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again too much arty


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HassenderZerhacker #1 Posted 05 October 2017 - 07:58 PM

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arty has come back.

almost every game there are 3 arties. it's too much, at least at mid-tiers.

they are very dangerous, if a couple take your tank under their fire, you are toast, as simple as that.

if you are unfortunate and the enemy has a LeFH18B2 and a FV304, it's hell on earth, leFH often fires faster than I could repair my track.

 

for some time, there was maximum one arty per game, maybe that was a bit drastic. why not try 2 and balance it the way that there can only be one fast-firing or autoloader arty per battle?



japtank #2 Posted 05 October 2017 - 08:12 PM

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View PostHassenderZerhacker, on 05 October 2017 - 07:58 PM, said:

why not try 2 ?

 

Why not completely remove it?

 

Everybody knows arty is useless at removing redline campers, the fools chanting the 'necessary evil' leitmotif have finaly run out of voice, now is the time.

Oh, and I play arty, I play the LeFH and the Bishop is one of my favourite tanks and I have 60%+ winrate in my keeper arties, so spare me the 'you know nothing about arty' thing, thx.

Arty has never been as powerful as it is now, it's accurate, efficient and devastating.

 

Compensate with XPs, gold, Russian vodka or whatever, but get rid of it already!



ExemeXe #3 Posted 05 October 2017 - 08:23 PM

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:popcorn:

FluffyRedFox #4 Posted 05 October 2017 - 08:28 PM

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just stop kemping :trollface:

jack_timber #5 Posted 05 October 2017 - 08:33 PM

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Here we go again. 

There must be, on average of course, at least one thread per week about that finest class of tank as it rains down misery and death on all it sees.

Yet you see the same arguments time after time with the same answers being put forward.

Reckon there should be a special place for these threads. Now what would it be called.....

Answers on a postcard please to the usual address.

Thank you kindly and have a good day:)

 

 

 



Jigabachi #6 Posted 05 October 2017 - 08:37 PM

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I got lots of completely artyfree matches so far.

btw: Autoloaders are a FAR bigger problem now.



RamRaid90 #7 Posted 05 October 2017 - 08:48 PM

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View PostHassenderZerhacker, on 05 October 2017 - 06:58 PM, said:

 

almost every game there are 3 arties. it's too much, at least at mid-tiers.

 

Completely over exaggerating.

 

I cannot remember the last time artillery had a devastating effect on my games since the rework. I also cannot remember the last battle I had with three artillery per side in it.

 

In fact, checking through my replay files for the past few days....there hasnt been a single game (out of 21) with more than two artillery.

 

14 of those 21 only had a single artillery in it, and 3 of them had no arty...

 

Post the teams from your next 5 games, timestamped to ensure there is no cherry picking, and I guarantee you not a single one will have three arties in it.


Edited by RamRaid90, 05 October 2017 - 08:54 PM.


Aikl #8 Posted 05 October 2017 - 09:04 PM

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View PostJigabachi, on 05 October 2017 - 07:37 PM, said:

I got lots of completely artyfree matches so far.

btw: Autoloaders are a FAR bigger problem now.

 

While that might be true, and everybody's entitled to their opinion, you've played 63 games the last month (and 267 since July), of which 60 (204) are in the RU251 - hardly the tank where artillery is annoying unless you're unlucky or "provokes" them into shooting you.

Besides, I have a feeling that there are most SPGs played at the mid-tiers (T6-8), but I guess I might be a bit biased because I play a fair bit of T7/8 (and heavy tanks, for that matter). Like arty, autoloaders are debatable, and probably a matter of opinion, but I know what 'problematic' tank class I prefer. For some reason the presence of two-three of one of those classes means I have to spend every second thinking about where I can put my tank to be safe while also being useful and getting support from teammates.

 

Frankly, most of the time an autoloader can dump a clip into me, it's because:

a) I did a silly mistake, and I'm getting punished for it.

b) A 'one-clip wonder' that dumps his clip and pays with 80% of his HP and is reduced to sniping the rest of the game.

c) Some purple unicum's a goldspamming hacker that sniped six shots into me at 500m in his Batchat player gets really lucky at silly engagement distances.

 

Most of the time a (or two-three) SPGs can dump shot after shot into me it's because:

i) I didn't camp hard enough and got punished for it

ii) I didn't 'dodge artillery' good enough (it's fun to get stun;)

 

I prefer getting punished for making 'obvious mistakes' rather than getting punished for not camping behind a rock. Maybe it's just me. No particular fan of autoloaders with clips that can take take down any same-tier tank, but it's not like anyone's complaining that the 50 100 is overpowered, despite being able to clip even a KV-5 ~60% of the time.



Jigabachi #9 Posted 05 October 2017 - 10:35 PM

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View PostAikl, on 05 October 2017 - 09:04 PM, said:

the RU251 - hardly the tank where artillery is annoying

Huh? I thought that arty shooting zigzagging soft targets instead of the camping heavy tanks was the major argument now? :P

 

Arty and autoloaders are BOTH a problem. After all, arty still needs a bit of work. But, to me at least, autoloaders are way more annoying and gamebreaking.



HassenderZerhacker #10 Posted 05 October 2017 - 10:39 PM

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View PostJigabachi, on 05 October 2017 - 10:35 PM, said:

Huh? I thought that arty shooting zigzagging soft targets instead of the camping heavy tanks was the major argument now? :P

 

Arty and autoloaders are BOTH a problem. After all, arty still needs a bit of work. But, to me at least, autoloaders are way more annoying and gamebreaking.

 

I agree about autoloaders, although they seem to have become less annoying.

Edited by HassenderZerhacker, 05 October 2017 - 10:40 PM.


Ilknur_Ibryam #11 Posted 06 October 2017 - 12:52 PM

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Way too many arty, way too many TD... Way passive gameplay that promotes camping and anyone trying to be aggressive gets punished for it. 1 arty per game is sometimes way too much. TDs with binos with a better view range than lights in the same time with better armor than Heavies. My T10 has almost  the same view range as my t100 lt. It is greatly messed up and I mean greatly. Best gameplay right now is to pick a high alfa gun and camp in a spot. There is nothing else to do really.

RandomBlank #12 Posted 06 October 2017 - 01:03 PM

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View PostRamRaid90, on 05 October 2017 - 08:48 PM, said:

 

I cannot remember the last time artillery had a devastating effect on my games since the rework.

 

I can. I was playing the artillery and couldn't manage to hit the wide side of a barn all game. Had a totally devastating effect on my games. :D

__H3H3__ #13 Posted 06 October 2017 - 01:09 PM

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View PostAikl, on 05 October 2017 - 08:04 PM, said:

 

While that might be true, and everybody's entitled to their opinion, you've played 63 games the last month (and 267 since July), of which 60 (204) are in the RU251 - hardly the tank where artillery is annoying unless you're unlucky or "provokes" them into shooting you.

Besides, I have a feeling that there are most SPGs played at the mid-tiers (T6-8), but I guess I might be a bit biased because I play a fair bit of T7/8 (and heavy tanks, for that matter). Like arty, autoloaders are debatable, and probably a matter of opinion, but I know what 'problematic' tank class I prefer. For some reason the presence of two-three of one of those classes means I have to spend every second thinking about where I can put my tank to be safe while also being useful and getting support from teammates.

 

Frankly, most of the time an autoloader can dump a clip into me, it's because:

a) I did a silly mistake, and I'm getting punished for it.

b) A 'one-clip wonder' that dumps his clip and pays with 80% of his HP and is reduced to sniping the rest of the game.

c) Some purple unicum's a goldspamming hacker that sniped six shots into me at 500m in his Batchat player gets really lucky at silly engagement distances.

 

Most of the time a (or two-three) SPGs can dump shot after shot into me it's because:

i) I didn't camp hard enough and got punished for it

ii) I didn't 'dodge artillery' good enough (it's fun to get stun;)

 

I prefer getting punished for making 'obvious mistakes' rather than getting punished for not camping behind a rock. Maybe it's just me. No particular fan of autoloaders with clips that can take take down any same-tier tank, but it's not like anyone's complaining that the 50 100 is overpowered, despite being able to clip even a KV-5 ~60% of the time.

 


Edited by another_Ghost_Shell, 06 October 2017 - 01:10 PM.


Aikl #14 Posted 06 October 2017 - 01:29 PM

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View PostHassenderZerhacker, on 05 October 2017 - 09:39 PM, said:

 

I agree about autoloaders, although they seem to have become less annoying.

 

It was indeed a good idea to reduce the clip capacity and buff gun handling on some of them. Even made them better - there's a reason why the Lorraine 40t is so much better than a 50 100. Still hurts when a 13 90 comes around - but not having a chance to win a one-on-one with a full-HP T9 is good. Bulldog... yeah. Doubt anyone will miss that autoloader.

 

View Postanother_Ghost_Shell, on 06 October 2017 - 12:09 PM, said:

 

 

¿qué?

Homer_J #15 Posted 06 October 2017 - 01:35 PM

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I have to say I hardly see enough 3 arty battles.

 

I've found those are the easiest way to get assist damage.  Find out what the other arty is shooting and concentrate on that target.  That way one stuns it, then the other arty hits it and gives assist to the first resetting the stun for the 3rd arty to hit them and pass the baton back to the first.

 

Amazing how co-operative the enemy team are as well.  They will just sit there letting you do that until they are dead.



_b_ #16 Posted 06 October 2017 - 01:37 PM

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tbh they should remove cap on number of arties ,... and just make it 15 VS 15 of them ... that should make everyone happy.

Homer_J #17 Posted 06 October 2017 - 01:39 PM

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View Post_b_, on 06 October 2017 - 01:37 PM, said:

tbh they should remove cap on number of arties ,... and just make it 15 VS 15 of them ... that should make everyone happy.

 

Ahh the good old days.

Ilknur_Ibryam #18 Posted 06 October 2017 - 01:53 PM

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View Post_b_, on 06 October 2017 - 01:37 PM, said:

tbh they should remove cap on number of arties ,... and just make it 15 VS 15 of them ... that should make everyone happy.

Meh 8 tds and 7 arties per team. So they can camp themselves to death



Chlieb_delikates #19 Posted 06 October 2017 - 02:03 PM

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I dont think arty is problem. Yes it is annoying when playing slow HT(easily the arty shots can be avoided in mediums and lights), but bigger problem are derp guns snapping shots without aiming and doing criticat dmg to you its much more devastating than arty with its stun .IMO Wargaming did mistake with japanese heavies having derp guns. They should remove derp guns completely and number of artillery per game should be lowered to 1 or 2. 

Edited by Chlieb_delikates, 06 October 2017 - 02:04 PM.


SaintMaddenus #20 Posted 06 October 2017 - 02:16 PM

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"Autoloaders are a FAR bigger problem now."

Freeloaders are a FAR bigger problem now. all they want is the same benefits as those that pay for tanks in the game... :hiding:


 


 






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