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Where is Prokhorovka won?


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Poll: Where is Prokhorovka won? (74 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Where is Prokhorovka won?

  1. Usually the hill side (37 votes [50.00%])

    Percentage of vote: 50.00%

  2. Usually the field side (23 votes [31.08%])

    Percentage of vote: 31.08%

  3. Neither really, too much camping, too many draws (14 votes [18.92%])

    Percentage of vote: 18.92%

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Knight_Zao #21 Posted 18 November 2017 - 01:21 PM

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the middle of the map, obviously

MkH #22 Posted 18 November 2017 - 05:08 PM

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As long as you control the field, you can choose whichever flank you want. Controlling the hill alone is not useful, if the enemy controls the rest of the map.

Stohne #23 Posted 18 November 2017 - 08:34 PM

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View Postthestaggy, on 18 November 2017 - 12:24 PM, said:

Dominate the hill and middle and you have vision control and covering fire.

 

What covering fire and vision does the hill offer for the A-line?



Hedgehog1963 #24 Posted 18 November 2017 - 08:38 PM

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Far right of the map, from where the LT spots if yours is any good

xx984 #25 Posted 18 November 2017 - 08:51 PM

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Hill is most important

Stohne #26 Posted 18 November 2017 - 09:28 PM

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View Postxx984, on 18 November 2017 - 08:51 PM, said:

Hill is most important

 

No.

How is 15% of the map most important? You have absolutely no room to manoeuvre from the hill. You can just sit there.

Edited by Stohne, 18 November 2017 - 09:36 PM.


Stohne #27 Posted 18 November 2017 - 09:29 PM

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View PostHedgehog1963, on 18 November 2017 - 08:38 PM, said:

Far right of the map, from where the LT spots if yours is any good

 

And if the enemy scouts are good? A strategy based on the skill of the players is not a strategy, since if the players a crap, it will fail.

Edited by Stohne, 18 November 2017 - 09:37 PM.


Hedgehog1963 #28 Posted 18 November 2017 - 11:02 PM

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View PostStohne, on 18 November 2017 - 08:29 PM, said:

 

And if the enemy scouts are good? A strategy based on the skill of the players is not a strategy, since if the players a crap, it will fail.

 

Crap players will lose anyway.  That's the way it should be.

 



Stohne #29 Posted 18 November 2017 - 11:43 PM

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View PostHedgehog1963, on 18 November 2017 - 11:02 PM, said:

 

Crap players will lose anyway.  That's the way it should be.

 

 

The purpose of a strategy is to find the way which has the highest potential to win.

Under any circumstances.

If a team is better than the other - a strategy is not needed, skill will decide the outcome of the game.

Edited by Stohne, 18 November 2017 - 11:55 PM.


Hedgehog1963 #30 Posted 18 November 2017 - 11:46 PM

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View PostStohne, on 18 November 2017 - 10:43 PM, said:

 

The purpose of a strategy is to find way which has the highest potential to win.

Under any circumstances.

So your argument is irrelevant. And off topic.

 

The strategy that has the highest potential to win on Prokh/Fiery is good spotting on that side.  That's my opinion.

Edited by Hedgehog1963, 18 November 2017 - 11:47 PM.


thestaggy #31 Posted 19 November 2017 - 08:03 AM

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View PostStohne, on 18 November 2017 - 08:34 PM, said:

 

What covering fire and vision does the hill offer for the A-line?

 

Most of the players found on the A-line, especially at high tiers, are not exactly the type of players that should concern you. A-Line is for a scout or super-stealthy paper TDs, anything else sitting there is a bot.

 

Anyway, once you have two-thirds of the map and you start digging the A-line campers out they have nowhere to run or hide. It is a turkey shoot. All they've got is bushes to hide behind, not even the reverse slope of the road can give them cover from tanks that are perched on the traintracks.


Edited by thestaggy, 19 November 2017 - 08:05 AM.


SuedKAT #32 Posted 19 November 2017 - 08:11 AM

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Hill and mid, I generally only concern my self with the forest when my campers starts to die.

ZlatanArKung #33 Posted 19 November 2017 - 08:26 AM

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A nice play down the A-line gives full control over the mid ridge and everything on that side of the railway.

STLR #34 Posted 19 November 2017 - 09:08 AM

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I believe on the Hill and middle as long as your whole team is not completely retarded and camps on the bushes in the field. 

Toni112007 #35 Posted 22 November 2017 - 09:47 PM

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From my personal experience it's 50/50 for either hill or A1. But I noticed that team who actually decides to push first loses most of times. It's map which encourages camping and other team making a mistake when they get spotted and then turned into ashes. What I usually do on this map in most tanks is go on mid line and snipe/shoot on hill. But if my team on A1 dies then we (on mid line) are usually dead as well. I also saw many battles won by pushing A1 line because opposite team has very few tanks there. 


Edited by Toni112007, 22 November 2017 - 09:49 PM.


K_A #36 Posted 22 November 2017 - 09:57 PM

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Basically you need to win the hill, assert a scout or two to the middle part and after that you have the more advantageous positions to camp it out and win it that way.

Derethim #37 Posted 22 November 2017 - 10:07 PM

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The hill only suplements the right side of the fields, which supplement the left side.

So it's a pretty great map if you ask me. Bad for heavies tho.



AngelofAwe #38 Posted 22 November 2017 - 10:55 PM

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None of the options tell the full story.
Hold on 1 line, spot on hill, shoot from middle. That's basically it.

Unfortunately the average team seems to follow another set of tactics. Push 1 line, leave mid empty, spam "spot mid" from hill.

The most important thing is cooperation between hill and mid but you can't let the enemy team take all of 1 line or they'll kill all your tanks on mid from there. 

Edited by AngelofAwe, 22 November 2017 - 10:56 PM.


Warzey #39 Posted 22 November 2017 - 11:08 PM

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Under normal circumstances both teams are split between hill, middle and forest. The battle is usually won when one team wins the forest or hill area. 

The problem with Prohorovka is that you can't simply push forest or hill, doing so early on puts attackers in a horrible crossfire which ends in a landslide victory for the defenders. In order to deal with this minor problem both teams need to hold their positions and trade as best as possible until one of the flanks is weak enough to be broken through. It's important to note that team pushing hill/forest still needs to hold on to their half on the opposite flank. 

 

To be more specific, the forest side is very hard to push, attackers must have an overwhelming force in order to win, if attackers and defenders have equal amount of tanks then defenders have a big advantage. To make matters worse due to amount of bushes and terrain in that area spotting tanks in the back is next to impossible so it's very hard to determine the number of enemy tanks.  

 

When it comes to hill area the problem is that attackers find themselves in a crossfire from hill defenders and tanks in the middle. There are two solutions to this problem, number one is to get rid of the tanks in the middle (by this I mean actual snipers not the scouts) and number two is to weaken the hill defenders enough to instantly break through. The issue with this one is that someone needs to spot and that someone will be spotted himself and he will get shot by the arty and enemy snipers, but hopefully spotted enemy tanks will receive more damage. You repeat this process until one side cracks. It's important to note, the spotter in question can be a tank from the hill trying to spot enemies also on the hill, but it can also be a tank from the middle trying to spot enemy snipers in the middle. Unfortunately Prohorovka is not perfectly symmetrical so north team will have easier time spotting tanks in the middle while the south team will have easier time spotting on the hill, forest is equally crap for both teams. 

 



qpranger #40 Posted 22 November 2017 - 11:17 PM

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View PostWarzey, on 23 November 2017 - 12:08 AM, said:

Under normal circumstances both teams are split between hill, middle and forest. The battle is usually won when one team wins the forest or hill area. 

The problem with Prohorovka is that you can't simply push forest or hill, doing so early on puts attackers in a horrible crossfire which ends in a landslide victory for the defenders. In order to deal with this minor problem both teams need to hold their positions and trade as best as possible until one of the flanks is weak enough to be broken through. It's important to note that team pushing hill/forest still needs to hold on to their half on the opposite flank. 

 

To be more specific, the forest side is very hard to push, attackers must have an overwhelming force in order to win, if attackers and defenders have equal amount of tanks then defenders have a big advantage. To make matters worse due to amount of bushes and terrain in that area spotting tanks in the back is next to impossible so it's very hard to determine the number of enemy tanks.  

 

When it comes to hill area the problem is that attackers find themselves in a crossfire from hill defenders and tanks in the middle. There are two solutions to this problem, number one is to get rid of the tanks in the middle (by this I mean actual snipers not the scouts) and number two is to weaken the hill defenders enough to instantly break through. The issue with this one is that someone needs to spot and that someone will be spotted himself and he will get shot by the arty and enemy snipers, but hopefully spotted enemy tanks will receive more damage. You repeat this process until one side cracks. It's important to note, the spotter in question can be a tank from the hill trying to spot enemies also on the hill, but it can also be a tank from the middle trying to spot enemy snipers in the middle. Unfortunately Prohorovka is not perfectly symmetrical so north team will have easier time spotting tanks in the middle while the south team will have easier time spotting on the hill, forest is equally crap for both teams. 

 

 

Forest on Prokhorovka? I didn't know about that, but then again I am not a WGL PRO Player :)






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