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Crew skill question

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Pandabird #1 Posted 24 November 2017 - 01:06 PM

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Hi i'm very new to wot so i'm asking important question in wrong forum

 

TL;DR = Will BIA work?

Spoiler

 

Long version:

 

Spoiler

 


Edited by Pandabird, 24 November 2017 - 01:16 PM.


Strappster #2 Posted 24 November 2017 - 01:35 PM

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View PostPandabird, on 24 November 2017 - 12:06 PM, said:

 

AFAIK BiA (and other perks that are at 100%) work regardless of the level of your main qualification. You could retrain that crew for a different line and tank class for credits, taking their main qualification down to 80% and they'd still have BiA, same as your commander would still have sixth sense.

 

I don't know why that tooltip says they won't have full use of their skills and perks, that's a thing in WoWs and WoWp but I've never seen any indication of a skill or perk not working at its trained level in Tanks when the main is less than 100% and I retrain crews for credits all the time.


Edited by Strappster, 24 November 2017 - 01:35 PM.


Spurtung #3 Posted 24 November 2017 - 01:42 PM

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View PostPandabird, on 24 November 2017 - 02:06 PM, said:

So here's my question: Is this a long lasting garage bug or does BIA indeed work as long as their *BASE* skill is 100%, aka before the negative -25% modifier you get for putting a crew in the wrong tank?

 

Yes the text specifically says "cannot make full use", but then why does it show the gunner as 99% and not 92-3% (or whatever the realistic number would be calculated after commander bonus decline)? Does it magically decrease in battle?

 

Oh boy.

It's not a bug at all and BiA is working even if the primary qualification isn't at 100%. If you look at the crew member you got selected, there's some data to explain his final primary skill percentage: 90% (100+15-25). 100 is his primary qualification, which is full, done; +15 are his positive modifiers, 5 from BiA and 10 from Cola; -25 is the negative impact of being from another tank (and that's because it's the same class of vehicle, a different class would be -50%).

 

They can't make full use because skills' effect is based on the primary qualification, in this case, the final 90% displayed. This means situational awareness won't work completely, recon, repairs, and so on, skills. I have no clue why perks are mentioned in that text, as perks will always work in full once they are at 100%. For example, a parameter that gets affected by this primary skill reduction, even though there's no direct skill affecting it, is dispersion.

 

Gunner (not displayed) is at 99% because he gets an extra positive modifier: 10% of what the Commander has. Commander is at 90%, therefore Gunner gets 9% to add to his 90%.

 

If they are trained for that tank, 100% + 5% BiA + 10% Cola would mean Commander at 115% and the rest at 127% (displayed!), in fact 126.5% (100+5+10+11.5).


Edited by Spurtung, 24 November 2017 - 02:09 PM.


Pandabird #4 Posted 24 November 2017 - 02:59 PM

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View PostSpurtung, on 24 November 2017 - 02:42 PM, said:

 

Oh boy.

It's not a bug at all and BiA is working even if the primary qualification isn't at 100%. If you look at the crew member you got selected, there's some data to explain his final primary skill percentage: 90% (100+15-25). 100 is his primary qualification, which is full, done; +15 are his positive modifiers, 5 from BiA and 10 from Cola; -25 is the negative impact of being from another tank (and that's because it's the same class of vehicle, a different class would be -50%).

 

They can't make full use because skills' effect is based on the primary qualification, in this case, the final 90% displayed. This means situational awareness won't work completely, recon, repairs, and so on, skills. I have no clue why perks are mentioned in that text, as perks will always work in full once they are at 100%. For example, a parameter that gets affected by this primary skill reduction, even though there's no direct skill affecting it, is dispersion.

 

Gunner (not displayed) is at 99% because he gets an extra positive modifier: 10% of what the Commander has. Commander is at 90%, therefore Gunner gets 9% to add to his 90%.

 

If they are trained for that tank, 100% + 5% BiA + 10% Cola would mean Commander at 115% and the rest at 127% (displayed!), in fact 126.5% (100+5+10+11.5).

 

there *was* a time when BIA wouldn't set in before crew major qualification was back up to 100%, all of them.

This was evident in old UI where the BIA wouldn't show up into the calculation before all were 100%

Say i retrained a BIA crew for credits, drop them down to 90%.

Then between 99% and 100% the change *was* significant. As in reload would suddenly drop down a fair bit once everyone were back up to 100%, much more than the change between 98-99
 

Has this changed?


Edited by Pandabird, 24 November 2017 - 03:03 PM.


Spurtung #5 Posted 24 November 2017 - 04:00 PM

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View PostPandabird, on 24 November 2017 - 03:59 PM, said:

 

there *was* a time when BIA wouldn't set in before crew major qualification was back up to 100%, all of them.

This was evident in old UI where the BIA wouldn't show up into the calculation before all were 100%

Say i retrained a BIA crew for credits, drop them down to 90%.

Then between 99% and 100% the change *was* significant. As in reload would suddenly drop down a fair bit once everyone were back up to 100%, much more than the change between 98-99
 

Has this changed?

 

I honestly don't think any of that ever happened. As far as I know, the only requirement is for all crew members to have BiA at 100% for it to be active, and it was always like that.

Homer_J #6 Posted 25 November 2017 - 12:56 AM

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View PostPandabird, on 24 November 2017 - 01:59 PM, said:

 

there *was* a time when BIA wouldn't set in before crew major qualification was back up to 100%, all of them.

 

Nope.

 

There was a time when people thought all skills/perks were nullified by not having major qualification at 100%, this was merely a misunderstanding of a bad translation.  It has never been the case.



_underscored_ #7 Posted 25 November 2017 - 10:02 AM

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Block Quote

 So usually during top of the tree i tend to "skip" acing the low tiers in order to grind faster.

 

Reported to the OCD police.

 

(I think BiA works here but it's been a while since I tried to make it work like this)



Pandabird #8 Posted 25 November 2017 - 10:37 AM

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View PostHomer_J, on 25 November 2017 - 01:56 AM, said:

Nope.

 

There was a time when people thought all skills/perks were nullified by not having major qualification at 100%, this was merely a misunderstanding of a bad translation.  It has never been the case.

 

Thanks for the info. Pretty sure it was written in the old third party wiki before it was absorbed into WG.

iztok #9 Posted 25 November 2017 - 11:10 AM

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View PostHomer_J, on 25 November 2017 - 12:56 AM, said:

> there *was* a time when BIA wouldn't set in before crew major qualification was back up to 100%, all of them

Nope.

 

There was a time when people thought all skills/perks were nullified by not having major qualification at 100%, this was merely a misunderstanding of a bad translation.  It has never been the case.

 

Well, I distinctly remember "Sixth sense" not working, when I transferred crew to another vehilce and retraining for silver, AND coming back when they reached 100% primary again. But this had to happen several years back, because I can't remember what vehicle it was, and for last 3-4 vehicles I remember buying, I simply didn't have fully trained crew to put into... Memory getting old... :(

 

But not so old to forget my joy seeing the "lightbulb" of the 6thS turning on again. ;)

 

BR,  Iztok


Edited by iztok, 25 November 2017 - 11:13 AM.


Sunshinetrooper #10 Posted 25 November 2017 - 11:24 AM

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View Post_underscored_, on 25 November 2017 - 09:02 AM, said:

 

Reported to the OCD police.

 

(I think BiA works here but it's been a while since I tried to make it work like this)

 

Can someone explain the logic behind this, skipping top of the tree? Is the user seal clubbing to grind as they expect top tier to be full of noobs? 




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