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Should I report this?


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Axelfoley666 #1 Posted 01 December 2017 - 09:41 PM

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If there are any experts out there could look at this replay and tell me what they think please.

 

During a recent battle in my M12 I was shot at and hit twice by an SU-14-1. The thing that raises my concern is 1st: that after the 1st hit I relocated after every shot, 2nd: SU-14-1 only fires 2 shots in the entire battle and is the last enemy killed, 3rd: M44 next to me fires 12 shots, NEVER moves and NEVER gets shot at once by the SU.

 

please look at the replay and let me know if I should report.

 

http://wotreplays.eu...xelfoley666-m12

 



wsatnutter #2 Posted 01 December 2017 - 09:52 PM

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yes report immediately, I would

nooby1337 #3 Posted 01 December 2017 - 09:54 PM

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RIP 50 gold

xtram3x #4 Posted 01 December 2017 - 09:57 PM

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View Postnooby1337, on 01 December 2017 - 08:54 PM, said:

RIP 50 gold

 

This thread should turn into a discussion around this.

Well spotted!!! :girl:



Pandabird #5 Posted 01 December 2017 - 10:10 PM

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He shot you dead, got overjoyed and had a wank instead of playing

RamRaid90 #6 Posted 01 December 2017 - 10:11 PM

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No, there is nothing to report.

 

It's called counter battery. I watched the replay, he was obviously pre-aimed into your corner as thats where all the arty scrubs go to pleasure themselves. You fired, he saw your tracer and hit you back.

 

The second hit he fired at your last tracer, missed and splashed you to death (SU-14-1 has a large splash)



pathed91 #7 Posted 01 December 2017 - 10:12 PM

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Looked at the replay, and to me it looks like he just aimed for your tracers. You just got unlucky that he focused you.

Homer_J #8 Posted 01 December 2017 - 10:32 PM

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View PostAxelfoley666, on 01 December 2017 - 08:41 PM, said:

 I relocated after every shot,

 

You had moved a whole tank length, slowly, backwards.  That's not relocating.  His 2nd shot landed nearer to where you were when you fired than where you were when you died, he just got lucky with the splash.

 

My guess is he then spent the rest of the game trying to spot the M44 tracer and either was looking in the wrong place or for whatever reason couldn't see them (are lower tier arty tracers less visible?).  Or just quit because he got his blind fire mission completed.

 

You need to relocate by driving forward and turning.  Would have been better to duck behind the building for a few seconds.

 

Also parking right on the bush is just asking to have the other guy aiming at you and it isn't stopping you getting spotted once you fire.


Edited by Homer_J, 01 December 2017 - 10:35 PM.


commer #9 Posted 01 December 2017 - 10:57 PM

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Nope. If you really want to relocate you have to go to a place where he will have to spend significant amount of time reaiming or better when it's not visible from previous aiming position. It was easy to blind hit you

RamRaid90 #10 Posted 01 December 2017 - 11:06 PM

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View PostHomer_J, on 01 December 2017 - 09:32 PM, said:

You had moved a whole tank length, slowly, backwards.  That's not relocating.  His 2nd shot landed nearer to where you were when you fired than where you were when you died, he just got lucky with the splash.

 

My guess is he then spent the rest of the game trying to spot the M44 tracer and either was looking in the wrong place or for whatever reason couldn't see them (are lower tier arty tracers less visible?).  Or just quit because he got his blind fire mission completed.

 

You need to relocate by driving forward and turning.  Would have been better to duck behind the building for a few seconds.

 

Also parking right on the bush is just asking to have the other guy aiming at you and it isn't stopping you getting spotted once you fire.

 

IIRC all HE shells leave a visible tracer.

Homer_J #11 Posted 01 December 2017 - 11:27 PM

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View PostRamRaid90, on 01 December 2017 - 10:06 PM, said:

 

IIRC all HE shells leave a visible tracer.

 

Only arty shells have a tracer if the tank is on the enemy team and isn't spotted.

 

There are other reasons he may not have gone after the M44 after taking out the OP, maybe he switched to shooting at tanks but never got a shot lined up, maybe he was running around the room high fiving himself.

 

Fact is, OP sat in an obvious spot, waited until his shell landed before moving slowly backwards and calls that relocating.  If someone is doing counter battery on Mines you don't have time for that, it's fire and move, as quick as you can.



RamRaid90 #12 Posted 01 December 2017 - 11:30 PM

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View PostHomer_J, on 01 December 2017 - 10:27 PM, said:

 

Only arty shells have a tracer if the tank is on the enemy team and isn't spotted.

 

There are other reasons he may not have gone after the M44 after taking out the OP, maybe he switched to shooting at tanks but never got a shot lined up, maybe he was running around the room high fiving himself.

 

Fact is, OP sat in an obvious spot, waited until his shell landed before moving slowly backwards and calls that relocating.  If someone is doing counter battery on Mines you don't have time for that, it's fire and move, as quick as you can.

 

View PostRamRaid90, on 01 December 2017 - 09:11 PM, said:

No, there is nothing to report.

 

It's called counter battery. I watched the replay, he was obviously pre-aimed into your corner as thats where all the arty scrubs go to pleasure themselves. You fired, he saw your tracer and hit you back.

 

The second hit he fired at your last tracer, missed and splashed you to death (SU-14-1 has a large splash)

 

Yup.

 

Wasnt it also true that an Arties HEAT or AP shells did not leave a tracer?


Edited by RamRaid90, 01 December 2017 - 11:31 PM.


Balc0ra #13 Posted 01 December 2017 - 11:35 PM

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Report if for what? Both of you used the common SPG spots. So anyone doing counter fire will see your tracer instantly. And you never moved on the first shot. You did on the second, and not on the 3rd. As you did not move that far for him to see it again if he was aiming in the same area. And if he was using redball, he would splashed that M44 ages ago. But he did not. 

 

For all we know the enemy SPG had a mission to kill one unspotted SPG "Edit: Suddenly remembers that mission have been removed ages ago". Got it and did not care about the rest of the game, as it was more or less lost at that point. That and the M44 was close to the building. It's not as easy to see the tracer over that roof to see where he is. Thus why most stand at that spot.

 

View PostRamRaid90, on 01 December 2017 - 11:30 PM, said:

Wasnt it also true that an Arties HEAT or AP shells did not leave a tracer?

 

All arty shell types have. Did not matter if they were HE or HEAT or even AP. You still did see it. As I could still see the AP spamming Sexton I in my Sexton I here after not that long ago.


Edited by Balc0ra, 01 December 2017 - 11:39 PM.


Homer_J #14 Posted 01 December 2017 - 11:38 PM

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View PostRamRaid90, on 01 December 2017 - 10:30 PM, said:

 

 

Yup.

 

Wasnt it also true that an Arties HEAT or AP shells did not leave a tracer?

 

There used to be different tracers for different ammunition types.  Before the advent of damage logs you could tell if it was APCR or AP by the tracer colour.  AP might have been harder to spot than HE but it still had a tracer.

 

I would expect HE tracer visibility to be tied to calibre rather than tier though, but with WG anything is possible.

 

View PostBalc0ra, on 01 December 2017 - 10:35 PM, said:

 That and the M44 was close to the building. It's not as easy to see the tracer over that roof to see where he is. Thus why most stand at that spot.

 

He was also right on the redline which makes targetting difficult as you can't aim slightly behind as he did when he took out our OP, and if the M44 relocated it would be in a forward direction, not slowly trundling backwards like OP.



Balc0ra #15 Posted 01 December 2017 - 11:42 PM

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View PostHomer_J, on 01 December 2017 - 11:38 PM, said:

 

There used to be different tracers for different ammunition types.  Before the advent of damage logs you could tell if it was APCR or AP by the tracer colour.  AP might have been harder to spot than HE but it still had a tracer.

 

I would expect HE tracer visibility to be tied to calibre rather than tier though, but with WG anything is possible.

 

He was also right on the redline which makes targetting difficult as you can't aim slightly behind as he did when he took out our OP, and if the M44 relocated it would be in a forward direction, not slowly trundling backwards like OP.

 

Blue ARCR or red HE tracers were removed ages ago did they not? Around late version 8 ish or something. It was one of those graphical updates that did diminish the effect, and then everyone of them looked white. Still do.

 

And yeah he was on the redline. And as I said. If he had a redball, I suspect he would have taken that M44 out to.


Edited by Balc0ra, 01 December 2017 - 11:42 PM.


RamRaid90 #16 Posted 01 December 2017 - 11:44 PM

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View PostBalc0ra, on 01 December 2017 - 10:42 PM, said:

 

Blue ARCR or red HE tracers were removed ages ago did they not? Around late version 8 ish or something. It was one of those graphical updates that did diminish the effect, and then everyone of them looked white. Still do.

 

And yeah he was on the redline. And as I said. If he had a redball, I suspect he would have taken that M44 out to.

 

View PostHomer_J, on 01 December 2017 - 10:38 PM, said:

 

There used to be different tracers for different ammunition types.  Before the advent of damage logs you could tell if it was APCR or AP by the tracer colour.  AP might have been harder to spot than HE but it still had a tracer.

 

I would expect HE tracer visibility to be tied to calibre rather than tier though, but with WG anything is possible.

 

He was also right on the redline which makes targetting difficult as you can't aim slightly behind as he did when he took out our OP, and if the M44 relocated it would be in a forward direction, not slowly trundling backwards like OP.

 

And there you go, another lesson learned. :)

LCpl_Jones #17 Posted 02 December 2017 - 01:02 AM

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View Postnooby1337, on 01 December 2017 - 09:54 PM, said:

RIP 50 gold

 

F

thestaggy #18 Posted 02 December 2017 - 07:19 AM

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View PostAxelfoley666, on 01 December 2017 - 09:41 PM, said:

If there are any experts out there could look at this replay and tell me what they think please.

 

During a recent battle in my M12 I was shot at and hit twice by an SU-14-1. The thing that raises my concern is 1st: that after the 1st hit I relocated after every shot, 2nd: SU-14-1 only fires 2 shots in the entire battle and is the last enemy killed, 3rd: M44 next to me fires 12 shots, NEVER moves and NEVER gets shot at once by the SU.

 

please look at the replay and let me know if I should report.

 

http://wotreplays.eu...xelfoley666-m12

 

 

It is fun to be focused, isn't it?

 

Now you know how active tankers feel when a clickwagon won't leave you alone.



Sebenza #19 Posted 02 December 2017 - 07:37 AM

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View Postthestaggy, on 02 December 2017 - 07:19 AM, said:

 

It is fun to be focused, isn't it?

 

Now you know how active tankers feel when a clickwagon won't leave you alone.

 

Amazing how so many arta players get ticked off when targeted by other arta players...

Axelfoley666 #20 Posted 02 December 2017 - 10:06 AM

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Seem to be missing the point, He did not fire another shot for the entire battle, that's what got my attention. He didn't even try to locate the other arty or fire at the slow moving heavies on open ground. He found me after 1 shot, killed me in 2 shots then just stopped???? The M44 fired 12 shots and did not move and not 1 round was fired at him, even with him being on the red line area splash damage would have killed him in 2 or 3 shots.

Edited by Axelfoley666, 02 December 2017 - 10:08 AM.





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