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Leopard 1A3

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AldoSsb #1 Posted 02 January 2018 - 01:16 PM

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I am aware that this topic has been used probably a million times, and I know that I could be shouting on deaf ears, maybe because WG knows better. 

 

But, wouldn't it be nice to bring Leopard 1 into a competitive level?

On paper, we all know that Leopard 1 is great, but in practice is not that great.

I personally would like to see some love for the German tanks.

 

I am suggesting a replacement of Leopard 1, with the Leopard 1A3.

 

Thank you!leopard_1A3_main_battle_tank_German_Germany_640.jpg



Laur_Balaur_XD #2 Posted 02 January 2018 - 01:18 PM

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nope

Bennie182 #3 Posted 02 January 2018 - 01:21 PM

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View PostAldoSsb, on 02 January 2018 - 01:16 PM, said:

I am aware that this topic has been used probably a million times, and I know that I could be shouting on deaf ears, maybe because WG knows better. 

 

But, wouldn't it be nice to bring Leopard 1 into a competitive level?

On paper, we all know that Leopard 1 is great, but in practice is not that great.

I personally would like to see some love for the German tanks.

 

I am suggesting a replacement of Leopard 1, with the Leopard 1A3.

 

Thank you!leopard_1A3_main_battle_tank_German_Germany_640.jpg

thank you for? XD

 

suggestions you should not bring here, as WG won't read it. there are topics already for that.

what would bring the change anyway if you replace it for the 1A3?



AldoSsb #4 Posted 02 January 2018 - 01:24 PM

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View PostBennie182, on 02 January 2018 - 01:21 PM, said:

thank you for? XD

 

suggestions you should not bring here, as WG won't read it. there are topics already for that.

what would bring the change anyway if you replace it for the 1A3?

 

It would bring gun stabilization on the move and better turret armor.

ZlatanArKung #5 Posted 02 January 2018 - 01:25 PM

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View PostBennie182, on 02 January 2018 - 01:21 PM, said:

thank you for? XD

 

suggestions you should not bring here, as WG won't read it. there are topics already for that.

what would bring the change anyway if you replace it for the 1A3?

Just put Leo 1 as T9, no nerf needed, except lower hp.

 

Then the Leo 1A3 can be buffed to be better then the T9.



fighting_falcon93 #6 Posted 02 January 2018 - 01:31 PM

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Don't we have enough replacements already? Is it really so difficult to just buff the current vehicles that're underperforming rather than replacing everything? Players have put in a lot of time to grind tier 10 vehicles, and while I can't talk for others, personally I'd like to keep Leopard 1 in my garage because I like it.

 

Buff it? Yes!

Replace it? No!


Edited by fighting_falcon93, 02 January 2018 - 01:31 PM.


qqq10 #7 Posted 02 January 2018 - 01:37 PM

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But... but Leopard is an amazing sniper! If you buff it It'll be too OP! WG said so in a recent Q&A, and as you know, they're always right!

It of course doesn't matter that the ruskie hovercrafts are faster, have better accuracy in 3rd line than this thing has in first, have 10x the armor, better camo and DPM...



lord_chipmonk #8 Posted 02 January 2018 - 01:41 PM

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View PostIulian_ro, on 02 January 2018 - 01:18 PM, said:

nope

 

Why not? It is statistically not a good performer, so why not buff it?

 

Edit: I like Zlatan's suggestion. Simple and elegant.


Edited by lord_chipmonk, 02 January 2018 - 01:42 PM.


HaZardeur #9 Posted 02 January 2018 - 01:43 PM

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View Postlord_chipmonk, on 02 January 2018 - 01:41 PM, said:

 

Why not? It is statistically not a good performer, so why not buff it?

 

Edit: I like Zlatan's suggestion. Simple and elegant.

 

"Its an awesome off grid sniper" WG 2017

_T_1_T_4_N_0_ #10 Posted 02 January 2018 - 01:46 PM

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The Leo 1A3 is sort of right out of the era that world of tanks is sort of based on.

Guess they could make move & turret firing stats better but that sort of changes the meta of the line.
Leo 1 is that WG 600m sniper that doesn't fit into the 500m render & Max spot of the game mechanics.
Also has that god awful turret of 50mm.

I have said this before and think its powercreep bouncing off the walls of game mechanics.
I think battle-tiers 9, 10 & 11 should have some consideration to current constraints and mechanics as with a few lines and classes they are hobnailed in what they can do.

Loving Grand battles and to make them just a little grander, make render 575 or 600 or something and push up max spot to 500m.
Create bigger maps so that battle-tier 9 can access a 11kmx11km 15v15 and prob the leo could have just some tweaks in the manner of that line that would work.
Battle-tier 10 a 12x12km 15v15 and keep battle-tier 11 for those great grand battles.
Maybe even knock RNG down to -+15%

A lot of tanks at higher tiers are maxing out what can be done because of game mechanics and I am hoping in WoT 1.0 they do more than essentially will be just a 4K paint job, irrespective of how much hard work.
Think WG are going to find 1.0 such a missed opportunity as many curious may return and have a look and realise yeap its WG doing the same as allows with another HD model of one form or another.
It would fix quite a few things and give WG some scope as long as they dont powercreep it with a load of prems for cash, but that hopefullty will remain T8.
Allows the uniqueness and strengths of tanks to continue in thier lines and also give more scope to maps as I don't think you can do much more with the 10x10 that hasn't already been done.


  

Edited by DumbNumpty, 02 January 2018 - 01:57 PM.


Laur_Balaur_XD #11 Posted 02 January 2018 - 01:49 PM

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View Postlord_chipmonk, on 02 January 2018 - 12:41 PM, said:

 

Why not? It is statistically not a good performer, so why not buff it?

 

Edit: I like Zlatan's suggestion. Simple and elegant.

 

Because is a german tank, and russians do not like very much german things since 1941.....

Too bad that all tank games on the market are made by russians, you can't even go play another game in which german tanks are op . :trollface:


Edited by Iulian_ro, 02 January 2018 - 01:50 PM.


TankkiPoju #12 Posted 02 January 2018 - 01:53 PM

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"Nope sorry can't touch this tank, it would be OP otherwise."

 

-WG



Junglist_ #13 Posted 02 January 2018 - 02:09 PM

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Did you not hear the news? Leopard is a great for sniping tanks outside render range and any buff would make it OP!!!

AvengerOrion #14 Posted 02 January 2018 - 02:12 PM

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OK, I know a buff that WG would have to agree with.

Give it a 700 meter view and render range.

You are welcome WG, I don't even need to get paid for, KTHXBYE. ;)



HM_Kaiser #15 Posted 02 January 2018 - 02:25 PM

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View PostJunglist_, on 02 January 2018 - 01:09 PM, said:

Did you not hear the news? Leopard is a great for sniping tanks outside render range and any buff would make it OP!!!

 

Allright, let's nerf all other tier 10 tanks then :-)

_T_1_T_4_N_0_ #16 Posted 02 January 2018 - 02:33 PM

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View PostHM_Kaiser, on 02 January 2018 - 02:25 PM, said:

 

Allright, let's nerf all other tier 10 tanks then :-)

 

That is completely rationale apart from they can't because of all the prems they have sold and 're-balancing' always causes them to be a center point.
View & spot mechanic increases of higher battle tiers 9, 10 & 11 could work as most of us need to provide revenue to keep them in creds.
Then again they would prob have to drop RNG because if the Leo was any more accurate it would just make smaller and neater dispersion patterns of when it hits.
 

Dava_117 #17 Posted 02 January 2018 - 02:33 PM

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View PostDumbNumpty, on 02 January 2018 - 01:46 PM, said:

The Leo 1A3 is sort of right out of the era that world of tanks is sort of based on.

Guess they could make move & turret firing stats better but that sort of changes the meta of the line.
Leo 1 is that WG 600m sniper that doesn't fit into the 500m render & Max spot of the game mechanics.
Also has that god awful turret of 50mm.

I have said this before and think its powercreep bouncing off the walls of game mechanics.
I think battle-tiers 9, 10 & 11 should have some consideration to current constraints and mechanics as with a few lines and classes they are hobnailed in what they can do.

Loving Grand battles and to make them just a little grander, make render 575 or 600 or something and push up max spot to 500m.
Create bigger maps so that battle-tier 9 can access a 11kmx11km 15v15 and prob the leo could have just some tweaks in the manner of that line that would work.
Battle-tier 10 a 12x12km 15v15 and keep battle-tier 11 for those great grand battles.
Maybe even knock RNG down to -+15%

A lot of tanks at higher tiers are maxing out what can be done because of game mechanics and I am hoping in WoT 1.0 they do more than essentially will be just a 4K paint job, irrespective of how much hard work.
Think WG are going to find 1.0 such a missed opportunity as many curious may return and have a look and realise yeap its WG doing the same as allows with another HD model of one form or another.
It would fix quite a few things and give WG some scope as long as they dont powercreep it with a load of prems for cash, but that hopefullty will remain T8.
Allows the uniqueness and strengths of tanks to continue in thier lines and also give more scope to maps as I don't think you can do much more with the 10x10 that hasn't already been done.


  

 

Just some point. Render distance is already 600m (and don't know if increasing it would be good with the present spotting mechanics) and 11x11km map is too big for athe 15vs15. Even in a 30vs30 you would have difficoult to find your enemy, considering that grand battle are around 1.4x1.4 km...

_T_1_T_4_N_0_ #18 Posted 02 January 2018 - 02:36 PM

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View PostDava_117, on 02 January 2018 - 02:33 PM, said:

 

Just some point. Render distance is already 600m (and don't know if increasing it would be good with the present spotting mechanics) and 11x11km map is too big for athe 15vs15. Even in a 30vs30 you would have difficoult to find your enemy, considering that grand battle are around 1.4x1.4 km...

 

https://worldoftanks...e-changes-10-0/

Whoops 1.1kmx1.1km T9, T10 1.2kmx1.2km & T11 the GB of the current 1.4kmx1.4.

Me numbers and where are my keys dont often mix.

Render is 564-meter radius & Spot 445m 10% would prob do it, as long as they don't allow it to be powercreeped again.

Edited by DumbNumpty, 02 January 2018 - 03:03 PM.


Dava_117 #19 Posted 02 January 2018 - 03:08 PM

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View PostDumbNumpty, on 02 January 2018 - 02:36 PM, said:

 

https://worldoftanks...e-changes-10-0/

Whoops 1.1kmx1.1km T9, T10 1.2kmx1.2km & T11 the GB of the current 1.4kmx1.4.

Me numbers and where are my keys dont often mix.

Render is 564-meter radius & Spot 445m 10% would prob do it, as long as they don't allow it to be powercreeped again.

 

Mmm... quite sure that in the last spot update they changed it from 564 to 600. But I will search for the most updated mechanics to be sure. :)

 

Edit

No, looks like you where right! :)


Edited by Dava_117, 02 January 2018 - 03:19 PM.


Dr_Oolen #20 Posted 02 January 2018 - 04:12 PM

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View PostDumbNumpty, on 02 January 2018 - 02:36 PM, said:

 

https://worldoftanks...e-changes-10-0/

Whoops 1.1kmx1.1km T9, T10 1.2kmx1.2km & T11 the GB of the current 1.4kmx1.4.

Me numbers and where are my keys dont often mix.

Render is 564-meter radius & Spot 445m 10% would prob do it, as long as they don't allow it to be powercreeped again.

 

I dont really see what the rationale is behind increasing render range by 40 meters. What exactly would get improved for craptank like leopard by doing that? What use is being able to shoot 40 m farther when theres maybe 5 maps in the game where that would even make any difference and that difference would still be close to 0 because at that range even the most accurate guns in the game (which leopard doesnt have) would still miss and/or not pen 70% of the shots anyway? What use is having 600 effective dpm shooting stuff at 600 meters on 10% of the maps in the game in 10% of scenarios? And of course you forget all the tanks would be able to shoot at these 600 meters and when the difference in accuracy between leopard and any other t10 medium is like 13% on average (0.3 vs 0.34), how much more do you think would leopard benefit than all the other mediums in those 10% of situations on 10% of maps? Yeah, it would benefit precisely by those 13%, except it would still be 100% worse in all other situations (not to mention that the other meds would still have better aimtimes/dispersions/dpm shooting at those 600 meters).

 

As long as the difference between the most accurate and the least accurate gun on the same type of tank is like 25% (0.3 vs 0.38 in terms of t10 mediums), then the accuracy will be the most useless stat of them all. Just look at stuff like gun dispersion where the stat goes from something like 0.08 to 0.17 (on t10 mediums) which is more than four time the difference than in accuracy, or differences in armor where you go from HE pen potato to basically prem ammo proof turrets. If you want to make leopard actually competitive doing what you propose is literally pointless. If leopard has 100% higher dispersions on the move than rasha meds and has basically third of their armor, then obviously to make it balanced it needs to have 1/3 their accuracy and for example half their aimtime. So instead of 0.3 acc give it 0.12 (third of what rasha meds have) and 1s aimtime (half of what rasha meds have). Thats how you do balance. Not by doing retarded arbitrary changes that dont do anything or giving every tank 10° gun depression, 300 mm turret fronts. Its about time wg stopped balancing tanks using stats that break the game as [edited](armor/camo/alpha/excessive or potato pen) and started using stats that cant break the game even if they are literally 0 like dispersions, aimtimes, accuracy, pen drop off, and then to reasonable degree stuff like dpm, penetration, traverse speeds, hp/t, shell speed, HP which are stats that can get game breaking when extreme, but are still way more flexible than balancing via [edited]alpha/armor/gun depression, which is all WG [edited]are doing.


Edited by Dr_Oolen, 02 January 2018 - 04:15 PM.





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