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2 -3 months per 1 map in HD - Kappa


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m3hm3d #1 Posted 10 October 2017 - 11:32 PM

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So they want to show us 12. They say it takes 2 - 3 month per one map :D 

Still around 30 to go. 

 

See you in 3 years 

https://youtu.be/yMCgR0SMt7U?t=163

 

PS This lady is a Project Manager. I bet she has no idea about gaming  whatsoever 

Another Corpo Zombie 



Homer_J #2 Posted 10 October 2017 - 11:36 PM

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12 maps, 48 maps, who cares.  You only really have city maps, open maps, combined open/city maps.  So 3 is enough, you can drip feed the rest after making the switch over.

 

And as a bonus, new players will think they are getting new maps.

 

win-win



qpranger #3 Posted 10 October 2017 - 11:40 PM

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So it is not gonna be SOON this time?

WG, I am disappoint.



HundeWurst #4 Posted 10 October 2017 - 11:43 PM

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I mean I dont have a single idea how WoTs mapmaker works... but by the looks of its from the 17th century.

 

And you know what will be the worst? After the reork they will look a lot better but the gameplay will still be trash. Cant wait for the gems like Paris, Pilzen, Windstorm, Overlord, Kharkov, Stalingrad... It will be legendary to run around on these. Same trash gameplay but who cares.... Well we do but WG does not.

 

 


Edited by WunderWurst, 10 October 2017 - 11:45 PM.


HaZardeur #5 Posted 10 October 2017 - 11:46 PM

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View PostWunderWurst, on 10 October 2017 - 11:43 PM, said:

I mean I dont have a single idea how WoTs mapmaker works... but by the looks of its from the 17th century.

 

 

 

The real sad thing will be that even after all the testing they will mess up physics and goating will be possible... and we all know how long it will take them to fix that.

_EXODUZ_ #6 Posted 10 October 2017 - 11:51 PM

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Yea I bet you guys would do a much better job if you worked for WG.

IncandescentGerbil #7 Posted 10 October 2017 - 11:54 PM

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Would it be sexist to say the bird has excellent chest topography, beautifully rendered?

VarzA #8 Posted 11 October 2017 - 12:02 AM

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I just don't get it, why do they need 3 months for 1 map.

 

Either they have weird design of the map, or very few ppl working on the map.



Aikl #9 Posted 11 October 2017 - 12:13 AM

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They might be out to test performance for the most part, or get 'focused' data for certain, arguably more problematic, maps. Hard to tell, but at least things are happening - even if it's been literally a fudging year since the last new maps (adding rocks to combat climbs doesn't really count).

 

 

View PostWunderWurst, on 10 October 2017 - 10:43 PM, said:

I mean I dont have a single idea how WoTs mapmaker works... but by the looks of its from the 17th century.

 

(...)

 

 

 

IIRC it wasn't/isn't really a mapmaker, but rather "standard" 3D modelling software, which might be why it takes quite a bit of time.

 

Copy-pasted from a ad for a WG objects designer:

 

 

View Post_EXODUZ_, on 10 October 2017 - 10:51 PM, said:

Yea I bet you guys would do a much better job if you worked for WG.

 

The developers are probably doing a splendid job, but I'm more skeptical towards management. Part of it is kind of a PR problem, specifically the kind of 'on/off' approach to communication. Even the staff on the forums are using the term SOONTM....

Right now, it's a good thing that HD maps are entering sandbox test, for whatever purpose. It shows that WG is working on it, and that there is progress. That is the stuff that people want to see - but now it's kind of too late. They've been ignoring the maps for a year straight, supposedly because of the work on HD maps. That's a lot of time.

 

Stuff like the maps becomes a PR issue because WG very rarely admits that they've fudged up something. I'd iimagine that now would be a good time for a developer to come out and say "sorry", what the current progress is, and what the changes will bring (like making maps actually better, and not just better-looking).

 

Hindsight is of course 20/20, but it seems like a pretty bad idea to not say anything and tie up the HD maps to the new graphics engine - which most of us can imagine is a ton of work to weave into the current engine while also optimizing it for the hordes of potato computers (which is about the information we've gotten from the translated Q&A sessions with plenty of jokes and general worthless bullcrap.


Edited by Aikl, 11 October 2017 - 12:15 AM.


Balc0ra #10 Posted 11 October 2017 - 12:14 AM

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View Postm3hm3d, on 10 October 2017 - 11:32 PM, said:

PS This lady is a Project Manager. I bet she has no idea about gaming  whatsoever 

Another Corpo Zombie 

 

Yes because no women can play games right? Not like most of the biggest WOT streamers are females. Some even older then Jingles.

 

And you know everything about map making right? It takes 2-3 month pr map, pr team divided in stages. As each map is done in stages.  And considering that the same person don't do light, surfaces, water etc. it takes time.. And it's a new engine. It's not done overnight.

 

I mean Noclip has a Witcher 3 documentary series atm... they said they used months on a village alone. Or the one castle area. So 2 months on a big here map with more minor details is not bad. As they had one team do just trees, one team do just buildings, one team do just fences, one team did just grass and flowers and one team did just add tables, cups and all the minor details, thus if one team spends a few days or a week each pr area on that huge map, it racks up fast.


Edited by Balc0ra, 11 October 2017 - 12:20 AM.


Aikl #11 Posted 11 October 2017 - 12:17 AM

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At this point it makes less sense to discuss the effectiveness of the designers and developers and more whether it was a good management decision to halt development for what amounts to a "non-essential" feature (although probably important if we don't want a WoT 2.0 with improved graphics - even if that would mean that people who likes fancy graphics in their driving/camping game would play the 2.0 instead :P )

250swb #12 Posted 11 October 2017 - 03:14 AM

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View Postm3hm3d, on 10 October 2017 - 11:32 PM, said:

So they want to show us 12. They say it takes 2 - 3 month per one map :D 

Still around 30 to go. 

 

See you in 3 years 

https://youtu.be/yMCgR0SMt7U?t=163

 

PS This lady is a Project Manager. I bet she has no idea about gaming  whatsoever 

Another Corpo Zombie 

 

It's called 'attention to detail'.



SuedKAT #13 Posted 11 October 2017 - 03:41 AM

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View Post_EXODUZ_, on 10 October 2017 - 11:51 PM, said:

Yea I bet you guys would do a much better job if you worked for WG.

 

As a dev my self I can say that I have no idea since I haven't looked more closely at how the maps are made, however I bet that just as in every other IT related work environment it's not down to the devs, the technicians, the 3D artists or what ever how good the end product will be, it's down to the guys with the money, management. Generally speaking you can have the best devs in the world but that matters little if the guys leading them work with a mindset which is quite common in the business today, at least when you've become the size that WG is at the moment, "maximize profit and deliver something ok-ish". 

 

There is a reason why you can buy a great game at around 60$ today but have it ruined with season passes, DLC, micro-transactions, loot-boxes etc but still need to wait like 6 months and countless of patches for them to iron out the most ridiculous bugs, it's like watching a movie on the TV with commercial breaks, it's all there to maximize profits not to grant you the best experience of the product. Which leads to that most average consumers of "triple AAA" pay a lot more than 60$ today, closer to 80-150$ depending on how "mainstream" the title is. Believe me, most game devs I know, which is quite a few are just as unhappy to insert that sh1te into their product (their baby so to speak) as so many gamers that buy the games are to see it.



Schmeksiman #14 Posted 11 October 2017 - 07:23 AM

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View Postm3hm3d, on 10 October 2017 - 11:32 PM, said:

So they want to show us 12. They say it takes 2 - 3 month per one map :D 

Still around 30 to go. 

 

See you in 3 years 

https://youtu.be/yMCgR0SMt7U?t=163

 

PS This lady is a Project Manager. I bet she has no idea about gaming  whatsoever 

Another Corpo Zombie 

 

 

Here you go:
http://wargaming.com/en/careers/

 

I am sure you will be hired the moment you prove them that you can rework a map to HD in two weeks.

Btw check the requirements on project manager, if it's that easy to become one I'm sure you'd fit right in.

 

Edit: Oh yeah, one more thing. If you actually watched the video you'd see that there are 12 maps on sandbox. Just before the moment you linked it's said that WG has been working on HD maps about a year. The question is what does that tell you?


Edited by Schmeksiman, 11 October 2017 - 07:39 AM.


Dragonlordcv #15 Posted 11 October 2017 - 07:46 AM

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The game could be better WITHOUT HD maps imho. They should focus towards fixing rather than creating gameplay problems (see balancing, MM etc.) and introducing more maps !

Edited by Dragonlordcv, 11 October 2017 - 07:47 AM.


Phobos4321 #16 Posted 11 October 2017 - 07:53 AM

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who knows at some point having done most of their objects and textures as HD version they might speed up the process

 

still i would rather wait the time to get a nice looking map that is at least not more broken/imbalanced/whatever than the old version

 

skipping the details and just replace a few objects and textures ? donein 2 weeks but not working ? being removed reworked removed reworked etc again and again ? 

 

seems better to me to do it once but the right way  but than i cant expect it to be done in zero time



qpranger #17 Posted 11 October 2017 - 08:04 AM

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View PostIncandescentGerbil, on 11 October 2017 - 12:54 AM, said:

Would it be sexist to say the bird has excellent chest topography, beautifully rendered?

 

Yeah, almost as good as my moobs.

Cannes76 #18 Posted 11 October 2017 - 08:38 AM

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Looks pretty good tbh.

eldrak #19 Posted 11 October 2017 - 10:30 AM

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The maps use a lot of shared resources for houses, bushes, trees, wrecks, trains etc etc.

After they've redone all those things making the rest of the maps should go much faster.

 

And as noted earlier here. That they are releasing only 12 maps to test doesn't mean that the rest aren't ready or near ready.

They might not want to make the test client into a too big download.



Kozzy #20 Posted 11 October 2017 - 11:27 AM

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View PostIncandescentGerbil, on 10 October 2017 - 10:54 PM, said:

Would it be sexist to say the bird has excellent chest topography, beautifully rendered?

 

Possibly, but you should be more worried about it making you look like a sad tw@t.




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