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Holiday ops - Reduced credits from premium tanks


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pecopad #1 Posted 04 January 2018 - 02:53 PM

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At the start of the Holiday Ops, I started playing mostly my premium tanks because of the 48% increase on credits, and I could easily grind 2-3 million credits in one session.

 

Now my credits grinds are at the same level has before the Holiday ops....

 

I'm getting a bit fed up with this, I have a premium account and premium tanks, but still have several tier 10 and tier 9 tanks to buy, and grinding credits with the current tier 8 MM is a pain.

 

I think its time for WG to revert the policy on credits for premium tanks, because if they don't the best thing to to is to stop grinding tanks and play the ones we already have.

 

 



logaritmusnaturalis #2 Posted 04 January 2018 - 02:56 PM

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its working fine for me

eldrak #3 Posted 04 January 2018 - 03:00 PM

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Are you complaining that you did spend the credits you got from grinding on stuff that you wanted ingame? (some of it with reduced prices like tier 8+ and consumables).

OreH75 #4 Posted 04 January 2018 - 03:05 PM

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View Postpecopad, on 04 January 2018 - 02:53 PM, said:

I'm getting a bit fed up with this, I have a premium account and premium tanks, but still have several tier 10 and tier 9 tanks to buy, and grinding credits with the current tier 8 MM is a pain.

Go play Tier 8 SH with premium tonks and clan credit boost activated to earn 100k credits on average per game?

Edited by OreH75, 04 January 2018 - 03:06 PM.


pecopad #5 Posted 04 January 2018 - 03:07 PM

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View Posteldrak, on 04 January 2018 - 03:00 PM, said:

Are you complaining that you did spend the credits you got from grinding on stuff that you wanted ingame? (some of it with reduced prices like tier 8+ and consumables).

 

I'm complaining on the constant reduction on credit outcome, which was noticeable in this Holidays ops,which started good and +100 K credits a game was easy to do, to now where the average is back to the 60-80 K, with luck.

 

Regular tanks are OK, but premium tanks took a big hit.


Edited by pecopad, 04 January 2018 - 03:10 PM.


K_A #6 Posted 04 January 2018 - 03:10 PM

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Why do you still even play the game? You seem to be 100% sure that WG rigs everything from matchmaking to now also credit income, also cheats are everywhere and WG only promote them and everyone with good stats use them. You are delusional and paranoid beyond my wildest imaginations. Just leave, please.

_Sensation_ #7 Posted 04 January 2018 - 03:11 PM

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View Postpecopad, on 04 January 2018 - 03:07 PM, said:

 

I'm complaining on the constant reduction on credit outcome, which was noticeable in this Holidays ops,which started good and +100 K credits a game was easy to do, to now where the average is back to the 60-80 K, with luck.

 

Regular tanks are OK, but premium tanks took a big hit.

 

Maybe you just played better back then

Edited by _Sensation_, 04 January 2018 - 03:11 PM.


pecopad #8 Posted 04 January 2018 - 03:17 PM

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View PostK_A, on 04 January 2018 - 03:10 PM, said:

Why do you still even play the game? You seem to be 100% sure that WG rigs everything from matchmaking to now also credit income, also cheats are everywhere and WG only promote them and everyone with good stats use them. You are delusional and paranoid beyond my wildest imaginations. Just leave, please.

 

So you think WG does not manage the game experience? Does not tweak experience and credit gains?

 

You are remarkably naive and gullible....

 

Managing the parameters of games is not rigging, is just common management stuff done in all games.Actually if they didn't manage it, WoT would be unplayable.

 

Regarding the cheats, I never started they were prevalent or widespread like in other games, quite the contrary, and that's why I'm still playing WoT.

 

View Post_Sensation_, on 04 January 2018 - 03:11 PM, said:

 

Maybe you just played better back then

 

If nobody else feels that their credit income from premium tanks has taken a hit, then its probably just an impression of mine.

 

Regarding the Holiday ops, I think it was visible, since I had the 48% bonus just from the start,and the credit outcome was similar to when I played with credit reserves, but right now is much lower.


 

Edited by Daxeno, 04 January 2018 - 05:45 PM.


qpranger #9 Posted 04 January 2018 - 03:25 PM

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Rigged and rotten to the core. 

And instead of addressing the real issues

they are rolling out a fancier game engine. 

More shinier trinkets to keep the natives hypnotised.



OreH75 #10 Posted 04 January 2018 - 03:26 PM

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View Postpecopad, on 04 January 2018 - 03:17 PM, said:

 

So you think WG does not manage the game experience? Does not tweak experience and credit gains?

 

You are remarkably naive and gullible....

 

Managing the parameters of games is not rigging, is just common management stuff done in all games.Actually if they didn't manage it, WoT would be unplayable.

 

Regarding the cheats, I never started they were prevalent or widespread like in other games, quite the contrary, and that's why I'm still playing WoT.

 

Easy way to prove or am I wrong? Upload 2 replays, one from yesterday and one from 3 weeks ago buth make sure that: 

- you played the same premium tank, 

- you had the same MM template and 

- you did roughly the same amount of (assisted) damage 

 

Compare the gross credit income of both matches and see if you are right...

 



Balc0ra #11 Posted 04 January 2018 - 03:28 PM

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View Postpecopad, on 04 January 2018 - 03:07 PM, said:

 

I'm complaining on the constant reduction on credit outcome, which was noticeable in this Holidays ops,which started good and +100 K credits a game was easy to do, to now where the average is back to the 60-80 K, with luck.

 

Regular tanks are OK, but premium tanks took a big hit.

 

My CDA 105 has no issues getting 100 to 150K pr game with the holiday ops bonus so far today. You do know that you don't get a flat credit point pr damage. If you sit at the back now suddenly. That's 50% less credit pr damage point if others are spotting for you.

pecopad #12 Posted 04 January 2018 - 03:30 PM

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Now I was expecting this reaction form the usual Crowd, so...:)

 

Please go to VBA addicts and look at the net credits line, and you will clearly see it increase due to the Holiday ops, and then decreasing... 

 

http://www.vbaddict....heavy/t26e5-230

 

 

 

View PostBalc0ra, on 04 January 2018 - 03:28 PM, said:

 

My CDA 105 has no issues getting 100 to 150K pr game with the holiday ops bonus so far today. You do know that you don't get a flat credit point pr damage. If you sit at the back now suddenly. That's 50% less credit pr damage point if others are spotting for you.

 

But you are a much better player than I am. So you were probably getting even more on the start of Holiday ops, maybe you were not getting the 48% credits from the start and that's why you didn't notice it.
 

brumbarr #13 Posted 04 January 2018 - 03:35 PM

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View Postpecopad, on 04 January 2018 - 03:30 PM, said:

Now I was expecting this reaction form the usual Crowd, so...:)

 

Please go to VBA addicts and look at the net credits line, and you will clearly see it increase due to the Holiday ops, and then decreasing... 

 

http://www.vbaddict....heavy/t26e5-230

 

 

That drop coincides perfectly with the rise in operation costs. So most likely in the beginning due to a large influx of players the tier8 MM was better =>  less deaths and less dmg taken, less prme ammo needed => less operation costs. 

Now that its a bit less populated, worse MM => more operation cost.



pecopad #14 Posted 04 January 2018 - 03:40 PM

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View PostOreH75, on 04 January 2018 - 03:26 PM, said:

 

Easy way to prove or am I wrong? Upload 2 replays, one from yesterday and one from 3 weeks ago buth make sure that: 

- you played the same premium tank, 

- you had the same MM template and 

- you did roughly the same amount of (assisted) damage 

 

Compare the gross credit income of both matches and see if you are right...

 

 

Have you checked the VBA net credit values for the tanks?

tankchart_usa_t26e5_2_230_creditsn.png

Please comment...



K_A #15 Posted 04 January 2018 - 03:41 PM

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View Postpecopad, on 04 January 2018 - 02:30 PM, said:

Now I was expecting this reaction form the usual Crowd, so...:)

 

Please go to VBA addicts and look at the net credits line, and you will clearly see it increase due to the Holiday ops, and then decreasing... 

 

http://www.vbaddict....heavy/t26e5-230

 

 

 

View Postbrumbarr, on 04 January 2018 - 02:35 PM, said:

That drop coincides perfectly with the rise in operation costs. So most likely in the beginning due to a large influx of players the tier8 MM was better =>  less deaths and less dmg taken, less prme ammo needed => less operation costs. 

Now that its a bit less populated, worse MM => more operation cost.

 

What brumbarr said. Also that's just one tank. If we look at others:

 

http://www.vbaddict.net/tankstats/france/heavy/fcm_50_t-250 stable

http://www.vbaddict.net/tankstats/soviet_union/heavy/object_252u-194 pretty much stable

http://www.vbaddict.net/tankstats/soviet_union/td/su_100y-214 stable

http://www.vbaddict.net/tankstats/usa/td/m56_scorpion-220 stable

http://www.vbaddict.net/tankstats/germany/td/dicker_max-223 flat as a pancake stable

http://www.vbaddict.net/tankstats/soviet_union/medium/t_34_85m-227 stable

 

 

Just a few examples, but the point is you can't draw conclusions on one tank's graph and just that one graph, and not look at the bigger picture.



pecopad #16 Posted 04 January 2018 - 03:44 PM

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View Postbrumbarr, on 04 January 2018 - 03:35 PM, said:

That drop coincides perfectly with the rise in operation costs. So most likely in the beginning due to a large influx of players the tier8 MM was better =>  less deaths and less dmg taken, less prme ammo needed => less operation costs. 

Now that its a bit less populated, worse MM => more operation cost.

 

But you forget on the effect of the bonus increasing due to the decorations....

 

Do the net credits should continue to go up...

 

I was checking other tanks, and this behavior is not shared with all tanks, but unfortunately the ones I play the most are being hit.

 

tankchart_usa_t92_2_226_creditsb.png

 

You can see on the T92 the effect I was talking about



Only_Slightly_Bent #17 Posted 04 January 2018 - 03:45 PM

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View PostK_A, on 04 January 2018 - 02:41 PM, said:

Just a few examples, but the point is you can't draw conclusions on one tank's graph and just that one graph, and not look at the bigger picture.

You clearly don't know how conspiracy theories work...  ;) 



pecopad #18 Posted 04 January 2018 - 03:46 PM

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View PostK_A, on 04 January 2018 - 03:41 PM, said:

 

 

What brumbarr said. Also that's just one tank. If we look at others:

 

http://www.vbaddict.net/tankstats/france/heavy/fcm_50_t-250 stable

http://www.vbaddict.net/tankstats/soviet_union/heavy/object_252u-194 pretty much stable

http://www.vbaddict.net/tankstats/soviet_union/td/su_100y-214 stable

http://www.vbaddict.net/tankstats/usa/td/m56_scorpion-220 stable

http://www.vbaddict.net/tankstats/germany/td/dicker_max-223 flat as a pancake stable

http://www.vbaddict.net/tankstats/soviet_union/medium/t_34_85m-227 stable

 

 

Just a few examples, but the point is you can't draw conclusions on one tank's graph and just that one graph, and not look at the bigger picture.

 

tankchart_germany_rheinmetall_skorpion_g


The Skorpion G graph...

 

And like I said before, the lines should go up, not down has people increase the collection levels on their tanks


Edited by pecopad, 04 January 2018 - 03:47 PM.


Quintuss #19 Posted 04 January 2018 - 03:47 PM

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View Postpecopad, on 04 January 2018 - 03:40 PM, said:

 

Have you checked the VBA net credit values for the tanks?

tankchart_usa_t26e5_2_230_creditsn.png

Please comment...

 

Absolutely what i would expect: first it rises a lot as the 48% bonus boosts income, however over time the influx of T8 prems (from boxes, advent-callendar, ingame discount) leads to more players with "limited" experience and often no/bad crews drops those values again. If you add people using credit-reserves to grind more before the discounts that additional boosts income for a while (as most players run out of such reserves after 1-2 weeks)

 



pecopad #20 Posted 04 January 2018 - 03:49 PM

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View PostQuintuss, on 04 January 2018 - 03:47 PM, said:

 

Absolutely what i would expect: first it rises a lot as the 48% bonus boosts income, however over time the influx of T8 prems (from boxes, advent-callendar, ingame discount) leads to more players with "limited" experience and often no/bad crews drops those values again. If you add people using credit-reserves to grind more before the discounts that additional boosts income for a while (as most players run out of such reserves after 1-2 weeks)

 

 

Its not a 48% boost from the start. You increase the boost with the decoration levels.




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