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Changing the priority of matchmaking to 5-10 > 15-0 > 3-5-7


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shousee #1 Posted 30 December 2017 - 03:42 PM

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There are just so many topics about MM. Why dont WG listen to us and dont remove -+2MM since its just too retarded. Tier 6 should never ever meet T8 besides LTs imo, T8 should never meet T10 since there is just too much of a power difference. What you guys think? I hope I was clear here.

h4ctor #2 Posted 30 December 2017 - 03:44 PM

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you were clear,just nobody cares

Enforcer1975 #3 Posted 30 December 2017 - 03:45 PM

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And because we already have the pinned thread you had to open another one...
+2 MM wouldn't be a problem if the gap in power wasn't so big.

Balc0ra #4 Posted 30 December 2017 - 03:49 PM

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15-0 games are fine now and then. But I would get bored of this game 10x faster I got that more then 3-5-7, just as +1 MM would do, or 5-10 games if it was what we got the most. As if I fought the same 5 tanks all day long. I would play something else.

 


Edited by Balc0ra, 30 December 2017 - 03:51 PM.


JocMeister #5 Posted 30 December 2017 - 03:55 PM

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WG is never ever going to be able to balance the game well enough for decent +2 MM. They can´t even balance within the same tier ffs so +1 MM is the only way to sort out game.

 

5/10 +1 and many of the problem with the game at least lessens a bit.



Balc0ra #6 Posted 30 December 2017 - 05:01 PM

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View PostJocMeister, on 30 December 2017 - 03:55 PM, said:

WG is never ever going to be able to balance the game well enough for decent +2 MM. They can´t even balance within the same tier ffs so +1 MM is the only way to sort out game.

 

5/10 +1 and many of the problem with the game at least lessens a bit.

 

+2 MM is only an issue because everyone thinks they have to fight their top tiers first as bottom tier when there are only 3 of them. And considering WG sees pref MM as a problem. I would not count on +1 soon.

Edited by Balc0ra, 30 December 2017 - 05:01 PM.


SuedKAT #7 Posted 30 December 2017 - 05:19 PM

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View PostBalc0ra, on 30 December 2017 - 05:01 PM, said:

 

+2 MM is only an issue because everyone thinks they have to fight their top tiers first as bottom tier when there are only 3 of them. 

With 3-5-7 MM that's not surprising, if your 3 top tiers ain't carrying their weight or went to "the other flank" you often need to fight the top tiers. Take steppes as an example, there are normally 2 ways tanks approach each others bases and those are as far away from each other as possible, all to often if you don't want your base capped you need to face the top tiers in your bottom tier tank regardless of what preferable. 

 

I find +2 MM with 3-5-7 utterly boring, when I'm top tier I often face close to no opposition worth mentioning at all until I reach one of the enemies top tier tanks, then we slug it out and often depending on who wins that slugfest it decides the outcome of the entire match. Before the recent MM change I had no problems with +2 MM, with 3-5-7 it's not working at all, you need to put so much faith into your 3 top tiers and rely on them being at least semi competent which just ain't working most of the time. 

 

The priority change OP suggest 5-10 > 15-0 > 3-5-7 would be preferably to what we have now in my opinion, or revert back to an updated version of what we had before (tank weights and classes needed a fix in that system). 



Dr_Oolen #8 Posted 30 December 2017 - 05:25 PM

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It would be ez laif ez game, if wg werent stuck up their [edited]and just changed mm to +-1 only without any set templates, the only rule being that there must be more bottom tiers than top tiers (so anything from 1-14 to 7-8), or that the game is all same tier tanks. And then, for SMM tanks simply add a rule that they always get to play in games where there are tanks of lower tier. That rule could be implemented already for all the SMM tanks in the current MM, would instantly completely fix their MM as the worst type of game theyd get into would be 3-5-7 t9 game for t8 tonks, which is miles better than being stuck 80% of the time in 5-10 t9 games with some same tier battles in between.

TheWarrener #9 Posted 30 December 2017 - 06:11 PM

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This will begin to make things right 

Jigabachi #10 Posted 30 December 2017 - 06:21 PM

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View Postshousee, on 30 December 2017 - 03:42 PM, said:

Why dont WG listen to us and dont remove -+2MM since its just too retarded.

You misspelled "me". :rolleyes:

 

Block Quote

What you guys think?

There are just so many topics about MM. 



WindSplitter1 #11 Posted 30 December 2017 - 09:26 PM

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Here's an idea:

 

Bring back scout MM.



shousee #12 Posted 30 December 2017 - 09:40 PM

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View PostWindSplitter1, on 30 December 2017 - 09:26 PM, said:

Here's an idea:

 

Bring back scout MM.

 



Phobos4321 #13 Posted 30 December 2017 - 09:43 PM

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or the old  +/-4  mm i mean i had to fight or better fun away from kv5 while sitting in T4 tanks, i fought mauses while driving a kv3 that was a T6 tank back than

 

sometime im even thinking to sad  wg cant make temporary changes  just to let them suffer through their shitty ideas

 

bitching about arty now ?  give them  some pre 8.6 arty fun just to remember how it was before.

 

Remember them of the old mm

 

even give them their stupid +/1 or even 0 MM  let them recognize  it was the  +2 game that made it for them  while narrowing down the tier gap   the importance of skill will rise

 

they could fight a O-I in there Is3 without problems  but only meeting them in other T6 tanks even more if the other one know how to angle himself and where so shot you  where pressing 2 is the best you could do ?

 

with a  zero spread mm would would want to fight an At2 ? ...



SuedKAT #14 Posted 30 December 2017 - 10:19 PM

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View PostPhobos4321, on 30 December 2017 - 09:43 PM, said:

with a  zero spread mm would would want to fight an At2 ? ...

Not the best example I'd say, it's not exactly uber hard to fight vs an AT2 in even a tier 4 tank, but put T67 there instead and yeah I see your point. A multiplayer game should strive to achieve some sort of acceptable balance, WoT have evolved over the years, they've lowered the tier spread and the reworked arty since even though that might have made sense back when the population was small it don't when your playerbase can support a better system. Recently however I feel that they've decided go through with a lot of questionable decisions, something I know I'm not alone in thinking since there have been larger than normal "feedback storms" around plenty of them. 

 

A multiplayer game that's somewhat balanced, that rewards dedication and work towards getting better have it a lot easier than the opposite and the path WG have taken during 2017 have been questionable to say the least.


Edited by SuedKAT, 30 December 2017 - 10:28 PM.


JPKERR #15 Posted 30 December 2017 - 10:58 PM

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Maybe they should remove MM and bring back 1-2 3-10 games just like in beta :trollface: meeting a maus in first tier 3 battle sure was a shocker back then.

ClassicFrog #16 Posted 30 December 2017 - 11:05 PM

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View PostDr_Oolen, on 30 December 2017 - 04:25 PM, said:

It would be ez laif ez game, if wg werent stuck up their [edited]and just changed mm to +-1 only without any set templates, the only rule being that there must be more bottom tiers than top tiers (so anything from 1-14 to 7-8), or that the game is all same tier tanks. And then, for SMM tanks simply add a rule that they always get to play in games where there are tanks of lower tier. That rule could be implemented already for all the SMM tanks in the current MM, would instantly completely fix their MM as the worst type of game theyd get into would be 3-5-7 t9 game for t8 tonks, which is miles better than being stuck 80% of the time in 5-10 t9 games with some same tier battles in between.

 

So t8 SMM tanks would be top tiers every time then, wouldn't they? That's what would happen with MM +/- 1 with a rule there have to be lower tiers in the battle, if I understand it correctly.

 

Wouldn't it make these premiums insanely OP?



Dr_Oolen #17 Posted 30 December 2017 - 11:46 PM

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View PostClassicFrog, on 30 December 2017 - 11:05 PM, said:

 

So t8 SMM tanks would be top tiers every time then, wouldn't they? That's what would happen with MM +/- 1 with a rule there have to be lower tiers in the battle, if I understand it correctly.

 

Wouldn't it make these premiums insanely OP?

 

Hardly more op than defender/vk1001/t28. If t8 mm worked as it should (33/33/33% spread), those tanks and many more would be way more broken than smm tanks could ever hope to be if always top tier vs t7 tanks. I mean, before the MM changes t8 smm tanks barely ever saw t9s and almost always saw t6s... and except for is6/112 (after buff) none of them were ever op. But then again, if its a heavy and its op, then it actually is a hard to play tank that doesnt affect balance negatively according to wot developers.

Havenless #18 Posted 31 December 2017 - 08:22 AM

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View PostPhobos4321, on 30 December 2017 - 11:43 PM, said:

or the old  +/-4  mm i mean i had to fight or better fun away from kv5 while sitting in T4 tanks, i fought mauses while driving a kv3 that was a T6 tank back than

 

Exactly. You had a useless tank and your tank shouldn't have been there in the first place. Because you were there, you could do nothing except repeat to yourself "it's not my role to deal with that KV-5!" and pray that your own high tiers were better than theirs. Your own plays would change virtually nothing and you were a spectator more than a player.

 

 I really wonder why they gave up the "awesome" +4/-4 matchmaking, because tier 10 and tier 6 tanks in the same battle sounds so fun and balanced! 

 


Edited by Havenless, 31 December 2017 - 08:23 AM.


Havenless #19 Posted 31 December 2017 - 08:31 AM

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View PostBalc0ra, on 30 December 2017 - 07:01 PM, said:

 

+2 MM is only an issue because everyone thinks they have to fight their top tiers first as bottom tier when there are only 3 of them. And considering WG sees pref MM as a problem. I would not count on +1 soon.

 

+2 MM is an issue because map control matters and most players in the game are simpletons that you can't rely on at all. If the enemy has a green or even a yellow IS-7 or Object 140 who has a vague idea of how to play the game and plays the important flank, that is often enough to make your tier 8 tank very much useless. Avoiding enemy top tiers and trying to find an equally useless enemy bottom tier tank to shoot at a few times isn't a good way to win games. Maybe it's enough for you to tell yourself "it's not my role to deal with that IS-7" and just concede the important areas but some of us are actually trying to win games and find it incredibly frustrating to watch the team fall apart because the top tier tanks who didn't do their job because they figured it's easier to camp or farm enemy bottom tiers.

 

What's the point of having bottom tier tanks in the game? To "bring diversity" to the game in form of free XP and paper support tanks? Because even most super heavies are relegated into that role when bottom tier, except they're slow and usually blind as well.


Edited by Havenless, 31 December 2017 - 12:09 PM.


Vajsravana #20 Posted 31 December 2017 - 12:57 PM

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Great idea, let's prioritize the dumb and boring modes... :facepalm: next one.




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