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WG Please nerf German tanks


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MOTA_BOY #1 Posted 13 January 2018 - 10:21 AM

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Still 2 many pple play them, and they are utter obsolete to hell comparing to any other nation (Especially Russia and USA). So please make Russian tanks even more OP, and keep Germans "Historically accurate" while everyone else are getting significant buffs.

 

Thank you.

(Sorry, I had to do it)



TEMELJNI #2 Posted 13 January 2018 - 10:22 AM

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PLS BUF RUSSIAN TANKS WG

Hellcat_Division #3 Posted 13 January 2018 - 10:44 AM

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Ofc wg will nerf them, soviets must be stronkest! 

UrQuan #4 Posted 13 January 2018 - 11:19 AM

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WG has listened. they will release new Russian tanks with better armor, so the German tanks will feel more balanced, armor wise. See, WG does listen to the community!  /s



MarcoStrapone #5 Posted 13 January 2018 - 11:22 AM

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why blame WG, blame the russian industry make better armored tanks. btw germans were so suck mechanic, i hope you guys dont want this in game too.

Keyhand #6 Posted 13 January 2018 - 11:24 AM

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No worries, the vehicles coming up in 9.22 will make any other tank (including other soviet ones) obsolete

That is, if they keep armor values like they are and dont give horrific mobility and guns to compensate.



Mimos_A #7 Posted 13 January 2018 - 11:30 AM

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Especially the Tiger II. That OP piece of crapis just ruining tier 8. What were they thinking keeping a tank with that crazy dpm, mental top speed and foolproof armour in the game in this state.

_Davidge_ #8 Posted 13 January 2018 - 02:02 PM

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They  must emediately nerf E 100 since some tier 8 tanks must load premium amo to penetrate stright trough front of 150 Ton tier X peace of 2700 XP take from German pinata ,so tier 8 comrades should get this XP pinata cheaper.

Edited by _Poe, 13 January 2018 - 02:04 PM.


Rock_n_Rollie #9 Posted 13 January 2018 - 02:06 PM

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Yada yada yada

 

I think ALL tanks should be nerfed, EXCEPT the ones that I drive....

 

:)

 



Phobos4321 #10 Posted 13 January 2018 - 02:09 PM

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View PostMarcoStrapone, on 13 January 2018 - 11:22 AM, said:

why blame WG, blame the russian industry make better armored tanks. btw germans were so suck mechanic, i hope you guys dont want this in game too.

 

so you would buy a Lada rather than mercedes/bmw/vw/porsche  because supreme engineering ? ^^

_Davidge_ #11 Posted 13 January 2018 - 02:09 PM

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In the rest of Word it says"Made in Germany.

In WoT its "Take from Germany".



ares354 #12 Posted 13 January 2018 - 02:19 PM

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Well perfect example is Tiger 1 and IS. Tiger 1 lose his extra track from hull, coz 30 mm would make him OP. Yet IS, IS 3, IS 4 track are as armor on collision model coz reasons. 

_Davidge_ #13 Posted 13 January 2018 - 02:22 PM

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How about also , togehter with urgently needed nerf of germans, to made when german 203 mm pen shell bounces from 45 mm perfectly slopped stalinium plate shell goes 10 meters into air and explodes like a firework with Soviet victory day parade melody?

Edited by _Poe, 13 January 2018 - 02:24 PM.


K_A #14 Posted 13 January 2018 - 02:33 PM

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View PostMarcoStrapone, on 13 January 2018 - 10:22 AM, said:

why blame WG, blame the russian industry make better armored tanks. btw germans were so suck mechanic, i hope you guys dont want this in game too.

 

Most of the Russian tanks that were actually made are actually fairly balanced. It's all the mockups dug up from the brown stains on the underwear of some supposed Russian tank designer or general somewhere that are the problem.

ares354 #15 Posted 13 January 2018 - 02:39 PM

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View PostK_A, on 13 January 2018 - 02:33 PM, said:

 

Most of the Russian tanks that were actually made are actually fairly balanced. It's all the mockups dug up from the brown stains on the underwear of some supposed Russian tank designer or general somewhere that are the problem.

 

Only IS 3 is not balanced, from tank that soviet union made. 

UrQuan #16 Posted 13 January 2018 - 02:48 PM

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View PostK_A, on 13 January 2018 - 02:33 PM, said:

 

Most of the Russian tanks that were actually made are actually fairly balanced. It's all the mockups dug up from the brown stains on the underwear of some supposed Russian tank designer or general somewhere that are the problem.

 

Probably because on paper, you can make all kinds of fantastic designs that work awesomly, as long as you don't actually have to built & operate in in reality & have to obey physical laws.

 

A good example of an actual design like this is the KV-400, it was a proposal to install a 400 mm caliber mortar cannon on a KV chassis; it's purpose would be to demolish bunkers and fortifications. Sounds delightfully insane & russian (and a continuation of the KV-2 line of thought). Well after first reviews it was rejected on the basis that firing the mortar, the tank would be crushed under the recoil. Not exactly an ideal situation.

And russians made alot of even crazier designs. Genre: If you can think it, design it! We'll figure later if physics and other practical issues are a barrier or not. Some of them were even built! My favorite of this is the jumping tank design (that project did result in great shock-absorbing seats tho). Project failed because physics say no to sturdy, hardy steel making big jumps & hard landings.

Good ingame examples are various higher tier russian med tank designs, who turned out to be too cramped for the crew to be of practical battle usage.


Edited by UrQuan, 13 January 2018 - 02:52 PM.


K_A #17 Posted 13 January 2018 - 03:12 PM

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View PostUrQuan, on 13 January 2018 - 01:48 PM, said:

 

Probably because on paper, you can make all kinds of fantastic designs that work awesomly, as long as you don't actually have to built & operate in in reality & have to obey physical laws.

 

A good example of an actual design like this is the KV-400, it was a proposal to install a 400 mm caliber mortar cannon on a KV chassis; it's purpose would be to demolish bunkers and fortifications. Sounds delightfully insane & russian (and a continuation of the KV-2 line of thought). Well after first reviews it was rejected on the basis that firing the mortar, the tank would be crushed under the recoil. Not exactly an ideal situation.

And russians made alot of even crazier designs. Genre: If you can think it, design it! We'll figure later if physics and other practical issues are a barrier or not. Some of them were even built! My favorite of this is the jumping tank design (that project did result in great shock-absorbing seats tho). Project failed because physics say no to sturdy, hardy steel making big jumps & hard landings.

Good ingame examples are various higher tier russian med tank designs, who turned out to be too cramped for the crew to be of practical battle usage.

 

My point exactly. And so while the Russian tech tree is filled with these wondrous imaginative designs, the German (and British) tech tree is more often filled with actual tanks that had to confine with nasty limitations like actual physics, speed limits and compromises in armour protection. Alternatively they then have tank designs that were drawn during WWII (basically the whole E-series) with the tank design knowledge of WWII, that then get pitted against Russian designs some 10-15 years younger.

MOTA_BOY #18 Posted 13 January 2018 - 04:09 PM

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I went from Tiger P (UTTER HORRIBLE GARBAGE) to VK 45.02 A (HOLY ************************!!!!! 200AP pen in tier 10 all the time, really?????? Even APCR with 244 can barely pen anything)
E100, feels like barely moving coffin, sidescraping in E75 and Lowe is total history now, reload times and mobilities are so anemic that makes me wanna barf...
 

View PostUrQuan, on 13 January 2018 - 02:48 PM, said:

 

Probably because on paper, you can make all kinds of fantastic designs that work awesomly, as long as you don't actually have to built & operate in in reality & have to obey physical laws.

 

A good example of an actual design like this is the KV-400, it was a proposal to install a 400 mm caliber mortar cannon on a KV chassis; it's purpose would be to demolish bunkers and fortifications. Sounds delightfully insane & russian (and a continuation of the KV-2 line of thought). Well after first reviews it was rejected on the basis that firing the mortar, the tank would be crushed under the recoil. Not exactly an ideal situation.

And russians made alot of even crazier designs. Genre: If you can think it, design it! We'll figure later if physics and other practical issues are a barrier or not. Some of them were even built! My favorite of this is the jumping tank design (that project did result in great shock-absorbing seats tho). Project failed because physics say no to sturdy, hardy steel making big jumps & hard landings.

Good ingame examples are various higher tier russian med tank designs, who turned out to be too cramped for the crew to be of practical battle usage.

 

Sturmtiger? Germans made it work.... 380mm gun
 

Liviguy #19 Posted 14 January 2018 - 10:35 PM

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I agree with the OP just about all the German heavies are becoming crap, perhaps other than the Maus line, which doesn’t interest me, those kind of very slow heavies look very dull to play. But the other German heavies tier 8 and above are now weak. Perhaps that is the plan, everyone must play Russian or Chinese high tier heavies to compete.

Game is getting really dull for German tank drivers. But let’s bring out another dozen Russian tanks that will add variety to the game.

You know between all the high tier Russian and Chinese meds and heavies I think they all use the same model, they all look nearly identical, how exciting, it’s an object 12345567 oh no my mistake, it’s a wz hfdrtyncdeegye13466.


Edited by Liviguy, 14 January 2018 - 10:40 PM.


VsUK #20 Posted 14 January 2018 - 11:37 PM

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If WG need to do anything. It be realistic about British Action X armour. WG bases armour on how many MM. Well, Bullet proof glass stops bullets & its thinner than the amount of steel it would take do to the same thing. Doesn't make it any less effective. What WG have done with British tanks is damn insulting! 




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