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Merritt-Brown and neutral steering

British tanks British tanks neutral steer suggestions suggestion

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Arrrbol #1 Posted 20 December 2017 - 02:17 AM

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Why is it that certain British tanks with the Merritt-Brown system can't neutral steer?

 

The Merritt-Brown triple differential transmission was fitted to the Churchill and its variants, the Cromwell and all of its variants (including the Challenger and Charioteer), the Comet, the Centurion and a modified version was used on the Conqueror and Chieftain (along with various prototypes). All of these tanks are capable of neutral steering.

 

Here is some proof of a Cromwell doing so: 

 

Even Gaijin seem to have responded to a player who brought up this issue here: https://forum.warthunder.com/index.php?/topic/286491-id0038414-010115-comet-challenger-and-avenger-missing-neutral-steer/

 

I don't play War Thunder, so I cannot confirm whether this was changed or not.

 

This is not a change which is going to make any difference to balance, its simply a matter of historical accuracy. Given that Wargaming do not seem to care about that anymore, I doubt anything will be done to address this. It would be nice if the Churchills in particular were given this as it would speed up the time it takes for them to rotate.

 



Enforcer1975 #2 Posted 20 December 2017 - 02:25 AM

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:P



Strange_Neighbour #3 Posted 20 December 2017 - 02:35 AM

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This. Is. Not. A. Historical. Simulator. 

DracheimFlug #4 Posted 20 December 2017 - 07:26 AM

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View PostStrange_Neighbour, on 20 December 2017 - 02:35 AM, said:

This. Is. Not. A. Historical. Simulator. 

 

Not true. It is not a completely accurate historical simulator, but nor is it a completely inaccurate historical simulator.

jack_timber #5 Posted 20 December 2017 - 08:10 AM

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The modern term, to describe this, is contra rotate the tracks. Where one track goes forward other goes backwards, turning the hull within its own length (old term turning on a sixpence for those of a certain age).

As modern track laying vehicles are usually driven by hydraulics, one motor per track, this is easily achieved.

Transmissions that are purely mechanical having only one differential contra rotating the tracks is not achievable.

So when you turn, or sprag, one track goes slower therefore the hull will turn, rate of turn dependant on speed of slower track. The only way to make a sharp turn is to fully stop one track, other track turning. 

This is not recommended on soft ground as the tracks tend to dig in, in severe cases meaning the tank will become stuck.

Well that's the simple short version....



HugSeal #6 Posted 20 December 2017 - 08:39 AM

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View PostDracheimFlug, on 20 December 2017 - 07:26 AM, said:

 

Not true. It is not a completely accurate historical simulator, but nor is it a completely inaccurate historical simulator.

 

Not true. It is not a game completely lacking of real life analogies but nor is it a game where gameplay comes second to realism.

DracheimFlug #7 Posted 20 December 2017 - 08:53 AM

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View PostHugSeal, on 20 December 2017 - 08:39 AM, said:

 

Not true. It is not a game completely lacking of real life analogies but nor is it a game where gameplay comes second to realism.

 

Not a lot of games where realism comes first, so that is a false analogy. When realism comes first it is by definition no longer just a game. And it being a game does not equate to being completely lacking in real life analogy either. The majority of tanks in the game are modelled after existing tanks at least visually. There are a-historic guns and combinations, but the historic ones are there too. And the physics is not exact to reality for gameplay reasons but it is analogous to. An analogy is not the same thing as being identical to. This is not a binary question, or at least, treating it as a binary question is merely being pedantic rather than advancing any meaningful argument.

250swb #8 Posted 20 December 2017 - 09:24 AM

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Train your driver with 'Clutch Breaking' and all tanks can have a similar system.

HugSeal #9 Posted 20 December 2017 - 09:39 AM

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View PostDracheimFlug, on 20 December 2017 - 08:53 AM, said:

 

This is not a binary question, or at least, treating it as a binary question is merely being pedantic rather than advancing any meaningful argument.

 

Are you claiming that you replying to someone saying this isn't a historical simulator with the outright lie that that isn't true, stating that you think it IS a historical simulator is "advancing any meaningful argument"?

 

Funny how you bring up the "pedantic" argument after that statement.

 

Could you please provide a source for that definition you bring up by the way?



DracheimFlug #10 Posted 20 December 2017 - 09:47 AM

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View PostHugSeal, on 20 December 2017 - 09:39 AM, said:

 

Are you claiming that you replying to someone saying this isn't a historical simulator with the outright lie that that isn't true, stating that you think it IS a historical simulator is "advancing any meaningful argument"?

 

Funny how you bring up the "pedantic" argument after that statement.

 

Could you please provide a source for that definition you bring up by the way?

 

I am saying that there is a lot of room between creating a completely historically accurate experience (a perfect historical simulator) and having nothing to do with history at all. The lack of the former is being used to claim the latter. 





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