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Time is a real currency


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_EXODUZ_ #1 Posted 19 November 2017 - 02:27 PM

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Would you agree that time is a real currency you spend when you play the game?

You may stop buying prem tanks and whatnot, but if you're still playing - you rack the numbers up.

 

Edit: You don't just vote with your wallet, you vote with your time as well.


Edited by _EXODUZ_, 19 November 2017 - 02:53 PM.


Schmeksiman #2 Posted 19 November 2017 - 02:32 PM

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If you're playing the game in your spare time and then complaining how it wasn't worth it but yet do it again then the issue is you.

Honestly, if you don't like the game - uninstall, play something else, do something else.

 

Time is not a currency, that would mean I must spend it on this game. Instead it's the game that can fill my free time.



_EXODUZ_ #3 Posted 19 November 2017 - 02:35 PM

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View PostSchmeksiman, on 19 November 2017 - 02:32 PM, said:

 

Time is not a currency, that would mean I must spend it on this game. Instead it's the game that can fill my free time.

 

That's a personal perspective to you. I'm saying this in terms of game devs, they don't care how you spend your free time on other things, but if you're spending your time playing their game then you're still contributing even if you're not paying money.

250swb #4 Posted 19 November 2017 - 02:48 PM

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I would guess you only have the concept of 'free time' if you are employed.

 

If you are self employed like me at any hour of the day or night I could do something that earns money, and it isn't restricted to waiting for a phone call to fix somebody's plumbing etc. So 'free time' does cost money, for example going on holiday not only costs the money for the holiday but the money I am losing by not working (no holiday pay for the self employed). Which means playing WOT costs me money directly because I'm not earning, but to remain sane self employed people tend to suck it up and realise you can't work all the time, you need some R&R.



_EXODUZ_ #5 Posted 19 November 2017 - 02:55 PM

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View Post250swb, on 19 November 2017 - 02:48 PM, said:

I would guess you only have the concept of 'free time' if you are employed.

 

If you are self employed like me at any hour of the day or night I could do something that earns money, and it isn't restricted to waiting for a phone call to fix somebody's plumbing etc. So 'free time' does cost money, for example going on holiday not only costs the money for the holiday but the money I am losing by not working (no holiday pay for the self employed). Which means playing WOT costs me money directly because I'm not earning, but to remain sane self employed people tend to suck it up and realise you can't work all the time, you need some R&R.

 

I think you misunderstood me. Some players think they're not supporting the game by not paying, but they still keep playing. To game devs time spent still matters a lot.

Homer_J #6 Posted 19 November 2017 - 03:00 PM

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View Post_EXODUZ_, on 19 November 2017 - 01:27 PM, said:

Would you agree that time is a real currency you spend when you play the game?

You may stop buying prem tanks and whatnot, but if you're still playing - you rack the numbers up.

 

Edit: You don't just vote with your wallet, you vote with your time as well.

 

Totally agree and it's something I have often said.

 

You either pay or become part of the product.

 

View PostSchmeksiman, on 19 November 2017 - 01:32 PM, said:

Time is not a currency, that would mean I must spend it on this game. Instead it's the game that can fill my free time.

Or you could say you spend your spare time as you might spend your spare cash, and in return you get entertainment.

 

The only difference is that the time will get spent no matter what you do, so if you really have nothing better or more entertaining to spend that time on then it's no loss.



HugSeal #7 Posted 19 November 2017 - 03:01 PM

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View Post_EXODUZ_, on 19 November 2017 - 02:55 PM, said:

 

I think you misunderstood me. Some players think they're not supporting the game by not paying, but they still keep playing. To game devs time spent still matters a lot.

 

That is a pretty common concept in f2p-games. The non paying players are there as content for the paying ones. Perfectly normal.

CmdRatScabies #8 Posted 19 November 2017 - 03:02 PM

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View Post_EXODUZ_, on 19 November 2017 - 02:55 PM, said:

 

I think you misunderstood me. Some players think they're not supporting the game by not paying, but they still keep playing. To game devs time spent still matters a lot.

 

100% agree.  Very important to WG to keep their servers populated.

_EXODUZ_ #9 Posted 19 November 2017 - 03:05 PM

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View PostHugSeal, on 19 November 2017 - 03:01 PM, said:

 

That is a pretty common concept in f2p-games. The non paying players are there as content for the paying ones. Perfectly normal.

 

Exactly. It's just I feel that many people don't realize it, like look at the recent attempt to protest against WG. They all have like 20 games played each day on average.

Gkirmathal #10 Posted 19 November 2017 - 03:12 PM

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Time is currency, or IMO differently described: to keep playing = to give positive feedback.

 

So I'm stuck at 8125 for an unforeseeable time.



Jigabachi #11 Posted 19 November 2017 - 03:16 PM

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View Post_EXODUZ_, on 19 November 2017 - 02:55 PM, said:

I think you misunderstood me. Some players think they're not supporting the game by not paying, but they still keep playing. To game devs time spent still matters a lot.

From that perspective you are right. And wrong. Playing players do keep the servers filled, but only paying players fill the pockets of the guys running the servers.

 

And everybody knows that the only way to boycot the game is to not play events, but to keep playing and spending money...



UrQuan #12 Posted 19 November 2017 - 03:58 PM

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In a way it is Exoduz, hence things like Premium account exists, allowing you to collect more XP & credits with fewer battles, ultimately saving you time in building up crews, unlocking tanks & buying consumables/equipment.

And yes, even non-paying players matter to the devs, as we are all 'content' for everyone else. Too few players & a snowball effect can happen where people leave because not enough players ( 'content' ) remains to keep it interesting.

 

So indeed, if you really want to protest, the best way is not playing. This is especially true if you want to boycott the March of Nations event, because even if you do not participate directly, by playing; you are helping people who do have registrated for this method, as you help them either gain XP by spotting targets, shooting their targets or by giving them damage & kills & wins.


Edited by UrQuan, 19 November 2017 - 04:03 PM.


Slyspy #13 Posted 19 November 2017 - 04:18 PM

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View Post_EXODUZ_, on 19 November 2017 - 02:27 PM, said:

Would you agree that time is a real currency you spend when you play the game?

You may stop buying prem tanks and whatnot, but if you're still playing - you rack the numbers up.

 

Edit: You don't just vote with your wallet, you vote with your time as well.

 

I quite agree, which is why I'm scornful for people who angrily quit paying but who don't quit playing. 

Homer_J #14 Posted 19 November 2017 - 04:26 PM

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View PostJigabachi, on 19 November 2017 - 02:16 PM, said:

From that perspective you are right. And wrong. Playing players do keep the servers filled, but only paying players fill the pockets of the guys running the servers.

 

But without the 75% who fill the servers, the 25% would leave and contribute nothing.



SuedKAT #15 Posted 19 November 2017 - 04:27 PM

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View PostHugSeal, on 19 November 2017 - 03:01 PM, said:

 

That is a pretty common concept in f2p-games. The non paying players are there as content for the paying ones. Perfectly normal.

 

This pretty much, without the non-paying customers the paying ones would most likely not stick around, just have a look at the more successful F2P games or for example WoW private servers in which you can buy items, mounts, etc etc with real money. 

 

However it's also a lot easier to make non-paying customers into paying customers if you already have them invested in your product/service, both by tempting them with good deals, but also to make the individual player feel that he/she would gain a significant benefit if he/she only paid a little and then a little more and so on. Having a large player population is also something that makes it easier when discussing things with potential investors, partners, etc etc. Just by playing one game you contribute to the success of WG no matter how crap you are as a WoT player or if spend some money or not.



Jigabachi #16 Posted 19 November 2017 - 05:07 PM

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View PostHomer_J, on 19 November 2017 - 04:26 PM, said:

But without the 75% who fill the servers, the 25% would leave and contribute nothing.

Yupp. That's why both are important.

Now somebody needs to tell those special cashcows that calling non-paying players "leeches" or "parasites" is rather moronic.



unhappy_bunny #17 Posted 19 November 2017 - 05:10 PM

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OK. I understand the concept here, the idea that non-payers still contribute to the game by populating the servers, and by doing so, provide teammates or opponents for the paying players to play against, thus keeping the game going.

But, what was the point of this thread? What is the reason for the OP to start it? Define your motive please OP.

 



CmdRatScabies #18 Posted 19 November 2017 - 05:44 PM

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View Postunhappy_bunny, on 19 November 2017 - 05:10 PM, said:

But, what was the point of this thread?

 

 

If all threads had to have a point the forum would be very quiet and qpranger would have nothing to "like".

arthurwellsley #19 Posted 19 November 2017 - 05:48 PM

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"Time is money friend"

 

any number of goblin npcs in World of Warcraft.



Derethim #20 Posted 19 November 2017 - 05:57 PM

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OP is right, you know?

It's not that visible in WoT, but if you play Gaijin's games you might as well stare at a wall for hours, because their games are so grindy it's going to take years to get anywhere, not to mention there is no feeling of any progress.

WoT is grindy, but not too damn grindy. I hate playing one tank/one version of a tank to unlock something, that's why I hate the way they're making the lines lately - 2-3 tanks, that play and look completely same, but have diffrent stats in some places.

For example, Type 4 and 5. BC25AP and BC25t. The Chinese light tank line. The Emils and the Kranvagn. Etc.

 


Edited by Derethim, 19 November 2017 - 05:57 PM.





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