Jump to content


FAST TANKS NEED A SPEED-NERF


  • This topic is locked This topic is locked
23 replies to this topic

qpranger #1 Posted 15 November 2017 - 08:41 PM

    Major General

  • Player
  • 30767 battles
  • 5,061
  • [T-D-U] T-D-U
  • Member since:
    12-25-2013

Problems with fast tanks:
1. They can quickly position themselves, especially behind enemy heavy tanks. 
2. The rest of the team can't keep up with them.
3. Hard to hit them on the move.

 

Solution?
Simple. Reduce the top speed limit for the fastest tanks.



Enforcer1975 #2 Posted 15 November 2017 - 08:42 PM

    General

  • Player
  • 18481 battles
  • 9,856
  • [WJDE] WJDE
  • Member since:
    05-04-2014
Now this is really getting stupid...

PayMore #3 Posted 15 November 2017 - 08:46 PM

    Lance-corporal

  • Player
  • 23082 battles
  • 91
  • Member since:
    05-24-2013

I agree with OP. 

 

 



Spurtung #4 Posted 15 November 2017 - 08:47 PM

    Major General

  • Player
  • 60179 battles
  • 5,532
  • [GW-UP] GW-UP
  • Member since:
    07-05-2013

View PostEnforcer1975, on 15 November 2017 - 09:42 PM, said:

Now this is really getting stupid funny...

 



IxToasty #5 Posted 15 November 2017 - 09:15 PM

    Lance-corporal

  • Player
  • 20734 battles
  • 70
  • [SPALE] SPALE
  • Member since:
    05-12-2013
Solution?
Simple. Learn to play

How_hard_can_it_be #6 Posted 15 November 2017 - 09:16 PM

    Lieutenant

  • Player
  • 39305 battles
  • 1,979
  • Member since:
    09-18-2012
On the other hand, the OP needs a buff.

leggasiini #7 Posted 15 November 2017 - 09:17 PM

    Major General

  • Player
  • 9675 battles
  • 5,828
  • [-GLO-] -GLO-
  • Member since:
    12-01-2012
Im still quite surprised how this hamster has avoided bans tbh

Edited by leggasiini, 15 November 2017 - 09:17 PM.


qpranger #8 Posted 15 November 2017 - 09:20 PM

    Major General

  • Player
  • 30767 battles
  • 5,061
  • [T-D-U] T-D-U
  • Member since:
    12-25-2013

View Postleggasiini, on 15 November 2017 - 10:17 PM, said:

Im still quite surprised how this hamster has avoided bans tbh

 

I am the sole supplier of premium Luwak coffee to the moderation team, they cannot afford to aggravate me. Of course Asian palm civets are hard to come by in this neck of the woods so I have to improvise.

Bordhaw #9 Posted 15 November 2017 - 09:22 PM

    Second Lieutenant

  • Player
  • 9581 battles
  • 1,215
  • Member since:
    01-29-2017
Faster tanks....faster into battle....faster into trouble...faster killed...

Paiko #10 Posted 15 November 2017 - 10:35 PM

    Private

  • Player
  • 23648 battles
  • 27
  • [-FRI-] -FRI-
  • Member since:
    10-30-2011
i know! 
think naval coastal guns... stationary targets is WAY better..............

Dr_Oolen #11 Posted 15 November 2017 - 10:43 PM

    Second Lieutenant

  • Player
  • 20250 battles
  • 1,482
  • [IDEAL] IDEAL
  • Member since:
    03-13-2012
I agree. Especially light tanks are op as they can drive behind heavy tanks and bounce their backs. I propose removal of engines from all light tanks to make them stationary base defences as their guns are great for that role.

WindSplitter1 #12 Posted 15 November 2017 - 10:46 PM

    Lieutenant

  • Player
  • 14332 battles
  • 1,736
  • [RYNO] RYNO
  • Member since:
    02-07-2016

View Postqpranger, on 15 November 2017 - 07:41 PM, said:

Problems with fast tanks:
1. They can quickly position themselves, especially behind enemy heavy tanks. 
2. The rest of the team can't keep up with them.
3. Hard to hit them on the move.

 

Solution?
Simple. Reduce the top speed limit for the fastest tanks.

 

Right.

 

Meanwhile P2W German Shepherd gets 72 klicks, in-tree Bulldog gets 68, when they're both based on the same vehicle. The Type 64 Project, which also used the M41 chassis, if memory serves, also has the same speed rating. Because balance.

 

WG really shafted light tanks with the "rebalance" and unhistorical speed ratings I've been updating the Wiki with. My most playing LT, incidently my most played vehicle, got from 77 to 62, along with a lower HP pool. Hypocrisy here, OK. I understand and really any speed above 57 is a bonus but, really doesn't feel the same.

 

If arty can crash a shell near a fast mover as you are saying, why would it be difficult for a DLOS vehicle? I gotta disagree with you. Sorry.



cragarion #13 Posted 15 November 2017 - 11:47 PM

    Captain

  • Beta Tester
  • 41791 battles
  • 2,164
  • Member since:
    07-10-2010

View Postqpranger, on 15 November 2017 - 08:41 PM, said:

Problems with fast tanks:
1. They can quickly position themselves, especially behind enemy heavy tanks. 
2. The rest of the team can't keep up with them.
3. Hard to hit them on the move.

 

Solution?
Simple. Reduce the top speed limit for the fastest tanks.

 

Why don't you go play something else, 

you are creating threads on every category of tank complaining about them and saying they need to be nerfed,

instead of asking for every aspect of the game to be changed so you like it, get lost and go play something else.

 

they are supposed to be fast their job is to get out front and spot, they need to be fast to get away in case they are spotted because they have no armor,

 

What you need to do instead of saying every single tank in the game needs nerfing is to learn to play,

take your auto aim off because that automatically aims for the centre of the tank,

and learn to shoot ahead of fast moving tanks so by the time your shell reaches where you fired the tank drives into the shot, it's called leading your shot,

be thank full the t 50-2 is no longer in the game that was faster than anything we have now.


Edited by cragarion, 15 November 2017 - 11:49 PM.


callum347 #14 Posted 16 November 2017 - 12:31 AM

    Staff Sergeant

  • Player
  • 40947 battles
  • 381
  • [WAAT] WAAT
  • Member since:
    05-05-2013
Can't we just buff the speed to that of the fastest tanks in the game?

Edited by callum347, 16 November 2017 - 12:32 AM.


gav00 #15 Posted 16 November 2017 - 12:46 AM

    Staff Sergeant

  • Player
  • 7208 battles
  • 468
  • Member since:
    10-13-2013
I just wish for bigger maps so you can at least leave the spawn area before some super fast scout finds you

Mav75 #16 Posted 16 November 2017 - 01:06 AM

    Second Lieutenant

  • Player
  • 29437 battles
  • 1,471
  • [SXSE] SXSE
  • Member since:
    10-04-2013

View PostWindSplitter1, on 15 November 2017 - 11:46 PM, said:

*CUT* 

The Type 64 Project, which also used the M41 chassis, if memory serves, also has the same speed rating. Because balance.

*CUT*

 

The Type 64 uses the hull of M42 Duster and the turret of M18 Hellcat. Though the M42 Duster was  based on the M41 Bulldog hull and rated to go 72 km/h.

 

 

 



Hedgehog1963 #17 Posted 16 November 2017 - 01:08 AM

    Lieutenant General

  • Player
  • 50190 battles
  • 6,940
  • [DIRTY] DIRTY
  • Member since:
    04-26-2011
Posted Image

malachi6 #18 Posted 16 November 2017 - 12:28 PM

    Lieutenant Сolonel

  • Player
  • 48655 battles
  • 3,092
  • Member since:
    04-14-2011

View PostEnforcer1975, on 15 November 2017 - 08:42 PM, said:

Now this is really getting stupid...

 

*edit and qpranger are synonyms.

Edited by Jbnn, 16 November 2017 - 01:56 PM.
This post has been edited by the moderation team due to inappropriate remarks.


Cannes76 #19 Posted 16 November 2017 - 12:32 PM

    Second Lieutenant

  • Player
  • 62518 battles
  • 1,478
  • [3V] 3V
  • Member since:
    04-16-2011
Please buy a new keyboard, your caps-lock key is broken.

Noo_Noo #20 Posted 16 November 2017 - 12:35 PM

    Captain

  • Player
  • 21559 battles
  • 2,029
  • Member since:
    05-05-2013

I actually think that some heavies are a little too quick. 


Aside from the OP's constant moaning about the game there are some speed related imbalances in the game. 

Then the OP is pretty imbalanced too.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users