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Tanks that have shots that droop down


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logaritmusnaturalis #1 Posted 30 December 2017 - 02:37 PM

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Playing Wt auf pziv, trying to 3mark. But why the hell does shots on this tank droop down so badly? Im not using the derp gun, and the gun im using has about 1100km/h shell velocity, now explain to me why the [edited]do so many shots droop down? Where the [edited]can i see that hidden stat? It's so [edited]annoying! 

 

Surely you guys have noticed this craptoo, that some tanks despite having normal guns with decent shell velocity, the shots [edited]droop down! 


Edited by logaritmusnaturalis, 30 December 2017 - 02:37 PM.


Baldrickk #2 Posted 30 December 2017 - 02:42 PM

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It's called gravity...

Also the gunner accounts for this.

Replay?



Bennie182 #3 Posted 30 December 2017 - 02:45 PM

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View Postlogaritmusnaturalis, on 30 December 2017 - 02:37 PM, said:

Playing Wt auf pziv, trying to 3mark. But why the hell does shots on this tank droop down so badly? Im not using the derp gun, and the gun im using has about 1100km/h shell velocity, now explain to me why the [edited]do so many shots droop down? Where the [edited]can i see that hidden stat? It's so [edited]annoying! 

 

Surely you guys have noticed this craptoo, that some tanks despite having normal guns with decent shell velocity, the shots [edited]droop down! 

I have it a lot on several tanks, but it's called bad rng. Besides that, it has nothing to do with shell velocity.



Balc0ra #4 Posted 30 December 2017 - 02:54 PM

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View Postlogaritmusnaturalis, on 30 December 2017 - 02:37 PM, said:

Playing Wt auf pziv, trying to 3mark. But why the hell does shots on this tank droop down so badly? Im not using the derp gun, and the gun im using has about 1100km/h shell velocity, now explain to me why the [edited]do so many shots droop down?

 

Don't matter if they go 700 or 2000. They will still drop after a bit. Some faster then others, like high caliber HE derps. Or the low caliber derp the British TD's and meds have. That you can lob over obstacles due to the rapid drop.

Edited by Balc0ra, 30 December 2017 - 02:55 PM.


Bigtime_Alarm #5 Posted 30 December 2017 - 03:01 PM

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Well since some guys can apparently fire up hill and then have the shell fall down the other side and detrack tanks they cant even see a little drop is nothing to worry about

Enforcer1975 #6 Posted 30 December 2017 - 04:10 PM

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View PostBaldrickk, on 30 December 2017 - 02:42 PM, said:

It's called gravity...

Also the gunner accounts for this.

Replay?

Is bullet drop simulated in the game? I don't really think so.

The way shots are distributed reminds me more of a cheap BB gun. Shots taken while stationary shouldn't spread that badly. I understand it's a game and that game mechanics work that way but sometimes the shot distribution on fully aimed shots doesn't make sense. 



Richthoffen #7 Posted 30 December 2017 - 04:14 PM

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View PostBaldrickk, on 30 December 2017 - 02:42 PM, said:

It's called gravity...

Also the gunner accounts for this.

Replay?

 

no replay but the same problem with the same gun, first shot seems to fall short every time, traditionally hitting the ground just next to the target alerting it so I can use the 10 second reload to get into cover.

4 skill crew but can't hit the first shot (biased observation)



SuedKAT #8 Posted 30 December 2017 - 04:28 PM

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View PostEnforcer1975, on 30 December 2017 - 04:10 PM, said:

Is bullet drop simulated in the game? I don't really think so.

I haven't looked into it, but I've "looped" enough HE shells over hill in my 105mm derp tier 5 MT's to know that some kind of shell drop happens with those at least, got no idea with regular shells since I haven't really found it to be an issue, nor have I tried if it's possible to do something similar.



AliceUnchained #9 Posted 30 December 2017 - 04:40 PM

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View PostEnforcer1975, on 30 December 2017 - 04:10 PM, said:

Is bullet drop simulated in the game? I don't really think so.

The way shots are distributed reminds me more of a cheap BB gun. Shots taken while stationary shouldn't spread that badly. I understand it's a game and that game mechanics work that way but sometimes the shot distribution on fully aimed shots doesn't make sense. 

 

Would it matter though, seeing as how the vast majority of guns in this game use shells and not bullets. And no, not nick-picking. There's a significant difference between a bullet and a shell. And yes, distance drop is modeled in WoT which is why your gun is elevated when pointing at an opponent at a distance. Never noticed that in your 15K+ games?

brumbarr #10 Posted 30 December 2017 - 04:40 PM

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View PostEnforcer1975, on 30 December 2017 - 04:10 PM, said:

Is bullet drop simulated in the game? I don't really think so.

The way shots are distributed reminds me more of a cheap BB gun. Shots taken while stationary shouldn't spread that badly. I understand it's a game and that game mechanics work that way but sometimes the shot distribution on fully aimed shots doesn't make sense. 

Yeah it is in game, its just compensated for automaticly by the game.

 

The distribution is logical, anything else but a normal distribution wouldnt make sense. 

How big the aiming circle is isnt realistic, but its scaled down just like the rest of the game.



anonym_sfDyoWv7xpoS #11 Posted 30 December 2017 - 05:01 PM

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Its a typical Waffle 4 trolling event. The gun will always miss a fully aimed shot at a stationary target (typically a light tank that you have been attempting to engage for a while, that finally stops for a moment).  After the reload and waiting for the next suitable target, the fully aimed shot will go into the sky.  Eventually you will hit a moving target at 600m, that was only showing a tiny pixel, but you will only track it whereupon it will skid into cover so that you cannot hit it again!

 

All of this will usually occur in the game immediately following one where you have had a great game, hitting everything, no matter how small the target.


Edited by Mothless, 30 December 2017 - 05:02 PM.


Richthoffen #12 Posted 30 December 2017 - 05:50 PM

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View PostMothless, on 30 December 2017 - 05:01 PM, said:

Its a typical Waffle 4 trolling event. The gun will always miss a fully aimed shot at a stationary target (typically a light tank that you have been attempting to engage for a while, that finally stops for a moment).  After the reload and waiting for the next suitable target, the fully aimed shot will go into the sky.  Eventually you will hit a moving target at 600m, that was only showing a tiny pixel, but you will only track it whereupon it will skid into cover so that you cannot hit it again!

 

All of this will usually occur in the game immediately following one where you have had a great game, hitting everything, no matter how small the target.

 

so true, but those shots going into the next zip code are the ones you remember the most

Enforcer1975 #13 Posted 30 December 2017 - 06:05 PM

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View PostAliceUnchained, on 30 December 2017 - 04:40 PM, said:

 

Would it matter though, seeing as how the vast majority of guns in this game use shells and not bullets. And no, not nick-picking. There's a significant difference between a bullet and a shell. And yes, distance drop is modeled in WoT which is why your gun is elevated when pointing at an opponent at a distance. Never noticed that in your 15K+ games?

Shells...bullets....rockets. They are all subject to drag and drop since they lose velocity over distance. 

But is the calculation accurate? When i see arty shells flying the curves they take are rather funny. Apart from derp guns and arty i don't really see any drop on anti tank guns tbh. 



XxKuzkina_MatxX #14 Posted 30 December 2017 - 06:14 PM

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View PostAliceUnchained, on 30 December 2017 - 05:40 PM, said:

 

Would it matter though, seeing as how the vast majority of guns in this game use shells and not bullets. And no, not nick-picking. There's a significant difference between a bullet and a shell. And yes, distance drop is modeled in WoT which is why your gun is elevated when pointing at an opponent at a distance. Never noticed that in your 15K+ games?

 

Toxic piece of ****!!! :)

MarcoStrapone #15 Posted 30 December 2017 - 07:19 PM

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the chinese prem TD have this problem, i thought to send ticket, but eveything but money here in this company.

shells drop down badly.



Nishi_Kinuyo #16 Posted 30 December 2017 - 07:33 PM

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Its called physics.

Specifically: gravity and ballistic coefficient.

Add general RNG to the dispersion of the shot, and presto; it can drop quite a bit at longer distances.

Think the GUI should have a marker for that if you're not actively aiming at a tank.

Edited by Nishi_Kinuyo, 30 December 2017 - 07:33 PM.


AliceUnchained #17 Posted 30 December 2017 - 08:04 PM

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Just one request for OP; can you please correct 'droop' to drop? As droop in this context simply is incorrect but also makes me think about Vdroop, which is related to CPU's (and quite important in OC'ing) where you also have Vdrop and drop and droop are different things. 

logaritmusnaturalis #18 Posted 30 December 2017 - 08:09 PM

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But they kinda droop though rather than drop, it's not significant enough to be called a drop. Also whats you CPU, I wanna measure internet [edited]and see who has best cpu

Obsessive_Compulsive #19 Posted 30 December 2017 - 08:20 PM

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flobadob

Edited by Obsessive_Compulsive, 30 December 2017 - 10:04 PM.


RaptorAbt #20 Posted 30 December 2017 - 08:36 PM

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Bullet drop is useful in arcade mode when using a "Derp" gunned vehicle to hit a target "over" the brow of a hill. :justwait:




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