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Nerf the God Dam O-I Exp..Again.


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Search_Warrant #1 Posted 18 December 2017 - 12:57 AM

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That armor is stupid as hell at tier 5!!! 5!! not 6!! FIVE! My KV-220 with 99 BASE PEN cannot pen that thing ANYWHERE frontally! my GOLD cant even pen that stupid thing reliably! i bounced 3 times off the MINI TURRETS which have 100 armor! the whole front besides that? 125!! MY GOLD IS 121APCR!!!

 

O-I presses the 2 key? 155gold pen he cna go threw me extreme angled threw my LOWER PLATE! that tank is still disgustingly broken WG! MY KV-220 has a 75mm turret but that monstrosity gets a weak spot of 100 on the stupidly angled MINI TURRETS?!!?!

 

Nerf the god dam O-I Exp armor WG. its STILL broken, make the mini turrets 75mm like the WHOLE FRONT of a KV-1!! if you can call it a "weak spot".


Edited by Search_Warrant, 18 December 2017 - 12:57 AM.


xx984 #2 Posted 18 December 2017 - 12:59 AM

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when the seal clubber becomes the clubbed:hiding:

Xeon_Meister #3 Posted 18 December 2017 - 01:04 AM

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Nice troll i guess?

Balc0ra #4 Posted 18 December 2017 - 01:09 AM

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View PostSearch_Warrant, on 18 December 2017 - 12:57 AM, said:

Nerf the god dam O-I Exp armor WG. its STILL broken, make the mini turrets 75mm like the WHOLE FRONT of a KV-1!! if you can call it a "weak spot".

 

Don't go for the center of the mini turrets. Go for the roof hatch of the bigger baby turret, that's exactly 75mm all round vs 100mm lower down. Inc the front & is piss easy to pen even with AP with the 220. The smaller turret is 115mm dead center and 100mm on the side. Never go for that if your pen can go below 100 with 25% RNG. As your's can.

 

 


Edited by Balc0ra, 18 December 2017 - 01:10 AM.


250swb #5 Posted 18 December 2017 - 01:20 AM

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Hang on, this is the guy with an OP-Exp. So he wants it nerfing because he can't play against it, but with a 31% WR with the OI-Exp he clearly can't play with it either. Some smart arsed algorithms are needed for this conundrum. 

Edited by 250swb, 18 December 2017 - 01:43 AM.


Search_Warrant #6 Posted 18 December 2017 - 02:21 AM

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View Postxx984, on 17 December 2017 - 11:59 PM, said:

when the seal clubber becomes the clubbed:hiding:

 

doing blocked armor missions. easiest to do it in when people shoot hull angled. turrets paper tho remember that. unlike O-I Exp.

magkiln #7 Posted 18 December 2017 - 03:00 AM

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How many times do they need to nerf it before you manage to kill it? Stop complaining and start shooting!

 



Search_Warrant #8 Posted 18 December 2017 - 03:33 AM

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View Postmagkiln, on 18 December 2017 - 02:00 AM, said:

How many times do they need to nerf it before you manage to kill it? Stop complaining and start shooting!

 

 

When WG stop making stupid armored tanks with pixel weak spots in a tier with terrible gun handling.

Dava_117 #9 Posted 18 December 2017 - 07:26 AM

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View PostSearch_Warrant, on 18 December 2017 - 03:33 AM, said:

 

When WG stop making stupid armored tanks with pixel weak spots in a tier with terrible gun handling.

 

I wouldn't call that hatch pixelsize. It's pretty big and hard to hide. Also the main turret hatch has the same thickness.

leggasiini #10 Posted 18 December 2017 - 07:45 AM

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KV-220-2 is kinda broken too, tbh. There is a good reason why that thing has extremely retarded global winratio. That being said, yeah, they kinda overbuffed the armor on the O-IE, even if the tank is still significantly worse than it used to be (that just says how stupidly powerful it was...). Its still frustrating as hell to play because its horribly slow on pretty fast paced tier, tier 5 arty has too high alpha damage (a Grille can take 1/3 HP from O-I Exp with a single hit...) and that tier is filled with derp guns, and its just useless when bottom tier unlike other Jap HTs because the derp's HE is just powerless VS tier 7s.

 

What they should have done is to simply remove the 10 cm and call that a day. It would have been a more glass-cannony T1 heavy which would have been fine. Would be more balanced, more unique and more fun to play.

 

As it is now though, it needs a bit better mobility but worse armor.



jack_timber #11 Posted 18 December 2017 - 07:50 AM

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SU85B loves O1 exp:)

 



Search_Warrant #12 Posted 18 December 2017 - 07:56 AM

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View Postleggasiini, on 18 December 2017 - 06:45 AM, said:

KV-220-2 is kinda broken too, tbh. There is a good reason why that thing has extremely retarded global winratio. That being said, yeah, they kinda overbuffed the armor on the O-IE, even if the tank is still significantly worse than it used to be (that just says how stupidly powerful it was...). Its still frustrating as hell to play because its horribly slow on pretty fast paced tier, tier 5 arty has too high alpha damage (a Grille can take 1/3 HP from O-I Exp with a single hit...) and that tier is filled with derp guns, and its just useless when bottom tier unlike other Jap HTs because the derp's HE is just powerless VS tier 7s.

 

What they should have done is to simply remove the 10 cm and call that a day. It would have been a more glass-cannony T1 heavy which would have been fine. Would be more balanced, more unique and more fun to play.

 

As it is now though, it needs a bit better mobility but worse armor.

 

kv-220 has a 75mm turret. not my fault people dont shoot the weak spot. OI has no real weakspot thats reliably penned.

leggasiini #13 Posted 18 December 2017 - 08:03 AM

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View PostSearch_Warrant, on 18 December 2017 - 08:56 AM, said:

 

kv-220 has a 75mm turret. not my fault people dont shoot the weak spot.

I know, the problem is just it that its on a tier with a poopton of newbies playing on and considering that the KV-1 has strong turret, they just assume that the 220-2 has one as well. It is "balanced" around by having a trash gun which is obviously a poor way to balance tanks.

 

The being said I do agree that the armor is kinda retarded on the O-I Experimental. Just like with the KV-220-2's turret, most tier 5 players dont know to shoot at boobies, or more specifically, certain parts of them, and those who know it are most of time either gold spamming T67s (or just redlining tanks that cannot hit dem titties) or tanks with 105/122 derps.


Edited by leggasiini, 18 December 2017 - 08:05 AM.


Lentomies1 #14 Posted 18 December 2017 - 08:04 AM

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Excelsior has similiar armour with much better mobility and doesen't see tier 7's. Should it be nerfed as well? 

 

O-I exp is fine as it is. The armor might be thick but it's only useful against 70-100mm pen, and above 130mm pen guns make that armour useless.

Flat thick armor has always been rather useless, simply because people can just press that 2 key at low tiers and show you a middlefinger as they cut trough your armour like butter.


Edited by Lentomies1, 18 December 2017 - 08:04 AM.


Search_Warrant #15 Posted 18 December 2017 - 08:27 AM

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View PostLentomies1, on 18 December 2017 - 07:04 AM, said:

Excelsior has similiar armour with much better mobility and doesen't see tier 7's. Should it be nerfed as well? 

 

O-I exp is fine as it is. The armor might be thick but it's only useful against 70-100mm pen, and above 130mm pen guns make that armour useless.

Flat thick armor has always been rather useless, simply because people can just press that 2 key at low tiers and show you a middlefinger as they cut trough your armour like butter.

 

Excelsior has flat gold pen armor. sides are super weak and large too. so no.

ZlatanArKung #16 Posted 18 December 2017 - 09:04 AM

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Excelsior was rather fast when I played it.

The first tank I got 70%+ solo WR in after like 100 battles.

CaptainThunderWalker #17 Posted 18 December 2017 - 09:09 AM

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View Postleggasiini, on 18 December 2017 - 08:03 AM, said:

I know, the problem is just it that its on a tier with a poopton of newbies playing on and considering that the KV-1 has strong turret, they just assume that the 220-2 has one as well. It is "balanced" around by having a trash gun which is obviously a poor way to balance tanks.

 

The being said I do agree that the armor is kinda retarded on the O-I Experimental. Just like with the KV-220-2's turret, most tier 5 players dont know to shoot at boobies, or more specifically, certain parts of them, and those who know it are most of time either gold spamming T67s (or just redlining tanks that cannot hit dem titties) or tanks with 105/122 derps.

 

...or tanks that can't hit those weakspots from 100m range anyway. I can aim for them in my Ke-Ho all I like, but there's no way I hit that nipple from 100m range if I'm moving at full speed to dodge that derp HE return fire I will inevitably get.

Tier IV-V tanks have terrible gunhandling.



leggasiini #18 Posted 18 December 2017 - 10:02 AM

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View PostCaptainThunderWalker, on 18 December 2017 - 10:09 AM, said:

 

...or tanks that can't hit those weakspots from 100m range anyway. I can aim for them in my Ke-Ho all I like, but there's no way I hit that nipple from 100m range if I'm moving at full speed to dodge that derp HE return fire I will inevitably get.

Tier IV-V tanks have terrible gunhandling.

 

Yeah that as well.

 

The tiers below 6 need a big fixing, anyway. I would globally nerf the DPM of the most tier 2-5 tanks by quite a lot and buff their gun handling in return.



Balc0ra #19 Posted 18 December 2017 - 02:15 PM

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View PostSearch_Warrant, on 18 December 2017 - 08:27 AM, said:

 

Excelsior has flat gold pen armor. sides are super weak and large too. so no.

 

So is the side of the O-I Exp that even my Matilda IV can pen it with AP. And as I said, roof of the big baby turret is 75mm and a fairly large object to hit at close to med range head on. It's easier to pen that then anything on the Excelsior with AP on the 220. Tho sadly they buffed the turret floors that stuck out above the tracks. They had a 35mm plate right behind the headlights before. It's 80 to 140mm effective now.

CaptainThunderWalker #20 Posted 18 December 2017 - 02:33 PM

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View Postleggasiini, on 18 December 2017 - 10:02 AM, said:

 

Yeah that as well.

 

The tiers below 6 need a big fixing, anyway. I would globally nerf the DPM of the most tier 2-5 tanks by quite a lot and buff their gun handling in return.

 

This. To be fair even my Strv 74 donks a lot of shots, so maybe there should be an overall gunhandling buff to all tiers. Or a gunhandling buff to lower tiers for all vehicles while reducing DPM by 10%, and then reintroducing the Gaussian Distribution to shells for all vehicles (pre 8.6?)






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