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One key is missing for a good multi-turret support


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Sams_Baneblade #1 Posted 28 October 2017 - 12:32 AM

    Second Lieutenant

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Simply, the "C" key effect from World of Warships. For those who don't know, this key is used to switch the camera between the front and rear turrets.

I like the principle as it is now (although the secondary reticle doesn't display the secondary reload), but it's a bit tricky to aim properly -especially when in sniper view with the main turret behind a cover-, calculate the penetration angle and estimate if your front/rear is properly hidden/angled.

Anyone here agrees?

Figment #2 Posted 28 October 2017 - 12:39 AM

    Warrant Officer

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Could help, I notice a lot of players who don't understand dual angles to do a lot of team damage by accident though. They might need a "turret fires through friendly" indicator too.

fighting_falcon93 #3 Posted 28 October 2017 - 01:01 AM

    Lieutenant Сolonel

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Yes, this happened to me a lot, especially against cover when sidescraping, but also against 1 dude on my team, sorry to that person! :hiding:

 

I think they need to implement a crosshair for each gun/turret, as they do in WoWs, and for each crosshair indicate penetration (and thereby also if the gun has clear sight to its target). Right now it feels like the GUI is just implemented for 1 gun, which makes it very difficult to know where the other gun(s) are aiming :)



Xaltu #4 Posted 28 October 2017 - 07:44 AM

    Lance-corporal

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Agreed on that. So far avoided PvP for that reason.



Derethim #5 Posted 28 October 2017 - 03:11 PM

    Lieutenant

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Agreed!

But it's a nice system and i'm glad they're trying it out.



Balc0ra #6 Posted 28 October 2017 - 03:20 PM

    Field Marshal

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Like with wheeled tanks for the WWI event. I suspect this is a trial for it to. So it's not a sure thing, or a final solution yet.

 

But when using both guns, having the camera over the rear turret, or front. You are still blind on one when firing both to who goes in front of it etc. But it's handy for when you pull out and only can use the front or rear turret etc. As that's the only time this is handy.  

 

As for when you are in sniper mode, the iIssue is that even tho both the turret sights are over the target, the second turret sight don't jump away etc when a friendly blocks the target like it should do, as you only see the main turret sight if something blocks it. I see 3-4 people turning blue each game. So they could at least have a "safe shot mod" on the second gun, or have the sight more on the center, on the main gun. As that's what WOWS do.



Figment #7 Posted 28 October 2017 - 06:36 PM

    Warrant Officer

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View PostBalc0ra, on 28 October 2017 - 03:20 PM, said:

I see 3-4 people turning blue each game. 

I've seen one in 19 matches, so that is probably exagerating it a bit. :P






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