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New stat idea

xvm stats suicide

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TEMELJNI #1 Posted 18 January 2018 - 10:37 PM

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Well, in the age of xvm focus, match start suiciders, complete and utter defeats within first 2 minutes of the match start i propose another grand statistic that would help out players.
 

Ammunition used stat

 

​this would provide instantaneous  understanding of what type of player you are facing and what to expect in combat. Will you use your armor or positioning to evade shells. I would like to see that tbh. 

What about you?

 



Obsessive_Compulsive #2 Posted 18 January 2018 - 10:45 PM

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View PostTEMELJNI, on 18 January 2018 - 10:37 PM, said:

Well, in the age of xvm focus, match start suiciders, complete and utter defeats within first 2 minutes of the match start i propose another grand statistic that would help out players.
 

Ammunition used stat

 

​this would provide instantaneous  understanding of what type of player you are facing and what to expect in combat. Will you use your armor or positioning to evade shells. I would like to see that tbh. 

What about you?

 

 

bot stats =-HE 99%

joe average 33.33333 rec % across all 3 types

UNIpleb 100% gold?

 

How about groin stench rating with variable multipliers on chair material.. leather/ faux leather/ linen/knitted???


Edited by Obsessive_Compulsive, 18 January 2018 - 10:45 PM.


Aikl #3 Posted 18 January 2018 - 10:46 PM

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Lumberjack RatingTM is superior to all other known ratings, actually.

Velvet_Underground #4 Posted 18 January 2018 - 10:48 PM

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View PostAikl, on 18 January 2018 - 10:46 PM, said:

Lumberjack RatingTM is superior to all other known ratings, actually.

 



TEMELJNI #5 Posted 18 January 2018 - 10:50 PM

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View PostAikl, on 18 January 2018 - 10:46 PM, said:

Lumberjack RatingTM is superior to all other known ratings, actually.

 

couldnt agree more with you.

Obsessive_Compulsive #6 Posted 18 January 2018 - 11:07 PM

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View PostAikl, on 18 January 2018 - 10:46 PM, said:

Lumberjack RatingTM is superior to all other known ratings, actually.

 

new maps and engine has more trees!!!!:izmena:

SuedKAT #7 Posted 18 January 2018 - 11:10 PM

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Well from my own experience it's often not that hard predicting what kind of ammo will hit me, green players love spamming premium even if it's unnecessary, blue love spamming it in tanks like E25 and T67, purple use the ammo they need at the time, yellow most of the time use standard ammo, red use standard and loads of HE. However an actual stat would be interesting to look at, but at the same time it would have massive flaws if it wasn't tank specific.



TEMELJNI #8 Posted 18 January 2018 - 11:13 PM

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View PostSuedKAT, on 18 January 2018 - 11:10 PM, said:

Well from my own experience it's often not that hard predicting what kind of ammo will hit me, green players love spamming premium even if it's unnecessary, blue love spamming it in tanks like E25 and T67, purple use the ammo they need at the time, yellow most of the time use standard ammo, red use standard and loads of HE. However an actual stat would be interesting to look at, but at the same time it would have massive flaws if it wasn't tank specific.

 

Agree, tank specific ammo consumption. Cause global wouldn't have much sense after all.

_T_1_T_4_N_0_ #9 Posted 18 January 2018 - 11:45 PM

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View PostObsessive_Compulsive, on 18 January 2018 - 10:45 PM, said:

 

bot stats =-HE 99%

joe average 33.33333 rec % across all 3 types

UNIpleb 100% gold?

 

How about groin stench rating with variable multipliers on chair material.. leather/ faux leather/ linen/knitted???

 

Them knitted covered chairs hey, absolute murder to get rid of the groin stench.

Tidal_Force #10 Posted 18 January 2018 - 11:53 PM

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Would be interesting.

With such data we could actually estimate goldammo's impact on WR and that way try to calculate exactly how much of P2W it is.



Jigabachi #11 Posted 19 January 2018 - 12:22 AM

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Would love to see that being part of the webstats, but you obviously want it as an additional XVM stat, sooo... big nope. No need to make an already gamebreaking cheatmod worse and more toxic.

But as a part of the webstats it would be awesome. Would be a mighty tool to spot statspadders, hypocrites and all kinds of crapposters.

TheOneAboveAII #12 Posted 19 January 2018 - 07:05 AM

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View PostSuedKAT, on 18 January 2018 - 11:10 PM, said:

Well from my own experience it's often not that hard predicting what kind of ammo will hit me, green players love spamming premium even if it's unnecessary, blue love spamming it in tanks like E25 and T67, purple use the ammo they need at the time, yellow most of the time use standard ammo, red use standard and loads of HE. However an actual stat would be interesting to look at, but at the same time it would have massive flaws if it wasn't tank specific.

I don't know where you get those players from...but for me...green shoot standard and gold about 50% each...blue...spams it all day long trying to become purple...and purple...it depends...it either spams only and only gold...or barely no gold comes from them...depends on the player....and tomatoes...ap or derp guns.


Edited by TheOneAboveAII, 19 January 2018 - 07:06 AM.


Secret2ndAccount #13 Posted 19 January 2018 - 07:33 AM

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View PostTEMELJNI, on 18 January 2018 - 10:37 PM, said:

Well, in the age of xvm focus, match start suiciders, complete and utter defeats within first 2 minutes of the match start i propose another grand statistic that would help out players.
 

Ammunition used stat

 

​this would provide instantaneous  understanding of what type of player you are facing and what to expect in combat. Will you use your armor or positioning to evade shells. I would like to see that tbh. 

What about you?

 

 

Maybe they are not suiciding but just padding rush rating stats? 



Gotma #14 Posted 19 January 2018 - 09:31 AM

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I would like to get enemy positions reported to me if my radio range is high enough. And while we are on it: WG pls read the minds of the 15 enemy players during battle countdown and send me a whatsapp with a tldr of that so I can plan accordingly. Last but not least, all players cheating against that with a tinfoilhat should be permanently banned obviously.

Aikl #15 Posted 19 January 2018 - 10:57 AM

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View PostGotma, on 19 January 2018 - 08:31 AM, said:

I would like to get enemy positions reported to me if my radio range is high enough. And while we are on it: WG pls read the minds of the 15 enemy players during battle countdown and send me a whatsapp with a tldr of that so I can plan accordingly. Last but not least, all players cheating against that with a tinfoilhat should be permanently banned obviously.

 

Reminds me of the captain perk in WoWs that allows tracking whichever player is closest to you.

View PostSecret2ndAccount, on 19 January 2018 - 06:33 AM, said:

 

Maybe they are not suiciding but just padding rush rating stats? 

 

Sir, I feel I must remind you that Rush RatingTM is actually impossible to pad.

 

It is an ingenious composition of multiple metrics suited for measuring actual battlefield performance. RRTM goes far beyond the methods used for the plebeian effiency, WNx and personal ratings, and is not subject to any problems related to padding, either by platoon-whoring or gold ammo spam. The failure of alternate performance rating methods is obvious, as they are entirely reliant on having a per-tank factor, while RRTM is able to focus on the player instead.

 

While instances of Rush RatingTM -padding have occured, the multiple metrics act as a safeguard, turning any players attempting padding to sheer lunacy and delusional behaviour. It will also make you rather likely to delve into the darkness that is crappy Russian National-Socialist Black Metal. Because it makes sense to believe in a political wing whose goal is to use you as street-filler.



WhoCares01 #16 Posted 19 January 2018 - 11:35 AM

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I'd imagine that a lot of gold spam is coming from chasing gun marks, and especially for the 3rd mark that's a "sport" reserved for the higher rated players.

Me being nowadays a yellow/greenish player, the first gun mark is usually reachable with my avarage play in most of the tanks (might still take 200+ battles though, incl. stock grinds, that is...). I am mostly so far away from the second (let alone third) mark, that I don't think an increased gold spam would have much of an impact...

 

Yet have to get my first 2nd gun mark - with Tiger 2 I got close at 82%, but nope :child:


Edited by WhoCares01, 19 January 2018 - 11:36 AM.


Geno1isme #17 Posted 19 January 2018 - 12:22 PM

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Title said something about a new idea, yet I only see only a revamp of an age-old suggestion that still is completely pointless.

HundeWurst #18 Posted 19 January 2018 - 02:17 PM

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Well my dear player....

 

YOu should do all that regardless of what kind of tank/player you are facing and what kind of rating or type of ammunition that player is using.

 

Most people dont understand that "not getting hit in the first place" is the savest, yes the ONLY option to reliabe negate damage. Well people figure that out at some point and start to hardcamp, not realizing that that is counterproductive as well.

When most players hear about a "well armored tank" they automatically expect to get some magic machine which can sit in the open and bounce everything... (BTW I am most certainly NOT a friend of the current gold ammo implementation)

Work your armor.... Thats what most dont even understand.... A well played amored tank can bounce a sheitload of even goldshells. In a bad position however.... Well your fault.



Obsessive_Compulsive #19 Posted 19 January 2018 - 02:23 PM

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View PostWunderWurst, on 19 January 2018 - 02:17 PM, said:

Well my dear player....

 

YOu should do all that regardless of what kind of tank/player you are facing and what kind of rating or type of ammunition that player is using.

 

Most people dont understand that "not getting hit in the first place" is the savest, yes the ONLY option to reliabe negate damage. Well people figure that out at some point and start to hardcamp, not realizing that that is counterproductive as well.

When most players hear about a "well armored tank" they automatically expect to get some magic machine which can sit in the open and bounce everything... (BTW I am most certainly NOT a friend of the current gold ammo implementation)

Work your armor.... Thats what most dont even understand.... A well played amored tank can bounce a sheitload of even goldshells. In a bad position however.... Well your fault.

 

like the s conq? or does that still need a nerf?

TEMELJNI #20 Posted 19 January 2018 - 02:36 PM

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View PostGeno1isme, on 19 January 2018 - 12:22 PM, said:

Title said something about a new idea, yet I only see only a revamp of an age-old suggestion that still is completely pointless.

 

I dont rot on forums so i just stated whats on my mind, i truly apologize if by starting a subject has hurt you in any way.





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