Jump to content


My Suggestions


  • Please log in to reply
15 replies to this topic

Empaire #1 Posted 12 October 2017 - 04:10 PM

    Private

  • Player
  • 6760 battles
  • 13
  • [TRBM] TRBM
  • Member since:
    07-23-2017

Hi. These are some suggestions that i think would make the game way more fun and balanced. Please let me know what you think about them. 

 

* Remove gold rounds from tier X. 

* Rework the matchmaking. 

* Dead players shouldn't be able to ping. 

* Increase experience earned for capture points. 

* Bigger maps. 

* Rework the crew skills system. 

* Decrease arty damage. 

 

 

 

 

 



jack_timber #2 Posted 12 October 2017 - 04:29 PM

    Lieutenant

  • Player
  • 31140 battles
  • 1,594
  • Member since:
    07-26-2014

Like the bigger maps and dead players pinging map, although if they only ping a couple of times fine it is incessant pinging by players, alive or dead, that I find slightly annoying.

Not fussed one way or other with the rest



_snowfIake__ #3 Posted 12 October 2017 - 04:32 PM

    Warrant Officer

  • Player
  • 26477 battles
  • 613
  • Member since:
    08-16-2012
I once made a suggestion or two. Maybe even thought someone will care. I can't believe I was that dumb...

Empaire #4 Posted 12 October 2017 - 04:37 PM

    Private

  • Player
  • 6760 battles
  • 13
  • [TRBM] TRBM
  • Member since:
    07-23-2017
Well it's better to make a post about what you want to change instead of doing nothing.

Anxter_ #5 Posted 12 October 2017 - 04:42 PM

    Sergeant

  • Player
  • 26571 battles
  • 250
  • [-MM] -MM
  • Member since:
    10-12-2012

wrong

in what way?

wrong

dead wrong

sure

sure

or just remove it

 

2 for, 3 against. verdict: your opinion is crapand so are you.



K_A #6 Posted 12 October 2017 - 04:51 PM

    Brigadier

  • Player
  • 13566 battles
  • 4,656
  • [T-D-U] T-D-U
  • Member since:
    04-18-2013

* Remove gold rounds from tier X.  No

* Rework the matchmaking. Yes but that's not a suggestion.

* Dead players shouldn't be able to ping. No but limit all player pings all the time to max 1 per 5 seconds or something.

* Increase experience earned for capture points. Hell no.

* Bigger maps. No but I wouldn't mind removing the small maps from high tiers.

* Rework the crew skills system. How? It works just fine imo.

* Decrease arty damage. No, they already have horrendous dpm.



Anxter_ #7 Posted 12 October 2017 - 05:01 PM

    Sergeant

  • Player
  • 26571 battles
  • 250
  • [-MM] -MM
  • Member since:
    10-12-2012

View PostK_A, on 12 October 2017 - 03:51 PM, said:

No but limit all player pings all the time to max 1 per 5 seconds or something.

 

What about FCs or people trying to help out? The few map spammers you can just blacklist or block don't really warrant doing anything about them tbh. WG has already given us the tools to fix map ping spam ourselves.

 

Block Quote

 How? It works just fine imo.

 

It's kinda onesided. There are only few viable builds for any tank and right now it's basically more of a grind to get mandatory stuff rather than a system with trade-offs. The AW system of choosing between -x% dispersion on max dispersion or -x dispersion on fully aimed dispersion was much better imo.

 

 



Enforcer1975 #8 Posted 12 October 2017 - 05:02 PM

    General

  • Player
  • 18345 battles
  • 9,836
  • [WJDE] WJDE
  • Member since:
    05-04-2014

View PostEmpaire, on 12 October 2017 - 04:37 PM, said:

Well it's better to make a post about what you want to change instead of doing nothing.

 

Well that's true but in order for it to be read by the devs you have to either post in the RU section or contact them directly. You will probably get the same reply as here, namely none.

K_A #9 Posted 12 October 2017 - 05:13 PM

    Brigadier

  • Player
  • 13566 battles
  • 4,656
  • [T-D-U] T-D-U
  • Member since:
    04-18-2013

View PostAnxter_, on 12 October 2017 - 04:01 PM, said:

 

What about FCs or people trying to help out? The few map spammers you can just blacklist or block don't really warrant doing anything about them tbh. WG has already given us the tools to fix map ping spam ourselves.

 

"Or something". TBs and CWs should have completely free map pings of course, but I don't think a slight restriction in randoms would be too much. Like, ping the same map square 5 times in a row in quick succession and you can't ping anything for 20 seconds. Or one ping per a couple seconds. You can help with single pings, you don't need to click on the square fifteen times in a row.



Anxter_ #10 Posted 12 October 2017 - 05:19 PM

    Sergeant

  • Player
  • 26571 battles
  • 250
  • [-MM] -MM
  • Member since:
    10-12-2012

View PostK_A, on 12 October 2017 - 04:13 PM, said:

 

"Or something". TBs and CWs should have completely free map pings of course, but I don't think a slight restriction in randoms would be too much. Like, ping the same map square 5 times in a row in quick succession and you can't ping anything for 20 seconds. Or one ping per a couple seconds. You can help with single pings, you don't need to click on the square fifteen times in a row.

 

Right click. Block for this battle. done. 

 

This is almost, but not quite, on the same level as WG removing all-chat when the option was already there for everyone to use.



Strappster #11 Posted 12 October 2017 - 05:24 PM

    General

  • Player
  • 23556 battles
  • 8,745
  • [WJDE] WJDE
  • Member since:
    10-20-2015

View PostEmpaire, on 12 October 2017 - 03:10 PM, said:

* Rework the matchmaking. 

 

Update 9.20.1 - Improved Matchmaker.

 

From the link ...

Have you ever played Himmelsdorf against a team that has more heavies than you? Or perhaps, you’ve watched victory slip from your fingers on an open map simply because the other camp was lucky enough to have more medium tanks in their ranks. Update 9.20.1 clamps down on these frustrating scenarios by adding an extra parameter to the matchmaker: vehicle combat roles. Simply put, we taught the matchmaker to see the difference between the Maus and IS-7, for example. Now, it balances them separately. To create two evenly assembled teams, it would place the former against other heavily armoured tanks (the E-100, Type 5 HEAVY, etc.), while the IS-7 gets to face the likes of the Т110Е5 and FV215b. 

 

At least read the news before posting a repeat whine.



Toccah #12 Posted 12 October 2017 - 08:58 PM

    Private

  • Player
  • 20634 battles
  • 9
  • [TRBM] TRBM
  • Member since:
    12-04-2016

Regarding maps. A system where each player could choose a few maps they do not want in their random battles queues. This would also let WG see which maps are less popular.

 

Regarding gold rounds. Some sort of balance among the different types would seem fair, where + pen would be more even. For example t-100lt has a 18+ pen gold round where as a Centurion Ax has a almost 70+ pen gold round,



Strappster #13 Posted 12 October 2017 - 09:07 PM

    General

  • Player
  • 23556 battles
  • 8,745
  • [WJDE] WJDE
  • Member since:
    10-20-2015

View PostToccah, on 12 October 2017 - 07:58 PM, said:

Regarding maps. A system where each player could choose a few maps they do not want in their random battles queues. This would also let WG see which maps are less popular.

 

Say goodbye to arty and camping TDs on city maps and hello to them on every single open map, not to mention heavy-only city battles. So open maps become a camp-off because no one wants to be deleted and city maps become a stalemate that can only be broken by whichever side angles their armour worse. Sounds like fun.



Erwin_Von_Braun #14 Posted 12 October 2017 - 09:42 PM

    Colonel

  • Player
  • 36081 battles
  • 3,885
  • [T-D-U] T-D-U
  • Member since:
    01-25-2014

View PostEmpaire, on 12 October 2017 - 03:10 PM, said:

Hi. These are some suggestions that i think would make the game way more fun and balanced. Please let me know what you think about them.

 

* Remove gold rounds from tier X.

* Rework the matchmaking.

* Dead players shouldn't be able to ping.

* Increase experience earned for capture points.

* Bigger maps.

* Rework the crew skills system.

* Decrease arty damage.

 

 

 

 

 

 

Fed up with dead players pinging the map - removing that ability should be a thing.

After all, dead men don't talk right?

 



Homer_J #15 Posted 12 October 2017 - 10:35 PM

    Field Marshal

  • Beta Tester
  • 27001 battles
  • 27,657
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View PostEmpaire, on 12 October 2017 - 04:10 PM, said:

Hi. These are some suggestions that i think would make the game way more fun and balanced. Please let me know what you think about them. 

 

* Remove gold rounds from tier X. 

* Rework the matchmaking. 

* Dead players shouldn't be able to ping. 

* Increase experience earned for capture points. 

* Bigger maps. 

* Rework the crew skills system. 

* Decrease arty damage. 

 

 

No.

Yes, bring back the old one.

No, but they should fix the spam protection which has been broken since beta.

No no no.

Maybe

No.

No.  They should put the potential damage back as it was and reduce penetration so only open topped tanks will get penetrated by them.



Jigabachi #16 Posted 13 October 2017 - 08:45 AM

    Field Marshal

  • Player
  • 17746 battles
  • 17,617
  • [T-D-U] T-D-U
  • Member since:
    08-12-2011

View PostEmpaire, on 12 October 2017 - 04:10 PM, said:

* Remove gold rounds from tier X. 

Not until the vehicle balance got fixed.

* Rework the matchmaking. 

Ok, so you will only get matched up with bad players. Gud suggestion.

* Dead players shouldn't be able to ping. 

No.

* Increase experience earned for capture points. 

Hell no.

* Bigger maps. 

BETTER maps is what we need. Bigger would be a nice bonus.

* Rework the crew skills system. 

Ok, so your fresh crews will get -100% on everything and you have to pay gold to slowly get them to +5% when finished. Gud suggestion.

* Decrease arty damage. 

No.

Thanks for your highly elaborate suggestions. 






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users