Jump to content


120mm damage buff?

120mm

  • Please log in to reply
9 replies to this topic

haha_ufail #1 Posted 24 October 2017 - 12:56 AM

    Staff Sergeant

  • Player
  • 21195 battles
  • 422
  • [CHLHW] CHLHW
  • Member since:
    05-02-2011
105mm = 390  120mm = 400  122mm = 440                    something seems off here why does 15mm only add 10 damage, and then 2mm throws in an extra 40?

Edited by haha_ufail, 24 October 2017 - 12:56 AM.


SuedKAT #2 Posted 24 October 2017 - 01:15 AM

    Lieutenant General

  • Player
  • 12154 battles
  • 6,152
  • [T-D-U] T-D-U
  • Member since:
    08-21-2014

+63mm = 183mm = 1750 damage

 

Might have something to do with how the balance clowns design balance rather than mm of the gun.



Aikl #3 Posted 24 October 2017 - 01:35 AM

    Brigadier

  • Player
  • 25141 battles
  • 4,048
  • [-MM] -MM
  • Member since:
    04-13-2011

Why do tanks have hitpoints?

 

(My forum posts tend to scale with the effort of the OP; if I write a lot you can feel rather cool.)



Spurtung #4 Posted 24 October 2017 - 01:43 AM

    Major General

  • Player
  • 60179 battles
  • 5,532
  • [GW-UP] GW-UP
  • Member since:
    07-05-2013

View PostAikl, on 24 October 2017 - 02:35 AM, said:

Why do tanks have hitpoints?

 

(My forum posts tend to scale with the effort of the OP; if I write a lot you can feel rather cool.)

 

Better throw in a meme, and ask how do magnets work, so that all the mysteries get answered.

 



K_A #5 Posted 24 October 2017 - 02:15 AM

    Brigadier

  • Player
  • 13567 battles
  • 4,656
  • [T-D-U] T-D-U
  • Member since:
    04-18-2013

View Posthaha_ufail, on 23 October 2017 - 11:56 PM, said:

105mm = 390  120mm = 400  122mm = 440                    something seems off here why does 15mm only add 10 damage, and then 2mm throws in an extra 40?

 

Except for most tanks 105 = 320 and 122 = 390, so a high tier 120 having 400 is pretty much in line.

 

Also game balance.



ExclamationMark #6 Posted 24 October 2017 - 02:16 AM

    Colonel

  • Player
  • 16679 battles
  • 3,727
  • Member since:
    04-12-2013
lol

Tidal_Force #7 Posted 24 October 2017 - 03:29 AM

    Lieutenant General

  • Player
  • 16000 battles
  • 6,776
  • Member since:
    08-29-2012
You forgot to multiply by moon phase.

Phobos4321 #8 Posted 24 October 2017 - 05:20 AM

    Lieutenant General

  • Player
  • 42846 battles
  • 7,835
  • Member since:
    09-27-2011
dont ask for reasons 122mm on is/is2/is3/is6/kv3 etc all got 390 damage  122mm on wz120 for example 440 damage

Dava_117 #9 Posted 24 October 2017 - 06:23 AM

    Captain

  • Player
  • 17617 battles
  • 2,194
  • [B-BAS] B-BAS
  • Member since:
    12-17-2014

Most gun get 50 more alpha at tier 9-10.

122 pass from 390 to 440, 128mm from 440 to 490, 152mm from 700 to 750. 

For some reason 105mm gun get a bonus of 90 alpha passing from 300 at tier 6 to 390 at tier 9-10. 

From my point of view it's not the 120mm that is underpowere but all the 105mm that are overbuffed.



Uebergewicht #10 Posted 24 October 2017 - 07:26 AM

    Second Lieutenant

  • Player
  • 11702 battles
  • 1,035
  • [ATD] ATD
  • Member since:
    11-15-2015

Balancing damage by caliber would unneccesarily screw the balance. We already have 122mm guns that range from 390 to 440 alpha, we have 105mm guns that range from 320 to 350 to 390, and we even have 107mm guns in between that only deal 300 damage. Last time WG tried to balance around with calibers, they wanted to give 120mm guns 440 alpha, needlessly buffing all the autoloaders, the - at the time - OP E5 or the, as it would be, buffing the currently borderline Super Conquerror for no particular reason. That change was rightfully shunned and never made it offf sandbox.

 

I say leave calibers be. WG has enough trouble balancing the game, don´t give them another valuable to screw up with.







Also tagged with 120mm

1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users