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World of Tanks – Developers & Community Contributors Q&A

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Pantzer #1 Posted 28 November 2017 - 01:08 AM

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Hey forum. This comes fresh off The Daily Bounce but as not everyone of you follow those news I thought I would share it with you. :great:

 

Wargaming promised Community Contributors to improve communication, we keep this secret for a while, but we are now allowed to talk about it.

 

At Tankfest we proposed to have a Q&A session with the Developers before a new update was about to hit the server, and we have been having these sessions for a while now. Last week we had another Q&A session and we are now allwed to share the contents with all of you.

 

A big thanks to Artem Safronov, Executive Producer, Olga Fadeeva, Product Manager and Paul Barnett, Game Director for making time to have these Q&A’s with us.

 

 

Customization

 

  • More customization options for tanks are on their way and will be shown soon. It’s an entirely new system, new interface, and new way to interact with elements that will allow players to further personalize the looks of their tanks.
  • We will have Styles sets, which basically consist of a set of camos that you can quickly apply to your tank if you don’t want to spend too much time with the feature but still want to change your tanks visual aspects.
  • We’re going to test the new effects, paints and styles on tier 8 premium and tier 10 tanks at first. It’s a complete overhaul of the texturing system on the game engine side, and we’re only getting started – we will be releasing the whole feature in phases, with each one adding more features to allow players to really make their tanks look unique.
  • There will be all sorts of crazy options, including non-historical ones, but we will provide players with the option to hide all non-historical things with a check-box for those who want to keep the game as authentic as it is right now.
  • Players who have purchased current camouflages, emblems and inscriptions using gold before the release of new customization system will get to keep them. For players who have used credits, compensation will be provided with the release of the new customization feature.
  • The camo bonuses will remain unchanged with this new customization system – they will only apply to the hull of your tanks.
  • Customization options will be purchasable for gold, but we will also make them available for rent in exchange of credits. The rental system will be based on battles, not real time, as we experiment to find out what players like the most between rental per battles or per time period.
  • We’re still working on the pricing for new customization elements. We’re taking the time to get it right and ensure players will enjoy the new feature, and we’ll communicate the final prices as we get closer to release.
  • Regarding styles sets, we also plan for the future to release different themed styles, like themed after historical events. There are not coming right away though as we first want to focus on making the system work for everyone.
  • Some camos, like the historical ones, will be limited to certain nations. Others, however, will be applicable across nations.

 

Maps

 

  • Working on upgrading maps to HD is very heavy on resources and time-consuming. When we switch the client to HD maps, it will be for all maps, as we can’t run a mix of old, SD maps with the new HD one’s side by side.
  • Currently, we’re working to make sure we have enough maps turned to HD for their release – but we’re not willing to commit to a release date just now. We’re almost there though, and we’re definitely looking at months, not years when talking about a release window. We do not want to upset players by announcing a date and then having to postpone it.
  • We are also very happy that we’ve made enough progress with HD maps to now start thinking about creating new ones or bringing back old ones. We could, for example, consider new maps with an Asian theme, or getting inspired by some maps available on World of Tanks for the console. Diversification of maps is very important to us, and while we’re not making any promise, locations are something we’re working on.
  • We are also aware the current map selection system is not perfect, and we’re working on improving it. We like the idea of allowing players to veto some maps, but we need to take into consideration the core gameplay of the game when thinking about such features, making sure it’s not breaking any core game mechanics. It sounds a lot easier than it actually is to implement when listing all the things such a feature could potentially break. Because of this we’re not really considering a veto system for maps at the moment. Our developers are however tackling the question of how our servers are putting maps that our players want to play up first, and we’re not discarding any option on how to do that. We just need to figure out the challenges posed by our tech first.
  • When moving maps to HD, our priority was to make sure the core gameplay of these maps remains unchanged, maintaining the sidelines, the covers etc. We did, however, change some items so that they better fit the HD improvements of the maps, but we have people spending a lot of time checking everything out carefully to ensure consistency. Some things will change, but we aim for nothing game breaking to happen. If you do notice any change impacting the gameplay negatively, please let us know! We want to make the game look beautiful without breaking it.
  • We also switched off hundreds of climbs already, but our players are very creative and continue to find new ones. We can’t promise we’ll ever get them all, but please let us know when you find some as they are definitely not intended by our map designers.
  • We are not considering implementing gun collision on tanks, we believe there are loads of reasons why this is a bad idea from a pure gameplay perspective.

 

Tank Balancing

 

  • Looking at Japanese Heavy tanks, and in particular, at the statistics, we don’t think they are crazy or overpowered, but we do know that they hurt skilled players the most, as they are easy to play for more inexperienced players. There is certainly an emotional weight to it, and we’re looking at it very carefully. We’re currently thinking that we need to tackle the question of shell types globally, better understand how they are used.
  • We have a lot of ideas and plans for new tanks, but nothing we can share with you today, unfortunately. Expect great stuff on this next year!
  • We have made a whole bunch of changes to tank lines over the year in order to try to make each line make more sense. We are always considering all options when retiring or replacing tanks in a line, and we always vote internally for our favourite solution. Sometimes we split the tree in two and allow all players to choose to unlock either the old tank, or the new one, but it also happens that we just decide to make some tanks a relic for various reasons.
  • We are going to continue our work on this of course, and we hope at some point we will also revisit some tanks that have been left alone so far, such as CW rewards tanks for example. This will require some time before we get to these though.

 

Matchmaking

 

  • Current data shows the matchmaking is working as we expected, but still has some issues. We’re very aware it requires more work, and we’re looking at tweaking and polishing it further.
  • The system is very complex and because of that, we need to be extremely careful when changing the way it works.

 

New Year’s Event

 

  • This year again we will have the in-game event to celebrate the end of the year with all our players. For those who have played it last year, it will be similar, with some significant improvements we hope players will enjoy.
  • One big change is the fact that the entire garage will be customizable this year, with different styles and effects which can be applied to the snowman, the tree, the house…etc.
  • We also made some changes to the way the crafting system works and replaced the recipes with a machine that creates toys from the rewards obtained through the crates.

Edited by Pantzer, 28 November 2017 - 01:09 AM.


TheOddRogue #2 Posted 28 November 2017 - 01:22 AM

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OMLSDFUJNHO  GSOIOFDOW IK WANT HJNÄPHJID PA¨,MAPS AWLRLKAEADHJ GFFFS

 



_EXODUZ_ #3 Posted 28 November 2017 - 02:02 AM

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So basically don't expect any significant changes (Type 5, 907, HD maps, MM) in the next 10 months.

japtank #4 Posted 28 November 2017 - 02:26 AM

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Positive things going on, it's good.

TheOddRogue #5 Posted 28 November 2017 - 03:17 AM

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HD maps all I want doe

Laur_Balaur_XD #6 Posted 28 November 2017 - 04:55 AM

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Block Quote

 

  • Players who have purchased current camouflages, emblems and inscriptions using gold before the release of new customization system will get to keep them. For players who have used credits, compensation will be provided with the release of the new customization feature.

 

:amazed::facepalm:



Sfinski #7 Posted 28 November 2017 - 07:01 AM

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"Looking at Japanese Heavy tanks, and in particular, at the statistics, we don’t think they are crazy or overpowered"

 

So it's not just the plebs playing this game that do not understand the difference of being OP and being broken, it's also plebs at WG. Bloody hell, the game is in good hands... /s

 

WG, your incompetence is showing, try covering it up with some bundles!



Phobos4321 #8 Posted 28 November 2017 - 07:14 AM

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View PostSfinski, on 28 November 2017 - 07:01 AM, said:

"Looking at Japanese Heavy tanks, and in particular, at the statistics, we don’t think they are crazy or overpowered"

 

So it's not just the plebs playing this game that do not understand the difference of being OP and being broken, it's also plebs at WG. Bloody hell, the game is in good hands... /s

 

WG, your incompetence is showing, try covering it up with some bundles!

 

since there is no objective scale to meassure brokenness  it nothing more than a "i dont like it" that should sound like a general truth  by declaring something to be broken

 

you might top it if you bring in your arrogance like that quoted specieman

________________

 

i cant really remember how many times wg promised to improve communication   what happened after that was nothing or some improvements for 2-3 weeks before going back buisness as usual

 

also why would go wg with such imporatnt stuff to a 3rd party side and didnt announced it  on their own or at least a bit earlier ? wouldnt it be their intention to reach every player instead of every forum user or even just the users of certain 3rd party sites ? ...



JaffaStar #9 Posted 28 November 2017 - 07:19 AM

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MM working as expected ... What the f**k are you talking about ?!? Who the f**k came up with this idea ?!? To be ~60 % bottom tier in 3-5-7 is working as expected ?!? If you make this MM for those 1 % who play only tier 10 then it is okey ... if you made this MM for the entire player base then you f**ked this up big time ...I am not one of those purple gold spamming , modding players ... but for me this MM it is very not okey ... 

jack_timber #10 Posted 28 November 2017 - 07:30 AM

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Good to see the news from WG, interesting times ahead.

Unlike some don't have a problem with MM just accept whatever they throw you into.

At least they appear to be bring back the Christmas tree, or something similar, this year, that was good last year still using the PRs from last year.



leggasiini #11 Posted 28 November 2017 - 09:27 AM

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”we dont consider Japanese heavies overpowered”

 

*type 5 heavy laughs satanically on background*

 

Hopefully they still realize that the fact they are broken (and tier 9/10 being P2W) is bigger reason than their overperformance. Derps needs to be removed or reworked, depending on tank, and AP guns need to be buffed on pretty much every Japanese heavy.



ZlatanArKung #12 Posted 28 November 2017 - 09:43 AM

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MM working as expected, it surely is, to bad that working as expected is same as being totally terrible.

So no change to this MM incoming.

No change to stupid Jap heavies incoming.

No nerf to OP tanks incoming.

No new maps incoming, and the HD-remade ones are in general just worse then the original one.

 

No mention of arty issue 

 

No mention of premium ammo issue

 

No mention of armour powercreep issue

But we can customise our tanks!!!

I am so hyped.


Edited by ZlatanArKung, 28 November 2017 - 09:50 AM.


Homer_J #13 Posted 28 November 2017 - 09:50 AM

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Quote

we need to tackle the question of shell types globally, better understand how they are used.

 

Is either buffalo faeces or they lost all the devs who understood the game.



krismorgan #14 Posted 28 November 2017 - 10:05 AM

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nothing to see here then,just the usual wg bullsh1t!

CmdRatScabies #15 Posted 28 November 2017 - 10:14 AM

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View PostZlatanArKung, on 28 November 2017 - 09:43 AM, said:

MM working as expected, it surely is, to bad that working as expected is same as being totally terrible.

So no change to this MM incoming.

 

I think perhaps it works better on the RU servers so isn't problem number 1 for them.  I suspect they have a different balance of tanks at each tier that makes the matchmaker work closer to what was intended - maybe more new players filling out the lower tiers & less Tier 8 premiums.

Jack_Sparroxx #16 Posted 28 November 2017 - 10:18 AM

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  • Players who have purchased current camouflages, emblems and inscriptions using gold before the release of new customization system will get to keep them. For players who have used credits, compensation will be provided with the release of the new customization feature.

So.. Am I getting this right.. So if I have already paid gold for a normal paint job, but if I want a custom paint job I have to pay extra despite I have already payed gold aka no refund.. But if you dont have a normal paint job to start with and you want the custom paint job you only pay once.. I feel a good old fashion shafting going on here with out a courtesy reach around.



leggasiini #17 Posted 28 November 2017 - 10:20 AM

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Yeah AFAIK the MM on RU server actually works pretty well, tier 8s also tend to get top tier battles, I heard. Though, RU server has more players than EU and NA combined, so that might affect it quite a lot.

 

Pretty nice that they are actually planning more tank lines for next year.

 

Also hoping that the shell type thingy means that something is planned for Type 4/5 PW2 HE shell (or maybe buff to AP guns).



anonym_kL7qtn3e52MB #18 Posted 28 November 2017 - 10:22 AM

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View PostJack_Sparroxx, on 28 November 2017 - 10:18 AM, said:

So.. Am I getting this right.. So if I have already paid gold for a normal paint job, but if I want a custom paint job I have to pay extra despite I have already payed gold aka no refund.. But if you dont have a normal paint job to start with and you want the custom paint job you only pay once.. I feel a good old fashion shafting going on here with out a courtesy reach around.

 

 

WG is very gud at refunds and adequate compensation.

M6A2E1...



Excavatus #19 Posted 28 November 2017 - 10:36 AM

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View PostPantzer, on 28 November 2017 - 03:08 AM, said:

 

 

Matchmaking

 

  • Current data shows the matchmaking is working as we expected,
  • Current data shows the matchmaking is working as we expected,
  • Current data shows the matchmaking is working as we expected,
  • Current data shows the matchmaking is working as we expected,
  • Current data shows the matchmaking is working as we expected,
  • Current data shows the matchmaking is working as we expected,
  • Current data shows the matchmaking is working as we expected,
  • Current data shows the matchmaking is working as we expected,

 

Unbeliavable...!! Really WG?

pounding the juicy [edited]of tier 8 tanks is what you call working as YOU EXPECTED???

 

The next move you should do must add a complementary lube for the premium packages.

You are raping all of your player base. At least you can make a difference between paying and not paying..

Make this game Pay to pleasure... I suggest water based lubes.. oily ones are just messy..

 

working as expected!

Balls!!



Geno1isme #20 Posted 28 November 2017 - 10:55 AM

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Mostly old news that I already heard back at Gamescom (MM is fine, Godzilla is fine, HD maps are awesome). No info on some other critical issues (Defender/Chrysler nonsense, prem ammo rework, buggy updates, new campaign, ...). And there I was hoping for some informative Q+A stuff.





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