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Will ENSK ever be removed from high tiers from random queue?

ensk crap mm

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sokolicc #1 Posted 08 October 2017 - 08:54 AM

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As title says, i would like to hear from moderators or some other WG staff will Ensk ever be removed from random queue at high tiers? Full tier 10 in Ensk i pain in the back. Really, it is joke that i get several times that Ensk full of Type 5s and Mauses and E100s. It is really not funny. 

jdc302 #2 Posted 08 October 2017 - 09:10 AM

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I'd rather have Mines removed from high tiers. it seems that the if both sides have fast tanks the northern side always gets to the hill first

Aikl #3 Posted 08 October 2017 - 09:58 AM

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Both Ensk and Mines are too fudgin' small, but I think at least Mines becomes a bit larger.

 

I don't like playing on them, but I frankly don't fancy a Prokhorovka or Malinovka campfest either. I'm holding off complaining about it until the HD maps come. Right now the maps are not very many, varied or good - and they've become extremely stale as well.



Sfinski #4 Posted 08 October 2017 - 10:02 AM

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At t8-10 there shouldn't be a map smaller that 1kmx1km.

WunderWurst #5 Posted 08 October 2017 - 10:08 AM

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You could add Mines, Tundra as well. They are not fit for 15 vs 15 high tier gameplay. To small.

maroar #6 Posted 08 October 2017 - 11:22 AM

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They are however CW maps. So you should be able to get familiar with them in your high tiers.

Ensk is a lovely map for CW, Mines used to be (with the climbs), Tundra is still better than mountain pass or now Abbey without climbs.



Balc0ra #7 Posted 08 October 2017 - 11:39 AM

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Not as bad as mines is on a high tier game. Or as bad as it was before. As before you had the spawn at each end of the railway. If each team had a Patton with optics, they drove forward 10m and got 10+ spots instantly. And chaos started before most had loaded their big guns.

 

Only positive thing about Ensk now is that slow high tier HT's don't have to drive for 4 min to get to the HT line. But maps are getting some reworks for HD. Mines seems to... well lose the mine to name one. So lets wait and see how much they will be changed first.



monthey_ #8 Posted 08 October 2017 - 07:56 PM

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Nah man leave Enks alone. I like that map, if only for the garanteed close quarter brawling which a lot of other maps simply don't have.

Cannes76 #9 Posted 08 October 2017 - 08:11 PM

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Ensk is much better suited for high tiers than mines.
I also personally don't enjoy tundra much.

The_Georgian_One #10 Posted 09 October 2017 - 07:42 AM

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View Postmaroar, on 08 October 2017 - 11:22 AM, said:

They are however CW maps. So you should be able to get familiar with them in your high tiers.

Ensk is a lovely map for CW, Mines used to be (with the climbs), Tundra is still better than mountain pass or now Abbey without climbs.

 

They might be good for organized gameplay, but they're bad in randoms. Mines is all about who gets the hill and half of bobs driving like headless chickens in light tanks don't understand that. Ensk is just a grindfest. Ensk is a slightly different story, but again, it can work in an organized gameplay when you push one flank hard. I very rarely see that in randoms. And as people said before, both maps are too small for higher tiers.

Kozzy #11 Posted 09 October 2017 - 08:26 AM

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View Postmonthey_, on 08 October 2017 - 06:56 PM, said:

Nah man leave Enks alone. I like that map, if only for the garanteed close quarter brawling which a lot of other maps simply don't have.

 



KillingJoker #12 Posted 09 October 2017 - 11:42 AM

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Why? its a good map for heavy tank brawlling.... and it have quite nice opportunities for medium tanks and light tanks...

 

even TDs have a lot of areas where they can work out stuff. 

 

Ensk is a good map!



sokolicc #13 Posted 09 October 2017 - 01:50 PM

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Map is simply too small... If you drive lightly armored tank you are usually screwed. If you are bottom tier and lightly armored? Wow, that's supercool!

JCTagger #14 Posted 09 October 2017 - 01:55 PM

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View PostThe_Georgian_One, on 09 October 2017 - 07:42 AM, said:

 

They might be good for organized gameplay...

in an organized gameplay...I very rarely see that in randoms...

 

Sorry, mate, you've lost me there.. What is this thing of which you speak? :sceptic:

Taudlitz #15 Posted 09 October 2017 - 03:36 PM

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hope not, Ensk is nice brawling map. Only TDs without armour and bad mobility are somewhat srewed

Coldspell #16 Posted 09 October 2017 - 04:00 PM

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I think as mentioned mines is a bigger issue high tiers.

Havenless #17 Posted 09 October 2017 - 04:02 PM

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There are so many maps worse than Ensk. Not saying it's the perfect map but I rather take a 100% brawl than a map with 2-3 corridors that base camping TD bots and arties can shoot.



HeathLedger_ #18 Posted 09 October 2017 - 04:02 PM

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Paris<pilsen<mines<ensk<tundra 



monthey_ #19 Posted 09 October 2017 - 04:31 PM

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View PostKozzy, on 09 October 2017 - 08:26 AM, said:

 

 

+1 you are right XD, I just love this map.

 

Check this oldie I had a few years ago on Ensk Map:

https://youtu.be/mwGB42RL0BY

 

 

 

 



Balc0ra #20 Posted 09 October 2017 - 04:59 PM

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View PostKillingJoker, on 09 October 2017 - 11:42 AM, said:

Why? its a good map for heavy tank brawlling.... and it have quite nice opportunities for medium tanks and light tanks...

 

even TDs have a lot of areas where they can work out stuff. 

 

Ensk is a good map!

 

But that's just it.. no one uses it. All the 2 line lemmings stay in the back yard between the houses firing on the 2 corridors across the road 9 out 10 game. Thus, even if your team has 10 guns there vs 5. It don't matter if they only use 2 of them at a time. It's like Pilsen, all the HT focuses on the middle door. Not the 1 lane or the narrow lane. All 10 guns on that one door. Thus you see lemmings with 2x more guns lose it rather often. The second the enemy team figures there is no TD on the 1 line on both maps. It's over.

Edited by Balc0ra, 09 October 2017 - 05:00 PM.






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