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Should WG add a Heavy Tank only game mode?

one step above tetris kiddie pool mode

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Poll: Heavy Tanks only game mode? (29 members have cast votes)

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Should WG add a Heavy Tank only game?

  1. Yes (6 votes [20.69%] - View)

    Percentage of vote: 20.69%

  2. No (23 votes [79.31%] - View)

    Percentage of vote: 79.31%

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PhooBar #1 Posted 07 October 2017 - 10:12 PM

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It's a simple question, should HT fan-bois get their own place to play, far away from those nasty mediums, invisible TD assassins and horrible, horrible artillery players?

This could mean the end to half of the whine topics on the forum.  Blessed peace at last!

Credit for the idea goes to brother VeryRisky.  Ding on, bro...


Edited by PhooBar, 07 October 2017 - 10:16 PM.


Erwin_Von_Braun #2 Posted 07 October 2017 - 10:18 PM

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100% yes

Maybe make them realise that there is more to the game than just their favourite class.

 



Ogroid #3 Posted 07 October 2017 - 10:34 PM

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Yeah why not? Sick of skoda t40 et al.

Aikl #4 Posted 07 October 2017 - 10:37 PM

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Honestly not a bad idea, but hardly necessary once the basecampers gets their special mode - where they get to do what they want to. :)

IncandescentGerbil #5 Posted 07 October 2017 - 10:40 PM

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Going to give this one a lol.

brumbarr #6 Posted 07 October 2017 - 10:55 PM

    Lieutenant General

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no, they have lots of HP, they are great to farm dmg.

Erwin_Von_Braun #7 Posted 07 October 2017 - 11:08 PM

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View PostAikl, on 07 October 2017 - 09:37 PM, said:

Honestly not a bad idea, but hardly necessary once the basecampers gets their special mode - where they get to do what they want to. :)

 

Then they will be begging for arty to be introduced just to 'balance' things.:teethhappy:

 



roachex #8 Posted 07 October 2017 - 11:12 PM

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It will not help for Random game mode. Better would be to diverse gameplay with more strategic options to do within a round. For example - a relay station with a base circle​ which may be captured and you get artillery strike, or something like satellite support, revealing enemy location. And these ones would be in open areas - high risk high reward. 

Erwin_Von_Braun #9 Posted 07 October 2017 - 11:33 PM

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View Postroachex, on 07 October 2017 - 10:12 PM, said:

It will not help for Random game mode. Better would be to diverse gameplay with more strategic options to do within a round. For example - a relay station with a base circle​ which may be captured and you get artillery strike, or something like satellite support, revealing enemy location. And these ones would be in open areas - high risk high reward.

 

Artillery Strike???

BURN THE WITCH!!!:izmena:



ArtyIsSuperior #10 Posted 07 October 2017 - 11:37 PM

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we need arty-before-heavy mode.

Rules go like this: if you want to play tier 6 and above heavy you must unlock tier 10 arty before that.

roachex #11 Posted 07 October 2017 - 11:39 PM

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View PostErwin_Von_Braun, on 07 October 2017 - 11:33 PM, said

 

Artillery Strike???

 

Just like it is in Stronghold, giving the ability to use it for highest WG PR player alive in the team. Nothing new, though effective against digged-in opponents. 



Erwin_Von_Braun #12 Posted 07 October 2017 - 11:41 PM

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View Postroachex, on 07 October 2017 - 10:39 PM, said:

 

Just like it is in Stronghold, giving the ability to use it for highest WG PR player alive in the team. Nothing new, though effective against digged-in opponents.

 

There was a certain element of sarcasm to my statement - there is a great deal of anti-farty rhetoric on here at the mo;)

roachex #13 Posted 07 October 2017 - 11:50 PM

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View PostErwin_Von_Braun, on 07 October 2017 - 11:41 PM, said:

 

There was a certain element of sarcasm to my statement - there is a great deal of anti-farty rhetoric on here at the mo;)

 

​Yep, I understand that. I understand that mentioned Arty and good thing​ in a post is equally to putting fire to a dynamite cord, covered with gasoline.

Though despite arty hatred, it is one of the most effective ways how to dig out a HT from a hulldown possition in a strategic place.

And in addition to that idea - some support abilities​ while doing strategic object missions, would be more than useful to eliminate camping, identical attack paths, static base guarding etc. The only thing is - will it be too confusing for general community? 



brumbarr #14 Posted 08 October 2017 - 12:22 AM

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View Postroachex, on 07 October 2017 - 11:39 PM, said:

 

Just like it is in Stronghold, giving the ability to use it for highest WG PR player alive in the team. Nothing new, though effective against digged-in opponents. 

I like that idea, pls implement asap , my own personal arta backup.



Horcan #15 Posted 08 October 2017 - 01:52 AM

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Like this abomination here?

http://wotreplays.eu...n-type_3_chi-nu



ArtyIsSuperior #16 Posted 08 October 2017 - 02:15 AM

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View Postroachex, on 07 October 2017 - 11:50 PM, said:

 

​Yep, I understand that. I understand that mentioned Arty and good thing​ in a post is equally to putting fire to a dynamite cord, covered with gasoline.

indeed. Arty  should be referred as awesome



SirDixie #17 Posted 08 October 2017 - 08:08 AM

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View Postroachex, on 07 October 2017 - 10:50 PM, said:

 

​...The only thing is - will it be too confusing for general community? 

 

Things in the game that are too confusing for the general community :

World of Tanks

 






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