Jump to content


Noobs do's and dont's from a noob

noobs new players guides

  • Please log in to reply
280 replies to this topic

Baldrickk #261 Posted 06 February 2019 - 12:20 AM

    Field Marshal

  • Player
  • 32165 battles
  • 16,713
  • [-MM] -MM
  • Member since:
    03-03-2013

Perfectly reasonable, play for the best result you can.

On a draw, neither team gets the win, neither gets the win bonus.

Draws are recorded as such, but your win rate is all anyone cares about, and a draw isn't a win.
If you play 100 battles, win 50 and draw 25, no one will really care that you only lost 25% its the wins that matter.

So try and win, but a draw is preferable to a loss, unless you got the draw at the expense of a win.

What you're referring to is "shoot and scoot" and is one of the two pteferable ways to handle being outnumbered, and the best one in a mobile yet inferior tank.

http://wotreplays.eu...asseur_de_chars is a recent game where I did just that. (If you are going to watch it, do do before updating to 1.4)
Got absolutely wrecked by arty early on and haf to play cautiously.
Unfortunately I went for a sneaky flank at the end and got spotted, but the light defended well enough for the time to run out.

The other way is to be super agressive, but you need to be in a position of relative strength for that.

 

Edit: fixed garbage due to rain on screen past night


Edited by Baldrickk, 06 February 2019 - 12:57 PM.


Babbet_1 #262 Posted 06 February 2019 - 12:48 PM

    Second Lieutenant

  • Player
  • 13947 battles
  • 1,116
  • [WJDE] WJDE
  • Member since:
    12-13-2015

View PostDead_in_30_seconds, on 05 February 2019 - 08:30 PM, said:

 

One of the major changes in my thinking, is identifying when resetting is either necessary, or, and this is the big change, identifying when it might BECOME necessary.

Totally agree with your last line. Cap Points are great, but only as a diversion unless you reach zero on the counter. Defense points allow team-mates a much longer window in which to inflict damage, plus, you always know where the enemy are.

 

 

In the words of the inimitable Claus Kellerman, who, despite his tomfoolery and use of over-ripe language, does come out with some gems of wisdom from time to time: "You cannot help your team to lose by going back to defend your base."

Putting that into context, he means that, having won your flank, perhaps against weak opposition, it is often better to turn back, rather than succumb to the bloodlust and charge on forward, leaving your base to be over-run by 2 or 3 hitherto unspotted enemies from the other flank. For me, one of the great frustrations of this game is to go from a winning 10-6 position to a loss to a fast cap when a little more map awareness, and a little less hunger for damage, would have secured the victory.

Edited to remove double post 

 


Edited by Babbet_1, 06 February 2019 - 07:37 PM.


Dead_in_30_seconds #263 Posted 06 February 2019 - 08:31 PM

    Warrant Officer

  • Player
  • 5163 battles
  • 699
  • [T-D-U] T-D-U
  • Member since:
    11-07-2017
For a large, pink man in his underpants, you speaketh much truth..

tufty_neptune #264 Posted 17 February 2019 - 08:31 PM

    Lance-corporal

  • Player
  • 10950 battles
  • 93
  • [TFUK3] TFUK3
  • Member since:
    01-30-2016

I admire the constructive criticism in this thread. 

 

:popcorn:



Tramp_In_Armour #265 Posted 17 February 2019 - 08:55 PM

    Sergeant

  • Player
  • 8427 battles
  • 291
  • Member since:
    05-25-2017

View Posttufty_neptune, on 17 February 2019 - 08:31 PM, said:

I admire the constructive criticism in this thread. 

 

:popcorn:

 

There's constructive criticism on a WOT forum thread? :amazed:

Dead_in_30_seconds #266 Posted 19 February 2019 - 09:26 PM

    Warrant Officer

  • Player
  • 5163 battles
  • 699
  • [T-D-U] T-D-U
  • Member since:
    11-07-2017

View PostTramp_In_Armour, on 17 February 2019 - 07:55 PM, said:

 

There's constructive criticism on a WOT forum thread? :amazed:

 

How the hell did that happen!!??  Who was supposed to be watching the door?

Babbet_1 #267 Posted 20 February 2019 - 08:45 AM

    Second Lieutenant

  • Player
  • 13947 battles
  • 1,116
  • [WJDE] WJDE
  • Member since:
    12-13-2015
Sorry, think that might have been my fault - the dog got out and I left the door open whilst I was chasing it down the road!  :unsure:

XOR42 #268 Posted 20 February 2019 - 12:56 PM

    Staff Sergeant

  • Player
  • 20774 battles
  • 459
  • [WJDE] WJDE
  • Member since:
    04-18-2015

View PostDead_in_30_seconds, on 05 February 2019 - 08:30 PM, said:

 

One of the major changes in my thinking, is identifying when resetting is either necessary, or, and this is the big change, identifying when it might BECOME necessary.

Totally agree with your last line. Cap Points are great, but only as a diversion unless you reach zero on the counter. Defense points allow team-mates a much longer window in which to inflict damage, plus, you always know where the enemy are.

 

As far as 'not losing' goes, I have had a couple of battles over the last month or so, where I am the sole survivor in a T3 Light, facing a Heavy, and 2 Mediums, all of which were T4. The last one of these battles, I made the deliberate decision to 'snipe and run'. I didn't think I stood a chance of taking all 3 out, so I farmed as much damage as I could, and essentially played for the draw whilst making a damned nuisance of myself.

 

Is this acceptable behaviour? If you make the judgement call that all is lost, should we always go down fighting?

Or, if you were a team-mate, would the 'Team didn't lose' result mean more?

 

Interested to get your collective thoughts.

 

 

 

Nice thread!

 

As to decapping - this is why all of my standard loadout tanks (AP/APCR/HE) carry at least 3 HE shells - for decap purposes and for killing that "tank on 5 hps" that you don't stand a chance of penning with AP. As to the rest of your post, I think that is perfectly acceptable.

 

To the general topic of this thread, I'll say, I play WoT as a shooter, but also as a game of chess (albeit a game of chess where you can only control one piece on your team) - The minimap is just as important as the shooty shooty part, and when I'm in game, I look at it constantly judging where the enemy is exerting pressure on the map and working out if I can do anything to help lessen that pressure. Of course having a general idea of the power of the "pieces" in the positions they are in helps guage what can be done but as a general rule of thumb, say for example on lakeville, I'll position myself to give maximum coverage of the map - TD's and heavies going down the 1 line basically turn themselves into pawns, a couple is necessary, but half the team is not. People that play chess know that the center of the board is the most beneficial as it affords opportunities to most other parts of the board. Wot can be similar*, like Redshire where the center hill gives you shots to both flanks as well as ahead.

 

As mainly a TD player, I want to give that feeling to the guys infront of me that I'm in a useful position covering them and that if they get in a pickle they can count on me to shoot what they have spotted or what's harrasing them. Hiding behind a rock at the back where you can literally support your team on 5% of the map (I'm looking at you, cliff!), seems like a waste to me and lessens the value of your "piece". TLDR, don't be a pawn, be a bishop, rook, knight or queen!

 

* No analogies were hurt in the making of this post



undutchable80 #269 Posted 21 February 2019 - 08:59 AM

    Colonel

  • Player
  • 11703 battles
  • 3,841
  • [T-D-U] T-D-U
  • Member since:
    10-30-2014

I still check this thread out once in a while, because even though I am not a newb anymore, the game has so many aspects to it, that I continue to learn something new every week. Not sure if these have been mentioned before, but some none gameplay tips and tricks I picked up on the way:

 

- Always always wait for discounts to buy stuff. Equipment, consumables, crew (re)training (for gold only though) and even tanks get regularly discounted. Make sure you check in the Announcement section of the forums when possible discounts will happen (generally Sneak Peek month xyz will give a hint). Even though I have 26million credits, I have 10 tanks waiting to be bought on discount (hopefully next month during March of Nations) and I am playing enough nations / lines that I have tanks left to grind or train a crew or grind credits in my premiums whilst waiting for those discounts. If I can get even a T6 tank at 30% off, I will save 250-300k credits, which is the cost of some of the discounted equipment. Higher tier tanks might even save you (a) million(s). Money saved = money saved. 

 

- Regarding equipment discount, plan ahead - which tanks do you think you will unlock in the next 2-3 months and if you have the credits to spend, then buy the equipment for those tanks when it is 50% discounted. If you need cash, you can sell them off again at the same price as you paid! (Skill4ltu has posted a list of his suggestions for equipment loadout per tank (T5+ though) if you want to check it out for inspiration: https://docs.google....MpqCME/pubhtml# (go to the tab "equipment"))

 

- If you want to be even more stingy with credits, plan your modules as well. I used to sell the old (stock) modules as soon as I unlocked and equipped the higher one, thinking: "credits!" However I realised I was wasting credits in some instances. For example, is the top radio on your current tank the 2nd or even top radio also on the next tank? Dont sell the stock radio on your current tank! When you have unlocked the next tank, equip the stock radio on your current tank, THEN sell the tank and you will have the top radio in your depot ready to be equipped on your next tank for free. Previously when I sold a tank in its top configuration, I had to buy the radio again, which meant I wasted credits since I only got 50% worth of credits on the modules. Might seem like small amounts of credits you save, but again, I remember being a newbie and Always being short on credits. And the higher in tiers you go, the more money you save!

 

- If you are stingy with gold, when you sell a tank you dont want to keep, the sell page will by default put your equipment on "return to depot" but at a cost of 10g per (complex) equipment. If you change that option to sell, then no gold is paid and you get the 50% value of that equipment in credits, which should be the same price you paid for it since you bought in on discount = no gold paid and 0 credits lost! Again, might seem small amounts, but since we are talking real life money regarding gold, any small save is a good one to me, and maybe also to you. And do this often enough and it will add up!

 

- Personal experience is that T5 & 6 premiums are better crew trainers since playing with 0-1 skill crews at those tiers is a lot more forgiving than playing in my T8s. (T8 premiums are still the king of credit making, but that does require a certain level of skill and experience already - if you lack both, you die early = not so much credits + frustration; in that case playing T5 & 6 premiums will net maybe equal amount of credits + more joy in the gameplay).

 

hf & gl!



Dead_in_30_seconds #270 Posted 21 February 2019 - 10:35 AM

    Warrant Officer

  • Player
  • 5163 battles
  • 699
  • [T-D-U] T-D-U
  • Member since:
    11-07-2017

Hi ..dutch......

 

Excellent advice, as ever.

 

I'd say the 'economy' side of WoT is an aspect of the game that a new player is often blissfully unaware of.

In lower tiers, credits are easy to gather, and costs are low, so the need to 'plan' isn't always apparent. It is, however, a good habit to get into early on, as it becomes more and more useful as we move up the tiers.

 

One thing I completely missed when I started was the fact that the same gun can often be found on different tanks. I would 'buy' a separate ammo load-out for each of my tanks, without realising that if I returned it to the depot, it would be available for the next tank with the same gun.

 

Another thought around unnecessary spend is the 'Resupply Automatically' option on ammo and consumables. I found I was 'topping up' on stuff I didn't really need, after every battle.

 

Nice to hear you still pop in every now and again to see how us novices are doing. We kind of rely on great input such as yours to 'git gudder' :medal:



Baldrickk #271 Posted 21 February 2019 - 11:52 AM

    Field Marshal

  • Player
  • 32165 battles
  • 16,713
  • [-MM] -MM
  • Member since:
    03-03-2013

View PostDead_in_30_seconds, on 21 February 2019 - 10:35 AM, said:

Hi ..dutch......

 

Excellent advice, as ever.

 

I'd say the 'economy' side of WoT is an aspect of the game that a new player is often blissfully unaware of.

In lower tiers, credits are easy to gather, and costs are low, so the need to 'plan' isn't always apparent. It is, however, a good habit to get into early on, as it becomes more and more useful as we move up the tiers.

 

One thing I completely missed when I started was the fact that the same gun can often be found on different tanks. I would 'buy' a separate ammo load-out for each of my tanks, without realising that if I returned it to the depot, it would be available for the next tank with the same gun.

 

Another thought around unnecessary spend is the 'Resupply Automatically' option on ammo and consumables. I found I was 'topping up' on stuff I didn't really need, after every battle.

 

Nice to hear you still pop in every now and again to see how us novices are doing. We kind of rely on great input such as yours to 'git gudder' :medal:

If you have extra shells in the depot, those automatically get used on resupply.

I wouldn't worry about a few extra shells on a tank

Even if you have "leftover" shells when you sell the tank,  they're cheap enough that you don't really notice them.



Dead_in_30_seconds #272 Posted 21 February 2019 - 12:13 PM

    Warrant Officer

  • Player
  • 5163 battles
  • 699
  • [T-D-U] T-D-U
  • Member since:
    11-07-2017

View PostBaldrickk, on 21 February 2019 - 10:52 AM, said:

If you have extra shells in the depot, those automatically get used on resupply.

I wouldn't worry about a few extra shells on a tank

Even if you have "leftover" shells when you sell the tank,  they're cheap enough that you don't really notice them.

 

Morning Baldrickk old chap.

 

I think the point was to get into the habit of returning the shells to depot, in order that they would then be available for resupply if you switch to a different tank with the same gun.

As I said, quite right about the relative cheapness in early tiers, but might save a few shillings once we get to 8,9 and 10.

 

How's the T3 grind going? Surprised I haven't seen you in battle yet, T3 is where I spend most of my time.

You wouldn't be able to miss me. If you're on the Green team, I'd be the one following you around like a sycophantic puppy, and if you were Red, I'd be the one running away! :P 



undutchable80 #273 Posted 21 February 2019 - 12:27 PM

    Colonel

  • Player
  • 11703 battles
  • 3,841
  • [T-D-U] T-D-U
  • Member since:
    10-30-2014
I only send premium shells that carry over to the depot, since that can save quite bit overall! Also, speaking of depot, once a year I go check it out and clear out useless stuff. You would be surprised how many modules you forgot to sell (DONT sell the ones you still need though!) and ammo laying around that are no longer needed. 

Baldrickk #274 Posted 21 February 2019 - 12:31 PM

    Field Marshal

  • Player
  • 32165 battles
  • 16,713
  • [-MM] -MM
  • Member since:
    03-03-2013

View PostDead_in_30_seconds, on 21 February 2019 - 12:13 PM, said:

 

Morning Baldrickk old chap.

 

I think the point was to get into the habit of returning the shells to depot, in order that they would then be available for resupply if you switch to a different tank with the same gun.

As I said, quite right about the relative cheapness in early tiers, but might save a few shillings once we get to 8,9 and 10.

 

How's the T3 grind going? Surprised I haven't seen you in battle yet, T3 is where I spend most of my time.

You wouldn't be able to miss me. If you're on the Green team, I'd be the one following you around like a sycophantic puppy, and if you were Red, I'd be the one running away! :P 

 

I've not played much recently.  See sig for details ;)

Baldrickk #275 Posted 21 February 2019 - 04:35 PM

    Field Marshal

  • Player
  • 32165 battles
  • 16,713
  • [-MM] -MM
  • Member since:
    03-03-2013

To add to my answer to your question:


Edited by Baldrickk, 21 February 2019 - 04:36 PM.


Baldrickk #276 Posted 23 February 2019 - 12:37 PM

    Field Marshal

  • Player
  • 32165 battles
  • 16,713
  • [-MM] -MM
  • Member since:
    03-03-2013

^ it wasn't all bad though.  Now elite.

 

Can't really complain.  Only got the crew up to 90%



Dead_in_30_seconds #277 Posted 23 February 2019 - 08:19 PM

    Warrant Officer

  • Player
  • 5163 battles
  • 699
  • [T-D-U] T-D-U
  • Member since:
    11-07-2017

I'm not playing much at the moment.  Instead I'm out walking every night for two weeks raising money for charity.  Now finished, beat the personal target by 90% with about 160 miles walked.

 

As someone who's wife has had need of their services, and other associated specialists, we would both like to extend our admiration and respect for your efforts.

Much credit to you as a person in the real world.

Thank you.

 



Dead_in_30_seconds #278 Posted 30 June 2019 - 07:01 PM

    Warrant Officer

  • Player
  • 5163 battles
  • 699
  • [T-D-U] T-D-U
  • Member since:
    11-07-2017

Time for an update? Do I have anything remotely useful to add? Should my delusions be thrust upon a community infinitely more knowledgable than me?

Who knows, but I'm gonna do it anyway, even if no-one reads it or cares. I mean, face it, you can't stop me, you're not my Mum. Unless you are of course, in which case 'what the hell are you doing on a games forum!!!! You don't even like games.'

I like my room like this, it reflects my personality. What? No I won't go to my room. Tell Dad if you like.

Awww shut up, I'm trying to type.

 

So what have I learnt in my 4628 games, 51.64% Win Rate?

 

Well, I now have a much better understanding of why I'm not very good.

I would also recommend re-reading this post from the start. So much of the advice becomes relevant as you progress. Stuff that seemed irrelevant, now becomes applicable to your understanding of the game.

 

Give me some examples Dead, well alright, as you insist, I will.

 

Mini-map, absolutely vital.

Failed to fully appreciate this advice at the time. I mean, sure, I got the reason, but it takes a while to grasp what to do with the info it gives you.

It's not only about who's where, but it's also about WHAT's where, and where they are likely to move to. It's not an exact science, let's face it, apart from science, what is? But if you see a situation developing whereby Meds and Heavies are spotted slugging it out on one particular flank, it's highly likely that their Lights are elsewhere. In cases like these, make a decision about likely deployment. Look at the map to see what else has been spotted. If the middle and opposite flank are devoid of spotted tanks, push until you begin to see them. If they are already spotted in advanced positions, pick a defensive location. Above all, be prepared to relocate, the battle is a fluid affair.

 

Situational awareness, essential.

Very much linked to the map advice, but includes a few additional considerations.

You will begin to get a 'feel' for your own situation. You may have been spotted by an unseen assailant, or hit by the same invisible tank, and it's important that you relay this to your team. It's quite likely that they will completely ignore you, but if you have alerted nearby team-mates of potential threats, and taken up the most effective position to counter it, there's not much else you can do.

You will also start to reasonably guess what's coming next, and locate to weak/strong points ahead of time. I'm not saying life is perfect, and we get it wrong, but you can only play your best game, you are not responsible for the other 14, merely the sufferer of their 'noobness'.

 

Always knowing where your escape routes are, critical.

Tough lesson this. I for one have always been guilty of blinkered vision. I get so fixated on my current target, that I often end up exposed to a whole host of other enemy without knowing where my 'safe house' is. Nearly killed the tank I'm looking at, blown to smithereens by the 4 I'm not.

Even something as simple as dropping down the slight incline to hide the hull often becomes alien to us, let alone knowing the nearest hard cover.

I've lost count of how many times I've sat, praying that I reload quicker than he does.

 

Not ignoring one flank whilst stalling on the other, naturally.

Hill on Himmelsdorf.

Waterside on Abbey.

et all.

'Nuff said.

 

Sitting 4 inches away from the cap circle because you are 'defending the base', definite no-no.

It is perfectly natural for a player learning the ropes to be cautious, but the fact is, you learn very little from 'hiding' in the first 5 or 6 minutes of a game. TD's and SPG's are excused in the main from this observation, as they are 'long -range' weapons of war. Light tanks sitting on the ridge of Mines from minute one however, are not.

I'm not saying Lights should never be camped. Sometimes, especially in the latter half of a battle, it's expedient to try to spot for arty when faced with overwhelming odds, but as a general rule, camping should always be left to those who favour sequins.

 

Lastly, and for that one person who is still reading this, thanks Mum, NEVER rush the tiers, this game gets a lot harder.

I have 5 tanks I do well in, a Tier 1, a Tier 2, two Tier 3's and a Tier 6. I get a lot of flack about the low tier ones, lots of people accusing me of stat-padding, seal-clubbing etc, but the fact is, they're the tanks I get the most FUN out of. There is no rule that says you have to reach Tier 10, no rule that says you simply MUST grind, and definitley no rule that says WoT isn't a game.

If you enjoy it, play it.

BUT

Play to the best of your ability. What's the point otherwise?

If you need numbers, concentrate on Fire for Effect badges and avg damage.

 

DiTS

 

 



onderschepper #279 Posted 30 June 2019 - 08:02 PM

    Warrant Officer

  • Player
  • 2168 battles
  • 698
  • [BOF] BOF
  • Member since:
    05-17-2019

Don't incessantly Ping the Map - Ever - one of the few consistencies between PC and PS4 players is this damned annoying trait. :playing::angry:

 

I would prefer someone donning a headset and repeatedly saying what they wanted to this, particularly when that way I could just mute them individually. :D

 

Edit: Notice how the word Ping jumps off the page and grabs your attention, that's what it is like when someone pings the map, but 10 times more distracting.


Edited by onderschepper, 01 July 2019 - 12:09 AM.


UrQuan #280 Posted 30 June 2019 - 09:45 PM

    Lieutenant General

  • Player
  • 21336 battles
  • 7,179
  • [T-D-U] T-D-U
  • Member since:
    08-19-2011

View Postonderschepper, on 30 June 2019 - 08:02 PM, said:

Don't incessantly Ping the Map - Ever - one of the few consistencies between PC and PS4 players is this damned annoying trait. :playing::angry:

 

I would prefer someone donning a headset and repeatedly saying what they wanted to this, particularly when that way I could just mute them individually. :D

 

To add to this: explain why you ping a map location. It might be obvious to you, but it is not always the case for the 14 others. If you ping a location to warn for unspotted TD's, tell them. If you ping because you're going to spot/ shoot there; tell the team. If you ping a location to draw attention to a red on a critical location, inform them.

Don't ping without context, it is very annoying & distracting & can make you land on alot of ignore lists.


Edited by UrQuan, 30 June 2019 - 11:42 PM.






Also tagged with noobs, new players, guides

1 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users