su-122-54 or buffed version of Su-101, both are trash on their tier, WZ is just a little better.

However the camo is freaking awesome, with camonet and skill you can get it to over 60% while standing, that means you can stay on the open field without any bushcover and an enemy with 500m viewrange wouldn't spot you until he comes something around 170m close to you. The "how didn't i get spotted there" moments are a regularity with this tank and the camo on the move is also as good as on T10 lights(30%), its a better scout than TD.



commer #6 Posted 02 October 2017 - 12:14 PM

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Play the t9 and see it's not great at snapshots. It's great at missing. 

Rati_Festa #7 Posted 02 October 2017 - 12:14 PM

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The top end STRV tanks are a blight to the game imo. Not because I think they are particularly OP but due to the style of play they promote. The amount of times it gets to the end game and the last tank(s) is a STRV is just depressing and then a prolonged snipe fest begins. 

RandomBlank #8 Posted 03 October 2017 - 12:33 PM

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I'd be quite happy if entering/leaving the siege mode was nerfed to 5-6 seconds.

commer #9 Posted 03 October 2017 - 12:40 PM

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View PostRandomBlank, on 03 October 2017 - 12:33 PM, said:

I'd be quite happy if entering/leaving the siege mode was nerfed to 5-6 seconds.

 

That's the worst change idea I have ever heard and you are insane. This would not solve the main problem people have with those tanks - namely that they cammp and are impossible to spot while encouraging even more passive play and making them less enjoyable. 

Warzey #10 Posted 03 October 2017 - 01:08 PM

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View PostBennie182, on 02 October 2017 - 08:50 AM, said:

No this is not one of those usual cries about nerfing a tank to the ground. I just think that those 3 high-tier swedish td's need a nerf on soft stats. To be precise: accuracy. I've had so many times myself and seen it happen to others that those guys make b*llshit snapshots and destroy people flanking them or popping around the corner, no aim and auto-hit. Maybe the traverse speed should get a little nerf as well in siege mode.

 

Those tanks are already really annoying because of their so-called "bad armor" which seems to hold off most of the time (except for UDES of course which IS actually paper, not only in stats).

 

WG probably won't care, but I'd just give it a try and see what others think about this.

 

If you were to take away the accuracy and good dispersion values while also reducing traverse in siege mode (which already heavily reduces forwards and backwards speed) what kind of tank would you be left with?

imperiumgraecum #11 Posted 03 October 2017 - 01:15 PM

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View PostWarzey, on 03 October 2017 - 03:08 PM, said:

 

If you were to take away the accuracy and good dispersion values while also reducing traverse in siege mode (which already heavily reduces forwards and backwards speed) what kind of tank would you be left with?

 

One that would be put aside in favor of the incoming replacement for fv183

roachex #12 Posted 03 October 2017 - 02:02 PM

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If they nerf gun handling, then they should implement hydraulic suspension while at travel mode.

Search_Warrant #13 Posted 03 October 2017 - 02:11 PM

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View Postroachex, on 03 October 2017 - 01:02 PM, said:

If they nerf gun handling, then they should implement hydraulic suspension while at travel mode.

 

Should do that anyways for the tier 8. its got no armor to speak of. letting it act like a bad medium would at least make it playable.

trispect #14 Posted 03 October 2017 - 02:31 PM

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Ok, you can nerf gun handling and accuracy but then remove that annoying siege mode altogether.

BKatt #15 Posted 03 October 2017 - 02:38 PM

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The Strv's is suffering from the same thing as Kranvagn. Its super situational, it can be game changing in the right spot, anywhere else its useless as all hell.

commer #16 Posted 03 October 2017 - 02:39 PM

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View PostSearch_Warrant, on 03 October 2017 - 02:11 PM, said:

 

Should do that anyways for the tier 8. its got no armor to speak of. letting it act like a bad medium would at least make it playable.

 

It's playable. Hell T4T it's better than the t9 because it can elevate the rear hull and peak over ridges

Search_Warrant #17 Posted 03 October 2017 - 05:04 PM

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View Postcommer, on 03 October 2017 - 01:39 PM, said:

 

It's playable. Hell T4T it's better than the t9 because it can elevate the rear hull and peak over ridges

 

Oddly enough i found that a negative, im so used to my S1 that the rear popping up threw me off.

TungstenHitman #18 Posted 03 October 2017 - 05:29 PM

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Nah, they needs whatever good points they have to even bother with if you need anything they get retirement from use completely. As it stands I hardly ever use my two as others mentioned they are massively map reliant and for that matter, scout reliant. Even if you get a decent map you may get scouts that don't.

Before the light tank patch one of these TD's could scout for itself and take out enemy light tanks that ventured a little too close but now all higher tier light tanks are like rally cars they're just really hard to deal with without being spotted so these TDs have been pushed further back in battles. Add to that the newer maps were all congested urban maps with really nowhere for these tanks to be effective so the likelihood is getting 3-5 painful maps for every 1 half decent sniper map. In most cases these sniping positions are known and the game options features a tracer to indicate where that shot came from just to take the pisz altogether making blind shots easier than ever. Nah, I'd say leave em be



Steeleye_Spam #19 Posted 03 October 2017 - 11:09 PM

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Agree, they are really situational and map dependent, so not OP. They tend to do well on open countryside maps, that is all.

Panzerfighter_ #20 Posted 03 October 2017 - 11:12 PM

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Is this guy really crying about a High tier TD?




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