Jump to content


Damage 'model'?


  • Please log in to reply
15 replies to this topic

BertDastard #1 Posted 08 January 2018 - 03:25 AM

    Corporal

  • Player
  • 94451 battles
  • 126
  • Member since:
    11-08-2012
Why is that you can drive into a building at full speed and do no damage to your tank?  But if you go over a steep slope 3 metres high you destroy your tank

Enforcer1975 #2 Posted 08 January 2018 - 03:30 AM

    Field Marshal

  • Player
  • 20760 battles
  • 10,862
  • [WJDE] WJDE
  • Member since:
    05-04-2014
I doubt that you kill your tank from a 3m jump unless you don't land flat on your tracks...and before anyone else asks. Replay? I predict you took a nose dive. 

Edited by Enforcer1975, 08 January 2018 - 03:31 AM.


eldrak #3 Posted 08 January 2018 - 12:54 PM

    Second Lieutenant

  • Player
  • 47507 battles
  • 1,040
  • [NE-VO] NE-VO
  • Member since:
    01-27-2011
It's a bit weird that driving into dead tanks and houses or rocks does nothing but driving still living tanks deals (lots of) damage.

Agent_327 #4 Posted 08 January 2018 - 12:57 PM

    Staff Sergeant

  • Beta Tester
  • 16911 battles
  • 439
  • [CAF] CAF
  • Member since:
    09-20-2010
Yes it's weird, but I think you should be happy it's like that. And the reason is that there are no collision model for maps but there are for tanks. It would require a major coding part at WG to make that happen. And again it's not really important compared to all the other things they need to code :unsure:

_EXODUZ_ #5 Posted 08 January 2018 - 01:00 PM

    Lieutenant

  • Player
  • 34979 battles
  • 1,938
  • [RGT] RGT
  • Member since:
    11-05-2014

View Posteldrak, on 08 January 2018 - 12:54 PM, said:

It's a bit weird that driving into dead tanks and houses or rocks does nothing but driving still living tanks deals (lots of) damage.

 

I've killed myself driving full speed into some rocks on Sand River.

Homer_J #6 Posted 08 January 2018 - 01:11 PM

    Field Marshal

  • Beta Tester
  • 28767 battles
  • 30,045
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View PostBertDastard, on 08 January 2018 - 02:25 AM, said:

Why is that you can drive into a building at full speed and do no damage to your tank?  But if you go over a steep slope 3 metres high you destroy your tank

 

Because it's a game and those are the rules.

Enforcer1975 #7 Posted 08 January 2018 - 01:22 PM

    Field Marshal

  • Player
  • 20760 battles
  • 10,862
  • [WJDE] WJDE
  • Member since:
    05-04-2014

View PostHomer_J, on 08 January 2018 - 01:11 PM, said:

 

Because it's a game and those are the rules.

 

OP should take a car and drive it off a ledge with the same drop and tell us what happened.

btt: it's kind of silly that you don't get damage from the scenery except from some rocks but i doubt WG will change that for a few players from EU.



Ubervold #8 Posted 08 January 2018 - 01:31 PM

    Warrant Officer

  • Player
  • 21273 battles
  • 571
  • Member since:
    09-01-2012

Nudge a heavy enemy heavy ever so little with a light tank and the result can be very surprising/upsetting/devastating.

If the speed is really slow or the angle of impact is shallow the damage taken should be reduced accordingly.

The mechanic seems to work as long as the weight of the tanks is more or less equal but not when one is a lot heavier than the other.

 



Homer_J #9 Posted 08 January 2018 - 01:35 PM

    Field Marshal

  • Beta Tester
  • 28767 battles
  • 30,045
  • [WJDE] WJDE
  • Member since:
    09-03-2010

View PostEnforcer1975, on 08 January 2018 - 12:22 PM, said:

 

OP should take a car and drive it off a ledge with the same drop and tell us what happened.

 

And if you drive into the side of a church?

 

The gameplay decision not to take damage from running into scenery was taken long before physics arrived.  And the reasons still stand.  Mainly that hitting a rock hidden in a bush is already bad enough without taking a chunk of health, damaging your ammo rack and killing your driver.



Archaean #10 Posted 08 January 2018 - 01:36 PM

    Second Lieutenant

  • Player
  • 15179 battles
  • 1,181
  • [S4LT] S4LT
  • Member since:
    04-25-2015
That's the way it's coded. Apparently physics only apply if it's fall damage or if two living tanks collide. 

Enforcer1975 #11 Posted 08 January 2018 - 01:45 PM

    Field Marshal

  • Player
  • 20760 battles
  • 10,862
  • [WJDE] WJDE
  • Member since:
    05-04-2014

View PostUbervold, on 08 January 2018 - 01:31 PM, said:

Nudge a heavy enemy heavy ever so little with a light tank and the result can be very surprising/upsetting/devastating.

If the speed is really slow or the angle of impact is shallow the damage taken should be reduced accordingly.

The mechanic seems to work as long as the weight of the tanks is more or less equal but not when one is a lot heavier than the other.

 

 

:teethhappy:



Enforcer1975 #12 Posted 08 January 2018 - 01:50 PM

    Field Marshal

  • Player
  • 20760 battles
  • 10,862
  • [WJDE] WJDE
  • Member since:
    05-04-2014

View PostHomer_J, on 08 January 2018 - 01:35 PM, said:

And if you drive into the side of a church?

 

The gameplay decision not to take damage from running into scenery was taken long before physics arrived.  And the reasons still stand.  Mainly that hitting a rock hidden in a bush is already bad enough without taking a chunk of health, damaging your ammo rack and killing your driver.

 

I dropped off a ledge or two and one time it damaged my engine, my ammorack and injured both my commander and loader...and i wasn't driving fast. I probably shouldn't have slowed down but stepped on the gas instead. Those things happen. Maybe WG should look forward like they did with the graphics and start thinking about introducing minor tweaks.



Jigabachi #13 Posted 08 January 2018 - 02:29 PM

    Field Marshal

  • Player
  • 17923 battles
  • 19,044
  • [T-D-U] T-D-U
  • Member since:
    08-12-2011

View PostArchaean, on 08 January 2018 - 01:36 PM, said:

That's the way it's coded. Apparently physics only apply if it's fall damage or if two living tanks collide. 

Which is good, because otherwise the small maps would suck even more if you also take damage from moving around behind your cover.

 

But yes, the system can be weird. You can get yourself killed from very smooth drops or tiny jumps, because there is one tiny stone in your way. On the other side, you can also survive drops off the cliff on Overlord.

But in the case of the OP, I doubt that it was just a 3m drop.



StinkyStonky #14 Posted 08 January 2018 - 02:39 PM

    Captain

  • Player
  • 28384 battles
  • 2,146
  • [-SJA-] -SJA-
  • Member since:
    11-02-2015

Can you imagine how annoying it would be playing lights if every time you clipped a building you did ramming damage to yourself ?

As for as realism goes it would be more consistent, but this is a game and sometimes realism is just annoying not fun. 



SuedKAT #15 Posted 08 January 2018 - 04:25 PM

    Lieutenant General

  • Player
  • 12154 battles
  • 6,493
  • [T-D-U] T-D-U
  • Member since:
    08-21-2014

View Post_EXODUZ_, on 08 January 2018 - 01:00 PM, said:

 

I've killed myself driving full speed into some rocks on Sand River.

 

There is a stealthy rock formation up between the dunes at like J2 or J3 that have killed me a few times, I also flipped my Hellcat 4 times when I drove into it once, not side to side, but front to back flipping. So yeah Sand River rocks are deadly!

Dava_117 #16 Posted 08 January 2018 - 04:56 PM

    Lieutenant Сolonel

  • Player
  • 19480 battles
  • 3,300
  • [T-D-U] T-D-U
  • Member since:
    12-17-2014

View PostBertDastard, on 08 January 2018 - 03:25 AM, said:

Why is that you can drive into a building at full speed and do no damage to your tank?  But if you go over a steep slope 3 metres high you destroy your tank

 

You did not take damage because of how the mechanic is done. The impact is simulated with an explosion, occuring in the impact point, with damage equal to the sum of mass (in ton) multiplied for the square of the relative speed (in Km/h).

Now immagine to crash your 13ton AMX 13 105 on a 2000 ton rock at 60 Km/h. It's an explosion with a total damage of 2013*(60^2)=7,246,800 damage. Would you enjoy it? ;)


Edited by Dava_117, 08 January 2018 - 04:57 PM.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users