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The 140. I Can't Make It Work.


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hedi2222 #1 Posted 09 December 2017 - 09:44 PM

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The obj140 , in many peoples' opinion is the super russian hover med that can do anything. But ive had it for so long and i think it was my 2nd or 1st tier X ( can't remember) but i was never able to make it consistent...i can get a good game in it once every while but i just suck so hard in it. Any tips ? Or should i just sell it and go for the patton ? I seriously despise it...

RamRaid90 #2 Posted 09 December 2017 - 09:50 PM

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Patton is a much better all round tank.

 

People come unstuck with the Object 140 since it has this aura of legendary around it, the truth of the matter is that the skill ceiling (as for most tier X mediums) is high.

 

I tended to play mine as more a mid range heavy support (since your armour is only really worth jack at distance) and use the DPM to whittle down the Superheavies and Heavy tanks while they're distracted. Like with most medium tanks your time to shine is late/end game. When your mixture of stealth and DPM can help you pick off the stragglers and really rack up the damage points. Relocation is key, and realising you need to move somewhere else early is half the battle. Sometimes not taking that extra shot can save you enough HP to get 3/4 shots off from a better position.

 

 



yun9 #3 Posted 09 December 2017 - 10:41 PM

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The key to russian mediums in general is map knowledge. You should know every inch of every map ideally and how you can produce hulldowns on the spot to keep the aggression. Without it you're not going to produce a lot of good results. Brawling and generic gameplay will only get you so far with such low alpha so you need to find ways to keep your gun hot. Usually this means knowing where to be, and once you know that the micromanaging will be the next important factor. Mitigating HP taken while dealing it should be the thing you're always trying to do.These two things are what make RU meds work, and without it you're not going to perform in it. 

 

A good tip is to watch some decent streamer play it. Stanlock has played the 140 recently on stream and should have plenty of VODs to watch (roughly a 5K DPG average)



AngelofAwe #4 Posted 09 December 2017 - 10:51 PM

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I've never been a fan of the Russian meds myself but I did far better in the T-62A which I 3 marked without too much issue.
The 140 seems to get much worse results in my hands. The hull armor is non-existent on both but even the turret feels very unreliable on the 140.
And every time you get hit in the hull you'll burn (which isn't the case in T-62A).

I don't know why people consider the 140 to be better. 1 degree of depression in exchange for being set on fire by every shot and penned through your turret?
Anyway my problem with Russian meds is that it feels like every time I manage to peek any hill or corner to shoot an enemy I'll take a 390 alpha shot in return and can't bounce it.

It happens that I have great games sometimes but it feels like that's more due to nobody shooting me in that particular match.
I've tried pretty hard but still didn't get 3 marks in the 140. Been at 94,8 a couple of times only to get shot by my own artillery and tilt back to 91%. Maybe I'll get lucky eventually...

brumbarr #5 Posted 09 December 2017 - 11:26 PM

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140 has

-5kph better topspeed

-1° more gun dep

- better hull armor that when you peek around corners can  actually bounce inlike the  T62A, which is a massive advantage.

 

T62A has nothing over the 140.



RamRaid90 #6 Posted 09 December 2017 - 11:28 PM

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View Postbrumbarr, on 09 December 2017 - 10:26 PM, said:

140 has

-5kph better topspeed

-1° more gun dep

- better hull armor that when you peek around corners can  actually bounce inlike the  T62A, which is a massive advantage.

 

T62A has nothing over the 140.

 

Turret.

 

That is all.

 

(Only an advantage if you can find a 4 foot rock to hide behind on a flat surface)



Schepel #7 Posted 09 December 2017 - 11:41 PM

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View PostRamRaid90, on 09 December 2017 - 11:28 PM, said:

 

Turret.

 

That is all.

 

(Only an advantage if you can find a 4 foot rock to hide behind on a flat surface)

 

Pretty big difference actually. That turret allows you to peek and work ridgelines. The 140 is a tank that requires you to avoid getting shot at at all costs. The smallest of mistakes or even plain bad luck will either set it on fire or blow it up. Get it right and you can do a lot of dmg, but it is IMHO one of the hardest tanks in the game to play well. 

 

OP, try the STB-1 or the Leopard 1 first. They may seem completely different tanks, but the general idea, maximum use of terrain and thoroughly cowardly play is actually precisely what you need to learn to make the 140 work.

 

Edit: I was in pretty much the same boat, to be honest. I hated and despised the 140 outside CW. It wasn't until I really mastered scouting that things suddenly 'clicked' for me: the 140 is simply not what you think it is: a close range brawler. It is a scout in disguise of a Russian med. Play it like that and you will do a lot better.


Edited by Schepel, 09 December 2017 - 11:45 PM.


RamRaid90 #8 Posted 09 December 2017 - 11:43 PM

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View PostSchepel, on 09 December 2017 - 10:41 PM, said:

 

Pretty big difference actually. That turret allows you to peek and work ridgelines. The 140 is a tank that requires you to avoid getting shot at at all costs. The smallest of mistakes or even plain bad luck will either set it on fire or blow it up. Get it right and you can do a lot of dmg, but it is IMHO one of the hardest tanks in the game to play well. 

 

OP, try the STB-1 or the Leopard 1 first. They may seem completely different tanks, but the general idea, maximum use of terrain and thoroughly cowardly play is actually precisely what you need to learn to make the 140 work.

 

No it isn't.

 

The lesser gun depression (even of -1 degree) makes a huge difference overall. There are not many places in WoT where the T62a can "work a ridgeline" without showing some part of it's extremely weak hull armour.


Edited by RamRaid90, 09 December 2017 - 11:44 PM.


brumbarr #9 Posted 10 December 2017 - 12:11 AM

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View PostRamRaid90, on 09 December 2017 - 11:28 PM, said:

 

Turret.

 

That is all.

 

(Only an advantage if you can find a 4 foot rock to hide behind on a flat surface)

 

THe turret isnt even better, the only difference is the 140 has 2 cupolas, the T62a 1. Practicly 0 difference.

Whereas the hull is a massive difference. THe 140 is a much tougher tank than the T62a.



TsundereWaffle #10 Posted 10 December 2017 - 12:20 AM

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Hedi, darling, you see, you just need to carry harder, then you’ll also perform better in the 140

xx984 #11 Posted 10 December 2017 - 12:36 AM

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View Postbrumbarr, on 09 December 2017 - 10:26 PM, said:

140 has

-5kph better topspeed

-1° more gun dep

- better hull armor that when you peek around corners can  actually bounce inlike the  T62A, which is a massive advantage.

 

T62A has nothing over the 140.

 

Gun performance as well as turret

Edited by xx984, 10 December 2017 - 12:37 AM.


brumbarr #12 Posted 10 December 2017 - 12:43 AM

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View Postxx984, on 10 December 2017 - 12:36 AM, said:

 

Gun performance as well as turret

Gun isnt better, it has 25% worse dispersion values than the 140 on the move. Easily evens out the aimtime and 0.01 acc.

 

Turret isnt better anymore after the 140 buff.



xx984 #13 Posted 10 December 2017 - 01:09 AM

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View Postbrumbarr, on 09 December 2017 - 11:43 PM, said:

Gun isnt better, it has 25% worse dispersion values than the 140 on the move. Easily evens out the aimtime and 0.01 acc.

 

Turret isnt better anymore after the 140 buff.

 

The dispersion after firing is better and after moving the turret on T62A, on the move 140 is better. T62A gun is far better at mid to long range, And while the 140 cant be over matched on the roof now T62A still has 1 less cupola and the cupola it does have is rather small and a lot harder to pen than the 140's

Matcorr #14 Posted 10 December 2017 - 02:12 AM

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View PostAngelofAwe, on 09 December 2017 - 09:51 PM, said:


It happens that I have great games sometimes but it feels like that's more due to nobody shooting me in that particular match.
I've tried pretty hard but still didn't get 3 marks in the 140. Been at 94,8 a couple of times only to get shot by my own artillery and tilt back to 91%. Maybe I'll get lucky eventually...

 

How do you not rage at moments like that? I get annoyed if a player just pushes me, got banned for an hour before because a guy kept pushing me out into the open and I rageshot him. Or are you like Skill and just have endless patience for [edited]?

AngelofAwe #15 Posted 10 December 2017 - 02:17 AM

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View PostMatcorr, on 10 December 2017 - 03:12 AM, said:

 

How do you not rage at moments like that? I get annoyed if a player just pushes me, got banned for an hour before because a guy kept pushing me out into the open and I rageshot him. Or are you like Skill and just have endless patience for [edited]?

 

Oh I do rage when those things happen. I just don't TK people so I don't get banned. 

Dundato #16 Posted 10 December 2017 - 02:25 AM

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View Posthedi2222, on 09 December 2017 - 08:44 PM, said:

The obj140 , in many peoples' opinion is the super russian hover med that can do anything. But ive had it for so long and i think it was my 2nd or 1st tier X ( can't remember) but i was never able to make it consistent...i can get a good game in it once every while but i just suck so hard in it. Any tips ? Or should i just sell it and go for the patton ? I seriously despise it...

 

Left click mate, left click. It fires the gun



Matcorr #17 Posted 10 December 2017 - 02:27 AM

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View PostAngelofAwe, on 10 December 2017 - 01:17 AM, said:

 

Oh I do rage when those things happen. I just don't TK people so I don't get banned. 

 

I'm an angry guy, can't help it, doing enough crap to get banned doesn't happen often but yeah, sometimes there's that one player that just irks me too much.

Enforcer1975 #18 Posted 10 December 2017 - 02:44 AM

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Can't make it work either. I have problems with T-54 ltwt, T-54 and Obj.140 ( basically similar design ) in general mostly because i can't seem to use the tanks strength when my team does the ninja move on me or i even it out by derping a round or two after having an epic game. Tbh the M48 Patton suited my playstyle more so i'll go with that someday. Every bot seems to be able to pen the hull even with weak tier 8 guns despite having around 210-220 ( T-54 to Obj.140 ) effective while i struggle in a lot of cases but it's nothing a bit of russian style face hugging can't remedy. When i can go hulldown though i limit myself to that spot and the team melts around me as usual.

XxKuzkina_MatxX #19 Posted 10 December 2017 - 03:15 AM

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View Posthedi2222, on 09 December 2017 - 10:44 PM, said:

Or should i just sell it and go for the patton ? I seriously despise it...

 

Sorry, i didn't get that. Which tank do you despise the 140 or the patton?



XxKuzkina_MatxX #20 Posted 10 December 2017 - 03:17 AM

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View Postyun9, on 09 December 2017 - 11:41 PM, said:

A good tip is to watch some decent streamer play it. Stanlock has played the 140 recently on stream and should have plenty of VODs to watch (roughly a 5K DPG average)

 

The VODs from December 1st. Thanks for the tip, epic help as usual.




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