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LEOPARD 1 IS WEAK (BUFF REQUIRED IMMEDIATELY)

tier X Tier X med Weak tanks Leopard 1 Tier X Weak Buff

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Archaean #121 Posted 09 January 2018 - 09:33 PM

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It's a sniper tank.

Punisher_daGOD #122 Posted 09 January 2018 - 10:37 PM

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View PostArchaean, on 09 January 2018 - 09:33 PM, said:

It's a sniper tank.

 

Duuuuh.

And where except on few maps u can snipe and on what distance on those few spots where any rashaa medium except 430 wont do same or better not having to worry so much about autopenned if enemy returns fire?

Leo1 could stay vehicle wise probably same but the gun should be laser sharp and i mean LASER sharp,acc to compensate that it is made of cardboard boxes.

 

edit.

ffs in Leo1 every scout is fking huge threat and in balanced rashaaaaaa meds they are mostly food and free xp. Someone calls that balance?


Edited by Dex022, 09 January 2018 - 10:46 PM.


Emeraldweed #123 Posted 10 January 2018 - 07:08 AM

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View PostArchaean, on 09 January 2018 - 11:33 PM, said:

It's a sniper tank.

 

obvious troll is obvious

SplittingVoid #124 Posted 10 January 2018 - 07:36 AM

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View PostMrEdweird, on 09 January 2018 - 09:29 PM, said:

I think Milkym4n already has the solution. Just make it a 1A1A1, with side skirts, some applique on the turret to get some lucky bounces and better gun stabilization and it's golden.

Oh and it looks gorgeous.

 

 

Well... armour changes need to be significant and not just mere show to make this tank a competitive medium. Dispersion while moving/turning turret needs a significant reduction as well. So...definitely feel that the leopard 1 A3-A5 would be a more suitable change.

Edited by SplittingVoid, 10 January 2018 - 07:38 AM.


Archaean #125 Posted 10 January 2018 - 08:05 AM

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sniper tank....

_T_1_T_4_N_0_ #126 Posted 10 January 2018 - 11:57 AM

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View PostArchaean, on 10 January 2018 - 08:05 AM, said:

sniper tank....

 

Yeah one that doesn't really work well in the current meta.
It snipes at distance with APCR & -+25% Pen RNG.
Its about as likely to pen as most other T10 meds at that tier @ distance.

MrEdweird #127 Posted 10 January 2018 - 08:52 PM

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I found that my CentAX does about everything better in my playtests. Statistics HERE support this. Yeah, it does better as a stationary gun platform but that's about all it can do. 9/10 times CentAX will be more useful.

 

View PostSplittingVoid, on 10 January 2018 - 06:36 AM, said:

 

Well... armour changes need to be significant and not just mere show to make this tank a competitive medium. Dispersion while moving/turning turret needs a significant reduction as well. So...definitely feel that the leopard 1 A3-A5 would be a more suitable change.

 

​There is no difference in terms of armor between a 1a1a1 and a 1a5 as far as I can tell. Both can mount the Lexan armor panels but obviously 1a5 has the better FCS. 1a1a1 still has better stabilization than stock Leo 1, though. Both provide marginal protection improvements. I think the applique on the front is something like 60mm. It will stop HEAT shells in any case. Really the tank should have the best gun characteristics of any tier X medium. It neither has an amazing gun or amazing mobility to compensate for the garbage armor. Reminds me of the STB-1, really...

 

If anything, I want them to change it to the 1a1a1 because it looks so damn good. Shame they can't make it sound like the real one, too.

In any case, I stand by them improving the mobility a bit, adding the applique+skirts so it's not just a fat light and improving the gun performance significantly so it can perform it's designated role.


Edited by MrEdweird, 10 January 2018 - 09:03 PM.


SplittingVoid #128 Posted 26 January 2018 - 07:12 PM

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Watch the new mechanics and then just pause at 8.36

 

literally....that is a leopard with the new auto-loading system...I mean ...the hell is goin' on here? 



Homer_J #129 Posted 26 January 2018 - 07:13 PM

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View PostSplittingVoid, on 26 January 2018 - 06:12 PM, said:

 

 

Watch the new mechanics and then just pause at 8.36

 

literally....that is a leopard with the new auto-loading system...I mean ...the hell is goin' on here? 

Yes, an Italian one.

 

Don't go assuming they will retrofit it to the German one.



Beltalowda #130 Posted 27 January 2018 - 01:18 AM

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There are tanks which can be buffed "Russians" and then there are tanks which will never be buffed "Leopard 1". T-44 is getting a second buff in two updates, 140 got stronger roof, 907 was overbuffed to oblivion, IS-7 now has better soft stats then poor Leo, coz reasons and also armour. 

 

With all the armour buffs WG wants a tank or two which will be auto pened by a rain so everyone can have a nice time shooting at them. Forget that they will ever even look at the Leopard 1, after all Murazor is in charge of balancing team and we all can see how many players left the game coz of his implemented ideas. He's got a hard on armour tanks and he will never allow Leo to be on the same level as the mighty Russians.



SplittingVoid #131 Posted 27 January 2018 - 07:02 AM

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View PostTrewSx, on 27 January 2018 - 01:18 AM, said:

There are tanks which can be buffed "Russians" and then there are tanks which will never be buffed "Leopard 1". T-44 is getting a second buff in two updates, 140 got stronger roof, 907 was overbuffed to oblivion, IS-7 now has better soft stats then poor Leo, coz reasons and also armour. 

 

With all the armour buffs WG wants a tank or two which will be auto pened by a rain so everyone can have a nice time shooting at them. Forget that they will ever even look at the Leopard 1, after all Murazor is in charge of balancing team and we all can see how many players left the game coz of his implemented ideas. He's got a hard on armour tanks and he will never allow Leo to be on the same level as the mighty Russians.

 

:deer::deer::deer::deer::deer::deer::facepalm::facepalm::facepalm::facepalm::facepalm::facepalm::(:(:(:(:(:(

SplittingVoid #132 Posted 24 May 2018 - 04:22 PM

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http://www.vbaddict....t_ratio&server=

 

 

WR leopard 1(tier X) 45.04 % ........

 

:ohmy::ohmy::ohmy::ohmy::ohmy::ohmy::ohmy::ohmy::ohmy::ohmy::ohmy::ohmy::ohmy::ohmy::ohmy::ohmy:

 

 



Hezs #133 Posted 24 May 2018 - 04:32 PM

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It would be good business for WG to make all the lines competetive, but no. They are just fools, balance is sh*t, they don't read these forums and they don't care. They have their own statistics, global WR doesn't mean anything to them. See tanks like Leopard 1 and Panther 88.



kejmo #134 Posted 24 May 2018 - 04:41 PM

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When i click on tech tree and go to a red flag with yellow star, sickle and a hammer, i kinda don't see name Leopard 1 in the Tier 10 tanks. 

 

Meanin, no bufs for that tank or any other that isn't under that flag.



SplittingVoid #135 Posted 03 November 2018 - 09:10 AM

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https://www.youtube....h?v=W1AEwF8KWgg

SanDManN_ #136 Posted 03 November 2018 - 08:28 PM

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Some thoughts about buffing Leopard 1. All the comments and opinions are preferable.

 

An interesting fact about Leopard 1: At the moment if you have 100 % crew with bia and use rammed, vents and food, your dpm is exactly 3400 and view range is exaclty 445 m. Those are so sweet numbers that it sounds as if it was planned in the beginning. So, my buff suggestions begin from the situation you have Leo 1 with 100 % crew with bia, rammer, vents and food.

 

In my opinion Leo 1 should be harder hitting mobile sniper. I’d buff its alpha to 440, but keep it’s dpm exactly the same. So, in this situation it’s rate of fire would be 7,73 and reload time 7,76 seconds (which is slightly better than Leo PTA). The idea behind this is that with longer reload (almost 8 secs) you would become again unspotted before beginning to take the next shot and also trading in bad situations would be more efficient (I think higher alpha matters more if you have to peak and challenge enemy tank in a glass cannon). Of course, now some will say that if Leo 1’s 105mm gun gets 440 alpha, the other 105 mm guns have to have it, too. Well, if we either raise shell velocity to the same as K-91 and so the faster velocity with more impact factor would explain the greater alpha. Or we just make Leo 1 in a 1A5 (or 1A6?) variant which I suppose had a possibility to be upgraded with 120 mm gun. But remember, this is just a suggestion and I don’t have much of idea about the historical accuracies, so comments are very welcome . Of course, HE alpha would raise to 530 (the same as other 440 alpha guns).

 

Also, I’d raise the gun dispersion value from 0,26 to 0,24 (which is the same as Grille 15 with bia and food). And aiming time from 1,67 s to 1,49 s (the same as K-91 with bia, vents and food). I’d keep the gun depression at 9 degrees (CAX and STB-1 may stay as tier X meds with 10 degrees). I’d raise slightly the hidden values of dispersion on the move and tank traverse to lower the impact on the aiming time. Leopard 1 has already great dispersion while turret traverse and I kind of want to think that the tank shouldn’t be too accurate while moving, but I’d increase them to the same level as E50M has.

 

I’d raise the penetration of standard APCR from 268 to at least 276, which is the same as K-91. I’d even consider raising it to 279, which is the same as Grille 15. With premium HEAT I’d raise its penetration to 340 and raise its shell velocity greatly, but have its alpha at 390 or even lower it all the way to 360 (the dpm would be less than 2800 in this scenario). I’d love to see less premium ammo flying in the game .

 

I’d love to have its basic view range raised from 410 m to 415 m, because like half of the mediums have 410 m view range and I think when it comes to view range, I think Leopard 1 should be better than others but not Patton like goodness. I wouldn’t touch its camo value, because the tank is pretty big in size (how can we hide such a big tank?). Anyways so many tier X tanks hit the 445 m value so easily with equipment and food, so I’d think Leo 1 could abuse a bit more of the view range/camo factor with a little bit better view range.

 

I wouldn’t touch much the armor values for I think it is part of the challenge and the fun factor to be vulnerable paper tank with superior sniping abilities. Maybe only some cosmetic changes and minor tweaks to the armor values if the tank for example needs to have a new turret to carry the 120 mm gun. The idea is still to keep it a sexy-looking glass cannon. Oh, maybe ammo rack location could be a bit safer?

 

All in all, I just want to make Leo 1 more reliable with hitting its targets with greater alpha and have its peaking abilities more efficient and have better ability to win the view range/camo games. In the end, the suggested changes are so major, it would be clever just to change the tank into Leopard 1A6 variant with 120 mm gun.

 

 

FIREPOWER

Standard APCR

Damage per shot 390 -> 440

Penetration 268 -> 279 (or 276?)

Shell velocity 1478 -> 1700 m/s

Premium HEAT

Damage per shot 390 -> 390 (or 360 :))

Penetration 330 -> 340

Shell velocity 1173 -> 1478 m/s

Standard HE

Damage per shot 480 -> 530

Penetration 53 -> 68

Shell velocity 1173 -> 1173 m/s

 

Buffed values with 100% crew with bia, rammer, vents and food:

Rate of fire 8,72 -> 7,73

Reload time 6,88 s -> 7,76 s

Aiming time 1,67 s -> 1,49 s

Dispersion 0,26 -> 0,24

Damage per minute 3400 -> 3400 (with gold spamming 3400 -> 3014 (or even 2783 :)))

 

Dispersion values (without using any equipment, skills or food)

… moving 0,17 -> 0,13

… tank traverse 0,17 -> 0,13

 

SURVIBALITY

Optional. Mostly some cosmetic changes to hull and turret with 1A5 or 1A6 variant with very little tweaks to armor values and armor profile and maybe some protection from HEAT and safer ammo rack location?

 

MOBILITY

No changes.

 

CONCEALMENT

No changes.

 

 SPOTTING

View range 410 m -> 415 m (without using any equipment, skills or food)



Strizi #137 Posted 04 November 2018 - 06:37 AM

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Make the dispersion values better than the ones of t100lt to give Leopard 1 its proper place in the game.




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