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What kind of interest my team has?

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JakeRoook #1 Posted 23 October 2017 - 07:38 AM

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So they just continue to push empty flank at 4:40 and loose base.

To save as much repairs? Ohhh wn8 i guess, becouse some CommieCont proposes this rating. WN8 is WG's project? WG sells stats?-Its fact.  What else?


Edited by JakeRoook, 23 October 2017 - 07:44 AM.


Jigabachi #2 Posted 23 October 2017 - 07:49 AM

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They pad their mush rating. The mushier your brain and the dumber your actions, the higher the mush rating.
Quite contrary to boring WN8, you don't have some 0,1% of the playerbase leading the latters, you have more like 80% on the top.

 

btw: I had a bad team once, too. Was a horrible experience. 


Edited by Jigabachi, 23 October 2017 - 07:50 AM.


Hammerhead20 #3 Posted 23 October 2017 - 09:04 AM

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"Assault" mode just sucks.

 

That's probably one of the reasons why I disabled this mode...



Mimos_A #4 Posted 23 October 2017 - 09:14 AM

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View PostHammerhead20, on 23 October 2017 - 09:04 AM, said:

"Assault" mode just sucks.

 

That's probably one of the reasons why I disabled this mode...

 

I think it's fun, gives some variety. They should turn it off by default though, so you don't get clueless donkeys running all over without realising what the objective is...

CoDiGGo #5 Posted 23 October 2017 - 09:17 AM

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ehhh... you relocate to middle useless risky ( later insta rekt when spotted, surprise ?)  position for no good reason.... didnt do damage from there and you could no more support left push or defend your base... and you blame others of course

 

7 players defending base should be more than enough, bad many of them were in horrid positions (clearly noobs) ( you included) so they got rekt


Edited by CoDiGGo, 23 October 2017 - 09:35 AM.


thestaggy #6 Posted 23 October 2017 - 09:18 AM

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Normal reaction. Hearing the base capture alarm means you must race to the enemy cap and try and outcap them. Even if they are already far ahead, doesn't matter, no time to reset, must get to their cap.



Aikl #7 Posted 23 October 2017 - 09:28 AM

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View PostMimos_A, on 23 October 2017 - 08:14 AM, said:

 

I think it's fun, gives some variety. They should turn it off by default though, so you don't get clueless donkeys running all over without realising what the objective is...

 

Agreed, though off by default might just kill that mode. Anyway, even with clueless donkeys, the assault (and even encounter) version beats the standard version of the same map.

 

View PostJakeRoook, on 23 October 2017 - 06:38 AM, said:

So they just continue to push empty flank at 4:40 and loose base.

To save as much repairs? Ohhh wn8 i guess, becouse some CommieCont proposes this rating. WN8 is WG's project? WG sells stats?-Its fact.  What else?

(...)

 

I miss the music. Where's Temnozor where you need it? :P



TungstenHitman #8 Posted 23 October 2017 - 10:05 AM

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It's easy to say what could have been done hindsight we would all do things a little differently if we could have some battles back again. There was some notable failings that would have had me pretty annoyed from the begging

 

1. All light tanks glued together down one flank instead of splitting up. This really annoys me and it isn't that rare, if you are using a light tank and see a teammate going off towards a flank DONT FOKING follow him thanks, what are you hoping to achieve? Flank is already covered go ANYWHERE else.. in this battle, all 3 dorks go same way.

 

2. Entire right flank was abandoned apart from 1 tank, other tanks near OP took up really crappy positions in which there is zero chance of cover if you get spotted and getting spotted is really likely there. If OP had gone to a covering position like raised ground with bushes at E1 he could have really hurt the spotted targets advancing unchecked down that flank, possibly stopping the advance dead.

 

3. OP makes a terrible decision to drop into the valley, there is really not much can be shot from there on either flank as they get covered by hills the position is simply too low. Shooting targets on the hill in front is too close too so it's really just a dead position only offering spotting potential to which at that point is of no use.

 

4. My tip, and a rule I play by, so not just some smartass hindsight comment, as soon as it's clear the flank is on the brink of total failure, especially in a tank like that, turn the other way and light the afterburners, get the fok outta there. It's always better to retreat and re-position and still be in the fight than sit around and get killed in a hopeless situation. After 1 minute passes and the terrible spread of your close teammates is clear, all sitting in the open in easily spotted positions they can't get cover from, I would have already gone to a covering position of that flank in E1. What's the IS doing? AFK? Sniping with an IS? really? uninstall pls.

Just before 2 minutes it's clear there is a large enemy force on the left flank unchecked and is 100% GOING to take there and advance, this is time to tuck tail and head the other direction over towards A3, I wouldn't even risk C1 at this stage, why? well it's clear the team are muppets and so if I risked holding up flank at C1 I would be pretty certain they will not come back to help and I will only get a few ineffective token shots before being wrecked. So I would have retreated with that ulra-high camo TD through the cap to A3 and up to B7 where the team was pushing the flank and there's a lovely overview with bushes of cap and HOPEFULLY.. the muppet show notices and helps reset instead of pushing on pointlessly in what was a fokking cap defense or "assault mode".

You will see this a lot though during assault modes, especially Erlenberg. Defending team takes right flank which is great but then instead of holding ground with most dropping back to the advance on cap, they go off on a charge the other side leaving 2 TDs and an arty to defend cap vs 9 tanks.. and invariably get capped out, just shake your head and move on lol.

 

What's amazing about the featured battle is the team, for all it's failings and stupidity, probably should have won and resets but as I've always said, losers just always find a way to lose, that's why they are losers, that's all they know how to do and if they didn't, then they wouldn't be losers would they and as long as they refuse to acknowledge that, make the adjustments to their gameplay, they will only ever continue to kick a very realistic win out of the court 


Edited by TungstenHitman, 23 October 2017 - 10:13 AM.


Bennie182 #9 Posted 23 October 2017 - 10:25 AM

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next useless spamming thread. got not life?

Edited by Bennie182, 23 October 2017 - 10:26 AM.


OneSock #10 Posted 23 October 2017 - 10:33 AM

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I have a feeling this may be at least partly your own fault. The meta for this mode/map is that defenders defend both sides of base while taking cover from enemy hill. This works in the main because it means hill camping TDs are useless provided defenders control the flanks well. 


Now the problem I see is that you are actively spotting the enemy hill quite effectively, but this is basically lighting up reds and your team are trying to shoot them rather than defend the flank. if the IS is sitting there with his inaccurate gun trying to shoot reds that are mostly behind decent cover, then they wont be doing their job defending the flanks.

 

Had you been spotting the exposed flank instead, this may have played out differently.



Enforcer1975 #11 Posted 23 October 2017 - 10:40 AM

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View PostMimos_A, on 23 October 2017 - 09:14 AM, said:

 

I think it's fun, gives some variety. They should turn it off by default though, so you don't get clueless donkeys running all over without realising what the objective is...

Objectives are rather simple to be honest, even a monkey should be able to figure it out. 



Steel_Patriot #12 Posted 23 October 2017 - 10:45 AM

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I disabled assault /encounter as soon as i figured out 90% of the playerbase still thought it was a normal battle .It just wasn't worth the loss of sanity

Mimos_A #13 Posted 23 October 2017 - 11:12 AM

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View PostEnforcer1975, on 23 October 2017 - 10:40 AM, said:

Objectives are rather simple to be honest, even a monkey should be able to figure it out. 

 

Apparently a pretty decent size of the population is dumber than a monkey in that case...

OreH75 #14 Posted 23 October 2017 - 12:37 PM

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View PostJakeRoook, on 23 October 2017 - 07:38 AM, said:

So they just continue to push empty flank at 4:40 and loose base.

To save as much repairs? Ohhh wn8 i guess, becouse some CommieCont proposes this rating. WN8 is WG's project? WG sells stats?-Its fact.  What else?

 

And why you kept focussing the enemy hill when they are pushing in from your right flank? Imho you should have defended that flank first instead of killing campers on a hill. Easy to blame others while you made mistakes as well.



JakeRoook #15 Posted 23 October 2017 - 01:13 PM

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View PostOreH75, on 23 October 2017 - 11:37 AM, said:

And why you kept focussing the enemy hill when they are pushing in from your right flank? Imho you should have defended that flank first instead of killing campers on a hill. Easy to blame others while you made mistakes as well.

 

Oh, how i supposed to pen Emil and KV3 with my 145mm? Teach me some pro-exchange 0 to -400.

TungstenHitman #16 Posted 23 October 2017 - 01:28 PM

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View PostJakeRoook, on 23 October 2017 - 12:13 PM, said:

 

Oh, how i supposed to pen Emil and KV3 with my 145mm? Teach me some pro-exchange 0 to -400.

 

press 2? Works for me anyway...

OreH75 #17 Posted 23 October 2017 - 01:38 PM

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View PostJakeRoook, on 23 October 2017 - 01:13 PM, said:

 

Oh, how i supposed to pen Emil and KV3 with my 145mm? Teach me some pro-exchange 0 to -400.

 

Its not always about the pen...If you moved to D1 after the T-44-100 was spotted you could have layed down some surpressing fire to let the enemy know there are people watching that flank and support the M4 that was alone on that side. Maybe track an enemy 2 times in a row etc or even a lucky RNG pen if they show their side..oppurtunities enough...and since they pushed that side you should have slowly retreated to C1, B1, A1, A2 etc. That way you could have kept your gun ingame to annoy the enemy and maybe could have helped the IS fight Emil and KV3..etc But moving down into the swamp was the most useless thing to do. In fact, after you bounced the shot at 0:50 seconds from the T25-AT you did not fire your gun untill 3m20s ..that means you were 2m30s minutes of the game completely useless. 

JakeRoook #18 Posted 23 October 2017 - 02:21 PM

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View PostOreH75, on 23 October 2017 - 12:38 PM, said:

 

Its not always about the pen...If you moved to D1 after the T-44-100 was spotted you could have layed down some surpressing fire to let the enemy know there are people watching that flank and support the M4 that was alone on that side. Maybe track an enemy 2 times in a row etc or even a lucky RNG pen if they show their side..oppurtunities enough...and since they pushed that side you should have slowly retreated to C1, B1, A1, A2 etc. That way you could have kept your gun ingame to annoy the enemy and maybe could have helped the IS fight Emil and KV3..etc But moving down into the swamp was the most useless thing to do. In fact, after you bounced the shot at 0:50 seconds from the T25-AT you did not fire your gun untill 3m20s ..that means you were 2m30s minutes of the game completely useless. 

So if i back up more often, you garanty me +5% winrate to my current 60%, or how much back up skill gives?



OreH75 #19 Posted 23 October 2017 - 03:10 PM

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View PostJakeRoook, on 23 October 2017 - 02:21 PM, said:

So if i back up more often, you garanty me +5% winrate to my current 60%, or how much back up skill gives?

 

I dont guarantee crap, I just wrote what imho would have been a better strategy for that particular match...

 

edit: and 59.32 we normally round to 59% winrate, not 60 ;)


Edited by OreH75, 23 October 2017 - 03:15 PM.


Anxter_ #20 Posted 23 October 2017 - 04:14 PM

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View PostJakeRoook, on 23 October 2017 - 01:21 PM, said:

So if i back up more often, you garanty me +5% winrate to my current 60%, or how much back up skill gives?

 

Account in that video, one of your accounts, Cuck0osnest has 57.7% overall winrate at this moment, 59.32% on that specific tank. Your other account LuciqueiJourney has 59.2% overall winrate. 

 

So I'm not sure where in imaginationland you managed to drag 60% from, though I presume it's from the same place as that *Edited convoluted rush rating. Here's a tip, when trying to use stats to make a point, make sure those are factually correct instead of make-belief.


Edited by Nohe21, 24 October 2017 - 01:25 PM.
*This post has been edited by the moderation team due to inappropriate remarks.






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