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Put a delay on spotting via other vehicles.

spotting

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Anthony_1972 #1 Posted 21 November 2017 - 11:44 PM

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There really should be a delay on "radio transmissions" that allow other tanks to spot something seen by another tank (ie. a scout).

 

At the moment, it is instantaneous.  This is quite absurd.  You show your turret, get spotted by a scout, and within a fraction on a second you get hit by 4 other tanks.   That's extremely bad for active gameplay. 

But a delay on it.  One or two seconds, would be enough to allow active gameplay, without having to pay the price for being the first one spotted.    At the moment, the spotting system rewards the redline campers...

 

 



komunistu33 #2 Posted 22 November 2017 - 12:01 AM

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Yeah, let's nerf scouts even more because they are overperforming. 

Isharial #3 Posted 22 November 2017 - 01:02 AM

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View PostAnthony_1972, on 21 November 2017 - 11:44 PM, said:

There really should be a delay on "radio transmissions" that allow other tanks to spot something seen by another tank (ie. a scout).

 

At the moment, it is instantaneous.  This is quite absurd.  You show your turret, get spotted by a scout, and within a fraction on a second you get hit by 4 other tanks.   That's extremely bad for active gameplay.

But a delay on it.  One or two seconds, would be enough to allow active gameplay, without having to pay the price for being the first one spotted.    At the moment, the spotting system rewards the redline campers...

 

 

 

its an arcade game, not a simulator remember

 

it should stay instantaneous, you want to help your team, and a game such a wot doesn't work in minutes, its seconds


 

all this serves to do is nerf light tanks, as they wont be able to inform the team of where the enemy are, and by the time the radio transmission you ask for reaches the team, the vehicle that the light spotted, has moved and gone into cover...

that isn't good gameplay as it would encourage more camping, and more camping from light tanks



Spurtung #4 Posted 22 November 2017 - 04:29 AM

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There used to be such delay. It sucked.

SuperOlsson #5 Posted 22 November 2017 - 06:31 AM

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View PostSpurtung, on 22 November 2017 - 04:29 AM, said:

There used to be such delay. It sucked.

 

Are you referring to the delayed spotting due to longer time between spotting checks? That one was global (even for the spotter).

therealVanquisher #6 Posted 22 November 2017 - 07:44 AM

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View PostAnthony_1972, on 21 November 2017 - 10:44 PM, said:

*Dumb-Talk*

 

 

 

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Enforcer1975 #7 Posted 22 November 2017 - 08:09 AM

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Or how about you don't pop up where tanks are pre-aimed because it's the usual spot or you already popped up there once...

Cobra6 #8 Posted 22 November 2017 - 10:20 AM

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View PostAnthony_1972, on 21 November 2017 - 10:44 PM, said:

There really should be a delay on "radio transmissions" that allow other tanks to spot something seen by another tank (ie. a scout).

 

At the moment, it is instantaneous.  This is quite absurd.  You show your turret, get spotted by a scout, and within a fraction on a second you get hit by 4 other tanks.   That's extremely bad for active gameplay. 

But a delay on it.  One or two seconds, would be enough to allow active gameplay, without having to pay the price for being the first one spotted.    At the moment, the spotting system rewards the redline campers...

 

 

 

Eeeeeeh.........no.......sorry.

 

Spotting is already made artificially difficult enough in World of Corridors, no need to make it even less rewarding.

 

Don't poke like an idiot and you won't receive damage.

 

Cobra 6



Bennie182 #9 Posted 22 November 2017 - 10:28 AM

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There is already a delay. I've noticed more then once

ApocalypseSquad #10 Posted 22 November 2017 - 10:33 AM

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I would support this - but only if the same amount of (additional) delay was added to the firing of 6th sense when spotted by a scout.  Sounds fair.  A net slight scout buff.

Spurtung #11 Posted 22 November 2017 - 11:10 AM

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View PostSuperOlsson, on 22 November 2017 - 07:31 AM, said:

 

Are you referring to the delayed spotting due to longer time between spotting checks? That one was global (even for the spotter).

 

Yes, but to what he is talking about, the difference would be minimal. I mean, his example sounds like a case of peeking the same place over and over, and on one of those times, everyone was preaiming there anyway.

NUKLEAR_SLUG #12 Posted 22 November 2017 - 11:47 AM

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If you're getting slammed the instant you peek then the enemy was already pre-aimed there which means you were in the wrong place to start with.

commer #13 Posted 22 November 2017 - 11:49 AM

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View PostAnthony_1972, on 21 November 2017 - 11:44 PM, said:

There really should be a delay on "radio transmissions" that allow other tanks to spot something seen by another tank (ie. a scout).

 

At the moment, it is instantaneous.  This is quite absurd.  You show your turret, get spotted by a scout, and within a fraction on a second you get hit by 4 other tanks.   That's extremely bad for active gameplay. 

But a delay on it.  One or two seconds, would be enough to allow active gameplay, without having to pay the price for being the first one spotted.    At the moment, the spotting system rewards the redline campers...

 

 

 

I have another solution. Don't go into positions where you are easily shot by 4 tanks. 

Spek_en_Bonen #14 Posted 22 November 2017 - 11:50 AM

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Advocating different relaying speeds for the 5 different classes for ages now. With LT's being the fastest, SPG's being the slowest.

 

Damns given sofar = 0

 

 

Very good idea though.



Balc0ra #15 Posted 22 November 2017 - 11:57 AM

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View PostAnthony_1972, on 21 November 2017 - 11:44 PM, said:

There really should be a delay on "radio transmissions" that allow other tanks to spot something seen by another tank (ie. a scout).

 

At the moment, it is instantaneous.  This is quite absurd.  You show your turret, get spotted by a scout, and within a fraction on a second you get hit by 4 other tanks.   That's extremely bad for active gameplay. 

But a delay on it.  One or two seconds, would be enough to allow active gameplay, without having to pay the price for being the first one spotted.    At the moment, the spotting system rewards the redline campers...

 

 

 

They already removed that function. Because it was breaking more then it fixed. It was based on range. The longer out the spotted target was, the bigger the spotting delay. As spotting was kinda like a pulse wave before. So at 445m, the delay was rather big. The stupid aspect of this was that on urban maps like Himelsdorf, you could sit on the 3 line spotting down it. And not notice or see the big HT crossing the street, until he was safe behind cover almost, not when he started to cross it. That's why it was stupid. And why they removed it and made it instant.

 

Atm it don't punishes lights for doing their job. And that matters more then red line campers. If you know they are there, then don't allow them to farm you. As they camp the same spot on all the maps anyway.



Spek_en_Bonen #16 Posted 22 November 2017 - 11:59 AM

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View PostBalc0ra, on 22 November 2017 - 11:57 AM, said:

 

They already removed that function. Because it was breaking more then it fixed. It was based on range. The longer out the spotted target was, the bigger the spotting delay. As spotting was kinda like a pulse wave before. So at 445m, the delay was rather big. The stupid aspect of this was that on urban maps like Himelsdorf, you could sit on the 3 line spotting down it. And not notice or see the big HT crossing the street, until he was safe behind cover almost, not when he started to cross it. That's why it was stupid. And why they removed it and made it instant.

 

Atm it don't punishes lights for doing their job. And that matters more then red line campers. If you know they are there, then don't allow them to farm you. As they camp the same spot on all the maps anyway.

 

 

That (the issue you describe) is initial spotting, not relaying spotted vehicles.

OP is talking about relaying.


Edited by Spek_en_Bonen, 22 November 2017 - 11:59 AM.


JakeRoook #17 Posted 22 November 2017 - 12:02 PM

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OP, these people will justify any lack of action and available sniping through forests and tanks visible under 3 buildings as intuitive, playable and real like. By saying and suggesting this you attack the only thing why these people are so called "good or green" in game.

Edited by JakeRoook, 22 November 2017 - 12:05 PM.


eldrak #18 Posted 22 November 2017 - 03:02 PM

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View PostSpek_en_Bonen, on 22 November 2017 - 10:59 AM, said:

 

 

That (the issue you describe) is initial spotting, not relaying spotted vehicles.

OP is talking about relaying.

 

A slight delay in relay could be interesting. It could (should) be tied to the radioman base qualification, making that crewmember more important.

Balc0ra #19 Posted 22 November 2017 - 05:28 PM

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View PostSpek_en_Bonen, on 22 November 2017 - 11:59 AM, said:

 

 

That (the issue you describe) is initial spotting, not relaying spotted vehicles.

OP is talking about relaying.

 

Actually it's the same issue. Thus why I explained about the old system that was removed for a reason. So adding back to affect everyone but the spotted makes no difference again. Let me put it to you differently. Imagine a Patton in front of you is spotting down a corridor. And a freaking O-Ho drives past. Then for you the Patton fires on noting. And suddenly there is a HT that did mage to more or less cross the street with only one hit taken that suddenly appears just going around a corner. Because now it's not you that has the delay. It's everyone that needs to hit the target.

 

I mean if you need help. And he peeks out now and then to shoot you. You take 1 hit.. And no one can help you, because he is in cover before they see him. He waits to get de-spotted. Same thing again when he pokes out to hit you. No one can help. Just like with the spotting delay.

 

OP just want to be punished for exposing him self vs 6 guns he knows is there. And considering the addition of the high tier Skodas now with the short time between rounds. They will do more damage and be punished less for going up before 6 guns. And won't take support hits before he is reloading and retreating vs firing. As the spotting delay did at times.

 

 







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