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Where do you find RNG to be the most annoying?

damage dispersion penetration and moms spaghetti

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Poll: Where do you find RNG, to be the most annoying? (131 members have cast votes)

You have to complete 250 battles in order to participate this poll.

Is it..

  1. RNG - Penetration (35 votes [26.72%] - View)

    Percentage of vote: 26.72%

  2. RNG - Damage (11 votes [8.40%] - View)

    Percentage of vote: 8.40%

  3. RNG - Accuracy (85 votes [64.89%] - View)

    Percentage of vote: 64.89%

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Derethim #1 Posted 13 January 2018 - 12:55 PM

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I'm just curious is all :)

There is a thread called "Remove RNG" right now, that gave me this idea. Removing RNG would suck big time for WoT imo.

I don't know about you, but I prefer non-hitscan games and I prefer arty to splash me and not directly hit me :arta:

 

But the one type of RNG I think this game would do without is penetration RNG, as it just fuels gold spam and makes even good guns unreliable.

So what's your take on this?

 

EDIT: In-match RNG.


Edited by Derethim, 14 January 2018 - 12:46 AM.


ApocalypseSquad #2 Posted 13 January 2018 - 03:52 PM

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None of the above? - RNG makes every shot a judgement call - you have to balance the probabilities against the hoped for outcome over the period of the encounter.  I believe getting that judgment right is a large part of what makes unicorns unicorns - even though they probably don't recognise it themselves.

 

If the game ever becomes a twitch shooter I am screwed.  The reflexes are not what they were....



zerosumgame #3 Posted 13 January 2018 - 04:00 PM

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When pressing "Battle!".

brumbarr #4 Posted 13 January 2018 - 04:06 PM

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View PostApocalypseSquad, on 13 January 2018 - 03:52 PM, said:

None of the above? - RNG makes every shot a judgement call - you have to balance the probabilities against the hoped for outcome over the period of the encounter.  I believe getting that judgment right is a large part of what makes unicorns unicorns - even though they probably don't recognise it themselves.

 

If the game ever becomes a twitch shooter I am screwed.  The reflexes are not what they were....

Truth!



ZlatanArKung #5 Posted 13 January 2018 - 04:13 PM

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Arty crew/module damage due to HE splash RNG.

 

Losing 2 crew members for a 50 dmg splash from arty isn't fun.


Edited by ZlatanArKung, 13 January 2018 - 04:13 PM.


Derethim #6 Posted 13 January 2018 - 04:18 PM

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View Postzerosumgame, on 13 January 2018 - 04:00 PM, said:

When pressing "Battle!".

 

I meant ingame RNG, not mm :D

Erwin_Von_Braun #7 Posted 13 January 2018 - 04:34 PM

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View PostDerethim, on 13 January 2018 - 11:55 AM, said:

I'm just curious is all :)

There is a thread called "Remove RNG" right now, that gave me this idea. Removing RNG would suck big time for WoT imo.

I don't know about you, but I prefer non-hitscan games and I prefer arty to splash me and not directly hit me :arta:

 

But the one type of RNG I think this game would do without is penetration RNG, as it just fuels gold spam and makes even good guns unreliable.

So what's your take on this?

 

A close call between pen & accuracy.

I notice pen a lot more when going for the kill shot - you could almost guarantee that it will bounce (especially in an auto loader when it's your last shell).

Although this may just be observational bias, I have heard (anecdotally) others noticing the same thing.


 



SlyMeerkat #8 Posted 13 January 2018 - 05:42 PM

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Id say Accuracy 

brumbarr #9 Posted 13 January 2018 - 05:46 PM

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View PostSlyMeerkat, on 13 January 2018 - 05:42 PM, said:

Id say Accuracy 

 

The problem with saying accuracy is the most annoying is that the current accuracy RNG is prob the best you can get and there is no way to remove it without basicly playing a different game. It serves a purpose, its the only way to make tanks accurate and inaccurate. Any shooter has RNG in aiming. 

 

Where as RNG in pen doesnt really serve a purpose, its not vital for any mechanic in the game and can easily be reduced without any dire consequences.

 

Accuray RNG is nesecary frustration.

Penetration RNG is unnesecary frustration.



FluffyRedFox #10 Posted 13 January 2018 - 05:48 PM

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Accuracy followed by penetration followed by damage. For the most part, I don't mind damage RNG except for the +/- 25% areas, i.e:

 (I'm in a T-34-3)

(I'm in a 120mm Conway)

 


Edited by fishbob101, 14 January 2018 - 12:34 PM.


Slyspy #11 Posted 13 January 2018 - 06:16 PM

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I'm not annoyed by the RNG. Not in this game, where there are no consequences. I still haven't reinstalled Blood Bowl or any online poker clients though, because those games were different in that aspect.

Derethim #12 Posted 13 January 2018 - 08:29 PM

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View Postbrumbarr, on 13 January 2018 - 05:46 PM, said:

Penetration RNG is unnesecary frustration.

It's necessary for WG to drown in money.



Pansenmann #13 Posted 13 January 2018 - 09:27 PM

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View PostZlatanArKung, on 13 January 2018 - 04:13 PM, said:

Arty crew/module damage due to HE splash RNG.

 

Losing 2 crew members for a 50 dmg splash from arty isn't fun.

 

it was worse several patches ago,

"they" lowered that for HE already, previously it could kill all your crew at once if you got lucky.

also, spall liner is most useful for keeping crew alive. combine that with large medkit and you hardly ever lose one crew.


Edited by Pansenmann, 13 January 2018 - 09:27 PM.


Aikl #14 Posted 13 January 2018 - 09:29 PM

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Accuracy, I guess, but it's more related to the relative lack of importance for the 'accuracy' stat - a Type 5 can be a more effective sniper than certain TDs.

HillBill79 #15 Posted 13 January 2018 - 10:12 PM

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Anywhere that has a - in front of it.

Balc0ra #16 Posted 13 January 2018 - 10:28 PM

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Pen... As I've said before. I see a reason to have high rolls at 25%. That should remain. But I never did see one for low rolls. That should be 15% at the most IMO. As the more pen you have, the bigger the drop can be. And for most tier X guns, it's a big drop on a low end roll. And that has gotten most of us killed and lost a game I'm sure. Even vs lower tier targets.

AliceUnchained #17 Posted 13 January 2018 - 10:47 PM

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Dispersion. Definitely dispersion. As accuracy isn't actually exposed to RNG, it's merely a number indicating maximum dispersion at 100 meters. More accurately put, I detest the one size fits all approach where dispersion is concerned; distribution of shots should follow different patterns for accurate and inaccurate guns. 

 

Truth be told I'd also prefer a per Nation specific approach to penetration variance. 

 

View Postbrumbarr, on 13 January 2018 - 05:46 PM, said:

The problem with saying accuracy is the most annoying is that the current accuracy RNG is prob the best you can get and there is no way to remove it without basicly playing a different game. It serves a purpose, its the only way to make tanks accurate and inaccurate. Any shooter has RNG in aiming. 

 

It really isn't, nor would a rework change the game as much as you imply. Not unless you'd completely remove RNG on dispersion. The problem with implementation in WoT is that shot distribution is exactly the same for all guns, and accuracy as a gun parameter is the least important. Oversimplifying things a bit somewhat, but the difference between accurate guns and inaccurate guns more or loss boils down to this when shots disperse wide enough: accurate guns will bounce the shot, inaccurate guns will miss. End result is the same, no damage inflicted. 

 

Dispersion indeed is present in all FPS games. That doesn't mean you cannot create better behavior for shot distribution. As an example: Enemy Territory - No Quarter MOD allowed scripting all weapon parameters. It was fairly easy to script in such behavior, that rifles would hit near center aim point practically all the time, while SMG's almost never did (and unless you fired single shot, or very short bursts you wouldn't hit anything unless point blank range). So at range, no matter how good a shot you were, you'd be outmatched basically all the time with SMG vs rifle. Granted, there were some limitations but at least sniping with SMG's was no longer possible. 

 


Edited by AliceUnchained, 13 January 2018 - 11:04 PM.


SuedKAT #18 Posted 13 January 2018 - 10:50 PM

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None of the above, the map rotation RNG annoys me more, playing on Abbey 8 matches out of 10 as I did yesterday wasn't especially fun.

VsUK #19 Posted 13 January 2018 - 11:02 PM

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I've never really had a problem hitting tanks. I've found its more of what happens when I do. I've hit side on a T9 med & have it just critical for no damage. I've even been in my FV2183 TD & using HE, Hit a T100-LT side on & have it fail to scratch them. I mean, the sheer weight of the shell & velocity should have knocked the tank over & off the map. But not in this game!

Uebergewicht #20 Posted 13 January 2018 - 11:37 PM

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The most frustrating experiences are when your properly aimed shot just goes in a curveball to find the one pixel where it wont do damage. I see why its neccesary in a way, but I also see how high tier mediums are so much fun because their guns hit where you aim more so than most other tanks.

Followed by penetration. There are already enough RNG factors in a shot - where it lands, which exact angle the enemy will have towards it, and so on. Not getting damage even though you hit a vulnerable spot is frustrating, and you don´t really get something to make up for it as "over-penetration" isnt a thing - a high pen roll wont do you any extra good as long as it goes in. Technically the flipside of low pen rolls you get would be low pen rolls the enemy gets when they hit you, but that only applies to tanks that get hit in the first place, which you generally should avoid. I´d be fine with fixed penetration and if you pen a tank in a spot once and he doesnt move, you should always pen that same spot (or always bounce if you did first).

Damage RNG is the least annoying because it works both ways. Its more noticeable when it screws you but it should even out.







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