Jump to content


Your 3 things that will make game infinitely better

#rng #arta #balance

  • This topic is locked This topic is locked
16 replies to this topic

Shadowiko #1 Posted 08 November 2017 - 10:32 AM

    Corporal

  • Player
  • 22670 battles
  • 105
  • [TFUK] TFUK
  • Member since:
    06-21-2015

Rules are simple. Put down 3 things that will make this game better.

 

Mine is as follows:

 

- Reduce RNG to +/- 10%

- Cap arta to one per team. Or increase aim time and reload by 50%.

- Fix MM, especially T8. Introduce rules that says player cant play more than 50% games as bottom tier.



Dundato #2 Posted 08 November 2017 - 10:38 AM

    Warrant Officer

  • Player
  • 26382 battles
  • 715
  • Member since:
    06-09-2012

shut the servers down for good

set servers on fire

give everyone whoever spent money on it back to them

 



qpranger #3 Posted 08 November 2017 - 10:40 AM

    Major General

  • Player
  • 33746 battles
  • 5,061
  • [T-D-U] T-D-U
  • Member since:
    12-25-2013

+/-1 tier MM

Remove 6th sense

Limit gold ammo to 10% of total ammo loadout



_EXODUZ_ #4 Posted 08 November 2017 - 10:41 AM

    Lieutenant

  • Player
  • 35435 battles
  • 1,941
  • [RGT] RGT
  • Member since:
    11-05-2014
I enjoy the game the way it is, weird huh.

qpranger #5 Posted 08 November 2017 - 10:49 AM

    Major General

  • Player
  • 33746 battles
  • 5,061
  • [T-D-U] T-D-U
  • Member since:
    12-25-2013

View Post_EXODUZ_, on 08 November 2017 - 11:41 AM, said:

I enjoy the game the way it is, weird huh.

 

Yes, weird. You need to see a specialist. I cannot recommend mine because he has quit his post and sold everything and moved to Tasmania for some inexplicable reason.

Penzijon3r_2017 #6 Posted 08 November 2017 - 10:55 AM

    Sergeant

  • Player
  • 5941 battles
  • 238
  • Member since:
    07-19-2017

View Postqpranger, on 08 November 2017 - 10:40 AM, said:

 

Remove 6th sense

 

 

so, everybody would camp.. you are realy bright troll

BravelyRanAway #7 Posted 08 November 2017 - 10:57 AM

    General

  • Beta Tester
  • 23000 battles
  • 9,727
  • [H_I_T] H_I_T
  • Member since:
    12-29-2010

View PostDundato, on 08 November 2017 - 09:38 AM, said:

shut the servers down for good

set servers on fire

give everyone whoever spent money on it back to them

 

Have you tried uninstalling?



Dundato #8 Posted 08 November 2017 - 11:07 AM

    Warrant Officer

  • Player
  • 26382 battles
  • 715
  • Member since:
    06-09-2012

View PostBravelyRanAway, on 08 November 2017 - 09:57 AM, said:

Have you tried uninstalling?

 

yea

Jigabachi #9 Posted 08 November 2017 - 11:07 AM

    Field Marshal

  • Player
  • 17948 battles
  • 19,565
  • [T-D-U] T-D-U
  • Member since:
    08-12-2011
1. Introduce a progress system that keeps bots from failing their way up the tiers in no time.

2. Finally rework all maps and add at least five new ones - slightly bigger and using a different mapdesign strategy, which means WAY less corridors and bottlenecks.

3. Fix the damn tankbalance, including arty.

Tiger_Panzermeyer #10 Posted 08 November 2017 - 11:08 AM

    Corporal

  • Player
  • 12351 battles
  • 121
  • Member since:
    04-06-2017

3 things? only 1 play on NA and get free stuff



HM_Kaiser #11 Posted 08 November 2017 - 11:11 AM

    Corporal

  • Player
  • 26937 battles
  • 155
  • Member since:
    08-11-2014

- No city maps

- No corridor maps

- more maps



Aikl #12 Posted 08 November 2017 - 11:13 AM

    Brigadier

  • Player
  • 26013 battles
  • 4,349
  • [-MM] -MM
  • Member since:
    04-13-2011

There's one think that would improve the game a lot: Maps. Not talking visuals, but improving

gameplay.

Offer more opportunities for dynamic gameplay - camping positions should involve risk and/or have disadvantages in terms of soft/hard cover. Stop trying to cater to all classes on one map. Make the useless flanks flanking routes, not sniping galleries or bottlenecks (field on Paris, Pilsen; valley on Lakeville, beach on Overlord). 

 

 

Also: Making individual tanks and/or classes/archetypes more interesting. No reason to have an assault TD that also can snipe, or superheavies with top speed as its main disadvantage. Make them moving bunkers with mediocre DPM, good armor, low agility and fair top speed (at the cost of low acceleration). It makes no sense that an O-Ni can play peek-and-boom on a corner almost like a medium tank, nor does it make much sense to create tanks that have so low speed.

Medium tanks are a victim of the overall 'generalization' of tanks. Every damn tank don't need -10 gun depression and turret armor. It's no fun.

 

View Postqpranger, on 08 November 2017 - 09:49 AM, said:

 

Yes, weird. You need to see a specialist. I cannot recommend mine because he has quit his post and sold everything and moved to Tasmania for some inexplicable reason.

 

Is this the guy?

Spoiler

 



Junglist_ #13 Posted 08 November 2017 - 11:13 AM

    Second Lieutenant

  • Player
  • 37766 battles
  • 1,353
  • Member since:
    06-17-2013

+/- 1 mm

remove arty

more and bigger maps

Doubt any of these will ever happen tho



leggasiini #14 Posted 08 November 2017 - 11:17 AM

    Lieutenant General

  • Player
  • 15163 battles
  • 6,237
  • [-GLO-] -GLO-
  • Member since:
    12-01-2012

- Remove arty.

- Remove arty.

- And finally remove arty.

 

 

 

Spoiler

 



BravelyRanAway #15 Posted 08 November 2017 - 11:25 AM

    General

  • Beta Tester
  • 23000 battles
  • 9,727
  • [H_I_T] H_I_T
  • Member since:
    12-29-2010

View PostDundato, on 08 November 2017 - 10:07 AM, said:

 

yea

But you didn't succeed. So....that would be a no, really.



Aikl #16 Posted 08 November 2017 - 11:44 AM

    Brigadier

  • Player
  • 26013 battles
  • 4,349
  • [-MM] -MM
  • Member since:
    04-13-2011

On second thought:

- Make maps great again

- Fix tank balance/archetypes

- Remove arty, alt. remove/rebalance components that makes it essentially no-risk gameplay with no tactics involved. Think shell arc (especially at range, screw your physics), range limitations, counter-battery elements, limiting shell count. If other tank classes can have 'archetypes', there's little reason to let arty get away with being a class of 'sit-in-base-and-click' (except some low-tiers and FV304).



Jahrakajin #17 Posted 08 November 2017 - 11:44 AM

  • Guest

Guys, we got a pinned Thread for this specific thing, don't we? 

>>>http://forum.worldoftanks.eu/index.php?/topic/641894-wot-suggestions-thread/<<<

 

Please post your suggestions in there to not flood the Gameplay section with duplicate Threads and it would be appreciated if we could have a more serious tone. As I try to run down any new and interesting suggestions to forward to our Product Specialists it would be good to at least try to be constructive in your posts.

Examples:

Spoiler

 

Edit: Aikl's post is a good example.


Locked.


Edited by Jahrakajin, 08 November 2017 - 11:45 AM.





1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users