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Update 9.22 Super Test Patch Notes


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Kandly #1 Posted 11 January 2018 - 01:01 PM

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Commanders,

 

We're glad to share the Patch Notes for Update 9.22's ST. Please keep in mind that all the info below is subject to change and that the patch has to first pass super testing, as well as multiple Common test stages in order to make it to the live server.

 

What do you think about the changes? Please share your thoughts.

 

Main Changes:

Improvements to the Matchmaker

  • The improvements to the matchmaker will ensure more even distribution among the battle types enabled by players (Standard Battle, Attack/Defense, Encounter Battle, Grand Battle). The battle type selector will consider the history of the player's previous battles. The Grand Battles will not come in a succession.

Improvements to the Vehicle Customization

  • The lower panel of the customization interface will contain the Applied sign for elements that are applied to the vehicle.
  • Increased the clickable spots for the Emblems and Inscriptions.

Changes to the Ranked Battles

Changes in the new season:

  • Now a season will last 21 days and is not divided into stages
  • Increased the number of ranks from 5 to 15
  • Reworked the conditions of earning chevrons:
    • The top 10 players on the winning team and the top player on the losing team will receive 1 chevron
    • The top 3 players on the winning team will receive 1 additional chevron
    • Players who took places 11-15 on the winning team and places 2-5 on the losing team will retain a chevron
    • Players who took places 6-15 on the losing team will lose a chevron
  • Added new functionality: rank shield. Some ranks will be "shielded". The shield will have a particular number of durability points that will be deducted after a defeat or victory (if the player enters the prize zone).
  • Reworked the interface of the main screen in the Ranked Battles for proper display of information about 15 ranks
  • Reworked the interface of the rewards for the ranks and season. It can be entered from the main screen and includes:
    • Information about the rewards for each rank
    • Information about the rewards for the season
  • Changed the art of the vehicle ranks: they were replaced with the rank points. The principle of earning rank points remained unchanged.
  • Removed the display of the vehicle ranks from the vehicle panel; the vehicle ranks were replaced with rank points in the vehicle statistics.
  • Reworked the progress interface of vehicle ranks: upon reaching the maximum rank players will be able to see the number of the earned rank points in the Garage.

Improvements to the Stronghold Mode

  • In Skirmishes and Advances, the battle room commander can select a player who will use the Combat Reserves (Airstrike and Artillery Strike); it can be any player of the detachment, including the legionnaires. The player becomes the Forward Observer and uses the reserves in battle.

Update 9.22 Will Introduce Two Announced Vehicles in the Tech Tree

  1. Tier X vehicle that is researched after the T-10
  2. Tier X vehicle that is researched after the Object 430 Version II

In the Tech Tree, the announced vehicles will be marked with a special symbol in order to inform players that corresponding vehicles will be added in the nearest updates.

Changes to the technical characteristics of the following vehicles

Changes to the U.S.S.R. vehicles:

The following vehicles were added:

  • IS-M
  • Object 430У (replaces the Object 430 at Tier X)
  • Object 268 Version 4 (replaces Object 263 at Tier X)
  • Object 257 (Tier IX)
  • Object 263 (Tier IX)
  • Object 430 (Tier IX)
  • Object 705 (Tier IX)
  • Object 705A (Tier X)

Removed vehicles:

  • Object 263 (Tier X)
  • Object 430 (Tier Х)
  • SU-122-54 (Tier IX)

Changes to the technical characteristics of the following vehicles:

SU-101

  • Replaced the 122 mm D-25S mod. 1944 gun (ammo rack capacity of 28 shells) with the 122 mm D-25-SU-101 gun (ammo rack capacity of 28 shells) that features the following parameters: 
    gun elevation angle: 18.3 deg.
    gun depression angle: 3 deg.
    dispersion at 100 m: 0.44
    reload time: 11.1 s
    aiming time: 2.5 s

 

  • Parameters of the shells are as follows:
    UBR-471: damage 390, penetration 210 mm
    BR-471D: damage 390, penetration 248 mm
    UOF-471: damage 530, penetration 64 mm

 

  • Decreased dispersion during movement of the SU-101 suspension by 33%
  • Decreased dispersion during movement of the SU-102 suspension by 37%
  • Decreased dispersion on hull traverse of the SU-101 suspension by 33%
  • Decreased dispersion on hull traverse of the SU-102 suspension by 37%
  • Changed the traverse speed of the SU-101 suspension from 34 deg./s to 23 deg./s
  • Changed the traverse speed of the SU-102 suspension from 36 deg./s to 25 deg./s
  • Changed dispersion of the 100 mm D-10S mod. 1944 gun from 0.35 m to 0.4 m
  • Changed dispersion of the 100 mm D-54S gun from 0.35 m to 0.39 m
  • Changed dispersion of the 122 mm M62-C2 gun from 0.37 m to 0.42 m
  • Increased dispersion on gun traverse of the 100 mm D-10S mod. 1944 gun by 25%
  • Increased dispersion on gun traverse of the 100 mm D-54S gun by 25%
  • Decreased dispersion on gun traverse of the 122 mm M62-C2 gun by 25%
  • Changed the reload time of the 100 mm D-10S mod. 1944 gun from 6.2 s to 7.1 s
  • Changed the reload time of the 100 mm D-54S gun from 6.7 s to 9.1 s
  • Changed the reload time of the 122 mm M62-C2 gun from 12 s to 12.6 s
  • Changed the aiming time of the 100 mm D-10S mod. 1944 gun from 1.7 s to 2.3 s
  • Changed the aiming time of the 100 mm D-54S gun from 2.1 s to 2.3 s
  • Changed the aiming time of the 122 mm M62-C2 gun from 3.1 s to 2.5 s
  • Changed the view range from 380 m to 350 m
  • Changed the gun traverse speed from 44 deg./s to 26 deg./s
  • Improved hull armoring
  • Decreased the velocity of the UOF-472 shell for the 122 mm M62-C2 gun by 10%
  • Decreased the velocity of the BR-472 shell for the 122 mm M62-C2 gun by 10%
  • Decreased the velocity of the BK-9 shell for the 122 mm M62-C2 gun by 8%
  • Changed the gun depression angle of the 100 mm D-10S mod. 1944 gun from 2.3 to 3 deg.
  • Changed the gun depression angle of the 100 mm D-54S gun from 2.3 to 3 deg.
  • Changed the gun depression angle of the 122 mm M62-C2 gun from 2.2 to 3 deg.
  • Changed the gun traverse angles of the 100 mm D-10S mod. 1944 and 100 mm D-54S gun guns from -9.3 /9.3 to -10/12 deg.
  • Changed the gun traverse angles of the 122 mm M62-C2 gun from -7.3/7.3 to -10/12 deg.
  • Changed the reverse speed from 16 km/h to 18 km/h
  • Changed the vehicle durability from 990 to 1100 HPs

 

SU-100M1

  • Decreased dispersion during movement of the SU-100M1 suspension by 30%
  • Decreased dispersion during movement of the SU-100M1 Bis suspension by 33%
  • Decreased dispersion on hull traverse of the SU-100M1 suspension by 30%
  • Decreased dispersion on hull traverse of the SU-100M1 Bis suspension by 33%
  • Changed the traverse speed of the SU-100M1 suspension from 32 deg./s to 23 deg./s
  • Changed the traverse speed of the SU-100M1 Bis suspension from 34 deg./s to 25 deg./s
  • Changed dispersion of the 100 mm D-10S mod. 1944 gun from 0.37 m to 0.42 m
  • Changed dispersion of the 100 mm LB-1C gun from 0.33 m to 0.41 m
  • Increased dispersion on gun traverse of the 100 mm D-10S mod. 1944 gun by 25%
  • Decreased dispersion on gun traverse of the 100 mm LB-1C gun by 25%
  • Changed the reload time of the 100 mm D-10S mod. 1944 gun from 7.3 s to 7.1 s
  • Changed the reload time of the 100 mm LB-1C gun from 5.9 s to 7.1 s
  • Changed the aiming time of the 100 mm D-10S mod. 1944 gun from 2 s to 2.3 s
  • Changed the aiming time of the 100 mm LB-1C gun from 1.7 s to 2.3 s
  • Changed the view range from 360 m to 350 m
  • Changed the gun traverse speed from 44 deg./s to 26 deg./s
  • Improved hull armoring
  • Changed penetration of the UBR-412P shell for the 100 mm LB-1C gun from 235 mm to 258 mm
  • Changed penetration of the UBR-412 shell for the 100 mm LB-1С gun from 183 mm to 212 mm
  • Changed the gun traverse angles of the 100 mm D-10S mod. 1944 and 100 mm LB-1С guns from -8 /8 to -12/12 deg.
  • Changed the top speed from 50 km/h to 54 km/h
  • Changed the reverse speed from 14 km/h to 16 km/h
  • Changed the vehicle durability from 830 to 850 HPs

 

Vehicles that have been remodeled in HD:

  • AMX 40 (French Tier  IV light tanks).

 

Let us know what you think! :girl:

Kandly



HonoredStone #2 Posted 11 January 2018 - 01:06 PM

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looks pretty nice.

 

what happens when you have the T-10 in your garage?

Will you get the new Tier 9 and the T-10 stays in your garage? Everything else would be pretty brutal for people who are grinding towards the is7.



Eaglax #3 Posted 11 January 2018 - 01:29 PM

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Block Quote

 Vehicles that have been remodeled in HD:

  • AMX 40 (French Tier  IV light tanks).

 

finally :popcorn:

 

oh and thx for sharing the information, nice to see a change in the information policy of WG-EU :)


Edited by Eaglax, 11 January 2018 - 01:39 PM.


fighting_falcon93 #4 Posted 11 January 2018 - 01:33 PM

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View PostKandly, on 11 January 2018 - 01:01 PM, said:

Object 268 Version 4 (replaces Object 263 at Tier X)

 

WG: "We listen to our players"... :facepalm:

 

If Obj.263 will get moved down to tier 9 it obviusly matches the branch... So if it matches, why move it in the first place?

 

If you think that it's consistent enough to sit on tier 9, I say it's total bullcrap that it needs to be moved in the first place. If you think that Obj.263 is too weak for tier 10, then buff it, but keep it at tier 10 and stop removing veriety from the game!

 

I don't know if WG has ever given this a thought, but do you know how long it takes for an average player to grind a tier 10 vehicle? With that in mind, do you think it's right of you to just change it as you see fit, especially when you don't even have a really good reason to do so and especially when the original tier 10 will not even be given as a special vehicle like Deathstar or Foch? Players invested their time and money to get an Obj.263, NOT to get screwed over and get an Obj.268V4 instead.

 

Why can't you add the Obj.268V4 as an additional tier 10 TD instead?

 

I'm still waiting for one good reason to move Obj.263 to tier 9... :)

 

#KeepObj263AtTier10



_LEO_ #5 Posted 11 January 2018 - 01:35 PM

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View PostKandly, on 11 January 2018 - 12:01 PM, said:

Improvements to the Matchmaker

  • The improvements to the matchmaker will ensure more even distribution among the battle types enabled by players (Standard Battle, Attack/Defense, Encounter Battle, Grand Battle). The battle type selector will consider the history of the player's previous battles. The Grand Battles will not come in a succession.

 

Nobody cares about that. Any news about t8/SMM MM improvements?



Geno1isme #6 Posted 11 January 2018 - 01:37 PM

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Well, that must be a really tough armor upgrade on the Su101 to compensate the massive mobility and firepower nerfs. Completely inverting the playstyle of it. Not gonna be a fun vehicle anymore with those gunstats, looks more like a bad JP2.


Edited by Geno1isme, 11 January 2018 - 01:40 PM.


Ph3lan #7 Posted 11 January 2018 - 01:47 PM

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Hey guys!
 

We also have some additional info for you about the Ranked Season:

 

Hello tankers!

Remember those matches when your team really gets together and plays to win so you are able to break through to a coveted Rank? You’ll be able to re-live the experience—in a new season of Ranked Battles.

You have provided us with tons of valuable feedback based on two Beta Seasons. We’re done analyzing it and we’re ready to launch the Supertest of the new season.

The new season will last 21 days. It will consist of a single Stage so you need not worry about weekly Rank resets. Plan your Rank ascension as it suits you—you won’t be limited by 7-day brackets as before.

In the new Season, there will be 15 Ranks. You’ll never lose the bottom and the top Rank, plus some Ranks will get “shields”. “Shields” will let defeated players keep their Rank when they should be stripped of it by the general rules. The integrity of the “shield” will fall with each successive match where the player loses a Chevron, but the first victory with fully restore it.

Chevrons will be given to the best players of the winning team and to the single best tanker on the losing side. The best among the winners will get an extra Chevron each. This will allow the best fighters to advance in Rank even through losses, and will also give them an extra incentive to win.

We’ve designed these changes to make victories more fruitful, to reward the most efficient tankers, and to make the Rank distribution of players even more skill-based. We also wanted to get rid of hyper-intensive 7-day runs while keeping the competitive flame alive.

What do you think?

 

 

 



fighting_falcon93 #8 Posted 11 January 2018 - 01:51 PM

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View PostPh3lan, on 11 January 2018 - 01:47 PM, said:

What do you think?

 

I think that we should get 300 gold instead of a garage slot :)



Geno1isme #9 Posted 11 January 2018 - 01:58 PM

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View PostPh3lan, on 11 January 2018 - 02:47 PM, said:

What do you think?

 

Depends what the actual number are for ranks, shields and leagues.

trispect #10 Posted 11 January 2018 - 02:11 PM

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View PostPh3lan, on 11 January 2018 - 02:47 PM, said:

Hey guys!
 

We also have some additional info for you about the Ranked Season:

 

Hello tankers!

Remember those matches when your team really gets together and plays to win so you are able to break through to a coveted Rank? You’ll be able to re-live the experience—in a new season of Ranked Battles.

You have provided us with tons of valuable feedback based on two Beta Seasons. We’re done analyzing it and we’re ready to launch the Supertest of the new season.

The new season will last 21 days. It will consist of a single Stage so you need not worry about weekly Rank resets. Plan your Rank ascension as it suits you—you won’t be limited by 7-day brackets as before.

In the new Season, there will be 15 Ranks. You’ll never lose the bottom and the top Rank, plus some Ranks will get “shields”. “Shields” will let defeated players keep their Rank when they should be stripped of it by the general rules. The integrity of the “shield” will fall with each successive match where the player loses a Chevron, but the first victory with fully restore it.

Chevrons will be given to the best players of the winning team and to the single best tanker on the losing side. The best among the winners will get an extra Chevron each. This will allow the best fighters to advance in Rank even through losses, and will also give them an extra incentive to win.

We’ve designed these changes to make victories more fruitful, to reward the most efficient tankers, and to make the Rank distribution of players even more skill-based. We also wanted to get rid of hyper-intensive 7-day runs while keeping the competitive flame alive.

What do you think?

 

 

 

I’m thinking that do you still allow SPG’s in ranked?



Hammerhead20 #11 Posted 11 January 2018 - 02:21 PM

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"Improvements to the Matchmaker"

 

This must be another joke, I guess...



Easha #12 Posted 11 January 2018 - 02:25 PM

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So let us sum up the changes of the TD line using the SU-101 as an example:

 

1) You have a great camouflage so you could snipe from invisibility.

Too bad you will not hit anything thanks to the new dispersion. Or would deal any damage, thanks to still somewhat meh penetration values for a TD. As if your DPM would give you any chances to try often enough.

 

2) Your armour got buffed and you get more HP, so you are more durable and ready for close combat!

It's not like you have a choice, you are forced into it by your softstats. You still cannot withstand three 390 alpha shots unlike the other melee TDs (JT 8.8/Ferdinand/T28 with 1.500, ). You gun will not make up for it, because your gun is worse than the ones of heavie tanks you would have to brawl there. If we assume the lower glacis might be a weakspot: Have fun hiding it without a turret and 3° gundepression.

 

3) But Wargaming says you should flank with this vehicle!

Flanking? At the current maps? To get outturned by any medium counter thanks to your new great traverse speed?

 

4) If you are lowtier... (That will not happen, becaue we improved the matchmaking!)

 You could try to snipe I mean flank, I mean brawl, I mean... you... you......let us just skip this point, shall we?

 

We definitely needed a nerf of the outstanding and overperforming SU-101. Becaue consistency. Admit you wanted it players! We know you did! We listened to your feedback as we always did, do and will do in the future!


Yours sincerely,

 

Easha

 

P.S.: I am not salty at all. Too bad World of Warships is down, because I emptied the oceans there.



Zapfhan #13 Posted 11 January 2018 - 02:31 PM

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there is a word In German for what WG wants to do wtih the obj.263 line its called "verschlimmbessern" wich means that you try to improve something but actually make it worse.

 

So please WG Stop the obj 263 exchange and go back to the soviet archive (Afaik there wehre some rather good suggestions) or at least make the "old" obj.263 a reward tank for those who already researched it.

Also altering the whole line from decent snipers with decent camo to "brawler" with improved armor worse Shell velocity, worse view range, worse dispersion and worse reload. Those nerfs don´t add up to the buffs.

 

So As stated before put the changes of the obj.263 line on halt.

 

#KeepObj263AtTier10

 

 



Geno1isme #14 Posted 11 January 2018 - 02:35 PM

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View PostEasha, on 11 January 2018 - 03:25 PM, said:

We definitely needed a nerf of the outstanding and overperforming SU-101. Becaue consistency. Admit you wanted it players! We know you did! We listened to your feedback as we always did, do and will do in the future!

 

Well, the tank will be much better than before with +0.7 degree of gun depression (turn of sarcasm detector now). Of course now you're forced to use the M62 to be of any use as the 100mm guns which previously were the preferred choice and gave the tank a unique touch (the only reason to play this tank after the grind) were crippled into oblivion.

RupOase #15 Posted 11 January 2018 - 02:38 PM

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What do I think:

For Obj. 263, SU-101

- keep the damned traverse arcs consistent! SU-100M1 has -12 / +12 gun arc. Why does the SU-101 have -10 / +12? How about keeping consistency from lower tiers like -12 / +12 as it starts on the SU-100M1, for both Obj 246 v4, Obj 263 and SU-101 ? That is the simplest of all changes. Obj. 268 has -11 / +11, well, give the same for all the rear turreted ones!

- Increase the ammo capacity of the SU-101!!! I almost run out of ammo everytime I play the tank with 0.35 base accuracy on the gun with the current 122 mm on SU-101, yet alone with the god awful 0.44 accuracy!!! Same for the SU-122-54

- Tank destroyers are sniping tanks! Unless they get a 152 mm gun, I don't see what the hell is with that accuracy (0.44). This TD line was renowned for its accuracy, but the current values are AGAIN, not consistent!

- what will happen with the SU-122-54 if you remove it? Do it get a special SU-122-54 (premium/special) tank like what it happened with Fochentragger and the FV 215b 183? If not, I would expect to get 150 K of free experience back as a compensation for the time I spent grinding it. In fact, I really like the tank, a good, well rounder, I don't want it removed from the game.


Edited by RupOase, 11 January 2018 - 02:40 PM.


Easha #16 Posted 11 January 2018 - 02:58 PM

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Quote from the news: "Good frontal armor to deflect enemy shells, but weak side armor and lower front plates"

As expected.

 

...

 

With 3° gundepression.

 

 

Yours sincerely,

 

Easha



Afdass #17 Posted 11 January 2018 - 04:16 PM

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View PostKandly, on 11 January 2018 - 12:01 PM, said:

Changes to the technical characteristics of the following vehicles

Changes to the U.S.S.R. vehicles:

The following vehicles were added:

  • IS-M
  • Object 430У (replaces the Object 430 at Tier X)
  • Object 268 Version 4 (replaces Object 263 at Tier X)
  • Object 257 (Tier IX)
  • Object 263 (Tier IX)
  • Object 430 (Tier IX)
  • Object 705 (Tier IX)
  • Object 705A (Tier X)

Removed vehicles:

  • Object 263 (Tier X)
  • Object 430 (Tier Х)
  • SU-122-54 (Tier IX)

And what happens to the Object 430 that was at tier X and it's getting removed? Will it be downtiered to tier IX and players who have it at tier X will keep it at tier IX?

Same with Object 263.

The SU we all know it will get removed for good from the tech tree. The other 2 (430 and 263) should be added more info on what will happen to those. Maybe something saying - Added vehicles: "Object 430 (Tier IX); Object 263 (Tier IX)"; or after the "Removed" add the info after each tank.


Edited by Afdass, 11 January 2018 - 04:16 PM.


Bucifel #18 Posted 11 January 2018 - 04:23 PM

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will be su 122 54 a reward TD ??

TsundereWaffle #19 Posted 11 January 2018 - 04:34 PM

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Even Rubicon is better than this crap

fighting_falcon93 #20 Posted 11 January 2018 - 04:34 PM

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View PostBucifel, on 11 January 2018 - 04:23 PM, said:

will be su 122 54 a reward TD ??

 

Nope. They'll simply remove it, let a year pass and then reintroduce it as a premium tank. Wouldn't surprise me at all :D




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