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Shell penetration in the water


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Dudek64 #1 Posted 12 December 2017 - 06:38 PM

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Hello there,

Shells lose penetration through the distance travelled, shooting through elements of the environment since 2014, and I wonder why there is no shell penetration loss in he water.

 

Here is the video how bullets affects with the water.

https://www.youtube.com/results?search_query=bullets+in+water



SuedKAT #2 Posted 12 December 2017 - 06:42 PM

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Well I can't say I have thought much about this, but I guess this is the case since we play WoT not World of Submarines. Generally speaking tanks that go into the water pretty much "die" regardless, so it makes sense to focus on the combat that takes place above the water.

divsmo #3 Posted 12 December 2017 - 06:43 PM

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Probably because the rough idea of tanks is that they are generally above the water :p Plus imho if people are trying to drown and you shoot at them it should be an auto pen just for being a massive cockwomble.

Dudek64 #4 Posted 12 December 2017 - 06:46 PM

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Block Quote

Well I can't say I have thought much about this, but I guess this is the case since we play WoT not World of Submarines.

 

Really? Why are you so negative?

For example if you were playing on the beach you could hide in the water to avoid penetration.

And there are not many places where you can hide in the water


Edited by Dudek64, 12 December 2017 - 06:50 PM.


SuedKAT #5 Posted 12 December 2017 - 06:53 PM

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View PostDudek64, on 12 December 2017 - 06:46 PM, said:

 

Really? Why are you so negative?

For example if you were playing on the beach you could hide in the water to avoid penetration.

 

Negative? I simply stated why this most likely is the case which is a direct reply to your question: why there is no shell penetration loss in he water

 

Regarding what I think about this, if your tank is partly concealed by water to the extent that it don't "drown" water could act as X mm of spaced armor do today. I do however think that the situations were this would actually make any difference what so ever is so minuscule that it don't make sense to divert any time and effort into implementing this.  



vasilinhorulezz #6 Posted 12 December 2017 - 07:43 PM

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View PostDudek64, on 12 December 2017 - 06:38 PM, said:

Hello there,

Shells lose penetration through the distance travelled, shooting through elements of the environment since 2014, and I wonder why there is no shell penetration loss in he water.

 

Here is the video how bullets affects with the water.

https://www.youtube.com/results?search_query=bullets+in+water

 

Because tanks shouldn't be underwater, maybe?

Dudek64 #7 Posted 12 December 2017 - 08:51 PM

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View Postvasilinhorulezz, on 12 December 2017 - 06:43 PM, said:

 

Because tanks shouldn't be underwater, maybe?
Spoiler

 

Did I wrote that tanks should be underwater? With current game mechanics tanks can drive underwater only for 10 seconds and there is a trick you can dip tanks if the depth is not to big


Edited by Dudek64, 12 December 2017 - 08:51 PM.


TheOddRogue #8 Posted 12 December 2017 - 08:54 PM

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View PostSuedKAT, on 12 December 2017 - 05:53 PM, said:

 

Negative? I simply stated why this most likely is the case which is a direct reply to your question: why there is no shell penetration loss in he water

 

Regarding what I think about this, if your tank is partly concealed by water to the extent that it don't "drown" water could act as X mm of spaced armor do today. I do however think that the situations were this would actually make any difference what so ever is so minuscule that it don't make sense to divert any time and effort into implementing this.  

 

Stop being Such a negative nancy, Jeez Louizeeeeeeeeeeeeeeeeeee. 




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