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What do you think about the HD maps?


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Poll: HD maps are coming (50 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Do you think/agree that HD maps is the top priority to improve in WoT?

  1. Yes. Better visuals is a must. (17 votes [34.00%])

    Percentage of vote: 34.00%

  2. No. Other things need fixing first. (33 votes [66.00%])

    Percentage of vote: 66.00%

Would you rather WG to have fixed...

  1. New game engine and/or actual physics. (8 votes [16.00%])

    Percentage of vote: 16.00%

  2. New maps that aren't build around three corridors. (20 votes [40.00%])

    Percentage of vote: 40.00%

  3. Re-balance the power crip between tiers. (22 votes [44.00%])

    Percentage of vote: 44.00%

If it was up to you...

  1. Would you remake the maps in HD?! (19 votes [38.00%])

    Percentage of vote: 38.00%

  2. Fix other stuff. (post in the comments) (31 votes [62.00%])

    Percentage of vote: 62.00%

Vote Hide poll

Sergeant_Antaro_Chronus #1 Posted 24 October 2017 - 12:16 AM

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Seriously, what do you think or how do you feel about the HD maps that are coming?

 

Do you think that how the maps look was the most critical or important thing that WG should have fixed?  

 

(What do you think WG should have fixed prior to this aside from arty.)



Stat_Padder #2 Posted 24 October 2017 - 12:31 AM

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?

jack_timber #3 Posted 24 October 2017 - 07:52 AM

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Well they look nice:)

Dava_117 #4 Posted 24 October 2017 - 08:15 AM

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HD map are made on a new game engine, that I readed also improved physics a lot.

Aikl #5 Posted 24 October 2017 - 08:47 AM

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While I don't give a darn about improved visuals, it's important for attracting players. Same reason why the low-tier tanks gets HD models as well, despite some of them being wildly unpopular.

 

There are two problems with HD maps:

1. They take a lot of time to make, halting map development for over a year if you don't count Grand Battles (which isn't that much larger than a normal map). Twelve maps were ready for the sandbox test. There are 30+ in the game. 2019 anyone? I'm guessing more are 'right around the corner', but it still seems awfully late to test the maps now.

2. The maps are the same, but different. Developers are proud that they have made the maps look nicer and tweaked things. However, they seem to continue the trend of the current maps, doing nothing to address a leaning towards passive gameplay. We haven't seen them all yet, but after Steppes... yeah.

 

Working on HD maps shouldn't exclude work on other fields like tank balance, even if maps are currently the main weakspot of this game. They are stale and are biased towards defense rather than attack; featuring large swathes of "dead man's land" connecting with bush and rock fortTM. Attacking gets you easily killed even if you know the game pretty well. Someone who has even less of a clue than me would likely resort to camping a standard position on a map, because that doesn't get them killed. Same goes for these useless "bot flanks", which aren't really important for map control, or are natural chokepoints.

 

While I doubt WoT will die any time soon, I've begun to find many things that annoy me. Tanks are still a lot of fun, even after playing for years. At some point player retention will become a problem. You've already got a game based around a lot of RNG, which goes poorly against an emphasis on 'passive' gameplay.

 

View PostDava_117, on 24 October 2017 - 07:15 AM, said:

HD map are made on a new game engine, that I readed also improved physics a lot.

 

I'm not entirely sure, but I think these "physics" aren't meant for the tank themselves, but rather for environment, shot blast effects on grass etc. As wonky as tank physics can be, it's generally fun and working allright (excluding how little 'sluggishness' even the biggest tanks have).

Edited by Aikl, 24 October 2017 - 10:53 AM.


Venatacia #6 Posted 24 October 2017 - 10:38 AM

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As it was said on you-tube - while the HD graphics look stunning the game still has a huge amount of issues that need addressing. The pretty graphics can't cover up the mess this game is in.

Rati_Festa #7 Posted 24 October 2017 - 10:54 AM

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I've made my thoughts very clear on this subject. HD maps are a nice to have, New Maps are a must.

 

The HD maps might entice new players but I don't think WOT was built on looks really, I don't play it for how it looks I play it for the gameplay. New maps ( none corridor ) will still entice new players ( it may make the forum less toxic ), it will definitely help keep existing players and I'd bet it would also entice past players back.

 

Worryingly the excuse for not creating a steady stream of new maps is that the maps team are making HD maps. Hire more map makers, if you can't afford the staff costs ( which I doubt greatly ) fire some of the communication team and PR team as they are near useless/pointless from evidence of recent events,



jugilismaani #8 Posted 24 October 2017 - 10:58 AM

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One of these guys who think graphics are made by the same people who for example balance tanks? 

Aikl #9 Posted 24 October 2017 - 11:01 AM

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View PostVenatacia, on 24 October 2017 - 09:38 AM, said:

As it was said on you-tube - while the HD graphics look stunning the game still has a huge amount of issues that need addressing. The pretty graphics can't cover up the mess this game is in.

Heh. Talking about mess. This is from an interview with Slava Makarov - from two years ago:

 

http://ritastatusrep...va-makarov.html

 

Some exerpts:

- WoT currently doesn't need development, it needs fixing and in some things returning to the roots, in other things it need an overhaul (artillery, perks, sound, vehicle classes)

- early on, TD's were designed differently: as a mix of turret-less vehicles with unique gameplay. Early TD's played very differently, like inverted heavies with long range gun but without a chance to survive close combat. The solution would be the same as with artillery: take each class and give them unique features, because right now all the classes are mixed up. Currently there should be 10 classes in the game and that's just the vehicles that were already implemented

- the danger of current development is that if you do too many things at once, the game could completely break down
- how Slava Makarov would fix WoT: first step would be gaining massive feedback from the players. The first thing to be fixed would be random battles (that's what everyone's playing), specifically map and vehicle balance. New physics should be added soon. The developers should simply sit down and solve problems, starting from scratch from patch 8.0 state, then tell players about the plans, use the test server to test ideas, gather feedback. Balance, physics and maps in this order

 

It's pretty interesting that Mr. Makarov, which around this time was "responsible for the creative part of game design." . It's term-based, apparently, which may or may not be good. I'm guessing not - if the goal is to keep one primary goal.

(Haven't got the time to check, but I would suspect the Grille 15 is kind of what Makarov would be thinking of as a support sniper; the gun is quite accurate, but it's not that good when moving or engaging at medium distances. Skorpion G, for that matter.)


Edited by Aikl, 24 October 2017 - 11:03 AM.


Derethim #10 Posted 24 October 2017 - 11:03 AM

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Again and again people think everyone in WG is working on everything.

A guy who does textures will suddenly code in a new game mechanic... sure dood, sure. Unless he's knows how to do both, won't happen.

That's why there's an audio department, balance department, graphics department...



Rati_Festa #11 Posted 24 October 2017 - 11:33 AM

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View Postjugilismaani, on 24 October 2017 - 10:58 AM, said:

One of these guys who think graphics are made by the same people who for example balance tanks? 

 

View PostDerethim, on 24 October 2017 - 11:03 AM, said:

Again and again people think everyone in WG is working on everything.

A guy who does textures will suddenly code in a new game mechanic... sure dood, sure. Unless he's knows how to do both, won't happen.

That's why there's an audio department, balance department, graphics department...

 

I clearly said they should hire more map makers. Not convert existing staff members that do alternative tasks to making maps ( although if you have played Paris then they might have let the work experience staff/caretaker/cleaner have a go ).

 

Its 2017 people work on contracts for 3 mth, 6 mths 12 mths the Gaming industry has 1000's upon 1000's of new graduates entering it ever year its not a lack of available specialist, its a lack of planning or greed or both.

 

WG make a sh1t load of money out of us all they need to invest it in keeping the player base content. Its called supply and demand.


Edited by Rati_Festa, 24 October 2017 - 11:33 AM.


Shivva #12 Posted 24 October 2017 - 11:35 AM

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View Postjugilismaani, on 24 October 2017 - 09:58 AM, said:

One of these guys who think graphics are made by the same people who for example balance tanks? 

 

This^^  I wish people would think for a moment or two before spewing whatever garbage is in thier head across the forums.

Derethim #13 Posted 24 October 2017 - 11:52 AM

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View PostRati_Festa, on 24 October 2017 - 11:33 AM, said:

 

 

I clearly said they should hire more map makers. Not convert existing staff members that do alternative tasks to making maps ( although if you have played Paris then they might have let the work experience staff/caretaker/cleaner have a go ).

 

Its 2017 people work on contracts for 3 mth, 6 mths 12 mths the Gaming industry has 1000's upon 1000's of new graduates entering it ever year its not a lack of available specialist, its a lack of planning or greed or both.

 

WG make a sh1t load of money out of us all they need to invest it in keeping the player base content. Its called supply and demand.

 

True, Paris is stupid. And I actually do think anyone can make maps. It's not that hard to do if you had the creation kit for BW engine.

Himmel's is a very thought-out and fun to play map for me. Sure, it has corridors. But so many other options for every class, even for artillery.

Himmel's and Paris couldn't have possibly been made by the same person.



_Anarchistic_ #14 Posted 25 October 2017 - 04:21 PM

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having played sandbox I have to say I have not missed the graphics at all now it has finished.

 

things to improve are

 

map design

arty

MM

tank balance

game mechanics

etc etc

 

graphics are nice but not important, for example I play Rome Total war a lot, I then bought Rome Total War 2, but after a while I went back to the original, its just a better game



Homer_J #15 Posted 25 October 2017 - 04:46 PM

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View PostSergeant_Antaro_Chronus, on 24 October 2017 - 12:16 AM, said:

Seriously, what do you think or how do you feel about the HD maps that are coming?

 

Your second question needs another option for people who want the HD maps.

 

Complains about WG but can't even design a working poll.  Typical whiner.



Shivva #16 Posted 25 October 2017 - 04:54 PM

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View Post_Anarchistic_, on 25 October 2017 - 03:21 PM, said:

having played sandbox I have to say I have not missed the graphics at all now it has finished.

 

things to improve are

 

map design

arty

MM

tank balance

game mechanics

etc etc

 

graphics are nice but not important, for example I play Rome Total war a lot, I then bought Rome Total War 2, but after a while I went back to the original, its just a better game

About the map balance I think WG have said they are looking to make all maps HD and then work on balancing I say bring them on. More eye candy always nice and sooner they are released the sooner we can get them balanced and maybe some new maps added also.

_Anarchistic_ #17 Posted 25 October 2017 - 05:10 PM

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View PostShivva, on 25 October 2017 - 04:54 PM, said:

About the map balance I think WG have said they are looking to make all maps HD and then work on balancing I say bring them on. More eye candy always nice and sooner they are released the sooner we can get them balanced and maybe some new maps added also.

 

rather they got balance right first, and some maps are just not worth the effort of balancing, just get new better ones in

b0d #18 Posted 25 October 2017 - 05:12 PM

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Dear OP, nice poll I am sure WG can use the information, thank you!

 

All advanced graphics do is increase the immersion aspect of the gaming experience.

 

Everything is about balance yes?

 

WoT is not reknowned for its balancing abilities.


Edited by b0d, 25 October 2017 - 05:18 PM.


Homer_J #19 Posted 25 October 2017 - 07:35 PM

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Poll still broken, come on how long does it take to put in one more option?

5viki #20 Posted 26 October 2017 - 09:14 AM

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It's great and good, but IT wont let me download it!!!!!!






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