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Eq and perks for T95

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Poll: . (4 members have cast votes)

You have to complete 250 battles in order to participate this poll.


  1. vents (0 votes [0.00%])

    Percentage of vote: 0.00%

  2. spall liner (0 votes [0.00%])

    Percentage of vote: 0.00%

  3. camo net (0 votes [0.00%])

    Percentage of vote: 0.00%

  4. toolbox (3 votes [75.00%] - View)

    Percentage of vote: 75.00%

  5. laying dirve (1 vote [25.00%] - View)

    Percentage of vote: 25.00%

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1P0sTER_ #1 Posted 28 October 2017 - 12:11 AM


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  • [EL-ZS] EL-ZS
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Ok so

I'm aware this topics been since the tank was realeased, but i couldn't find a one fresher than the 2015 topic.

What i wanna ask is what equipment should i run on the t95, the IX tier td

The tings im like certain about is the gun rammer, but then its between the


the spall liner

the net

the toolbox

laying drive

Please justify if you have time.

Also what order should i go for with the perks, the camo/bia/repair.

Have a wonderful day, 


ZlatanArKung #2 Posted 28 October 2017 - 12:29 AM

    Major General

  • Player
  • 1529 battles
  • 5,118
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Rammer - Spall liner - optics.

ZlatanArKung #3 Posted 28 October 2017 - 12:30 AM

    Major General

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TheOneAboveAII #4 Posted 28 October 2017 - 12:32 AM

    Staff Sergeant

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Rammer, vents and how you feel about it, either optics(if you like to spot something), tool box if you get into lots of brawling and get tracked a lot or gld...personally i went with spall liner but swapped it for gld since it was kind of useless, now with the big gun the gld helps....and for the crew...go repairs, bia and cammo or if you are a dirty camper...go cammo, bia, repairs.

ZlatanArKung #5 Posted 28 October 2017 - 12:46 AM

    Major General

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Rammer is a no brainer.
Spall liner: T95 is a huge arty target. A Spall liner will r ed ice damage you take from arty and derp guns.

Optics: you are a frontline fighter, a nd as such you want to be able to spot enemies.

Vents is possible instead of Spall liner due to better vr and gun.

GLD is not needed since you will fight in close range. So makes close to 0 difference.

Toolbox is an interesting idea. But if you train crew in repairs it should be emough.

Balc0ra #6 Posted 28 October 2017 - 01:03 AM

    Field Marshal

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Rammer, vents and toolbox. All you need IMO. As I played my T95 aggressive.


As your job is damage, and the faster you can get that big gun to fire, the better. Toolbox is not as useless, even with 100% repair on crews. In that thing, every second counts to get your track up. And without the toolbox, a second or two extra on repair is enough for a medium to get on your side. As mine repairs before they even get to turn around you more so then not. And since 90% of the people that attack go for tracks... well.


Optics is not vital, as you will trail behind those that spot more so then do your own spotting. And spall liner for me was less vital vs a toolbox. As it don't help on direct hits, crew did not die that often for me to feel use for it. And splash damage is way nicer now vs before anyway.


Equipment is usually there to compensate for something you either feel is lacking, or would benefit your style of play even more. So if your T95 style is more passive then aggressive. Then go for the things that feeds your needs the best.



Edited by Balc0ra, 28 October 2017 - 01:09 AM.

LR130 #7 Posted 28 October 2017 - 01:29 AM


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a bottle of whiskey and two lines of white powder...

Edited by LR130, 28 October 2017 - 01:30 AM.

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