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Tank Destroyers vs Arty ?


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Neo28 #1 Posted 14 November 2017 - 02:38 AM

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Hi everyone, especially the game developers or designer whatever you call yourself. I am talking to people who can decide the game mechanics. 

 

Here is a idea about gameplay that also you thought the same and changed the artilery gameplay. So you reduced the damage done by the arty and add other stuff to balance that. Could you do the same thing then to the TD's . Because we are still getting one shot from certain td and get kill or lose the 70 80 percent of hp and its the same thing done by arty before. It kills the willpower for playing the rest of the game. Thats all thank you for concern.



Enforcer1975 #2 Posted 14 November 2017 - 03:57 AM

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If you get hit often enough that it makes you open a thread then maybe check if you are doing something wrong.

Codename_Jelly #3 Posted 14 November 2017 - 04:05 AM

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View PostNeo28, on 14 November 2017 - 01:38 AM, said:

Hi everyone, especially the game developers or designer whatever you call yourself. I am talking to people who can decide the game mechanics. 

 

Here is a idea about gameplay that also you thought the same and changed the artilery gameplay. So you reduced the damage done by the arty and add other stuff to balance that. Could you do the same thing then to the TD's . Because we are still getting one shot from certain td and get kill or lose the 70 80 percent of hp and its the same thing done by arty before. It kills the willpower for playing the rest of the game. Thats all thank you for concern.

 

TD's still need line of sight and always have a risk of getting spotted, also some heavy tanks do ~ the same amount of damage as TD's

Edited by Codename_Jelly, 14 November 2017 - 04:06 AM.


Tomotorqemada #4 Posted 14 November 2017 - 04:17 AM

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unhappy_bunny #5 Posted 14 November 2017 - 04:22 AM

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View PostNeo28, on 14 November 2017 - 02:38 AM, said:

Hi everyone, especially the game developers or designer whatever you call yourself. I am talking to people who can decide the game mechanics. Wrong place to post if you want the right people to read this. try the suggestions section.

 

Here is a idea about gameplay that also you thought the same and changed the artilery gameplay. So you reduced the damage done by the arty and add other stuff to balance that. Could you do the same thing then to the TD's . Because we are still getting one shot from certain td and get kill or lose the 70 80 percent of hp and its the same thing done by arty before. It kills the willpower for playing the rest of the game. Thats all thank you for concern.

+1 for noticing the similarity between the 2 classes. But both are doing the job they were designed to do. Your job is to do your best to avoid being the target for them while still contributing to the team during the battle. This is a challenge but it is for you to find a way to achieve this. It may mean being a little less aggressive, especially early in the battle, a bit more cautious when moving forward, and more aware of terrain and cover. Noting places that are classic TD spots and approaching those from a different angle, or avoiding them. Just remember though, cautious does not mean the same as camp.

 



kiolvi #6 Posted 14 November 2017 - 05:57 AM

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Surprising long it took to start a whine topic about oneshotting tds after arties can't do it anymore...

Yaccay #7 Posted 14 November 2017 - 06:52 AM

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It has begun.

 

Everything is fine, because after some time , the game will change to cater the whiners.

 

 

 


Edited by Yaccay, 14 November 2017 - 06:52 AM.


cragarion #8 Posted 14 November 2017 - 11:05 AM

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View PostNeo28, on 14 November 2017 - 02:38 AM, said:

Hi everyone, especially the game developers or designer whatever you call yourself. I am talking to people who can decide the game mechanics. 

 

Here is a idea about gameplay that also you thought the same and changed the artilery gameplay. So you reduced the damage done by the arty and add other stuff to balance that. Could you do the same thing then to the TD's . Because we are still getting one shot from certain td and get kill or lose the 70 80 percent of hp and its the same thing done by arty before. It kills the willpower for playing the rest of the game. Thats all thank you for concern.

 

See i told you , i told you this would happen, all those posts about arty and in loads of them i told you this would happen.

first they want you to get rid of arty because it's to powerful blah blah qq blah blah qq blah blah,

then there's nothing to stop those frontal armoured behemoth tank destroyers blocking the corridors because you got rid of the arty (nerfed),

So now it starts Get rid of the tank destroyers they are to OP we cant see whats shooting at us, they fire like 5 times by the time we get one shot of, they take most of our health in one shot, all our rounds bounce of their frontal armor, their weak spots are to small qq blah blah qq blah blah qq blah blah,

then when the tank destroyers are gone it will be the heavies turn, because there's nothing to stop those heavies rolling forward anymore, because you got rid of (nerfed) the arty and tank destroyers that were keeping them in check, and so on and so on until all tank types have been nerfed, then the arty will be to powerful again because everything else has also been nerfed.

 



eldrak #9 Posted 14 November 2017 - 12:11 PM

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View Postkiolvi, on 14 November 2017 - 04:57 AM, said:

Surprising long it took to start a whine topic about oneshotting tds after arties can't do it anymore...

 

The complaint was always about Arty or huge alpha (Arty+some TDs).

It goes back to the early days of the game.



MeetriX #10 Posted 14 November 2017 - 12:25 PM

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View PostNeo28, on 14 November 2017 - 02:38 AM, said:

So you reduced the damage done by the arty and add other stuff to balance that. 

My S-51:

Before 1800 dmg

Now     300 dmg, 15s. stun

Next       50 dmg, 30s. stun, 20 shell autocanon, .5s. aim time. :trollface:



Aikl #11 Posted 14 November 2017 - 12:39 PM

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View PostNeo28, on 14 November 2017 - 01:38 AM, said:

(...)

 

My guess is that you're more annoyed by how they play rather than their big gun. Balancing risk and reward, in simple terms. I mean, autoloaders can be kind of broken as well, but fewer people complain about them - because they tend to demand risky gameplay to be effective. It's not that fun to meet a JPE100 or T110E3 in the field either, but in those cases  the TD is functionally a turretless heavy tank that has problems relocating, dealing with multiple enemies and is often helpless against a flanking attack.

Sitting on a hilltop with easy access to soft and hard cover as well as suitable terrain involves little risk. Risk versus reward is not strictly a TD thing either. A heavy tank sitting at the end of a corridor and covering its weakspots is not better for the game if there's no way around it. Nor is a light tank sitting in a bush good for the game either.

 

I'd much rather have risk/reward balance than this endless buffing and nerfing tanks. That is the main issue, as it messes with what players find fair. The nature of WoT matchmaking makes it hard to uphold a rock-paper-scissor balance like e.g. RTS games or RPGs, but there is some truth to that concept as well.

 

Also consider the target group of WoT. The sometimes slow-paced gameplay and passive elements in the game are likely meant to cater to those who don't have the reflexes of a fully caffeinated seventeen-year old. Teens are not the target group of WoT, though quick thinking and fast reflexes can be rather helpful here as well. 


Edited by Aikl, 14 November 2017 - 02:43 PM.


cragarion #12 Posted 14 November 2017 - 01:14 PM

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The major problem is not arty its not tds its not heavies or any other tanks,

the major problem here is people, they want to play a specific type of tank without being killed and to win all the time,

so every other tank that in their opinion is a risk to them they want removed or nerffed to the point it's no longer a threat.

 

It is impossible to make a game like this without there being hundreds of whingers and whiners,

even if there was only 1 stock tank in the game that everyone had to play they would still whinge and whine about the players,

and since it's impossible to match 30 people exactly there will always be whingers and whiners.

 

Best thing they could do for this game instead of changing stuff all the time and nerffing stuff all the time and buffing stuff all the time,

get rid of the whingers and whiners. 

 

 

 

 

Gets ready for the crapstorm :hiding:


Edited by cragarion, 14 November 2017 - 01:26 PM.


SaintMaddenus #13 Posted 14 November 2017 - 01:23 PM

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"Gets ready for the crapstorm"  or to break your account with the thumbs up you get ;)

 



cragarion #14 Posted 14 November 2017 - 01:40 PM

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View PostSaintMaddenus, on 14 November 2017 - 01:23 PM, said:

"Gets ready for the crapstorm"  or to break your account with the thumbs up you get ;)

 

 

Only until all the whingers and whiners see it they tend to log in later :popcorn:

Captain_Kremen0 #15 Posted 14 November 2017 - 02:05 PM

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View Postcragarion, on 14 November 2017 - 12:14 PM, said:

The major problem is not arty its not tds its not heavies or any other tanks,

the major problem here is people, they want to play a specific type of tank without being killed and to win all the time,

so every other tank that in their opinion is a risk to them they want removed or nerffed to the point it's no longer a threat.

 

It is impossible to make a game like this without there being hundreds of whingers and whiners,

even if there was only 1 stock tank in the game that everyone had to play they would still whinge and whine about the players,

and since it's impossible to match 30 people exactly there will always be whingers and whiners.

 

Best thing they could do for this game instead of changing stuff all the time and nerffing stuff all the time and buffing stuff all the time,

get rid of the whingers and whiners. 

 

 

 

 

Gets ready for the crapstorm :hiding:

This - and grow some balls to tell them - This is is the game - Fit in or [edited]off



Bordhaw #16 Posted 14 November 2017 - 08:36 PM

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View PostNeo28, on 14 November 2017 - 01:38 AM, said:

Hi everyone, especially the game developers or designer whatever you call yourself. I am talking to people who can decide the game mechanics. 

 

Here is a idea about gameplay that also you thought the same and changed the artilery gameplay. So you reduced the damage done by the arty and add other stuff to balance that. Could you do the same thing then to the TD's . Because we are still getting one shot from certain td and get kill or lose the 70 80 percent of hp and its the same thing done by arty before. It kills the willpower for playing the rest of the game. Thats all thank you for concern.

 



vasilinhorulezz #17 Posted 14 November 2017 - 10:35 PM

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TD's always need line of sight to shoot you, and pretty much the common TD camping spots are pretty well known,

you also have the choice of not trying to push a flank where all of the enemy's TD's wait, non spotted, for something to pop in front of their guns :).

 

Also most played tank T92 HMC,

what? you don't like other people having bigger boom sticks than you, now that arty damage is halved?



cragarion #18 Posted 14 November 2017 - 11:58 PM

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View PostBordhaw, on 14 November 2017 - 08:36 PM, said:

 

 

Never done that before but i have put my fist through a few keyboards and bounced a few mice of the walls :(




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