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1390 Upside down problem

turret 1390 amx

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Noo_Noo #21 Posted 05 December 2017 - 10:31 AM

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I've flipped the AMX 13 75 and the BC 12t recently. My problem, my bad driving but I did notice that the 12t could not be pushed back on to its tracks. If its on its roof you're done. 

 

Bit of a bummer that.



Ubervold #22 Posted 05 December 2017 - 11:11 AM

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Yes, I was trying to help a AMX 13 90 that was flipped upside-down. It was impossible to flip it back, felt lika a bug. 

Captain_Kremen0 #23 Posted 05 December 2017 - 11:27 AM

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View Postbrumbarr, on 05 December 2017 - 08:46 AM, said:

Its not about honesty, its about unbiased memory. Humans are nutorious for having biases everywhere. Things are often not what you remember.  If i claimed somrthing i would also not trust it without a replay.

Having read "replay or it didn't" a thousand odd times I should have been expecting this answer in the post this morning. Maybe it did hit a pebble on a 1 degree incline or something. Ill try the training room on Wednesday when I get back see if I can flip. Details up pretty high so it wouldn't be invisible terrain.



CaptainThunderWalker #24 Posted 05 December 2017 - 11:47 AM

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To be fair - there's no need for a replay of AMX tanks that can't be unflipped. Jingles posted an example of someone getting banned trying to unflip an AMX 13 105 in his lasted Why You Heff to be Mad, and I posted a replay of myself trying to unflip an AMX 13 90, and when I gave up I got credited with the teamkill.

 

Edit: A link is convenient:

http://wotreplays.eu...rwalker-type_61

 

I don't think anything  can righten a French LT short of throwing it from a cliff once it's upside down.

 


Edited by CaptainThunderWalker, 05 December 2017 - 11:59 AM.


brumbarr #25 Posted 05 December 2017 - 01:26 PM

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View PostCaptainThunderWalker, on 05 December 2017 - 11:47 AM, said:

To be fair - there's no need for a replay of AMX tanks that can't be unflipped. Jingles posted an example of someone getting banned trying to unflip an AMX 13 105 in his lasted Why You Heff to be Mad, and I posted a replay of myself trying to unflip an AMX 13 90, and when I gave up I got credited with the teamkill.

 

Edit: A link is convenient:

http://wotreplays.eu...rwalker-type_61

 

I don't think anything  can righten a French LT short of throwing it from a cliff once it's upside down.

 

 

I do believe that certain tanks cant be unflipped, its quite logical, if they  havea very high center of gravity , very flat on top and weigh very little you are jsut going to push them around instead of flipping them over. logical physics.

What I do not believe is tanks flipping over on flat ground.



CaptainThunderWalker #26 Posted 05 December 2017 - 01:28 PM

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View Postbrumbarr, on 05 December 2017 - 01:26 PM, said:

 

I do believe that certain tanks cant be unflipped, its quite logical, if they  havea very high center of gravity , very flat on top and weigh very little you are jsut going to push them around instead of flipping them over. logical physics.

What I do not believe is tanks flipping over on flat ground.

 

The AMX tanks aren't that flat on top though...

brumbarr #27 Posted 05 December 2017 - 03:00 PM

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View PostCaptainThunderWalker, on 05 December 2017 - 01:28 PM, said:

 

The AMX tanks aren't that flat on top though...

 

They are, the turret isnt a collision model remember.

Bora_BOOM #28 Posted 05 December 2017 - 03:06 PM

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The most unbelievable flips I have managed to do on a flat ground where in situations when tank gets bumped by a bunch of gravel or by some small obstacle. What needs to happen is that one track goes up in the air in full speed and then you turn that side - imagine you right track got just a bit airborne, you are on your left track and instantly turn right. Inertia just flips you to your left while cornering. Some driving skills required here, I bet you...

 

Bizarre it is, especially if you don’t notice that you actually lifted your tanks side - in full speed that lift does not have to be noticeable, especially if you for any reason where looking from the inside (1st person view). 

Unfortunately, I don’t have a replay cause my neighbors dead dog ate it, but having in mind which light tanks I have been playing/having a while I will give my best shot that it might have happened in MT-25, LTTB, Chaffee, T37, or in a Bulldog. All of them are quite fast and a bit clumsy, with not a particularly low center of gravity.

 

Flipping tanks on level ground only by cornering - ehm... its a bit hard to accept as possible.


Edited by Bora_BOOM, 05 December 2017 - 03:06 PM.


CaptKhazi #29 Posted 05 December 2017 - 04:13 PM

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I seemed to be much better at rolling the T54 LWT for some reason. One session I managed to do it several times. Not had the same issues with the 1390

CaptainThunderWalker #30 Posted 05 December 2017 - 04:24 PM

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View Postbrumbarr, on 05 December 2017 - 03:00 PM, said:

 

They are, the turret isnt a collision model remember.

 

I flipped a few tanks upside down, and my VK 28, Leopard and Ke-Ho definately have their turret as a collision model whenever they are fully flipped. I also see quite a few tanks use their turrets as well whenever they 'barrel roll' before landing on their tracks again - literally all Japanese tanks just roll.

The VK 28 can't even remain upside down - it'll be at a 140 degree-ish angle, resting on its side and turret roof.

I also once rammed directly into the turret of an IS-3, so I can confirm that's part of the collision model as well.

 

However, what I think, is that the gun is not part of the collision model. Since French light tanks (but also vehicles like the Kramvagn) have their gun being modelled directly into the turret (just look at how the roof elevates of those vehicles whenever you point the gun down!) this part of the vehicle is also not counted into the collision model, making the vehicles very flat at the top.


Edited by CaptainThunderWalker, 05 December 2017 - 04:24 PM.


malachi6 #31 Posted 05 December 2017 - 04:31 PM

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I have only ever flipped when: A. being dumb and falling off or over something.  Or B.  Going at speed over a bump or dip and steering.

brumbarr #32 Posted 05 December 2017 - 04:33 PM

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View PostCaptainThunderWalker, on 05 December 2017 - 04:24 PM, said:

 

I flipped a few tanks upside down, and my VK 28, Leopard and Ke-Ho definately have their turret as a collision model whenever they are fully flipped. I also see quite a few tanks use their turrets as well whenever they 'barrel roll' before landing on their tracks again - literally all Japanese tanks just roll.

The VK 28 can't even remain upside down - it'll be at a 140 degree-ish angle, resting on its side and turret roof.

I also once rammed directly into the turret of an IS-3, so I can confirm that's part of the collision model as well.

 

However, what I think, is that the gun is not part of the collision model. Since French light tanks (but also vehicles like the Kramvagn) have their gun being modelled directly into the turret (just look at how the roof elevates of those vehicles whenever you point the gun down!) this part of the vehicle is also not counted into the collision model, making the vehicles very flat at the top.

 

hmmm, I am pretty sure that  when you  are on another tank, when you jump on him, that the turret is never really there.

Bennie182 #33 Posted 05 December 2017 - 04:55 PM

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Had the same problem with 13 75. An ally tried turning me around for ages, but 0 effect.

fisco77 #34 Posted 05 December 2017 - 06:17 PM

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All lights flip if you're not careful, some more than others. Generaly the lighter and narrower your tank is, the easier it is to flip.  So the AMX 13 series, LTTB, and especially Sheridan, it's too light for that engine, just the tiniest bump while you're turning and you'll be on one track or drifting about. To be honest i do have a stupidly good crew (meaning BIA, Clutch braking, off road driving) on it and i run Cola, no vents though, with vents it is borderline uncontrolable, i tried it twice. 

I'm not sure for the 13 90, but 13 105 is also quite hard to turn back on tracks once you've flipped. Just yesterday i was put on my turret on Karelia going 50-ish over a slight bump and an 50 100 spent a good 2 minutes ramming and pushing me along, only to be spoted himself, losing 1k hitpoints, and as a bonus also got to pay 1,3k damage to me as well as get a -1 kill when i died! So not only is it annoying to the one who flipped, it's also quite expensive for the one who unsuccessfully tried to help me. I'm beggining to understand now why people don't want to help you if you flip... WG should do something about it, the automated system clearly doesn't work properly. They could also add a shortcut key (like Help and Attack) for when you flip, and have a big icon flashing on the minimap so teammates know right away, now i have to spend furiously typing and pinging the map in hopes someone will notice me and come to me in less than 30s. Half the time people drive right past you anyway, i've lost games because of that too...

 

Oh and all of you saying learn to drive, i think you're all a bit boring, if you never flip in a light that means you haven't been going fast enough around a tight corner and/or bumpy terrain... You have to spank the lights, squezze all the horsepower out of them and every bit of grip they can give or else you might as well be playing mediums...


Edited by fisco77, 05 December 2017 - 06:45 PM.


Ballistic_Kipper #35 Posted 05 December 2017 - 06:41 PM

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View PostCaptKhazi, on 05 December 2017 - 03:13 PM, said:

I seemed to be much better at rolling the T54 LWT for some reason. One session I managed to do it several times. Not had the same issues with the 1390

 

​T54 Lwt sucks you in by it's deceptive speed, you try and turn and voila 360 barrel roll. Brush it off and act like you meant it.

Lttb meanwhile only requires a sniff a slop when turning and off you go arse over tit...

Frenchies I have only barreled the 12t. 

Proudest moment was barrelling the VK100.01P down the hill on Cliff. Chased an Ikea 90b up to light house. (Arty Free game) Game was done and tried "rushing" down for final kill.



unrealname #36 Posted 05 December 2017 - 08:15 PM

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Once i managed to flip a Jagdtiger on Overlord map ^^ To be honset with these upgraded physics tanks feel a bit too light, if i can say so ;)

Derethim #37 Posted 05 December 2017 - 08:35 PM

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View Postbrumbarr, on 05 December 2017 - 09:21 AM, said:

Physics are fine, just learn to drive, cant remember the last time i flipped a tank.

Okay, then tell me how do a tank's threads crawl up a vertical wall sideways irl?

I saw it happen many times, to me and to other players. I had to put this poor jagdpanther horse out of his misery!

Spoiler


Pansenmann #38 Posted 05 December 2017 - 10:12 PM

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View Postbrumbarr, on 05 December 2017 - 09:44 AM, said:

Arty is balanced though.

 

money quote. :medal:

 

well, yes, drive more careful fellow 13 90 driver.

I know exactly what you mean. not always its best to go pedal-to-the-metal :)



BP_OMowe #39 Posted 06 December 2017 - 12:00 AM

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Regarding the difficulty to get the AMX 13s back on track, I incidentally do have a replay, and a recent one at that:
http://wotreplays.eu...bp_omowe-emil_i

fisco77 #40 Posted 06 December 2017 - 06:24 AM

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View PostBallisticgel, on 05 December 2017 - 06:41 PM, said:

barrelling the VK100.01P down the hill on Cliff

 

Can you imagine that IRL, it weights like what 100+ tons, the noise would be tremendous. I have a wish to witness a big crash, without the casualities of course, like if i were mega rich i'd buy an island and fly an aircraft full of explosives into it while i'd watch from a nearby helicopter or something. Or make a 200 ton tank and roll it down the hill, that would be awesome :teethhappy:


Edited by fisco77, 06 December 2017 - 06:25 AM.






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