Jump to content


Noobs do's and dont's from a noob

noobs new players guides

  • Please log in to reply
277 replies to this topic

Dead_in_30_seconds #261 Posted 05 February 2019 - 09:49 PM

    Warrant Officer

  • Player
  • 4056 battles
  • 644
  • [T-D-U] T-D-U
  • Member since:
    11-07-2017

View PostTramp_In_Armour, on 05 February 2019 - 08:39 PM, said:

 

Got that from Balders, so I assume it's correct.

 

Nuff said.

To be honest, if Baldrickk said night was day, I'd probably edit the Wikipedia definition page before it crossed my mind to doubt him :popcorn: 



Baldrickk #262 Posted 06 February 2019 - 12:20 AM

    Field Marshal

  • Player
  • 31940 battles
  • 15,686
  • [-MM] -MM
  • Member since:
    03-03-2013

Perfectly reasonable, play for the best result you can.

On a draw, neither team gets the win, neither gets the win bonus.

Draws are recorded as such, but your win rate is all anyone cares about, and a draw isn't a win.
If you play 100 battles, win 50 and draw 25, no one will really care that you only lost 25% its the wins that matter.

So try and win, but a draw is preferable to a loss, unless you got the draw at the expense of a win.

What you're referring to is "shoot and scoot" and is one of the two pteferable ways to handle being outnumbered, and the best one in a mobile yet inferior tank.

http://wotreplays.eu...asseur_de_chars is a recent game where I did just that. (If you are going to watch it, do do before updating to 1.4)
Got absolutely wrecked by arty early on and haf to play cautiously.
Unfortunately I went for a sneaky flank at the end and got spotted, but the light defended well enough for the time to run out.

The other way is to be super agressive, but you need to be in a position of relative strength for that.

 

Edit: fixed garbage due to rain on screen past night


Edited by Baldrickk, 06 February 2019 - 12:57 PM.


Babbet_1 #263 Posted 06 February 2019 - 12:48 PM

    Second Lieutenant

  • Player
  • 12608 battles
  • 1,032
  • [WJDE] WJDE
  • Member since:
    12-13-2015

View PostDead_in_30_seconds, on 05 February 2019 - 08:30 PM, said:

 

One of the major changes in my thinking, is identifying when resetting is either necessary, or, and this is the big change, identifying when it might BECOME necessary.

Totally agree with your last line. Cap Points are great, but only as a diversion unless you reach zero on the counter. Defense points allow team-mates a much longer window in which to inflict damage, plus, you always know where the enemy are.

 

 

In the words of the inimitable Claus Kellerman, who, despite his tomfoolery and use of over-ripe language, does come out with some gems of wisdom from time to time: "You cannot help your team to lose by going back to defend your base."

Putting that into context, he means that, having won your flank, perhaps against weak opposition, it is often better to turn back, rather than succumb to the bloodlust and charge on forward, leaving your base to be over-run by 2 or 3 hitherto unspotted enemies from the other flank. For me, one of the great frustrations of this game is to go from a winning 10-6 position to a loss to a fast cap when a little more map awareness, and a little less hunger for damage, would have secured the victory.

Edited to remove double post 

 


Edited by Babbet_1, 06 February 2019 - 07:37 PM.


Dead_in_30_seconds #264 Posted 06 February 2019 - 08:31 PM

    Warrant Officer

  • Player
  • 4056 battles
  • 644
  • [T-D-U] T-D-U
  • Member since:
    11-07-2017
For a large, pink man in his underpants, you speaketh much truth..

tufty_neptune #265 Posted 17 February 2019 - 08:31 PM

    Lance-corporal

  • Player
  • 8522 battles
  • 88
  • [FP-EU] FP-EU
  • Member since:
    01-30-2016

I admire the constructive criticism in this thread. 

 

:popcorn:



Tramp_In_Armour #266 Posted 17 February 2019 - 08:55 PM

    Sergeant

  • Player
  • 6855 battles
  • 258
  • Member since:
    05-25-2017

View Posttufty_neptune, on 17 February 2019 - 08:31 PM, said:

I admire the constructive criticism in this thread. 

 

:popcorn:

 

There's constructive criticism on a WOT forum thread? :amazed:

Dead_in_30_seconds #267 Posted 19 February 2019 - 09:26 PM

    Warrant Officer

  • Player
  • 4056 battles
  • 644
  • [T-D-U] T-D-U
  • Member since:
    11-07-2017

View PostTramp_In_Armour, on 17 February 2019 - 07:55 PM, said:

 

There's constructive criticism on a WOT forum thread? :amazed:

 

How the hell did that happen!!??  Who was supposed to be watching the door?

Babbet_1 #268 Posted 20 February 2019 - 08:45 AM

    Second Lieutenant

  • Player
  • 12608 battles
  • 1,032
  • [WJDE] WJDE
  • Member since:
    12-13-2015
Sorry, think that might have been my fault - the dog got out and I left the door open whilst I was chasing it down the road!  :unsure:

XOR42 #269 Posted 20 February 2019 - 12:56 PM

    Staff Sergeant

  • Player
  • 18946 battles
  • 432
  • [WJDE] WJDE
  • Member since:
    04-18-2015

View PostDead_in_30_seconds, on 05 February 2019 - 08:30 PM, said:

 

One of the major changes in my thinking, is identifying when resetting is either necessary, or, and this is the big change, identifying when it might BECOME necessary.

Totally agree with your last line. Cap Points are great, but only as a diversion unless you reach zero on the counter. Defense points allow team-mates a much longer window in which to inflict damage, plus, you always know where the enemy are.

 

As far as 'not losing' goes, I have had a couple of battles over the last month or so, where I am the sole survivor in a T3 Light, facing a Heavy, and 2 Mediums, all of which were T4. The last one of these battles, I made the deliberate decision to 'snipe and run'. I didn't think I stood a chance of taking all 3 out, so I farmed as much damage as I could, and essentially played for the draw whilst making a damned nuisance of myself.

 

Is this acceptable behaviour? If you make the judgement call that all is lost, should we always go down fighting?

Or, if you were a team-mate, would the 'Team didn't lose' result mean more?

 

Interested to get your collective thoughts.

 

 

 

Nice thread!

 

As to decapping - this is why all of my standard loadout tanks (AP/APCR/HE) carry at least 3 HE shells - for decap purposes and for killing that "tank on 5 hps" that you don't stand a chance of penning with AP. As to the rest of your post, I think that is perfectly acceptable.

 

To the general topic of this thread, I'll say, I play WoT as a shooter, but also as a game of chess (albeit a game of chess where you can only control one piece on your team) - The minimap is just as important as the shooty shooty part, and when I'm in game, I look at it constantly judging where the enemy is exerting pressure on the map and working out if I can do anything to help lessen that pressure. Of course having a general idea of the power of the "pieces" in the positions they are in helps guage what can be done but as a general rule of thumb, say for example on lakeville, I'll position myself to give maximum coverage of the map - TD's and heavies going down the 1 line basically turn themselves into pawns, a couple is necessary, but half the team is not. People that play chess know that the center of the board is the most beneficial as it affords opportunities to most other parts of the board. Wot can be similar*, like Redshire where the center hill gives you shots to both flanks as well as ahead.

 

As mainly a TD player, I want to give that feeling to the guys infront of me that I'm in a useful position covering them and that if they get in a pickle they can count on me to shoot what they have spotted or what's harrasing them. Hiding behind a rock at the back where you can literally support your team on 5% of the map (I'm looking at you, cliff!), seems like a waste to me and lessens the value of your "piece". TLDR, don't be a pawn, be a bishop, rook, knight or queen!

 

* No analogies were hurt in the making of this post



undutchable80 #270 Posted 21 February 2019 - 08:59 AM

    Major

  • Player
  • 9727 battles
  • 2,594
  • [T-D-U] T-D-U
  • Member since:
    10-30-2014

I still check this thread out once in a while, because even though I am not a newb anymore, the game has so many aspects to it, that I continue to learn something new every week. Not sure if these have been mentioned before, but some none gameplay tips and tricks I picked up on the way:

 

- Always always wait for discounts to buy stuff. Equipment, consumables, crew (re)training (for gold only though) and even tanks get regularly discounted. Make sure you check in the Announcement section of the forums when possible discounts will happen (generally Sneak Peek month xyz will give a hint). Even though I have 26million credits, I have 10 tanks waiting to be bought on discount (hopefully next month during March of Nations) and I am playing enough nations / lines that I have tanks left to grind or train a crew or grind credits in my premiums whilst waiting for those discounts. If I can get even a T6 tank at 30% off, I will save 250-300k credits, which is the cost of some of the discounted equipment. Higher tier tanks might even save you (a) million(s). Money saved = money saved. 

 

- Regarding equipment discount, plan ahead - which tanks do you think you will unlock in the next 2-3 months and if you have the credits to spend, then buy the equipment for those tanks when it is 50% discounted. If you need cash, you can sell them off again at the same price as you paid! (Skill4ltu has posted a list of his suggestions for equipment loadout per tank (T5+ though) if you want to check it out for inspiration: https://docs.google....MpqCME/pubhtml# (go to the tab "equipment"))

 

- If you want to be even more stingy with credits, plan your modules as well. I used to sell the old (stock) modules as soon as I unlocked and equipped the higher one, thinking: "credits!" However I realised I was wasting credits in some instances. For example, is the top radio on your current tank the 2nd or even top radio also on the next tank? Dont sell the stock radio on your current tank! When you have unlocked the next tank, equip the stock radio on your current tank, THEN sell the tank and you will have the top radio in your depot ready to be equipped on your next tank for free. Previously when I sold a tank in its top configuration, I had to buy the radio again, which meant I wasted credits since I only got 50% worth of credits on the modules. Might seem like small amounts of credits you save, but again, I remember being a newbie and Always being short on credits. And the higher in tiers you go, the more money you save!

 

- If you are stingy with gold, when you sell a tank you dont want to keep, the sell page will by default put your equipment on "return to depot" but at a cost of 10g per (complex) equipment. If you change that option to sell, then no gold is paid and you get the 50% value of that equipment in credits, which should be the same price you paid for it since you bought in on discount = no gold paid and 0 credits lost! Again, might seem small amounts, but since we are talking real life money regarding gold, any small save is a good one to me, and maybe also to you. And do this often enough and it will add up!

 

- Personal experience is that T5 & 6 premiums are better crew trainers since playing with 0-1 skill crews at those tiers is a lot more forgiving than playing in my T8s. (T8 premiums are still the king of credit making, but that does require a certain level of skill and experience already - if you lack both, you die early = not so much credits + frustration; in that case playing T5 & 6 premiums will net maybe equal amount of credits + more joy in the gameplay).

 

hf & gl!



Dead_in_30_seconds #271 Posted 21 February 2019 - 10:35 AM

    Warrant Officer

  • Player
  • 4056 battles
  • 644
  • [T-D-U] T-D-U
  • Member since:
    11-07-2017

Hi ..dutch......

 

Excellent advice, as ever.

 

I'd say the 'economy' side of WoT is an aspect of the game that a new player is often blissfully unaware of.

In lower tiers, credits are easy to gather, and costs are low, so the need to 'plan' isn't always apparent. It is, however, a good habit to get into early on, as it becomes more and more useful as we move up the tiers.

 

One thing I completely missed when I started was the fact that the same gun can often be found on different tanks. I would 'buy' a separate ammo load-out for each of my tanks, without realising that if I returned it to the depot, it would be available for the next tank with the same gun.

 

Another thought around unnecessary spend is the 'Resupply Automatically' option on ammo and consumables. I found I was 'topping up' on stuff I didn't really need, after every battle.

 

Nice to hear you still pop in every now and again to see how us novices are doing. We kind of rely on great input such as yours to 'git gudder' :medal:



Baldrickk #272 Posted 21 February 2019 - 11:52 AM

    Field Marshal

  • Player
  • 31940 battles
  • 15,686
  • [-MM] -MM
  • Member since:
    03-03-2013

View PostDead_in_30_seconds, on 21 February 2019 - 10:35 AM, said:

Hi ..dutch......

 

Excellent advice, as ever.

 

I'd say the 'economy' side of WoT is an aspect of the game that a new player is often blissfully unaware of.

In lower tiers, credits are easy to gather, and costs are low, so the need to 'plan' isn't always apparent. It is, however, a good habit to get into early on, as it becomes more and more useful as we move up the tiers.

 

One thing I completely missed when I started was the fact that the same gun can often be found on different tanks. I would 'buy' a separate ammo load-out for each of my tanks, without realising that if I returned it to the depot, it would be available for the next tank with the same gun.

 

Another thought around unnecessary spend is the 'Resupply Automatically' option on ammo and consumables. I found I was 'topping up' on stuff I didn't really need, after every battle.

 

Nice to hear you still pop in every now and again to see how us novices are doing. We kind of rely on great input such as yours to 'git gudder' :medal:

If you have extra shells in the depot, those automatically get used on resupply.

I wouldn't worry about a few extra shells on a tank

Even if you have "leftover" shells when you sell the tank,  they're cheap enough that you don't really notice them.



Dead_in_30_seconds #273 Posted 21 February 2019 - 12:13 PM

    Warrant Officer

  • Player
  • 4056 battles
  • 644
  • [T-D-U] T-D-U
  • Member since:
    11-07-2017

View PostBaldrickk, on 21 February 2019 - 10:52 AM, said:

If you have extra shells in the depot, those automatically get used on resupply.

I wouldn't worry about a few extra shells on a tank

Even if you have "leftover" shells when you sell the tank,  they're cheap enough that you don't really notice them.

 

Morning Baldrickk old chap.

 

I think the point was to get into the habit of returning the shells to depot, in order that they would then be available for resupply if you switch to a different tank with the same gun.

As I said, quite right about the relative cheapness in early tiers, but might save a few shillings once we get to 8,9 and 10.

 

How's the T3 grind going? Surprised I haven't seen you in battle yet, T3 is where I spend most of my time.

You wouldn't be able to miss me. If you're on the Green team, I'd be the one following you around like a sycophantic puppy, and if you were Red, I'd be the one running away! :P 



undutchable80 #274 Posted 21 February 2019 - 12:27 PM

    Major

  • Player
  • 9727 battles
  • 2,594
  • [T-D-U] T-D-U
  • Member since:
    10-30-2014
I only send premium shells that carry over to the depot, since that can save quite bit overall! Also, speaking of depot, once a year I go check it out and clear out useless stuff. You would be surprised how many modules you forgot to sell (DONT sell the ones you still need though!) and ammo laying around that are no longer needed. 

Baldrickk #275 Posted 21 February 2019 - 12:31 PM

    Field Marshal

  • Player
  • 31940 battles
  • 15,686
  • [-MM] -MM
  • Member since:
    03-03-2013

View PostDead_in_30_seconds, on 21 February 2019 - 12:13 PM, said:

 

Morning Baldrickk old chap.

 

I think the point was to get into the habit of returning the shells to depot, in order that they would then be available for resupply if you switch to a different tank with the same gun.

As I said, quite right about the relative cheapness in early tiers, but might save a few shillings once we get to 8,9 and 10.

 

How's the T3 grind going? Surprised I haven't seen you in battle yet, T3 is where I spend most of my time.

You wouldn't be able to miss me. If you're on the Green team, I'd be the one following you around like a sycophantic puppy, and if you were Red, I'd be the one running away! :P 

 

I've not played much recently.  See sig for details ;)

Baldrickk #276 Posted 21 February 2019 - 04:35 PM

    Field Marshal

  • Player
  • 31940 battles
  • 15,686
  • [-MM] -MM
  • Member since:
    03-03-2013

To add to my answer to your question:


Edited by Baldrickk, 21 February 2019 - 04:36 PM.


Baldrickk #277 Posted 23 February 2019 - 12:37 PM

    Field Marshal

  • Player
  • 31940 battles
  • 15,686
  • [-MM] -MM
  • Member since:
    03-03-2013

^ it wasn't all bad though.  Now elite.

 

Can't really complain.  Only got the crew up to 90%



Dead_in_30_seconds #278 Posted 23 February 2019 - 08:19 PM

    Warrant Officer

  • Player
  • 4056 battles
  • 644
  • [T-D-U] T-D-U
  • Member since:
    11-07-2017

I'm not playing much at the moment.  Instead I'm out walking every night for two weeks raising money for charity.  Now finished, beat the personal target by 90% with about 160 miles walked.

 

As someone who's wife has had need of their services, and other associated specialists, we would both like to extend our admiration and respect for your efforts.

Much credit to you as a person in the real world.

Thank you.

 







Also tagged with noobs, new players, guides

1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users