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240 mm gun vs 183 mm gun


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Neo28 #1 Posted 07 January 2018 - 09:17 PM

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Hi everyone, 

 

I would like to see if other people think the same way. this is just a example and there could be another examples in game with different tanks.

 

T92 with 240 mm gun has 1300 avg dmg and fv4005 183mm gun with he ammo has 1750 avg dmg. 

 

So the thing is, after arty balance damage has been reduced and that made this difference like this. If we think logically with the same type of ammunition why the bigger caliber has lower avg damage ? What should they do about it ? (for example change in arties gun caliber ? )

 

P.S ; pls dont made up something not in game. e.g ; different compositions, arty made for shooting ppl. ( its a tank game ) 


Edited by Neo28, 08 January 2018 - 11:25 AM.


Bucifel #2 Posted 07 January 2018 - 09:20 PM

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its ok since Farty ammo can stun enemys too and FVs ammo cant.

 

just think thats a different ammo type, with different composition, focused on Splash and stun, not on direct damage and thats why it do less damage on a larger caliber.

 

*yes, its still a bit too low damage on fartys, especially French ones, but i tried to explain why


Edited by Bucifel, 07 January 2018 - 09:21 PM.


Neo28 #3 Posted 07 January 2018 - 09:33 PM

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View PostBucifel, on 07 January 2018 - 08:20 PM, said:

its ok since Farty ammo can stun enemys too and FVs ammo cant.

 

just think thats a different ammo type, with different composition, focused on Splash and stun, not on direct damage and thats why it do less damage on a larger caliber.

 

*yes, its still a bit too low damage on fartys, especially French ones, but i tried to explain why

 

what u mean with different compositions ? what can be different ? also in game there is no particular difference on he ammo. Do you mean they should add a feature to he ammo in arties ?

Homer_J #4 Posted 07 January 2018 - 09:48 PM

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View PostNeo28, on 07 January 2018 - 08:17 PM, said:

What should they do about it ? (for example change in arties gun caliber ? )

 

How about they give the arty HE something different as well as damage.  Maybe it could stun the crew on the target tank as well.  And we could increase the splash radius so it could do damage or stun in a larger area.

 

Just throwing ideas out there.:unsure:



Bucifel #5 Posted 07 January 2018 - 09:48 PM

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View PostNeo28, on 07 January 2018 - 09:33 PM, said:

 

what u mean with different compositions ? what can be different ? also in game there is no particular difference on he ammo. Do you mean they should add a feature to he ammo in arties ?

 

different compositions means different chemicals on shells, different design or simply different shell type ( like HE and HESH).

Of course, WG is too lazy and incompetent to add more shells type in game and even if they try, probably will be some kind of retard p2w premium ammo wich is better to not add...NO THX !

Anyway...HE on Fartys do STUN (thats the extra feature for Fartys HE already) and have much more splash radius with very low pen when all normal tanks have a bit better pen (for its caliber, of course) with more damage but much less splash radius and NO stun.

 

Hope you understood why shells are different now even if are "same" HE, and i agree, there should be more shell types in game...but knowing WG greed and incompetence i dont know if thats a good idea to request it now...:facepalm:


Edited by Bucifel, 07 January 2018 - 09:54 PM.


TheOneAboveAII #6 Posted 08 January 2018 - 01:17 AM

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Because you know...183 guns one shoting things...IS FINE AND BALANCED!!!

malachi6 #7 Posted 08 January 2018 - 02:20 AM

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Arty generally shoots either a high explosive fragmentation round or VT HE fragmentation.  These rounds are designed primarily for soft targets (such as people).  Why do you think arty as such low armour on a gun shield?  Thin armour stops shell fragments. 

 

Anti tank HE is designed for hard targets such as bunkers.  It's axiomatic it's round is going to be more effective against a tank; plus direct fire and accuracy.

 

There are multiple factual reasons why arty is ineffective v's armour.  Ultimately the only reason that counts in game is balance.



Bucifel #8 Posted 08 January 2018 - 02:28 AM

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View PostTheOneAboveAII, on 08 January 2018 - 01:17 AM, said:

Because you know...183 guns one shoting things...IS FINE AND BALANCED!!!

 

since in reality any tank is dead from 1 shot in mostly cases...yes, its perfectly fine and balanced. And more realistic and fun than those 10 shots in same tank and hes still alive and.... fully OPERATIONAL...

TheOneAboveAII #9 Posted 08 January 2018 - 02:30 AM

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View PostBucifel, on 08 January 2018 - 02:28 AM, said:

 

since in reality any tank is dead from 1 shot in mostly cases...yes, its perfectly fine and balanced. And more realistic and fun than those 10 shots in same tank and hes still alive and.... fully OPERATIONAL...

You might wanna uninstall wot and install warthunder if you want that gameplay...either every tank can 1 shot...or no tanks at all.



Phobos4321 #10 Posted 08 January 2018 - 02:41 AM

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View PostBucifel, on 08 January 2018 - 02:28 AM, said:

 

since in reality any tank is dead from 1 shot in mostly cases...yes, its perfectly fine and balanced. And more realistic and fun than those 10 shots in same tank and hes still alive and.... fully OPERATIONAL...

 

so why whould a tiger be able to fight 5-7 M4s  ?

did the M4s miss all their shots ?

 

afaik there was never a battle where a enemy managed to penetrate the jagdtigers frontal armor

 

OP  you might also ask why a Kv2 would have 86 HE pen. while a T10 Arty would have about 53HE pen.

 

why arties that were ment for long range engagements got something like 400m range etc

 

it isnt logic its balancing  and most ppl arent really happy about it  but for different reasons ...



Neo28 #11 Posted 08 January 2018 - 11:22 AM

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all people here making up something here but its same ammo HE  and bigger caliber hits lower so they should do something about that . i m not discussing here about balancing or anything else . its just silly that in game, you see 240 he ammo hits 1300 and 183 mm he ammo hits 1750. thats all and its just example. they can change the ammo type on arties or make smaller caliber or something else.

truoste #12 Posted 08 January 2018 - 11:34 AM

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View PostNeo28, on 07 January 2018 - 08:17 PM, said:

Hi everyone, 

 

I would like to see if other people think the same way. this is just a example and there could be another examples in game with different tanks.

 

T92 with 240 mm gun has 1300 avg dmg and fv4005 183mm gun with he ammo has 1750 avg dmg. 

 

So the thing is, after arty balance damage has been reduced and that made this difference like this. If we think logically with the same type of ammunition why the bigger caliber has lower avg damage ? What should they do about it ? (for example change in arties gun caliber ? )

 

P.S ; pls dont made up something not in game. e.g ; different compositions, arty made for shooting ppl. ( its a tank game ) 

 

Remove guns from arties all together and they can be used as scouting wagons. No more issues with gun caliber after that. No need to thank.  

Henschel_131 #13 Posted 08 January 2018 - 11:34 AM

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View PostPhobos4321, on 08 January 2018 - 02:41 AM, said:

 

so why whould a tiger be able to fight 5-7 M4s  ?

did the M4s miss all their shots ?

He means 1 shot that pens armour, M4 (even 76mm versions) cannot pen the Tiger’s armour frontally.



Homer_J #14 Posted 08 January 2018 - 11:35 AM

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View PostNeo28, on 08 January 2018 - 10:22 AM, said:

all people here making up something here but its same ammo HE  and bigger caliber hits lower so they should do something about that .

 

So you want them to reduce the damage of 183mm HE and give it stun and a bigger splash radius?

 

Or maybe you could just accept it's an arcade game and some things are going to go against logic.



Neo28 #15 Posted 08 January 2018 - 11:39 AM

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View PostHomer_J, on 08 January 2018 - 10:35 AM, said:

 

So you want them to reduce the damage of 183mm HE and give it stun and a bigger splash radius?

 

Or maybe you could just accept it's an arcade game and some things are going to go against logic.

 

i dont want any changes on fv gun. it was just example. and if things going to be against logic why they changed arty at all and also wg should change game status to fantasy game.

Homer_J #16 Posted 08 January 2018 - 11:58 AM

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View PostNeo28, on 08 January 2018 - 10:39 AM, said:

 

 why they changed arty at all 

Because people complained.  A bit like you are doing here.



Neo28 #17 Posted 08 January 2018 - 12:09 PM

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View PostHomer_J, on 08 January 2018 - 10:58 AM, said:

Because people complained.  A bit like you are doing here.

 

what u are doing here is nonsense. sorry but it is. just quoting a part of the message and commenting. i am not against the arty change also. i m just saying when they change it, they made this situation.

Homer_J #18 Posted 08 January 2018 - 12:15 PM

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View PostNeo28, on 08 January 2018 - 11:09 AM, said:

 

 they made this situation.

Yes they did.

 

Quote

i am not against the arty change also.

You seem to have invented a problem which doesn't exist.

 

And the 183mm HE isn't even HE.  It's HESH, just the game treats HESH and HE the same.



Neo28 #19 Posted 08 January 2018 - 12:22 PM

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View PostHomer_J, on 08 January 2018 - 11:15 AM, said:

And the 183mm HE isn't even HE.  It's HESH, just the game treats HESH and HE the same.

THERE ARE TWO HE AMMO IN GAME YOU CAN SEE AND ONE OF IT IS HESH WITH MORE PEN. I AM NOT TALKING ABOUT THAT. THE OTHER HE AMMO WITH 92 MM PEN. DID YOU GOT IT NOW?



Geno1isme #20 Posted 08 January 2018 - 12:23 PM

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View PostNeo28, on 08 January 2018 - 12:22 PM, said:

all people here making up something here but its same ammo HE  and bigger caliber hits lower so they should do something about that . i m not discussing here about balancing or anything else . its just silly that in game, you see 240 he ammo hits 1300 and 183 mm he ammo hits 1750. thats all and its just example. they can change the ammo type on arties or make smaller caliber or something else.

 

There is only a loose relation between caliber and damage in this game, and with every patch it gets more softened. You got 105mm guns with damage ranging from 300 (T5/6) to 390 (T9/10) or 128mm guns with 440 (Vk100) to 560 (Jagdtiger/WT4) damage (with some 130mm guns at 490 alpha sitting in between).

 

No point making a fuss for arty.






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