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Why so many TDs?


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phantom_mitsaras #1 Posted 03 December 2017 - 09:54 PM

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So i took my 140 for a spin and I encountered 4-5 TDs per team on averege, not just deathstar mind you.. there where also a lot of grilles, strvs and also some fochs. For deathstar i understand, its top of the tree but what about the rest? it makes no sense! Most TDs cannot influence the flow of battle like meds or heavies so why play them? Im not asking for further nerfs, its just that they make some maps and some positions a little bit too dangerous..

JOSEBA_PRIME #2 Posted 03 December 2017 - 10:06 PM

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So everybody can finish MT-15 missions

Aikl #3 Posted 03 December 2017 - 10:14 PM

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Hm. TDs have been quite popular for some time, I believe. It actually makes total sense:

1. The amount of superheavies. TDs have an easier (and cheaper!) time dealing with them. Consider it a 'reaction' against the goldspam-superheavy-meta.

2. The MM changes encourages TD gameplay. Most TDs are usable even as bottom-tier, due to standard playstyle and big guns. T10 TDs are what they end up with, and are used to.

3. Most people either have little interest in actually influencing a battle or TDs are the class they actually can do the most in. Well, or they think they do the most in.

4. Low-risk/high-reward, at least for those who prefer embracing the TD role. Alternatively they just loove to camp, and TDs are the class where they get TK-ed the least for doing so.


Edited by Aikl, 03 December 2017 - 10:18 PM.


Mothless #4 Posted 03 December 2017 - 11:41 PM

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Maybe because some people just like that particular type of tank. Why should everyone choose to play the only vehicle that is deemed to be the most effective at carrying/influencing a battle? The game would be full of 140's and its palls and be pretty boring.  Also not everyone wants to play all the time in a game deciding vehicle, it might also be fun to use the other gear.

 

I would disagree that TDs cannot be game influencing as a class - how often does a powerful TD lock down certain areas of map allowing your team to push other opportunities?  If TD's were only played in the non-carrying camping bush style of play that you infer, why is it possible for many players to have a positive win rate in these vehicles?

 

Personally I actually prefer TD's (mostly because of how they look) and it suits my play style and ability-  I will leave the high speed ridge poking to the younger generation who have the reactions to make it worth it.  Doesn't mean I cannot play an active role and not infrequently carry the team.  By the way, the Grille is not all it is cracked up to be so I understand your lack of understanding why people choose  to play it.  I will leave mine in the garage and go back to the waffle IV

 

cheers

 


Edited by Mothless, 03 December 2017 - 11:41 PM.


Enforcer1975 #5 Posted 04 December 2017 - 02:06 AM

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Sorry i forgot to tell the WG staff i stopped playing. I told them to increase TD count so i can do MT-15.

Wrinkly #6 Posted 04 December 2017 - 05:02 AM

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View Postphantom_mitsaras, on 03 December 2017 - 08:54 PM, said:

So i took my 140 for a spin and I encountered 4-5 TDs per team on averege, not just deathstar mind you.. there where also a lot of grilles, strvs and also some fochs. For deathstar i understand, its top of the tree but what about the rest? it makes no sense! Most TDs cannot influence the flow of battle like meds or heavies so why play them? Im not asking for further nerfs, its just that they make some maps and some positions a little bit too dangerous..

 

Meds feel like super mario tanks now. TDs have a more risk / reward gamplay feel. Love a great game in the Foch 155.

_Bundesheer_ #7 Posted 04 December 2017 - 08:36 AM

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With the arty nerf, this was supposed to happen. Deal with it.

250swb #8 Posted 04 December 2017 - 09:29 AM

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Player in powerful tank complaining about TD's being to scary, now who'd have expected that?

 

Here is the deal, you stop playing your Obj 140 and somebody else will probably see a reason to stop playing a TD that can kill it.


Edited by 250swb, 04 December 2017 - 09:31 AM.


OneSock #9 Posted 04 December 2017 - 10:32 AM

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I dream of this match up for MT15, but normally I get teams with 1 or 2 TDs.

 

Unless of course I drive a HT or LT , in which case half of the enemy is TDs.



phantom_mitsaras #10 Posted 04 December 2017 - 11:01 AM

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View Post250swb, on 04 December 2017 - 09:29 AM, said:

Player in powerful tank complaining about TD's being to scary, now who'd have expected that?

 

Here is the deal, you stop playing your Obj 140 and somebody else will probably see a reason to stop playing a TD that can kill it.

 

not comlpaining, just curious and no 140 is nothing like 907. TDs are not much of a threat, they are predictable with the only exception of strv in redshire climb haha. A well played bat is much more dangerous to ru meds, gets there faster and you cant kick him out of position.

SuedKAT #11 Posted 04 December 2017 - 12:57 PM

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As Aikl mentioned above, it's a natural reaction to the HT meta we have going on, as well as the current map design that favors frontal engagements. It's a lot more cost effective to slam 2-4 shoots into a HT with standard ammo in a TD than it is switching to premium ammo in a MT/LT and doing the same, especially when bottom tier. 

 

As an example, I drove my Sherman E8 earlier, even with premium ammo I have issues going through the sides and rear of some tier 8 HT's, with my Jackson I don't have the same issues. Also if I want to I can use premium ammo to penetrate the front of many tanks my Sherman have issues with from the sides and rear, at least if I don't hit them flat on and get a favorable pen roll.



phantom_mitsaras #12 Posted 04 December 2017 - 02:54 PM

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View PostSuedKAT, on 04 December 2017 - 12:57 PM, said:

As Aikl mentioned above, it's a natural reaction to the HT meta we have going on, as well as the current map design that favors frontal engagements. It's a lot more cost effective to slam 2-4 shoots into a HT with standard ammo in a TD than it is switching to premium ammo in a MT/LT and doing the same, especially when bottom tier. 

 

As an example, I drove my Sherman E8 earlier, even with premium ammo I have issues going through the sides and rear of some tier 8 HT's, with my Jackson I don't have the same issues. Also if I want to I can use premium ammo to penetrate the front of many tanks my Sherman have issues with from the sides and rear, at least if I don't hit them flat on and get a favorable pen roll.

Tds don't counter Heavies or meds, they damage tanks that stay in the open much more reliably than anything else. They canot push corridors, spot flank or cover a position better than any other class. Thats why i think they are weak and I dont understand why people play them. Only strv is an exception as they counter med pushes very efficiently.


Edited by phantom_mitsaras, 04 December 2017 - 02:55 PM.


SuedKAT #13 Posted 04 December 2017 - 03:04 PM

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View Postphantom_mitsaras, on 04 December 2017 - 02:54 PM, said:

Tds don't counter Heavies or meds, they damage tanks that stay in the open much more reliably than anything else. They canot push corridors, spot flank or cover a position better than any other class. Thats why i think they are weak and I dont understand why people play them. Only strv is an exception as they counter med pushes very efficiently.

 

The majority of damage I do in my TD's are against HT's, sure you perhaps don't have the best viewrange, or the best armor, but as secondline they work very well. While your HT's push forward into a corridor to slug it out against the  enemy HT's you can quite easily either utilize cover, or the enemies reload to put your gun to use in a TD and for the most part you don't need premium ammo. A MT/LT often needs to be a bit more creative than that if they want to achieve anything.

 

TD's in the wrong position is weaker than other classes and it's often not something you want to go 1v1 with but as a secondline support tank you can dish out a lot of pain quite easily, often without overly exposing yourself to danger.



STLR #14 Posted 04 December 2017 - 03:10 PM

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that's awesome!, just got my Jagtiger last gun :D:D 

RamRaid90 #15 Posted 04 December 2017 - 03:15 PM

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View Postphantom_mitsaras, on 04 December 2017 - 01:54 PM, said:

Tds don't counter Heavies or meds, they damage tanks that stay in the open much more reliably than anything else. They canot push corridors, spot flank or cover a position better than any other class.

 

Tell my Skorpion G that :P

phantom_mitsaras #16 Posted 04 December 2017 - 03:39 PM

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View PostRamRaid90, on 04 December 2017 - 03:15 PM, said:

 

Tell my Skorpion G that :P

 

Skorpion defender and 907 are each a class of their own and won't be discussed here.

RamRaid90 #17 Posted 04 December 2017 - 03:41 PM

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View Postphantom_mitsaras, on 04 December 2017 - 02:39 PM, said:

 

Skorpion defender and 907 are each a class of their own and won't be discussed here.

 

Activate MT-15 mission and Voila...instant 1 td per game.

Richthoffen #18 Posted 04 December 2017 - 05:11 PM

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View Postphantom_mitsaras, on 04 December 2017 - 02:54 PM, said:

Tds don't counter Heavies or meds, they damage tanks that stay in the open much more reliably than anything else. They canot push corridors, spot flank or cover a position better than any other class. Thats why i think they are weak and I dont understand why people play them. Only strv is an exception as they counter med pushes very efficiently.

 

lol.. jagdtiger is made to push together with the heavies.. borsig and waffle4 can hold a position very well if a spotter aids them in lighting up targets.

why play TD, the joy of taking a big chunk hp from whoever thinks they are immortal except type4&5 those are strong in the front.. but any other heavy or pesky med will get punished for careless pushing a flank


 



RamRaid90 #19 Posted 04 December 2017 - 05:16 PM

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View PostRichthoffen, on 04 December 2017 - 04:11 PM, said:

 

lol.. jagdtiger is made to push together with the heavies.. borsig and waffle4 can hold a position very well if a spotter aids them in lighting up targets.

why play TD, the joy of taking a big chunk hp from whoever thinks they are immortal except type4&5 those are strong in the front.. but any other heavy or pesky med will get punished for careless pushing a flank


 

 

You are not loading enough cHEAT.

 

:trollface:



Bennie182 #20 Posted 04 December 2017 - 07:03 PM

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View PostJOSEBA_PRIME, on 03 December 2017 - 10:06 PM, said:

So everybody can finish MT-15 missions

wish I did.. one of the few I need..

 

yesterday 13 out of 30 were td's in Grand Battle.. makes sense..






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