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Mods enCore WoT 1.0 XVM Cheats

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Baldrickk #61 Posted 16 January 2018 - 09:24 PM

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View PostTidal_Force, on 16 January 2018 - 09:10 PM, said:

 

By definition standard deviation contains about ~69% of population. 95 is 2-sigma. 98 would be something like 2.3-sigma.

For skew normal it's somewhat weirder, but you are still objectively incorrect in your statement.

Yeah, you're completely right.

 

I was completely mixing up what I read earlier.

Block Quote

 

68.3% of the population is contained within 1 standard deviation from the mean.

95.4% of the population is contained within 2 standard deviations from the mean.

99.7% of the population is contained within 3 standard deviations from the mean.

 

http://www.six-sigma...stribution.html


Edited by Baldrickk, 16 January 2018 - 09:24 PM.


SuedKAT #62 Posted 16 January 2018 - 09:38 PM

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Nice to see your edited calculations, mine was just from memory and it seems I wasn't that far of the truth. 

Zoggo_ #63 Posted 16 January 2018 - 09:39 PM

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I run Aslain mod pack without any of the XVM stat rubbish. I'd miss useful garage mods like decent carosel filters and having 3 lines of tanks. Crew auto return, showing mastery badges in tech tree and also the mod showing how much xp needed for modules and to elite a tank nice.

 

Hopefully they can incorporate the good garage mods into the game which make the quality of life better. 

I'd love it if XVM in battle stats gone forever, utterly toxic feature.



Lord_Edge #64 Posted 16 January 2018 - 09:44 PM

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View PostStinkyStonky, on 15 January 2018 - 05:26 PM, said:

From a technical point of view this seems trivial to me but from a PR/backlash point of view it seems very unlikely.

Why? XVM is the EbolAIDs of WoT, if it's truly going away that will be something to celebrate as we won't have games poisoned before the countdown even ends anymore.



Tidal_Force #65 Posted 16 January 2018 - 09:47 PM

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View PostBaldrickk, on 16 January 2018 - 08:22 PM, said:

If the Mods do make you perform better, those players have slightly higher stats than they should for how good they are. 

Could argue that this means that the mod curve could be shifted slightly to the left. 

Don't know by how much though.

 

That's an interesting point. However I don't think we can correct for that. Not enough data.

 

View PostBaldrickk, on 16 January 2018 - 08:22 PM, said:

I'd be interested on seeing error bars based on population density.

 

No idea what they should be, and I'm not going to try finding out now. I don't have that kind of time.


Edited by Tidal_Force, 16 January 2018 - 09:47 PM.


Erwin_Von_Braun #66 Posted 16 January 2018 - 11:10 PM

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View PostHomer_J, on 16 January 2018 - 08:18 PM, said:

I'm not sure than anyone using an aimbot would describe themselves as taking the game seriously.

 

Besides, aimbots have worked in every game since Quake 1, removing mods won't change that.  And it won't stop people whining that someone used an aimbot against them.

 

When referring to a level playing field I wasn't referring specifically to aimbots, more mods in general.

Although, I think I mentioned aiming manually once.







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