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_Anarchistic_ #1 Posted 25 October 2017 - 04:24 PM

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so I have begun to wonder if you can win from the southern spawn anymore?

 

game after game it seems a spawn win and I cannot remember last timeI have won from south or lost from north

game after game it seems to play out the same, tanks will try to get to A0 from south but get farmed then the northern team sweeps round and cleans up from the southern base.  Meanwhile the south team cant push out from castle flank if the north team just digs in around f1

 

I know Paris, Ensk and especially Pilsen are not good maps but for me this is becoming my number 1 hate map

 

time to remove? as I would love to know the recent WRs from each spawn


Edited by _Anarchistic_, 25 October 2017 - 04:26 PM.


Homer_J #2 Posted 25 October 2017 - 04:32 PM

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Vbaddict has such stats.

Balc0ra #3 Posted 25 October 2017 - 04:36 PM

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It has nothing to do with imbalance I suspect. More so then a recent trend of stupidity. South usually have no issues winning the HT line, or the castle. It's when they push out of it the issue starts. As their TD's are aiming right for it when you come out of it. And by that point, your scouts are either dead, or on A9 to spot them. If no one lights up their TD's when that HT lane is done. It can turn from an 5 tank lead to a loss rather fast. Because the HT's don't think. They take 3-5 hits and still think they can make it to the 2 line cover just fine. Even more so, after 3 HT's have died to it. The others behind it still think they can cross it better without getting hit. 

Edited by Balc0ra, 25 October 2017 - 04:48 PM.


RaxipIx #4 Posted 25 October 2017 - 04:48 PM

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Actually, all it takes is a decent team mate going under the hill and the enemy is pretty much facked. 

_Anarchistic_ #5 Posted 25 October 2017 - 05:07 PM

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View PostBalc0ra, on 25 October 2017 - 04:36 PM, said:

It has nothing to do with imbalance I suspect. More so then a recent trend of stupidity. South usually have no issues winning the HT line, or the castle. It's when they push out of it the issue starts. As their TD's are aiming right for it when you come out of it. And by that point, your scouts are either dead, or on A9 to spot them. If no one lights up their TD's when that HT lane is done. It can turn from an 5 tank lead to a loss rather fast. Because the HT's don't think. They take 3-5 hits and still think they can make it to the 2 line cover just fine. Even more so, after 3 HT's have died to it. The others behind it still think they can cross it better without getting hit. 

 

​but yo cant win out from castle, that's what I said, in the meantime you are being hammered from behind because the other spawn CAN move out from A) corner, its only when heavies try and push J2 from northern spawn that its easy and that hardly ever happens now, south spawn ends up in 1 corner of map but north spawn can much more easily win 3/4 of the map

 

View PostRaxipIx, on 25 October 2017 - 04:48 PM, said:

Actually, all it takes is a decent team mate going under the hill and the enemy is pretty much facked. 

 

 

again, so much easier from north spawn than south spawn


Edited by _Anarchistic_, 25 October 2017 - 05:08 PM.


RaxipIx #6 Posted 25 October 2017 - 05:27 PM

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You are correct.  I forgot to say that all it takes from the north spawn to win is one decent tank under the enemy hill. You are proxy spotting all the campers, enemy can't push out from castle without being wrecked, and allied fast tanks and meds can easily flank them.

 

Map is very unbalanced.



_Anarchistic_ #7 Posted 25 October 2017 - 05:31 PM

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View PostHomer_J, on 25 October 2017 - 04:32 PM, said:

 

and are they up to date nowadays?

 

and WOW look at how imbalanced the maps are !!

 


Edited by _Anarchistic_, 25 October 2017 - 05:32 PM.


denisdenikr #8 Posted 25 October 2017 - 05:33 PM

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Swamp is map that you win by going under the hill, and spot all camping TDs right from the start, and farming spoted DMG from your own TDs... That is why i dont even bother with other flanks if i drive anything with speed, i just drive under the hill as fast as i can, climb up and lit them up... So its not about spawn sides (you can do it from south by going directly from middle), its more about good LTs/MTs drivers that can get there fast...

Edited by denisdenikr, 25 October 2017 - 05:46 PM.


_Anarchistic_ #9 Posted 25 October 2017 - 05:47 PM

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View Postdenisdenikr, on 25 October 2017 - 05:33 PM, said:

Swamp is map that you win by going under the hill, and spot all camping TDs right from the start, and farming spoted DMG from your own TDs... That is why i dont even bother with other flanks if i drive anything with speed, i just drive under the hill as fast as i can, climb up and lit them up... So its not about spawn sides (you can do it from south), its more about good LTs/MTs drivers that can get there fast...

 

​again tried that, from south spawn its easy to deal with, the north spawn heavies can farm you from 1 line, or after a few minutes the meds on 9/0 line have swept around to the ramp area and you get farmed from behind.  if from north spawn there are tanks in 9/0 line you can spot them and help your team kill them as they are totally exposed, easy game easy win

denisdenikr #10 Posted 25 October 2017 - 06:04 PM

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View Post_Anarchistic_, on 25 October 2017 - 05:47 PM, said:

 

​again tried that, from south spawn its easy to deal with, the north spawn heavies can farm you from 1 line, or after a few minutes the meds on 9/0 line have swept around to the ramp area and you get farmed from behind.  if from north spawn there are tanks in 9/0 line you can spot them and help your team kill them as they are totally exposed, easy game easy win

 

you can get shots in sides on both spawns if you are to late there or if enemy meds are faster on 9/0 line... from both sides its risky move, and that is why you dont see bad players doing it... I had games where we lost on north, just becouse enemy had one smart guy with fast BC that just keep proxy spot our TDs, while our meds and lights chilling on 9/0 corner line... And south is lost in most cases when HTs decide to push from castle when they clean it up, insted to go back and clean those few anoying LTs or meds, and leave TDs for the ending cleanup....

Shivvering #11 Posted 25 October 2017 - 06:15 PM

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View Post_Anarchistic_, on 25 October 2017 - 04:24 PM, said:

so I have begun to wonder if you can win from the southern spawn anymore?

 

game after game it seems a spawn win and I cannot remember last timeI have won from south or lost from north

game after game it seems to play out the same, tanks will try to get to A0 from south but get farmed then the northern team sweeps round and cleans up from the southern base.  Meanwhile the south team cant push out from castle flank if the north team just digs in around f1

 

I know Paris, Ensk and especially Pilsen are not good maps but for me this is becoming my number 1 hate map

 

time to remove? as I would love to know the recent WRs from each spawn

 

I'd rather see it re-worked than removed. Choice is limited enough as it is.

Aikl #12 Posted 25 October 2017 - 06:22 PM

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I wonder if it's more unbalanced than Sand River assault. 

 

If not, I'd just pretend it's like Sand River (assault).


Edited by Aikl, 25 October 2017 - 06:27 PM.


denisdenikr #13 Posted 25 October 2017 - 06:25 PM

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View PostAikl, on 25 October 2017 - 06:22 PM, said:

I wonder if it's more unbalanced than Sand River assault. 

 

If not, I'd just pretend it's like Sand River.

 

Sand River assault is another dimension of unbalanced, even by WG standards... If you get yourself in atacking team, you can  rage quit, especialy if there is more than one TD on enemy side, god forbid something like STRV...

Edited by denisdenikr, 26 October 2017 - 05:38 AM.


Derethim #14 Posted 25 October 2017 - 06:43 PM

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View Postdenisdenikr, on 25 October 2017 - 06:25 PM, said:

 

Sand River assault is another dimension of ubalanced, even by WG standards... If you get yourself in atacking team, you can  rage quit, especialy if there is more than one TD on enemy side, god forbid something like STRV...

 

The best thing happens, when the STRV climbs the hill on F1 lategame, and starts pounding your teammates from there.



Homer_J #15 Posted 25 October 2017 - 07:23 PM

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View PostShivvering, on 25 October 2017 - 06:15 PM, said:

 

I'd rather see it re-worked than removed. Choice is limited enough as it is.

 

Reworked again you mean.

 

Don't worry, it will have HD rocks all over the place soon.



Matcorr #16 Posted 25 October 2017 - 09:28 PM

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It's not a guaranteed loss if you spawn south, all it takes is a few decent players to go North but most of the time half the team rushes the castle and half camps overlooking the swamp. People seem incapable of turning around and defending an attack from the North.

_EXODUZ_ #17 Posted 26 October 2017 - 01:39 AM

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I've been meaning to start a similar thread a while ago. Before there was this retarded meta when heavies from North went right into the castle area, they obviously died and it was quite easy. Now the North team has an upper hand. It's possible to counter it, but it takes more than 1 player with brain.

 

E2 offers a chance to shoot all those smart guys who want to spot your TD's, you can even double bush there. If you have HT's camping the castle, they should be able to cover you against enemy TD's.

H0 is a decent hull down position to stall pesky meds, you need to make sure you have cover. Worked for me 80% of the time.

And even if everything failed, you have a decent chance to turn the tide from the K line. Obviously you'll need a good tank and a healthy amount of HP.

 

Edit: Forgot to mention that H5 boost for scouts, usually helps a lot. And it's quite easy to get up there.


Edited by _EXODUZ_, 26 October 2017 - 01:41 AM.


Ganscs #18 Posted 26 October 2017 - 04:03 AM

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There is just no way to get into E2 alive if north team isnt blind, your hulldown position is effed if there is arty in the game, same with k line. And lets not count boosting as 'strategy', I tend to report all such guys for abusing the map.




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